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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-28 11:11:52 +00:00
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d708eeec06b92114ba83ceebc8b6404833bf25e0
Paradise/code/game/objects
History
Regen d708eeec06 +1 window crush
Added another layer of window crushing
For extra robust
2014-06-28 15:20:17 +02:00
..
closets
…
effects
Fixes FEA temperature_expose() being used...
2014-06-22 02:03:42 -04:00
items
Fix lamps/greenlamps. I should have done this ages ago.
2014-06-25 08:05:20 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
…
structures
+1 window crush
2014-06-28 15:20:17 +02:00
empulse.dm
…
explosion_recursive.dm
…
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Shuffling around table and crate knock/climb procs.
2014-06-24 06:59:42 -04:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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