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moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm moves plastic flaps to new plasticflaps.dm
135 lines
4.2 KiB
Plaintext
135 lines
4.2 KiB
Plaintext
/obj/structure/plasticflaps
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name = "plastic flaps"
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desc = "Completely impassable - or are they?"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "plasticflaps"
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density = 0
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anchored = 1
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layer = 4
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var/list/mobs_can_pass = list(
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/mob/living/carbon/slime,
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/mob/living/simple_animal/mouse,
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/mob/living/silicon/robot/drone,
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/mob/living/simple_animal/bot/mulebot
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)
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var/state = PLASTIC_FLAPS_NORMAL
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/obj/structure/plasticflaps/examine(mob/user)
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. = ..()
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switch(state)
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if(PLASTIC_FLAPS_NORMAL)
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to_chat(user, "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>")
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if(PLASTIC_FLAPS_DETACHED)
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to_chat(user, "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>sliced</b> apart.</span>")
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/obj/structure/plasticflaps/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(isscrewdriver(W))
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if(state == PLASTIC_FLAPS_NORMAL)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
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if(do_after(user, 180*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_NORMAL)
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return
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state = PLASTIC_FLAPS_DETACHED
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anchored = FALSE
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to_chat(user, "<span class='notice'>You unscrew [src] from the floor.</span>")
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else if(state == PLASTIC_FLAPS_DETACHED)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] screws [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_DETACHED)
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return
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state = PLASTIC_FLAPS_NORMAL
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anchored = TRUE
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to_chat(user, "<span class='notice'>You screw [src] to the floor.</span>")
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else if(iswelder(W))
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if(state == PLASTIC_FLAPS_DETACHED)
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0, user))
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return
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playsound(loc, WT.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] slices apart [src].</span>", "<span class='notice'>You start to slice apart [src].</span>", "You hear welding.")
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if(do_after(user, 120*WT.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_DETACHED)
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return
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to_chat(user, "<span class='notice'>You slice apart [src].</span>")
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var/obj/item/stack/sheet/plastic/five/P = new(loc)
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P.add_fingerprint(user)
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qdel(src)
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else
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. = ..()
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/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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var/obj/structure/stool/bed/B = A
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if(istype(A, /obj/structure/stool/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/structure/closet/cardboard))
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var/obj/structure/closet/cardboard/C = A
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if(C.move_delay)
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return 0
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if(istype(A, /obj/vehicle)) //no vehicles
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return 0
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var/mob/living/M = A
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if(istype(M))
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if(M.lying)
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return ..()
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for(var/mob_type in mobs_can_pass)
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if(istype(A, mob_type))
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return ..()
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if(istype(A, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.species.is_small)
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return ..()
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return 0
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return ..()
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/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
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if(istype(caller, /mob/living))
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for(var/mob_type in mobs_can_pass)
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if(istype(caller, mob_type))
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return 1
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var/mob/living/M = caller
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if(!M.ventcrawler && M.mob_size > MOB_SIZE_SMALL)
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return 0
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return 1
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/obj/structure/plasticflaps/ex_act(severity)
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switch(severity)
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if(1)
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qdel(src)
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if(2)
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if(prob(50))
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qdel(src)
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if(3)
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if(prob(5))
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qdel(src)
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/obj/structure/plasticflaps/deconstruct(disassembled = TRUE)
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if(can_deconstruct)
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new /obj/item/stack/sheet/plastic/five(loc)
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qdel(src)
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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/obj/structure/plasticflaps/mining/initialize()
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air_update_turf(1)
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..()
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/obj/structure/plasticflaps/mining/Destroy()
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air_update_turf(1)
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return ..()
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/obj/structure/plasticflaps/mining/CanAtmosPass(turf/T)
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return 0 |