mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 02:02:39 +00:00
added abductor airlocks from /tg/ station2 airlocks have a solid version, added external maintenance airlocks added airlocks to RCD survival pod airlocks have a solid version door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc multi tile airlocks have a solid version moved airlock-specific procs to airlock_types.dm airlocks use overlays now airlocks use deconstruct() proc map edits done to ensure nothing changes some old airlock icons kept in due to use as /door/unpowered by away missions airlocks open faster, delays between frames of icon states halved added isshade() and isconstruct() helpers cult airlocks will show their overlay fixes plasteel material amount
598 lines
19 KiB
Plaintext
598 lines
19 KiB
Plaintext
/**********************Light************************/
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light emtter"
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anchored = 1
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invisibility = 101
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unacidable = 1
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light_range = 8
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light_power = 0
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/**********************Miner Lockers**************************/
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/obj/structure/closet/wardrobe/miner
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name = "mining wardrobe"
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/wardrobe/miner/New()
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..()
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contents = list()
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new /obj/item/weapon/storage/backpack/duffel(src)
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new /obj/item/weapon/storage/backpack/industrial(src)
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/clothing/gloves/fingerless(src)
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "miningsec1"
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icon_closed = "miningsec"
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icon_locked = "miningsec1"
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icon_opened = "miningsecopen"
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icon_broken = "miningsecbroken"
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icon_off = "miningsecoff"
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req_access = list(access_mining)
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/obj/structure/closet/secure_closet/miner/New()
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..()
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe(src)
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new /obj/item/device/radio/headset/headset_cargo/mining(src)
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new /obj/item/device/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/clothing/glasses/meson(src)
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/**********************Shuttle Computer**************************/
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/obj/machinery/computer/shuttle/mining
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name = "Mining Shuttle Console"
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/weapon/circuitboard/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away"
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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name = "lantern"
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icon_state = "lantern"
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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/*****************************Pickaxe********************************/
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/obj/item/weapon/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/items.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 15.0
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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var/drill_verb = "picking"
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sharp = 1
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var/excavation_amount = 100
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usesound = 'sound/effects/picaxe1.ogg'
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toolspeed = 1
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/obj/item/weapon/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),20,1)
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/obj/item/weapon/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 30 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=4"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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toolspeed = 0.75
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/obj/item/weapon/pickaxe/gold
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name = "golden pickaxe"
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 20
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origin_tech = "materials=4;engineering=4"
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desc = "A gold-plated pickaxe that mines faster than standard-issue."
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toolspeed = 0.6
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/obj/item/weapon/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor
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origin_tech = "materials=5;engineering=4"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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toolspeed = 0.5
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/obj/item/weapon/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 25 //available from roundstart, faster than a pickaxe.
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digsound = list('sound/weapons/drill.ogg')
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hitsound = 'sound/weapons/drill.ogg'
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usesound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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toolspeed = 0.5
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/obj/item/weapon/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags = NODROP
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/obj/item/weapon/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 10
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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toolspeed = 0.25
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/obj/item/weapon/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
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name = "supermatter drill"
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icon_state = "smdrill"
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origin_tech = "materials=6;powerstorage=4;engineering=4;syndicate=3"
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desc = "Microscopic supermatter crystals cover the head of this tiny drill."
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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digspeed = 10
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toolspeed = 0.25
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/obj/item/weapon/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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toolspeed = 0.1
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/items.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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usesound = 'sound/effects/shovel_dig.ogg'
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toolspeed = 1
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5.0
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throwforce = 7.0
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w_class = WEIGHT_CLASS_SMALL
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toolspeed = 2
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/closet/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "mining car (not for rails)"
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icon_state = "miningcar"
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density = 1
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icon_opened = "miningcaropen"
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icon_closed = "miningcar"
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/*********************Mob Capsule*************************/
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/obj/item/device/mobcapsule
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name = "lazarus capsule"
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desc = "It allows you to store and deploy lazarus-injected creatures easier."
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = WEIGHT_CLASS_TINY
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throw_range = 20
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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/obj/item/device/mobcapsule/Destroy()
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if(captured)
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captured.ghostize()
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QDEL_NULL(captured)
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return ..()
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/obj/item/device/mobcapsule/attack(var/atom/A, mob/user, prox_flag)
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if(!istype(A, /mob/living/simple_animal) || isbot(A))
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return ..()
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capture(A, user)
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return 1
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/obj/item/device/mobcapsule/proc/capture(var/mob/target, var/mob/U as mob)
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var/mob/living/simple_animal/T = target
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if(captured)
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to_chat(U, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
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else
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if(istype(T) && "neutral" in T.faction)
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T.forceMove(src)
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T.name = "[U.name]'s [initial(T.name)]"
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T.cancel_camera()
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name = "Lazarus Capsule: [initial(T.name)]"
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to_chat(U, "<span class='notice'>You placed a [T.name] inside the Lazarus Capsule!</span>")
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captured = T
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else
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to_chat(U, "You can't capture that mob!")
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/obj/item/device/mobcapsule/throw_impact(atom/A, mob/user)
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..()
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if(captured)
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dump_contents(user)
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/obj/item/device/mobcapsule/proc/dump_contents(mob/user)
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if(captured)
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captured.forceMove(get_turf(src))
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captured = null
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/obj/item/device/mobcapsule/attack_self(mob/user)
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colorindex += 1
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if(colorindex >= 6)
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colorindex = 0
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icon_state = "mobcap[colorindex]"
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update_icon()
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/*****************************Survival Pod********************************/
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/area/survivalpod
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name = "\improper Emergency Shelter"
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icon_state = "away"
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requires_power = 0
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has_gravity = 1
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/obj/item/weapon/survivalcapsule
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name = "bluespace shelter capsule"
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "engineering=3;bluespace=3"
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var/template_id = "shelter_alpha"
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var/datum/map_template/shelter/template
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var/used = FALSE
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/obj/item/weapon/survivalcapsule/proc/get_template()
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if(template)
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return
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template = shelter_templates[template_id]
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if(!template)
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log_runtime("Shelter template ([template_id]) not found!", src)
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qdel(src)
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/obj/item/weapon/survivalcapsule/examine(mob/user)
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. = ..()
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get_template()
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to_chat(user, "This capsule has the [template.name] stored.")
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to_chat(user, template.description)
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/obj/item/weapon/survivalcapsule/attack_self()
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// Can't grab when capsule is New() because templates aren't loaded then
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get_template()
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if(used == FALSE)
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loc.visible_message("<span class='warning'>[src] begins to shake. Stand back!</span>")
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used = TRUE
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sleep(50)
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var/turf/deploy_location = get_turf(src)
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var/status = template.check_deploy(deploy_location)
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switch(status)
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if(SHELTER_DEPLOY_BAD_AREA)
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loc.visible_message("<span class='warning'>[src] will not function in this area.</span>")
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if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
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var/width = template.width
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var/height = template.height
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loc.visible_message("<span class='warning'>[src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
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if(status != SHELTER_DEPLOY_ALLOWED)
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used = FALSE
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return
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playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
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var/turf/T = deploy_location
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if(!is_mining_level(T.z))//only report capsules away from the mining/lavaland level
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message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) activated a bluespace capsule away from the mining level! (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)")
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log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [T.x], [T.y], [T.z]")
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template.load(deploy_location, centered = TRUE)
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new /obj/effect/particle_effect/smoke(get_turf(src))
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qdel(src)
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/obj/item/weapon/survivalcapsule/luxury
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name = "luxury bluespace shelter capsule"
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desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
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origin_tech = "engineering=3;bluespace=4"
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template_id = "shelter_beta"
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//Pod turfs and objects
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//Window
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/obj/structure/window/reinforced/survival_pod
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name = "pod window"
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "pwindow"
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// This override can be removed whenever we get rid of the stupid fucking `dir = 9` = full tile!!!! shit
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/obj/structure/window/reinforced/survival_pod/CanPass(atom/movable/mover, turf/target, height=0)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return 1
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if(get_dir(loc, target) == dir)
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return !density
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else
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return 1
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//Floors
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/turf/simulated/floor/pod
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name = "pod floor"
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icon_state = "podfloor"
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icon_regular_floor = "podfloor"
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floor_tile = /obj/item/stack/tile/pod
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//Walls
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/turf/simulated/wall/survival
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name = "pod wall"
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desc = "An easily-compressable wall used for temporary shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "smooth"
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
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//Door
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/obj/machinery/door/airlock/survival_pod
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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/obj/machinery/door/airlock/survival_pod/glass
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opacity = FALSE
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glass = TRUE
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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base_name = "pod airlock"
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod
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glass_type = /obj/machinery/door/airlock/survival_pod/glass
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//Windoor
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/obj/machinery/door/window/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "windoor"
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base_state = "windoor"
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//Table
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "table"
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smooth = SMOOTH_FALSE
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper-open"
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density = 0
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/obj/machinery/sleeper/survival_pod/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/sleeper/survival(null)
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var/obj/item/weapon/stock_parts/matter_bin/B = new(null)
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B.rating = initial_bin_rating
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component_parts += B
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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RefreshParts()
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//Computer
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/obj/item/device/gps/computer
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name = "pod computer"
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icon_state = "pod_computer"
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icon = 'icons/obj/lavaland/pod_computer.dmi'
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anchored = 1
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density = 1
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pixel_y = -32
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/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(loc, W.usesound, 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
|
|
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
|
|
if(do_after(user, 20 * W.toolspeed, target = src))
|
|
new /obj/item/device/gps(loc)
|
|
qdel(src)
|
|
return ..()
|
|
|
|
/obj/item/device/gps/computer/attack_hand(mob/user)
|
|
attack_self(user)
|
|
|
|
//Bed
|
|
/obj/structure/stool/bed/pod
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
icon_state = "bed"
|
|
|
|
//Survival Storage Unit
|
|
/obj/machinery/smartfridge/survival_pod
|
|
name = "survival pod storage"
|
|
desc = "A heated storage unit."
|
|
icon_state = "donkvendor"
|
|
icon = 'icons/obj/lavaland/donkvendor.dmi'
|
|
icon_on = "donkvendor"
|
|
icon_off = "donkvendor"
|
|
light_range = 8
|
|
max_n_of_items = 10
|
|
pixel_y = -4
|
|
|
|
/obj/item/weapon/circuitboard/smartfridge/survival
|
|
name = "circuit board (Smartfridge Survival)"
|
|
build_path = /obj/machinery/smartfridge/survival_pod
|
|
|
|
/obj/item/weapon/circuitboard/smartfridge/attackby(obj/item/I, mob/user, params)
|
|
return
|
|
|
|
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
|
if(istype(O, /obj/item))
|
|
return 1
|
|
return 0
|
|
|
|
/obj/machinery/smartfridge/survival_pod/New()
|
|
..()
|
|
component_parts = list()
|
|
component_parts += new /obj/item/weapon/circuitboard/smartfridge/survival(null)
|
|
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
|
RefreshParts()
|
|
|
|
/obj/machinery/smartfridge/survival_pod/loaded/New()
|
|
..()
|
|
for(var/i in 1 to 5)
|
|
var/obj/item/weapon/reagent_containers/food/snacks/warmdonkpocket_weak/W = new(src)
|
|
load(W)
|
|
if(prob(50))
|
|
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
|
|
load(D)
|
|
else
|
|
var/obj/item/device/instrument/guitar/G = new(src)
|
|
load(G)
|
|
|
|
//Fans
|
|
/obj/structure/fans
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
icon_state = "fans"
|
|
name = "environmental regulation system"
|
|
desc = "A large machine releasing a constant gust of air."
|
|
anchored = 1
|
|
density = 1
|
|
var/arbitraryatmosblockingvar = 1
|
|
var/buildstacktype = /obj/item/stack/sheet/metal
|
|
var/buildstackamount = 5
|
|
|
|
/obj/structure/fans/deconstruct()
|
|
if(buildstacktype)
|
|
new buildstacktype(loc, buildstackamount)
|
|
qdel(src)
|
|
|
|
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
playsound(loc, W.usesound, 50, 1)
|
|
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
|
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
|
if(do_after(user, 20 * W.toolspeed, target = src))
|
|
deconstruct()
|
|
return ..()
|
|
|
|
/obj/structure/fans/tiny
|
|
name = "tiny fan"
|
|
desc = "A tiny fan, releasing a thin gust of air."
|
|
layer = TURF_LAYER+0.1
|
|
density = 0
|
|
icon_state = "fan_tiny"
|
|
buildstackamount = 2
|
|
|
|
/obj/structure/fans/New(loc)
|
|
..()
|
|
air_update_turf(1)
|
|
|
|
/obj/structure/fans/Destroy()
|
|
arbitraryatmosblockingvar = 0
|
|
air_update_turf(1)
|
|
return ..()
|
|
|
|
/obj/structure/fans/CanAtmosPass(turf/T)
|
|
return !arbitraryatmosblockingvar
|
|
|
|
//Signs
|
|
/obj/structure/sign/mining
|
|
name = "nanotrasen mining corps sign"
|
|
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
|
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
|
icon_state = "ntpod"
|
|
|
|
/obj/structure/sign/mining/survival
|
|
name = "shelter sign"
|
|
desc = "A high visibility sign designating a safe shelter."
|
|
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
|
icon_state = "survival"
|
|
|
|
//Fluff
|
|
/obj/structure/tubes
|
|
icon_state = "tubes"
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
name = "tubes"
|
|
anchored = 1
|
|
layer = MOB_LAYER - 0.2
|
|
density = 0
|
|
|
|
/obj/structure/tubes/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
playsound(loc, W.usesound, 50, 1)
|
|
user.visible_message("<span class='warning'>[user] disassembles [src].</span>", \
|
|
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
|
|
if(do_after(user, 20 * W.toolspeed, target = src))
|
|
new /obj/item/stack/rods(loc)
|
|
qdel(src)
|
|
return ..()
|
|
|
|
/obj/item/fakeartefact
|
|
name = "expensive forgery"
|
|
icon = 'icons/mob/screen_gen.dmi'
|
|
icon_state = "x2"
|
|
var/possible = list(/obj/item/ship_in_a_bottle,
|
|
/obj/item/weapon/gun/energy/pulse,
|
|
/obj/item/weapon/sleeping_carp_scroll,
|
|
/obj/item/weapon/shield/changeling,
|
|
/obj/item/weapon/lava_staff,
|
|
/obj/item/weapon/katana/energy,
|
|
/obj/item/weapon/storage/toolbox/green/memetic,
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw,
|
|
/obj/item/weapon/gun/magic/staff/chaos,
|
|
/obj/item/weapon/gun/magic/staff/spellblade,
|
|
/obj/item/weapon/gun/magic/wand/death,
|
|
/obj/item/weapon/gun/magic/wand/fireball,
|
|
/obj/item/stack/telecrystal,
|
|
/obj/item/weapon/banhammer)
|
|
|
|
/obj/item/fakeartefact/New()
|
|
. = ..()
|
|
var/obj/item/I = pick(possible)
|
|
name = initial(I.name)
|
|
icon = initial(I.icon)
|
|
desc = initial(I.desc)
|
|
icon_state = initial(I.icon_state)
|
|
item_state = initial(I.item_state)
|