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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-06-08 06:53:40 +01:00
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dcaf8d4e49393e5db2744efb310453404ad4be2b
Paradise/code
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Rob Nelson dcaf8d4e49 Add check_mutations to detective and bartender, just in case
2014-01-21 23:01:59 -05:00
..
__HELPERS
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
_onclick
Standardize LASER, NOCLONE, and HUSK
2014-01-21 22:59:53 -05:00
ATMOSPHERICS
Fixes some sounds
2014-01-16 05:23:32 -05:00
controllers
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
2014-01-09 20:56:38 -05:00
datums
Standardize LASER, NOCLONE, and HUSK
2014-01-21 22:59:53 -05:00
defines
DNA modifiers work now.
2014-01-20 00:54:46 -05:00
FEA
…
game
Add check_mutations to detective and bartender, just in case
2014-01-21 23:01:59 -05:00
js
…
modules
Fix M_FAT'd strings.
2014-01-21 23:00:16 -05:00
TriDimension
…
unused
Standardize LASER, NOCLONE, and HUSK
2014-01-21 22:59:53 -05:00
WorkInProgress
Standardize CLUMSY
2014-01-21 22:49:22 -05:00
ZAS
Runtime fix
2014-01-16 17:14:57 +01:00
ZAS - vg
…
global.dm
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
2014-01-21 22:36:19 -05:00
hub.dm
…
names.dm
Fixed the way Dionas get their names. Should help fluff.
2014-01-07 04:20:57 -05:00
setup.dm
Standardize LASER, NOCLONE, and HUSK
2014-01-21 22:59:53 -05:00
stylesheet.dm
Updated all suicide_act()s to use a new span class, 'suicide'.
2014-01-19 21:25:47 -05:00
world.dm
Fixing my DNA2 fuckups
2014-01-20 03:43:06 -05:00
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