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Paradise/code/game/objects/structures/crates_lockers/closets/gimmick.dm
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Henri215andGitHub a5efbd32e8 USSP update part 2 (#20926)
* USSP part 2

* swapping old version for new one in some places
2023-05-02 21:59:01 +02:00

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/obj/structure/closet/cabinet
name = "cabinet"
desc = "Old will forever be in fashion."
icon_state = "cabinet"
open_door_sprite = "cabinet_door"
resistance_flags = FLAMMABLE
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
max_integrity = 70
/obj/structure/closet/cabinet/wizard
name = "magical cabinet"
/obj/structure/closet/cabinet/wizard/populate_contents()
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/suit/wizrobe(src)
new /obj/item/clothing/head/wizard(src)
new /obj/item/clothing/suit/wizrobe/red(src)
new /obj/item/storage/backpack/satchel(src)
new /obj/item/storage/backpack/satchel(src)
new /obj/item/clothing/head/wizard/red(src)
new /obj/item/clothing/under/color/purple(src)
new /obj/item/clothing/under/color/lightpurple(src)
/obj/structure/closet/acloset
name = "strange closet"
desc = "It looks alien!"
icon_state = "alien"
open_door_sprite = "alien_door"
/obj/structure/closet/gimmick
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
icon_state = "syndicate1"
open_door_sprite = "syndicate1_door"
anchored = FALSE
/obj/structure/closet/gimmick/russian
name = "russian surplus closet"
desc = "It's a storage unit for Russian standard-issue surplus."
icon_state = "syndicate1"
open_door_sprite = "syndicate1_door"
/obj/structure/closet/gimmick/russian/populate_contents()
new /obj/item/clothing/head/sovietsidecap(src)
new /obj/item/clothing/head/sovietsidecap(src)
new /obj/item/clothing/head/sovietsidecap(src)
new /obj/item/clothing/head/sovietsidecap(src)
new /obj/item/clothing/head/sovietsidecap(src)
new /obj/item/clothing/under/new_soviet(src)
new /obj/item/clothing/under/new_soviet(src)
new /obj/item/clothing/under/new_soviet(src)
new /obj/item/clothing/under/new_soviet(src)
new /obj/item/clothing/under/new_soviet(src)
/obj/structure/closet/gimmick/tacticool
name = "tacticool gear closet"
desc = "It's a storage unit for Tacticool gear."
icon_state = "syndicate1"
open_door_sprite = "syndicate1_door"
/obj/structure/closet/gimmick/tacticool/populate_contents()
new /obj/item/clothing/glasses/eyepatch(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/gloves/combat(src)
new /obj/item/clothing/gloves/combat(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/clothing/suit/space/deathsquad(src)
new /obj/item/clothing/suit/space/deathsquad(src)
new /obj/item/clothing/under/syndicate/tacticool(src)
new /obj/item/clothing/under/syndicate/tacticool(src)
/obj/structure/closet/thunderdome
name = "\improper Thunderdome closet"
desc = "Everything you need!"
icon_state = "syndicate"
open_door_sprite = "syndicate_door"
anchored = TRUE
/obj/structure/closet/thunderdome/tdred
name = "red-team Thunderdome closet"
/obj/structure/closet/thunderdome/tdred/populate_contents()
new /obj/item/clothing/suit/armor/tdome/red(src)
new /obj/item/clothing/suit/armor/tdome/red(src)
new /obj/item/clothing/suit/armor/tdome/red(src)
new /obj/item/melee/energy/sword/saber(src)
new /obj/item/melee/energy/sword/saber(src)
new /obj/item/melee/energy/sword/saber(src)
new /obj/item/gun/energy/laser(src)
new /obj/item/gun/energy/laser(src)
new /obj/item/gun/energy/laser(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
/obj/structure/closet/thunderdome/tdgreen
name = "green-team Thunderdome closet"
icon_state = "syndicate1"
open_door_sprite = "syndicate1_door"
/obj/structure/closet/thunderdome/tdgreen/populate_contents()
new /obj/item/clothing/suit/armor/tdome/green(src)
new /obj/item/clothing/suit/armor/tdome/green(src)
new /obj/item/clothing/suit/armor/tdome/green(src)
new /obj/item/melee/energy/sword/saber(src)
new /obj/item/melee/energy/sword/saber(src)
new /obj/item/melee/energy/sword/saber(src)
new /obj/item/gun/energy/laser(src)
new /obj/item/gun/energy/laser(src)
new /obj/item/gun/energy/laser(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)