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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-27 18:51:53 +00:00
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e0401ee948d0649ade41e8eb9ba91c19d4e7a87a
Paradise/code/game/mecha
History
SamCroswell b6cd6b4384 Rewrites HUD Handling for Glasses
2015-06-11 21:42:15 -04:00
..
combat
Central Command access rework
2015-03-04 16:36:17 +01:00
equipment
Clean out unused fluff items
2015-05-13 05:03:40 -07:00
medical
Rewrites HUD Handling for Glasses
2015-06-11 21:42:15 -04:00
working
Fixes
2015-01-15 19:42:15 -05:00
mech_bay.dm
REFACTOR: Most consoles and machinery now use defines for light color
2015-05-16 13:29:29 -07:00
mech_fabricator.dm
Fixes mech and pod fabricators
2015-05-12 03:37:37 -04:00
mech_sensor.dm
An Odysseus with patients now bypass mech movement-overrides.
2014-07-30 00:17:48 -04:00
mecha_construction_paths.dm
Fix a bunch of runtimes
2015-02-09 04:03:20 +01:00
mecha_control_console.dm
3/3 port done
2015-05-25 20:16:34 -04:00
mecha_parts.dm
Revert "R&D Research Levels Unification"
2015-04-07 01:16:19 -04:00
mecha_wreckage.dm
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
mecha.dm
3/3 port done
2015-05-25 20:16:34 -04:00
paintkits.dm
Clean out unused fluff items
2015-05-13 05:03:40 -07:00
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