mirror of
https://github.com/ParadiseSS13/Paradise.git
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* cargotech and hazard vests * deliveryboy and bomberjacket * explorer merge changes
413 lines
18 KiB
Plaintext
413 lines
18 KiB
Plaintext
/*
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* Job related
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*/
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//Paramedic
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/obj/item/clothing/suit/storage/paramedic
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name = "paramedic vest"
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desc = "A hazard vest used in the recovery of bodies."
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icon_state = "paramedic-vest"
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item_state = "paramedic-vest"
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allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator, /obj/item/reagent_containers/syringe,
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/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/internals/emergency_oxygen)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 50, ACID = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Botanist
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/obj/item/clothing/suit/apron
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name = "apron"
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desc = "A basic blue apron."
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icon_state = "apron"
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item_state = "apron"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/reagent_containers/spray/plantbgone,/obj/item/plant_analyzer,/obj/item/seeds,/obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator,/obj/item/reagent_containers/spray/pestspray,/obj/item/hatchet,/obj/item/storage/bag/plants)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/mantle/armor/captain
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name = "captain's cloak"
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desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
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icon_state = "capmantle"
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item_state = "capmantle"
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armor = list(MELEE = 50, BULLET = 35, LASER = 50, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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//Chaplain
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/obj/item/clothing/suit/hooded/chaplain_hoodie
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name = "chaplain hoodie"
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desc = "This suit says to you 'hush'!"
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icon_state = "chaplain_hoodie"
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item_state = "chaplain_hoodie"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
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allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Chaplain
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/obj/item/clothing/suit/hooded/nun
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name = "nun robe"
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desc = "Maximum piety in this star system."
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icon_state = "nun"
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item_state = "nun"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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hoodtype = /obj/item/clothing/head/hooded/nun_hood
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allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Chaplain
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/obj/item/clothing/suit/hooded/monk
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name = "monk robe"
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desc = "Wooden board not included."
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icon_state = "monkrobe"
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item_state = "monkrobe"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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hoodtype = /obj/item/clothing/head/hooded/monk_hood
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allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
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/obj/item/clothing/suit/witchhunter
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name = "witchhunter garb"
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desc = "Dosen't weigh the same a a duck."
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icon_state = "witchhunter"
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item_state = "witchhunter"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
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//Chef
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/obj/item/clothing/suit/toggle/chef
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name = "chef's apron"
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//Chef
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/obj/item/clothing/suit/chef
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name = "chef's apron"
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desc = "An apron used by a high class chef."
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icon_state = "chef"
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item_state = "chef"
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/kitchen/knife)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Chef
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/obj/item/clothing/suit/chef/classic
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name = "classic chef's apron"
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desc = "A basic, dull, white chef's apron."
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icon_state = "apronchef"
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item_state = "apronchef"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/kitchen/knife)
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//Chief Engineer
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/obj/item/clothing/suit/mantle/chief_engineer
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name = "chief engineer's mantle"
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desc = "A slick, authoritative cloak designed for the Chief Engineer."
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icon_state = "cemantle"
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item_state = "cemantle"
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
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//Chief Medical Officer
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/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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name = "chief medical officer's mantle"
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desc = "An absorbent, clean cover found on the shoulders of the Chief Medical Officer."
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icon_state = "cmomantle"
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item_state = "cmomantle"
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//Detective
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/obj/item/clothing/suit/storage/det_suit
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name = "coat"
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desc = "An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/reagent_containers/spray/pepper, /obj/item/flashlight, /obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/detective_scanner, /obj/item/taperecorder)
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armor = list(MELEE = 15, BULLET = 5, LASER = 15, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 0, ACID = 40)
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi'
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)
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//Forensics
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/obj/item/clothing/suit/storage/det_suit/forensics
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name = "jacket"
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desc = "A forensics technician jacket."
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item_state = "det_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/storage/det_suit/forensics/red
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name = "red jacket"
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desc = "A red forensics technician jacket."
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icon_state = "forensics_red"
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/obj/item/clothing/suit/storage/det_suit/forensics/blue
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name = "blue jacket"
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desc = "A blue forensics technician jacket."
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icon_state = "forensics_blue"
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/obj/item/clothing/suit/storage/det_suit/forensics/black
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name = "black jacket"
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desc = "A black forensics technician jacket."
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icon_state = "forensics_black"
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//Blueshield
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/obj/item/clothing/suit/storage/blueshield
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name = "blueshield's coat"
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desc = "NT deluxe ripoff. You finally have your own coat."
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icon_state = "blueshieldcoat"
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item_state = "blueshieldcoat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic)
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armor = list(MELEE = 15, BULLET = 5, LASER = 15, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 0, ACID = 40)
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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)
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//Hazard vests
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/obj/item/clothing/suit/storage/hazardvest
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name = "hazard vest"
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desc = "A high-visibility vest used in work zones. Designed for general use."
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icon = 'icons/obj/clothing/suits/utility.dmi'
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icon_state = "hazard_base"
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item_state = 'icons/mob/clothing/suits/utility.dmi'
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icon_override = 'icons/mob/clothing/suits/utility.dmi'
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blood_overlay_type = "armor"
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allowed = list (/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/internals/emergency_oxygen, /obj/item/rcd, /obj/item/rpd)
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resistance_flags = NONE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi'
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)
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/obj/item/clothing/suit/storage/hazardvest/staff
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name = "staff hazard vest"
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desc = "A high-visibilty vest used in work zones. Designed to easily identify station staff from visitors."
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icon_state = "hazard_staff"
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allowed = list(/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/internals/emergency_oxygen, /obj/item/paper, /obj/item/clipboard, /obj/item/analyzer, /obj/item/screwdriver, /obj/item/radio, /obj/item/wrench, /obj/item/weldingtool, /obj/item/crowbar, /obj/item/wirecutters, /obj/item/rcd, /obj/item/rpd, /obj/item/rcs, /obj/item/destTagger)
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/obj/item/clothing/suit/storage/hazardvest/qm
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name = "warehouse supervisor hazard vest"
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desc = "A high-visibilty vest used in work zones. Designed to easily identify the supply supervisor."
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icon_state = "hazard_qm"
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allowed = list(/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/internals/emergency_oxygen, /obj/item/paper, /obj/item/clipboard, /obj/item/analyzer, /obj/item/screwdriver, /obj/item/radio, /obj/item/wrench, /obj/item/weldingtool, /obj/item/crowbar, /obj/item/wirecutters, /obj/item/rcs, /obj/item/destTagger, /obj/item/melee/baton, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/melee/knuckleduster)
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/obj/item/clothing/suit/storage/hazardvest/ce
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name = "foreman hazard vest"
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desc = "A high-visibility vest used in work zones. Designed to easily identify the engineering supervisor."
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icon_state = "hazard_ce"
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allowed = list(/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/internals/emergency_oxygen, /obj/item/paper, /obj/item/clipboard, /obj/item/analyzer, /obj/item/screwdriver, /obj/item/radio, /obj/item/wrench, /obj/item/weldingtool, /obj/item/crowbar, /obj/item/wirecutters, /obj/item/rcd, /obj/item/rpd, /obj/item/destTagger, /obj/item/melee/baton, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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//Internal Affairs
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/obj/item/clothing/suit/storage/iaa
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desc = "A snappy dress jacket."
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO | ARMS
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi'
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)
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/obj/item/clothing/suit/storage/iaa/blackjacket
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name = "black suit jacket"
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icon_state = "suitjacket_black_open"
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item_state = "suitjacket_black_open"
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ignore_suitadjust = FALSE
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suit_adjusted = TRUE
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actions_types = list(/datum/action/item_action/button)
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adjust_flavour = "unbutton"
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/obj/item/clothing/suit/storage/iaa/bluejacket
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name = "blue suit jacket"
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icon_state = "suitjacket_blue_open"
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item_state = "suitjacket_blue_open"
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ignore_suitadjust = FALSE
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suit_adjusted = TRUE
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actions_types = list(/datum/action/item_action/button)
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adjust_flavour = "unbutton"
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/obj/item/clothing/suit/storage/iaa/purplejacket
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name = "purple suit jacket"
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icon_state = "suitjacket_purple"
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item_state = "suitjacket_purple"
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//Head of Security
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/obj/item/clothing/suit/mantle/armor
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name = "armored shawl"
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desc = "A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle?"
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icon_state = "hosmantle"
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item_state = "hosmantle"
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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resistance_flags = NONE
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//Head of Personnel
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/obj/item/clothing/suit/mantle/armor/hop
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name = "head of personnel's shawl"
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desc = "An armored shawl for the head of personnel. It's remarkably well kept."
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icon_state = "hopmantle"
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item_state = "hopmantle"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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/obj/item/clothing/suit/hopcoat
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name = "head of personnel's coat"
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desc = "A big coat for the Head of Personnel who wants to make a fashion statement. Has armour woven within the fabric."
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icon_state = "hopcoat"
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item_state = "hopcoat"
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi'
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)
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//Quartermaster
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/obj/item/clothing/suit/mantle/qm
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name = "quartermaster's mantle"
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desc = "An armored shawl for the quartermaster. Keeps the breeze from the vents away from your neck."
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icon_state = "qmmantle"
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item_state = "qmmantle"
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allowed = list(/obj/item/paper, /obj/item/clipboard, /obj/item/gun/energy/kinetic_accelerator, /obj/item/melee/baton, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/melee/knuckleduster, /obj/item/rcs)
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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/obj/item/clothing/suit/qmcoat
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name = "quartermaster's coat"
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desc = "A brown trenchcoat to show the station you mean business. Has armor woven within the fabric."
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icon_state = "qmcoat"
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item_state = "qmcoat"
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allowed = list(/obj/item/paper, /obj/item/clipboard, /obj/item/gun/energy/kinetic_accelerator, /obj/item/melee/baton, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/melee/knuckleduster, /obj/item/rcs)
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
|
|
"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi'
|
|
)
|
|
|
|
//Dignitaries
|
|
/obj/item/clothing/suit/storage/ntrep
|
|
name = "\improper Nanotrasen Representative jacket"
|
|
desc = "A fancy black jacket; standard issue to Nanotrasen Representatives."
|
|
icon_state = "ntrep"
|
|
item_state = "ntrep"
|
|
blood_overlay_type = "coat"
|
|
body_parts_covered = UPPER_TORSO|ARMS
|
|
ignore_suitadjust = 0
|
|
actions_types = list(/datum/action/item_action/button)
|
|
adjust_flavour = "unbutton"
|
|
|
|
sprite_sheets = list(
|
|
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
|
|
"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
|
|
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
|
|
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
|
|
)
|
|
|
|
/obj/item/clothing/suit/magirobe
|
|
name = "magistrate's robe"
|
|
desc = "An opulent robe that commands authority. Issued only to licensed magistrates."
|
|
icon_state = "magirobe"
|
|
item_state = "magirobe"
|
|
body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
|
|
allowed = list(/obj/item/storage/fancy/cigarettes, /obj/item/stack/spacecash, /obj/item/flash, /obj/item/gavelhammer)
|
|
flags_inv = HIDEJUMPSUIT
|
|
|
|
sprite_sheets = list(
|
|
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
|
|
"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
|
|
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
|
|
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
|
|
)
|
|
|
|
//Medical
|
|
/obj/item/clothing/suit/storage/fr_jacket
|
|
name = "first responder jacket"
|
|
desc = "A high-visibility jacket worn by medical first responders."
|
|
icon_state = "fr_jacket_open"
|
|
item_state = "fr_jacket_open"
|
|
blood_overlay_type = "armor"
|
|
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator, /obj/item/reagent_containers/syringe,
|
|
/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/internals/emergency_oxygen)
|
|
ignore_suitadjust = 0
|
|
suit_adjusted = 1
|
|
actions_types = list(/datum/action/item_action/button)
|
|
adjust_flavour = "unbutton"
|
|
|
|
sprite_sheets = list(
|
|
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
|
|
)
|
|
|
|
//Mime
|
|
/obj/item/clothing/suit/suspenders
|
|
name = "suspenders"
|
|
desc = "They suspend the illusion of the mime's play."
|
|
icon = 'icons/obj/clothing/belts.dmi'
|
|
icon_state = "suspenders"
|
|
blood_overlay_type = "armor" //it's the less thing that I can put here
|
|
|
|
sprite_sheets = list(
|
|
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
|
|
)
|
|
|
|
/obj/item/clothing/suit/suspenders/nodrop
|
|
flags = NODROP
|
|
|
|
// Surgeon
|
|
/obj/item/clothing/suit/apron/surgical
|
|
name = "surgical apron"
|
|
desc = "A sterile blue surgical apron."
|
|
icon_state = "surgical"
|
|
item_state = "surgical"
|
|
allowed = list(/obj/item/scalpel, /obj/item/surgical_drapes, /obj/item/cautery, /obj/item/hemostat, /obj/item/retractor)
|
|
|
|
//Research Director
|
|
/obj/item/clothing/suit/mantle/labcoat
|
|
name = "research director's mantle"
|
|
desc = "A tweed mantle, worn by the Research Director. Smells like science."
|
|
icon_state = "rdmantle"
|
|
item_state = "rdmantle"
|
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper)
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
|