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added abductor airlocks from /tg/ station2 airlocks have a solid version, added external maintenance airlocks added airlocks to RCD survival pod airlocks have a solid version door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc multi tile airlocks have a solid version moved airlock-specific procs to airlock_types.dm airlocks use overlays now airlocks use deconstruct() proc map edits done to ensure nothing changes some old airlock icons kept in due to use as /door/unpowered by away missions airlocks open faster, delays between frames of icon states halved added isshade() and isconstruct() helpers cult airlocks will show their overlay fixes plasteel material amount