mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
308 lines
10 KiB
Plaintext
308 lines
10 KiB
Plaintext
#define GIBTONITE_QUALITY_LOW 1
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#define GIBTONITE_QUALITY_MEDIUM 2
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#define GIBTONITE_QUALITY_HIGH 3
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#define PROBABILITY_REFINE_BY_FIRE 50
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#define ORESTACK_OVERLAYS_MAX 10
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/**********************Mineral ores**************************/
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/obj/item/stack/ore
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name = "rock"
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore"
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max_amount = 50
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singular_name = "ore chunk"
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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/obj/item/stack/ore/New()
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..()
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pixel_x = rand(0, 16) - 8
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pixel_y = rand(0, 8) - 8
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if(is_mining_level(z))
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score_oremined++ //When ore spawns, increment score. Only include ore spawned on mining asteroid (No Clown Planet)
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/obj/item/stack/ore/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/W = I
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if(W.remove_fuel(15) && refined_type)
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new refined_type(get_turf(src.loc), amount)
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qdel(src)
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else if(W.isOn())
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to_chat(user, "<span class='info'>Not enough fuel to smelt [src].</span>")
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/obj/item/stack/ore/Crossed(atom/movable/AM)
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var/obj/item/storage/bag/ore/OB
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var/turf/simulated/floor/F = get_turf(src)
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if(loc != F)
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return ..()
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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for(var/thing in H.get_body_slots())
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if(istype(thing, /obj/item/storage/bag/ore))
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OB = thing
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break
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else if(isrobot(AM))
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var/mob/living/silicon/robot/R = AM
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for(var/thing in R.get_all_slots())
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if(istype(thing, /obj/item/storage/bag/ore))
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OB = thing
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break
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if(OB && istype(F, /turf/simulated/floor/plating/airless/asteroid))
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F.attackby(OB, AM)
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return ..()
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/obj/item/stack/ore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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if(isnull(refined_type))
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return
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else
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var/amountrefined = round((PROBABILITY_REFINE_BY_FIRE / 100) * amount, 1)
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if(amountrefined < 1)
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qdel(src)
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else
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new refined_type(get_turf(loc), amountrefined)
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qdel(src)
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/obj/item/stack/ore/uranium
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name = "uranium ore"
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icon_state = "Uranium ore"
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origin_tech = "materials=5"
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singular_name = "uranium ore chunk"
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points = 30
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refined_type = /obj/item/stack/sheet/mineral/uranium
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/iron
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name = "iron ore"
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icon_state = "Iron ore"
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origin_tech = "materials=1"
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singular_name = "iron ore chunk"
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points = 1
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refined_type = /obj/item/stack/sheet/metal
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/glass
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name = "sand pile"
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icon_state = "Glass ore"
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origin_tech = "materials=1"
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singular_name = "sand pile"
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points = 1
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refined_type = /obj/item/stack/sheet/glass
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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GLOBAL_LIST_INIT(sand_recipes, list(\
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new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\
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))
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/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.sand_recipes
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. = ..()
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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if(C.head && C.head.flags_cover & HEADCOVERSEYES)
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visible_message("<span class='danger'>[C]'s headgear blocks the sand!</span>")
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return
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if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES)
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visible_message("<span class='danger'>[C]'s mask blocks the sand!</span>")
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return
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if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES)
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visible_message("<span class='danger'>[C]'s glasses block the sand!</span>")
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return
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C.EyeBlurry(6)
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C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
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C.AdjustConfused(5)
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to_chat(C, "<span class='userdanger'>[src] gets into your eyes! The pain, it burns!</span>")
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qdel(src)
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/obj/item/stack/ore/glass/basalt
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name = "volcanic ash"
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icon_state = "volcanic_sand"
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icon_state = "volcanic_sand"
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singular_name = "volcanic ash pile"
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/obj/item/stack/ore/plasma
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name = "plasma ore"
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icon_state = "Plasma ore"
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origin_tech = "plasmatech=2;materials=2"
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singular_name = "plasma ore chunk"
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points = 15
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refined_type = /obj/item/stack/sheet/mineral/plasma
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/plasma/attackby(obj/item/I as obj, mob/user as mob, params)
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/W = I
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if(W.welding)
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to_chat(user, "<span class='warning'>You can't hit a high enough temperature to smelt [src] properly!</span>")
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else
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..()
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/obj/item/stack/ore/silver
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name = "silver ore"
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icon_state = "Silver ore"
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origin_tech = "materials=3"
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singular_name = "silver ore chunk"
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points = 16
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refined_type = /obj/item/stack/sheet/mineral/silver
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/gold
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name = "gold ore"
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icon_state = "Gold ore"
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origin_tech = "materials=4"
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singular_name = "gold ore chunk"
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points = 18
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refined_type = /obj/item/stack/sheet/mineral/gold
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/diamond
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name = "diamond ore"
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icon_state = "Diamond ore"
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origin_tech = "materials=6"
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singular_name = "diamond ore chunk"
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points = 50
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refined_type = /obj/item/stack/sheet/mineral/diamond
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/bananium
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name = "bananium ore"
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icon_state = "Clown ore"
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origin_tech = "materials=4"
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singular_name = "bananium ore chunk"
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points = 60
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refined_type = /obj/item/stack/sheet/mineral/bananium
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/tranquillite
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name = "tranquillite ore"
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icon_state = "Mime ore"
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origin_tech = "materials=4"
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singular_name = "transquillite ore chunk"
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points = 60
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refined_type = /obj/item/stack/sheet/mineral/tranquillite
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materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/ore/titanium
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name = "titanium ore"
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icon_state = "Titanium ore"
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singular_name = "titanium ore chunk"
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points = 50
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/titanium
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/obj/item/stack/ore/slag
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name = "slag"
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desc = "Completely useless"
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icon_state = "slag"
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singular_name = "slag chunk"
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/obj/item/twohanded/required/gibtonite
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name = "gibtonite ore"
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desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
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icon = 'icons/obj/mining.dmi'
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icon_state = "Gibtonite ore"
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item_state = "Gibtonite ore"
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w_class = WEIGHT_CLASS_BULKY
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throw_range = 0
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anchored = 1 //Forces people to carry it by hand, no pulling!
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var/primed = 0
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var/det_time = 100
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var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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var/attacher = "UNKNOWN"
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var/datum/wires/explosive/gibtonite/wires
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/obj/item/twohanded/required/gibtonite/Destroy()
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QDEL_NULL(wires)
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return ..()
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/obj/item/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
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if(!wires && istype(I, /obj/item/assembly/igniter))
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user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
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wires = new(src)
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attacher = key_name(user)
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qdel(I)
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overlays += "Gibtonite_igniter"
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return
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if(wires && !primed)
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if(istype(I, /obj/item/wirecutters) || istype(I, /obj/item/multitool) || istype(I, /obj/item/assembly/signaler))
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wires.Interact(user)
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return
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if(istype(I, /obj/item/pickaxe) || istype(I, /obj/item/resonator) || I.force >= 10)
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GibtoniteReaction(user)
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return
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if(primed)
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if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool))
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primed = 0
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user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
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icon_state = "Gibtonite ore"
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quality = GIBTONITE_QUALITY_LOW
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return
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..()
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/obj/item/twohanded/required/gibtonite/attack_ghost(mob/user)
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if(wires)
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wires.Interact(user)
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/obj/item/twohanded/required/gibtonite/attack_self(mob/user)
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if(wires)
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wires.Interact(user)
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else
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..()
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/obj/item/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
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GibtoniteReaction(P.firer)
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..()
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/obj/item/twohanded/required/gibtonite/ex_act()
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GibtoniteReaction(null, 1)
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/obj/item/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
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if(!primed)
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
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primed = 1
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icon_state = "Gibtonite active"
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var/turf/bombturf = get_turf(src)
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var/notify_admins = 0
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if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = 1
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if(notify_admins)
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if(triggered_by == 1)
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message_admins("An explosion has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
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else if(triggered_by == 2)
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message_admins("A signal has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)]. Igniter attacher: [key_name_admin(attacher)]")
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else
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message_admins("[key_name_admin(user)] has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
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if(triggered_by == 1)
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log_game("An explosion has primed a [name] for detonation at [AREACOORD(bombturf)]")
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else if(triggered_by == 2)
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log_game("A signal has primed a [name] for detonation at [AREACOORD(bombturf)]). Igniter attacher: [key_name(attacher)].")
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else
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user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
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log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)])")
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spawn(det_time)
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if(primed)
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if(quality == GIBTONITE_QUALITY_HIGH)
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explosion(src.loc,2,4,9,adminlog = notify_admins)
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if(quality == GIBTONITE_QUALITY_MEDIUM)
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explosion(src.loc,1,2,5,adminlog = notify_admins)
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if(quality == GIBTONITE_QUALITY_LOW)
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explosion(src.loc,-1,1,3,adminlog = notify_admins)
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qdel(src)
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/obj/item/stack/ore/ex_act()
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return
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#undef GIBTONITE_QUALITY_LOW
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#undef GIBTONITE_QUALITY_MEDIUM
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#undef GIBTONITE_QUALITY_HIGH
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#undef PROBABILITY_REFINE_BY_FIRE
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#undef ORESTACK_OVERLAYS_MAX
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