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* Refactor mass heal out into a proc; readability * Make user's healing particles more accurate * Make target's healing particles more accurate * Make Rod of Asclepius not waste heal points on healthy targets * Let Asclepius Rod heal robotic limbs * Fix simple animals sometimes not producing heal particles * Fix Asclepius Rod not updating health after fixing burn wounds * webedit temptation * Remove redundant checks and healing from carbons * Simplify silicon damage check * Who wrote this * Clarify two `if` checks * I forgor * Get this linter a True... * Simplify? the simplemob health check * Avoid healing if `health` is somehow > `maxHealth` * Assume `heal_points` is always an int * Fix human limb injury healing sometimes making `heal_points` negative * Microoptimization