* Refactor mass heal out into a proc; readability
* Make user's healing particles more accurate
* Make target's healing particles more accurate
* Make Rod of Asclepius not waste heal points on healthy targets
* Let Asclepius Rod heal robotic limbs
* Fix simple animals sometimes not producing heal particles
* Fix Asclepius Rod not updating health after fixing burn wounds
* webedit temptation
* Remove redundant checks and healing from carbons
* Simplify silicon damage check
* Who wrote this
* Clarify two `if` checks
* I forgor
* Get this linter a True...
* Simplify? the simplemob health check
* Avoid healing if `health` is somehow > `maxHealth`
* Assume `heal_points` is always an int
* Fix human limb injury healing sometimes making `heal_points` negative
* Microoptimization