mirror of
https://github.com/ParadiseSS13/Paradise.git
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186 lines
6.1 KiB
Plaintext
186 lines
6.1 KiB
Plaintext
#define PROXIMITY_NONE ""
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#define PROXIMITY_ON_SCREEN "_red"
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#define PROXIMITY_NEAR "_yellow"
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/**
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* Multitool -- A multitool is used for hacking electronic devices.
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*/
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/obj/item/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon = 'icons/obj/tools.dmi'
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icon_state = "multitool"
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belt_icon = "multitool"
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flags = CONDUCT
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force = 0
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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materials = list(MAT_METAL = 300, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=2"
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toolspeed = 1
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tool_behaviour = TOOL_MULTITOOL
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hitsound = 'sound/weapons/tap.ogg'
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/// Reference to whatever machine is held in the buffer
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var/obj/machinery/buffer // TODO - Make this a soft ref to tie into whats below
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/// Soft-ref for linked stuff. This should be used over the above var.
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var/buffer_uid
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/obj/item/multitool/multitool_check_buffer(user, silent = FALSE)
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return TRUE
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/obj/item/multitool/proc/set_multitool_buffer(mob/user, obj/machinery/M) //Loads a machine into memory, returns TRUE if it does
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if(!ismachinery(M))
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to_chat(user, "<span class='warning'>That's not a machine!</span>")
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return
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buffer = M
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to_chat(user, "<span class='notice'>You load [M] into [src]'s internal buffer.</span>")
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return TRUE
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/obj/item/multitool/Destroy()
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buffer = null
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return ..()
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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/obj/item/multitool/ai_detect
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var/track_cooldown = 0
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var/track_delay = 10 //How often it checks for proximity
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var/detect_state = PROXIMITY_NONE
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var/rangealert = 8 //Glows red when inside
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var/rangewarning = 20 //Glows yellow when inside
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origin_tech = "magnets=1;engineering=2;syndicate=1"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/multitool/ai_detect/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/multitool/ai_detect/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/multitool/ai_detect/process()
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if(track_cooldown > world.time)
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return
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detect_state = PROXIMITY_NONE
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multitool_detect()
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icon_state = "[initial(icon_state)][detect_state]"
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belt_icon = "[initial(icon_state)][detect_state]"
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track_cooldown = world.time + track_delay
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if(istype(loc, /obj/item/storage/belt))
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var/obj/item/storage/belt/B = loc
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B.update_icon()
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/obj/item/multitool/ai_detect/proc/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
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if(AI.cameraFollow == src)
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(!detect_state && GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
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var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
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if(chunk)
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if(chunk.seenby.len)
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for(var/mob/camera/aiEye/A in chunk.seenby)
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//Checks if the A is to be detected or not
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if(!A.ai_detector_visible)
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continue
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var/turf/detect_turf = get_turf(A)
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if(get_dist(our_turf, detect_turf) < rangealert)
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(get_dist(our_turf, detect_turf) < rangewarning)
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detect_state = PROXIMITY_NEAR
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break
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/obj/item/multitool/red
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name = "suspicious multitool"
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desc = "A sinister-looking multitool, used for pulsing wires to test which to cut."
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icon_state = "multitool_syndi"
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item_state = "multitool_syndi"
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belt_icon = "multitool_syndi"
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toolspeed = 0.95 // dangerously fast... not like multitools use speed anyways
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "magnets=1;engineering=2;syndicate=1"
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/obj/item/multitool/command
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name = "command multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by the Captain."
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icon_state = "multitool_command"
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item_state = "multitool_command"
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belt_icon = "multitool_command"
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toolspeed = 0.95 //command those wires / that fireaxe cabinet!
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var/list/victims = list()
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/obj/item/multitool/command/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is attempting to command the command multitool! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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//basically just cleaned up and copied from the medical wrench code
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if(!user)
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return
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user.Immobilize(10 SECONDS)
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sleep(20)
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add_fingerprint(user)
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var/base_desc = "Used for pulsing wires to test which to cut. Not recommended by the Captain. Its screen displays the text \""
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victims += user.name
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if(length(victims) < 3)
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desc = base_desc + english_list(victims) + ": executed for mutiny.\""
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else
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desc = base_desc + english_list(victims) + ", all executed for mutiny. Impressive.\""
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playsound(loc, 'sound/effects/supermatter.ogg', 50, TRUE, -1)
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for(var/obj/item/W in user)
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user.unEquip(W)
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user.dust()
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return OBLITERATION
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/obj/item/multitool/ai_detect/admin
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
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track_delay = 5
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/obj/item/multitool/ai_detect/admin/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT)
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/obj/item/multitool/ai_detect/admin/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/J in urange(rangewarning,our_turf))
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if(check_rights(R_ADMIN, 0, J))
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detect_state = PROXIMITY_NEAR
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var/turf/detect_turf = get_turf(J)
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if(get_dist(our_turf, detect_turf) < rangealert)
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detect_state = PROXIMITY_ON_SCREEN
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break
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/obj/item/multitool/cyborg
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name = "multitool"
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desc = "Optimised and stripped-down version of a regular multitool."
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toolspeed = 0.5
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/obj/item/multitool/cyborg/drone
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/obj/item/multitool/cyborg/drone/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT) // Drones are linked to the station
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/obj/item/multitool/abductor
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name = "alien multitool"
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desc = "An omni-technological interface."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "magnets=5;engineering=5;abductor=3"
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/obj/item/multitool/abductor/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT)
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