Files
Paradise/code/datums/spells/wizard.dm
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00

264 lines
7.0 KiB
Plaintext

/obj/effect/proc_holder/spell/targeted/projectile/magic_missile
name = "Magic Missile"
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
school = "evocation"
charge_max = 150
clothes_req = 1
invocation = "FORTI GY AMA"
invocation_type = "shout"
range = 7
cooldown_min = 90 //15 deciseconds reduction per rank
max_targets = 0
proj_icon_state = "magicm"
proj_name = "a magic missile"
proj_lingering = 1
proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile"
proj_lifespan = 20
proj_step_delay = 5
proj_trail = 1
proj_trail_lifespan = 5
proj_trail_icon_state = "magicmd"
/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile
amt_weakened = 5
amt_dam_fire = 10
/obj/effect/proc_holder/spell/noclothes
name = "No Clothes"
desc = "This is a placeholder for knowing if you dont need clothes for any spell"
/obj/effect/proc_holder/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
school = "transmutation"
charge_max = 400
clothes_req = 1
invocation = "BIRUZ BENNAR"
invocation_type = "shout"
message = "\blue You feel strong! You feel a pressure building behind your eyes!"
range = -1
include_user = 1
mutations = list(M_LASER, M_HULK)
duration = 300
cooldown_min = 300 //25 deciseconds reduction per rank
/obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate
name = "Disintegrate"
desc = "This spell instantly kills somebody adjacent to you with the vilest of magick."
school = "evocation"
charge_max = 600
clothes_req = 1
invocation = "EI NATH"
invocation_type = "shout"
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
destroys = "gib_brain"
sparks_spread = 1
sparks_amt = 4
/obj/effect/proc_holder/spell/targeted/smoke
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
school = "conjuration"
charge_max = 120
clothes_req = 0
invocation = "none"
invocation_type = "none"
range = -1
include_user = 1
cooldown_min = 20 //25 deciseconds reduction per rank
smoke_spread = 2
smoke_amt = 10
/obj/effect/proc_holder/spell/targeted/emplosion/disable_tech
name = "Disable Tech"
desc = "This spell disables all weapons, cameras and most other technology in range."
charge_max = 400
clothes_req = 1
invocation = "NEC CANTIO"
invocation_type = "shout"
range = -1
include_user = 1
cooldown_min = 200 //50 deciseconds reduction per rank
emp_heavy = 6
emp_light = 10
/obj/effect/proc_holder/spell/targeted/turf_teleport/blink
name = "Blink"
desc = "This spell randomly teleports you a short distance."
school = "abjuration"
charge_max = 20
clothes_req = 1
invocation = "none"
invocation_type = "none"
range = -1
include_user = 1
cooldown_min = 5 //4 deciseconds reduction per rank
smoke_spread = 1
smoke_amt = 10
inner_tele_radius = 0
outer_tele_radius = 6
centcom_cancast = 0 //prevent people from getting to centcom
/obj/effect/proc_holder/spell/targeted/area_teleport/teleport
name = "Teleport"
desc = "This spell teleports you to a type of area of your selection."
school = "abjuration"
charge_max = 600
clothes_req = 1
invocation = "SCYAR NILA"
invocation_type = "shout"
range = -1
include_user = 1
cooldown_min = 200 //100 deciseconds reduction per rank
smoke_spread = 1
smoke_amt = 5
/obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall
name = "Forcewall"
desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
school = "transmutation"
charge_max = 100
clothes_req = 0
invocation = "TARCOL MINTI ZHERI"
invocation_type = "whisper"
range = 0
cooldown_min = 50 //12 deciseconds reduction per rank
summon_type = list("/obj/effect/forcefield")
summon_lifespan = 300
/obj/effect/proc_holder/spell/aoe_turf/conjure/carp
name = "Summon Carp"
desc = "This spell conjures a simple carp."
school = "conjuration"
charge_max = 1200
clothes_req = 1
invocation = "NOUK FHUNMM SACP RISSKA"
invocation_type = "shout"
range = 1
summon_type = list(/mob/living/simple_animal/hostile/carp)
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct
name = "Artificer"
desc = "This spell conjures a construct which may be controlled by Shades"
school = "conjuration"
charge_max = 600
clothes_req = 0
invocation = "none"
invocation_type = "none"
range = 0
summon_type = list(/obj/structure/constructshell)
/obj/effect/proc_holder/spell/aoe_turf/conjure/creature
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
school = "conjuration"
charge_max = 1200
clothes_req = 0
invocation = "IA IA"
invocation_type = "shout"
summon_amt = 10
range = 3
summon_type = list(/mob/living/simple_animal/hostile/creature)
/obj/effect/proc_holder/spell/targeted/trigger/blind
name = "Blind"
desc = "This spell temporarily blinds a single person and does not require wizard garb."
school = "transmutation"
charge_max = 300
clothes_req = 0
invocation = "STI KALY"
invocation_type = "whisper"
message = "\blue Your eyes cry out in pain!"
cooldown_min = 50 //12 deciseconds reduction per rank
starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind","/obj/effect/proc_holder/spell/targeted/genetic/blind")
/obj/effect/proc_holder/spell/targeted/inflict_handler/blind
amt_eye_blind = 10
amt_eye_blurry = 20
/obj/effect/proc_holder/spell/targeted/genetic/blind
disabilities = 1
duration = 300
/obj/effect/proc_holder/spell/targeted/inflict_handler/flesh_to_stone
name = "Flesh to Stone"
desc = "This spell turns a single person into an inert statue for a long period of time."
school = "transmutation"
charge_max = 600
clothes_req = 1
range = 2
invocation = "STAUN EI"
invocation_type = "shout"
amt_stunned = 2//just exists to make sure the statue "catches" them
cooldown_min = 200 //100 deciseconds reduction per rank
summon_type = "/obj/structure/closet/statue"
/obj/effect/proc_holder/spell/dumbfire/fireball
name = "Fireball"
desc = "This spell fires a fireball at a target and does not require wizard garb."
school = "evocation"
charge_max = 60
clothes_req = 0
invocation = "ONI SOMA"
invocation_type = "shout"
range = 20
cooldown_min = 20 //10 deciseconds reduction per rank
proj_icon_state = "fireball"
proj_name = "a fireball"
proj_type = "/obj/effect/proc_holder/spell/turf/fireball"
proj_lifespan = 200
proj_step_delay = 1
/obj/effect/proc_holder/spell/turf/fireball/cast(var/turf/T)
explosion(T, -1, 0, 2, 3, 0, flame_range = 2)
/obj/effect/proc_holder/spell/targeted/inflict_handler/fireball
amt_dam_brute = 20
amt_dam_fire = 25
/obj/effect/proc_holder/spell/targeted/explosion/fireball
ex_severe = -1
ex_heavy = -1
ex_light = 2
ex_flash = 5