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fca84e2e7edcfb327ddfbdf2774c987f0f72f7d6
Paradise/code/modules/projectiles/projectile
History
CRUNCH f6a45ae95e Fixes Autoinjectors and Some Hyposprays Working on Robotic/Missing Limbs, Minor Refactor of can_inject() and Related Variables (#27118)
* Creation

* refinement

* Update hypospray.dm

* Update human_mob.dm

* update

* Update hypospray.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-11-13 13:35:47 +00:00
..
beams.dm
Proto pulse slugs no longer immediately destroy reinforced walls (#26446)
2024-08-12 17:31:41 +00:00
bullets.dm
Fixes Autoinjectors and Some Hyposprays Working on Robotic/Missing Limbs, Minor Refactor of can_inject() and Related Variables (#27118)
2024-11-13 13:35:47 +00:00
energy_projectiles.dm
Anomaly core modules for modsuits (#23154)
2024-01-21 19:17:18 +00:00
force.dm
fixes a forcebolt runtime (#20501)
2023-03-13 22:18:47 +00:00
homing_projectiles.dm
Buffs a few spells (#23036)
2023-12-06 15:26:38 +00:00
magic_projectiles.dm
Adds: The C-Foam launcher (#25738)
2024-08-01 06:24:09 +00:00
reusable.dm
A few description grammar fixes (#27134)
2024-11-10 13:38:28 +00:00
special_projectiles.dm
A few description grammar fixes (#27134)
2024-11-10 13:38:28 +00:00
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