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Fixes utensil force dividers.
Fixes utensil knives deal more damage than a chopping knife, and spoons being a potentially deadly weapon.
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@@ -61,7 +61,7 @@
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attack_verb = list("attacked", "poked")
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edge = 0
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sharp = 0
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force_divisor = 0.25 //5 when wielded with weight 20 (steel)
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force_divisor = 0.1 //2 when wielded with weight 20 (steel)
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/obj/item/weapon/material/kitchen/utensil/spoon/plastic
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default_material = "plastic"
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@@ -71,9 +71,9 @@
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*/
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/obj/item/weapon/material/kitchen/utensil/knife
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name = "knife"
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desc = "Can cut through any food."
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desc = "A knife for eating with. Can cut through any food."
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icon_state = "knife"
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force_divisor = 0.2 // 12 when wielded with hardness 60 (steel)
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force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
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/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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@@ -100,7 +100,7 @@
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name = "rolling pin"
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desc = "Used to knock out the Bartender."
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icon_state = "rolling_pin"
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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default_material = "wood"
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force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
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thrown_force_divisor = 1 // as above
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