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Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect * linter fixes * No new Co-authored-by: Atermonera <forslandm@gmail.com>
This commit is contained in:
@@ -79,7 +79,7 @@
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/obj/machinery/atmospherics/pipe/simple/proc/burst()
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src.visible_message("<span class='danger'>\The [src] bursts!</span>");
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playsound(src, 'sound/effects/bang.ogg', 25, 1)
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var/datum/effect/effect/system/smoke_spread/smoke = new
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(1,0, src.loc, 0)
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smoke.start()
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qdel(src)
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@@ -7,8 +7,8 @@
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var/atom/movable/teleatom //atom to teleport
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var/atom/destination //destination to teleport to
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var/precision = 0 //teleport precision
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var/datum/effect/effect/system/effectin //effect to show right before teleportation
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var/datum/effect/effect/system/effectout //effect to show right after teleportation
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var/datum/effect_system/effectin //effect to show right before teleportation
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var/datum/effect_system/effectout //effect to show right after teleportation
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var/soundin //soundfile to play before teleportation
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var/soundout //soundfile to play after teleportation
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var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
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@@ -58,7 +58,7 @@
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//custom effects must be properly set up first for instant-type teleports
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//optional
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/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
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/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
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effectin = istype(aeffectin) ? aeffectin : null
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effectout = istype(aeffectout) ? aeffectout : null
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return 1
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@@ -78,7 +78,7 @@
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/datum/teleport/proc/teleportChecks()
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return 1
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/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
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/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
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if(location)
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if(effect)
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spawn(-1)
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@@ -136,9 +136,9 @@
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return
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/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
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/datum/teleport/instant/science/setEffects(datum/effect_system/aeffectin,datum/effect_system/aeffectout)
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if(!aeffectin || !aeffectout)
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var/datum/effect/effect/system/spark_spread/aeffect = new
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var/datum/effect_system/spark_spread/aeffect = new
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aeffect.set_up(5, 1, teleatom)
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effectin = effectin || aeffect
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effectout = effectout || aeffect
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@@ -86,7 +86,7 @@
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break
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if(siemens)
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var/T = get_turf(src)
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new /obj/effect/effect/sparks(T)
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new /obj/effect/vfx/sparks(T)
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held_item.update_icon()
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i--
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sleep(1 SECOND)
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@@ -120,7 +120,7 @@
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"<span class='warning'>We store a charge of electricity in our hand.</span>",
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"<span class='italics'>You hear crackling electricity!</span>")
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var/T = get_turf(src)
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new /obj/effect/effect/sparks(T)
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new /obj/effect/vfx/sparks(T)
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/obj/item/weapon/electric_hand/dropped(mob/user)
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spawn(1)
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@@ -199,7 +199,7 @@
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// break
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if(siemens)
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var/Turf = get_turf(src)
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new /obj/effect/effect/sparks(Turf)
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new /obj/effect/vfx/sparks(Turf)
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T.update_icon()
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i--
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sleep(1 SECOND)
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@@ -46,7 +46,7 @@
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// now make it obvious that we're not human (or whatever xeno race they are impersonating)
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playsound(src, 'sound/effects/blobattack.ogg', 30, 1)
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var/T = get_turf(src)
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new /obj/effect/gibspawner/human(T)
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new /obj/effect/spawner/gibs/human(T)
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visible_message("<span class='warning'>With a sickening squish, [src] reforms their whole body, casting their old parts on the floor!</span>",
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"<span class='notice'>We reform our body. We are whole once more.</span>",
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"<span class='italics'>You hear organic matter ripping and tearing!</span>")
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@@ -42,7 +42,7 @@
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if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
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return
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(5, 0, user.loc)
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sparks.attach(user)
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sparks.start()
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@@ -21,12 +21,12 @@
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action_button_name = "Toggle Shield Projector"
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var/active = 0
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var/damage_to_energy_multiplier = 50.0 //Determines how much energy to charge for blocking, e.g. 20 damage attack = 750 energy cost
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var/datum/effect/effect/system/spark_spread/spark_system = null
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var/datum/effect_system/spark_spread/spark_system = null
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var/block_percentage = 75
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/obj/item/clothing/suit/armor/shield/Initialize()
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. = ..()
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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/obj/item/clothing/suit/armor/shield/Destroy()
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@@ -106,7 +106,7 @@
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rng = rand(0,1)
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switch(rng)
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if(0)
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(5, 0, src)
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sparks.attach(loc)
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sparks.start()
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@@ -171,7 +171,7 @@
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rng = rand(0,1)
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switch(rng)
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if(0)
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(5, 0, src)
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sparks.attach(loc)
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sparks.start()
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@@ -32,8 +32,8 @@
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if(istype(hit_atom, /obj/item))
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var/obj/item/I = hit_atom
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var/datum/effect/effect/system/spark_spread/s1 = new /datum/effect/effect/system/spark_spread
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var/datum/effect/effect/system/spark_spread/s2 = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s1 = new /datum/effect_system/spark_spread
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var/datum/effect_system/spark_spread/s2 = new /datum/effect_system/spark_spread
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s1.set_up(2, 1, user)
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s2.set_up(2, 1, I)
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s1.start()
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@@ -50,8 +50,8 @@
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else if(istype(hit_atom, /mob/living))
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var/mob/living/L = hit_atom
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to_chat(L, "<span class='danger'>You are teleported towards \the [user].</span>")
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var/datum/effect/effect/system/spark_spread/s1 = new /datum/effect/effect/system/spark_spread
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var/datum/effect/effect/system/spark_spread/s2 = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s1 = new /datum/effect_system/spark_spread
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var/datum/effect_system/spark_spread/s2 = new /datum/effect_system/spark_spread
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s1.set_up(2, 1, user)
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s2.set_up(2, 1, L)
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s1.start()
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@@ -49,8 +49,8 @@
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AM.forceMove(destination)
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AM.visible_message("<span class='notice'>\The [AM] vanishes!</span>")
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to_chat(AM, "<span class='notice'>You suddenly appear somewhere else!</span>")
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new /obj/effect/effect/sparks(destination)
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new /obj/effect/effect/sparks(starting)
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new /obj/effect/vfx/sparks(destination)
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new /obj/effect/vfx/sparks(starting)
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return
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/obj/item/weapon/spell/blink/on_ranged_cast(atom/hit_atom, mob/user)
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@@ -25,7 +25,7 @@
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spawn(1)
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var/turf/desired_turf = get_step(T,direction)
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if(desired_turf) // This shouldn't fail but...
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var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(T))
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var/obj/effect/vfx/water/W = new /obj/effect/vfx/water(get_turf(T))
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W.create_reagents(60)
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W.reagents.add_reagent(id = "water", amount = 60, data = null, safety = 0)
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W.set_color()
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@@ -39,7 +39,7 @@
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visible_message("<span class='info'>[user] rests a hand on \the [hit_atom].</span>")
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busy = 1
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, our_turf)
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while(i)
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@@ -14,12 +14,12 @@
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toggled = 1
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var/reflecting = 0
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var/damage_to_energy_multiplier = 60.0 //Determines how much energy to charge for blocking, e.g. 20 damage attack = 1200 energy cost
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var/datum/effect/effect/system/spark_spread/spark_system = null
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var/datum/effect_system/spark_spread/spark_system = null
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/obj/item/weapon/spell/reflect/Initialize()
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. = ..()
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set_light(3, 2, l_color = "#006AFF")
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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to_chat(owner, "<span class='notice'>Your shield will expire in 5 seconds!</span>")
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QDEL_IN(src, 5 SECONDS)
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@@ -16,12 +16,12 @@
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aspect = ASPECT_FORCE
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toggled = 1
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var/damage_to_energy_multiplier = 30.0 //Determines how much energy to charge for blocking, e.g. 20 damage attack = 600 energy cost
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var/datum/effect/effect/system/spark_spread/spark_system = null
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var/datum/effect_system/spark_spread/spark_system = null
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/obj/item/weapon/spell/shield/Initialize()
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. = ..()
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set_light(3, 2, l_color = "#006AFF")
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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/obj/item/weapon/spell/shield/Destroy()
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@@ -12,11 +12,11 @@
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icon_state = "warp_strike"
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cast_methods = CAST_RANGED
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aspect = ASPECT_TELE
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var/datum/effect/effect/system/spark_spread/sparks
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var/datum/effect_system/spark_spread/sparks
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/obj/item/weapon/spell/warp_strike/Initialize()
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. = ..()
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sparks = new /datum/effect/effect/system/spark_spread()
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sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(5, 0, src)
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sparks.attach(loc)
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@@ -100,7 +100,7 @@
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if(cooldown_on || disabled)
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return
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else
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new /obj/effect/effect/foam(src.loc)
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new /obj/effect/vfx/foam(src.loc)
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uses--
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cooldown_on = 1
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cooldown_time = world.timeofday + 100
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@@ -278,7 +278,7 @@
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update_coverage()
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//sparks
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, loc)
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spark_system.start()
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playsound(src, "sparks", 50, 1)
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@@ -10,7 +10,7 @@
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//Server linked to.
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var/obj/machinery/message_server/linkedServer = null
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//Sparks effect - For emag
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
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//Messages - Saves me time if I want to change something.
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var/noserver = list("text" = "ALERT: No server detected.", "style" = "alert")
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var/incorrectkey = list("text" = "ALERT: Incorrect decryption key!", "style" = "warning")
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@@ -41,7 +41,7 @@ Deployable items
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to_chat(user, "Barrier lock toggled off.")
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return
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else
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
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@@ -119,7 +119,7 @@ Deployable items
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/* var/obj/item/stack/rods/ =*/
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new /obj/item/stack/rods(Tsec)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -133,7 +133,7 @@ Deployable items
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LAZYCLEARLIST(req_access)
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LAZYCLEARLIST(req_one_access)
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to_chat(user, "You break the ID authentication lock on \the [src].")
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
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@@ -141,7 +141,7 @@ Deployable items
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else if(emagged == 1)
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emagged = 2
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to_chat(user, "You short out the anchoring mechanism on \the [src].")
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
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@@ -907,7 +907,7 @@ About the new airlock wires panel:
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if (istype(mover, /obj/item))
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var/obj/item/i = mover
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if (i.matter && (DEFAULT_WALL_MATERIAL in i.matter) && i.matter[DEFAULT_WALL_MATERIAL] > 0)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return ..()
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@@ -1160,7 +1160,7 @@ About the new airlock wires panel:
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if ((O.client && !( O.blinded )))
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O.show_message("[src.name]'s control panel bursts open, sparks spewing out!")
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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@@ -364,7 +364,7 @@
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take_damage(300)
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if(3.0)
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if(prob(80))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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else
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@@ -207,7 +207,7 @@
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//Emags and ninja swords? You may pass.
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if (istype(I, /obj/item/weapon/melee/energy/blade))
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if(emag_act(10, user))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src, "sparks", 50, 1)
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@@ -97,7 +97,7 @@
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return
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flick("[base_state]-spark", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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last_spark = world.time
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@@ -208,7 +208,7 @@
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explosion(src.loc, 0, 0, 1, rand(1,2), 1)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -281,7 +281,7 @@ Class Procs:
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return 0
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if(!prob(prb))
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return 0
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(electrocute_mob(user, get_area(src), src, 0.7))
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
var/shot_sound //what sound should play when the turret fires
|
||||
var/lethal_shot_sound //what sound should play when the emagged turret fires
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
|
||||
var/wrenching = FALSE
|
||||
var/last_target //last target fired at, prevents turrets from erratically firing at all valid targets in range
|
||||
@@ -302,7 +302,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/Initialize()
|
||||
//Sets up a spark system
|
||||
spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
com.one_time_use = 0
|
||||
com.teleport_control.locked = null
|
||||
else
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
accurate = 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/mob/living/carbon/human/occupant = null
|
||||
var/mob/living/carbon/human/avatar = null
|
||||
var/datum/mind/vr_mind = null
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
var/eject_dead = TRUE
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Delete me, nerd!!"
|
||||
desc = "The base type of fightercraft. Don't spawn this one!"
|
||||
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
var/datum/effect_system/ion_trail_follow/ion_trail
|
||||
var/stabilization_enabled = TRUE //If our anti-space-drift is on
|
||||
var/ground_capable = FALSE //If we can fly over normal turfs and not just space
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/obj/mecha/combat/fighter/Initialize()
|
||||
. = ..()
|
||||
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
|
||||
ion_trail = new /datum/effect_system/ion_trail_follow()
|
||||
ion_trail.set_up(src)
|
||||
ion_trail.stop()
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
for(var/a = 1 to 5)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(chassis))
|
||||
var/obj/effect/vfx/water/W = new /obj/effect/vfx/water(get_turf(chassis))
|
||||
var/turf/my_target
|
||||
if(a == 1)
|
||||
my_target = T
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
equip_cooldown = 5
|
||||
energy_drain = 50
|
||||
var/wait = 0
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
var/datum/effect_system/ion_trail_follow/ion_trail
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/jetpack/can_attach(obj/mecha/M as obj)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
var/maint_access = 1
|
||||
var/dna //Dna-locking the mech
|
||||
var/list/proc_res = list() //Stores proc owners, like proc_res["functionname"] = owner reference
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new
|
||||
var/datum/effect_system/spark_spread/spark_system = new
|
||||
var/lights = 0
|
||||
var/lights_power = 6
|
||||
var/force = 0
|
||||
@@ -179,7 +179,7 @@
|
||||
var/smoke_reserve = 5 //How many shots you have. Might make a reload later on. MIGHT.
|
||||
var/smoke_ready = 1 //This is a check for the whether or not the cooldown is ongoing.
|
||||
var/smoke_cooldown = 100 //How long you have between uses.
|
||||
var/datum/effect/effect/system/smoke_spread/smoke_system = new
|
||||
var/datum/effect_system/smoke_spread/smoke_system = new
|
||||
|
||||
var/cloak_possible = FALSE // Can this exosuit innately cloak?
|
||||
|
||||
|
||||
@@ -334,7 +334,7 @@
|
||||
smoke_reserve-- //Remove ammo
|
||||
src.occupant_message("<font color='red'>Smoke fired. [smoke_reserve] usages left.</font>")
|
||||
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/smoke = new /datum/effect_system/smoke_spread()
|
||||
smoke.attach(src)
|
||||
smoke.set_up(10, 0, usr.loc)
|
||||
smoke.start()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/hoverpod
|
||||
cargo_capacity = 5
|
||||
max_equip = 3
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
var/datum/effect_system/ion_trail_follow/ion_trail
|
||||
var/stabilization_enabled = 1
|
||||
|
||||
stomp_sound = 'sound/machines/hiss.ogg'
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/obj/mecha/working/hoverpod/Initialize()
|
||||
. = ..()
|
||||
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
|
||||
ion_trail = new /datum/effect_system/ion_trail_follow()
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/mecha/working/hoverpod/moved_inside(var/mob/living/carbon/human/H as mob)
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
/////////////////////////////////////////////
|
||||
// Chem smoke
|
||||
/////////////////////////////////////////////
|
||||
/obj/effect/effect/smoke/chem
|
||||
/obj/effect/vfx/smoke/chem
|
||||
icon = 'icons/effects/chemsmoke.dmi'
|
||||
opacity = TRUE
|
||||
time_to_live = 300
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSGLASS //PASSGLASS is fine here, it's just so the visual effect can "flow" around glass
|
||||
|
||||
/obj/effect/effect/smoke/chem/Initialize()
|
||||
/obj/effect/vfx/smoke/chem/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500)
|
||||
return
|
||||
|
||||
/obj/effect/effect/smoke/chem/Destroy()
|
||||
/obj/effect/vfx/smoke/chem/Destroy()
|
||||
walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/smoke/chem/transparent
|
||||
/obj/effect/vfx/smoke/chem/transparent
|
||||
opacity = FALSE
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem
|
||||
smoke_type = /obj/effect/effect/smoke/chem
|
||||
/datum/effect_system/smoke_spread/chem
|
||||
smoke_type = /obj/effect/vfx/smoke/chem
|
||||
var/obj/chemholder
|
||||
var/range
|
||||
var/list/targetTurfs
|
||||
@@ -28,21 +28,21 @@
|
||||
var/density
|
||||
var/show_log = 1
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores
|
||||
/datum/effect_system/smoke_spread/chem/spores
|
||||
show_log = 0
|
||||
var/datum/seed/seed
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/New(_seed)
|
||||
/datum/effect_system/smoke_spread/chem/spores/New(_seed)
|
||||
seed = _seed
|
||||
if(!istype(seed))
|
||||
CRASH("Invalid seed datum passed! [seed] ([seed?.type])")
|
||||
..()
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/blob
|
||||
/datum/effect_system/smoke_spread/chem/blob
|
||||
show_log = 0
|
||||
smoke_type = /obj/effect/effect/smoke/chem/transparent
|
||||
smoke_type = /obj/effect/vfx/smoke/chem/transparent
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/New()
|
||||
/datum/effect_system/smoke_spread/chem/New()
|
||||
..()
|
||||
chemholder = new/obj()
|
||||
chemholder.create_reagents(500)
|
||||
@@ -51,7 +51,7 @@
|
||||
// Calculates the max range smoke can travel, then gets all turfs in that view range.
|
||||
// Culls the selected turfs to a (roughly) circle shape, then calls smokeFlow() to make
|
||||
// sure the smoke can actually path to the turfs. This culls any turfs it can't reach.
|
||||
/datum/effect/effect/system/smoke_spread/chem/set_up(var/datum/reagents/carry = null, n = 10, c = 0, loca, direct)
|
||||
/datum/effect_system/smoke_spread/chem/set_up(var/datum/reagents/carry = null, n = 10, c = 0, loca, direct)
|
||||
range = n * 0.3
|
||||
cardinals = c
|
||||
carry.trans_to_obj(chemholder, carry.total_volume, copy = 1)
|
||||
@@ -102,7 +102,7 @@
|
||||
// Applies reagents to walls that affect walls (only thermite and plant-b-gone at the moment).
|
||||
// Also calculates target locations to spawn the visual smoke effect on, so the whole area
|
||||
// is covered fairly evenly.
|
||||
/datum/effect/effect/system/smoke_spread/chem/start()
|
||||
/datum/effect_system/smoke_spread/chem/start()
|
||||
if(!location)
|
||||
return
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
for(var/turf/T in targetTurfs)
|
||||
chemholder.reagents.touch_turf(T)
|
||||
for(var/atom/A in T.contents)
|
||||
if(istype(A, /obj/effect/effect/smoke/chem) || istype(A, /mob))
|
||||
if(istype(A, /obj/effect/vfx/smoke/chem) || istype(A, /mob))
|
||||
continue
|
||||
else if(isobj(A) && !A.simulated)
|
||||
chemholder.reagents.touch_obj(A)
|
||||
@@ -156,9 +156,9 @@
|
||||
// Randomizes and spawns the smoke effect.
|
||||
// Also handles deleting the smoke once the effect is finished.
|
||||
//------------------------------------------
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1, var/obj/effect/effect/smoke/chem/passed_smoke)
|
||||
/datum/effect_system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1, var/obj/effect/vfx/smoke/chem/passed_smoke)
|
||||
|
||||
var/obj/effect/effect/smoke/chem/smoke
|
||||
var/obj/effect/vfx/smoke/chem/smoke
|
||||
if(passed_smoke)
|
||||
smoke = passed_smoke
|
||||
else
|
||||
@@ -180,12 +180,12 @@
|
||||
fadeOut(smoke)
|
||||
qdel(smoke)
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
|
||||
var/obj/effect/effect/smoke/chem/spores = new /obj/effect/effect/smoke/chem(location)
|
||||
/datum/effect_system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
|
||||
var/obj/effect/vfx/smoke/chem/spores = new /obj/effect/vfx/smoke/chem(location)
|
||||
spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
|
||||
..(T, I, dist, spores)
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16) // Fades out the smoke smoothly using it's alpha variable.
|
||||
/datum/effect_system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16) // Fades out the smoke smoothly using it's alpha variable.
|
||||
if(A.alpha == 0) //Handle already transparent case
|
||||
return
|
||||
if(frames == 0)
|
||||
@@ -197,7 +197,7 @@
|
||||
return
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/smokeFlow() // Smoke pathfinder. Uses a flood fill method based on zones to quickly check what turfs the smoke (airflow) can actually reach.
|
||||
/datum/effect_system/smoke_spread/chem/proc/smokeFlow() // Smoke pathfinder. Uses a flood fill method based on zones to quickly check what turfs the smoke (airflow) can actually reach.
|
||||
|
||||
var/list/pending = new()
|
||||
var/list/complete = new()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Similar to smoke, but spreads out more
|
||||
// metal foams leave behind a foamed metal wall
|
||||
|
||||
/obj/effect/effect/foam
|
||||
/obj/effect/vfx/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
@@ -15,7 +15,7 @@
|
||||
var/expand = 1
|
||||
var/metal = 0
|
||||
|
||||
/obj/effect/effect/foam/Initialize(var/mapload, var/ismetal = 0)
|
||||
/obj/effect/vfx/foam/Initialize(var/mapload, var/ismetal = 0)
|
||||
. = ..()
|
||||
icon_state = "[ismetal? "m" : ""]foam"
|
||||
metal = ismetal
|
||||
@@ -25,14 +25,14 @@
|
||||
addtimer(CALLBACK(src, .proc/pre_harden), 12 SECONDS)
|
||||
addtimer(CALLBACK(src, .proc/harden), 15 SECONDS)
|
||||
|
||||
/obj/effect/effect/foam/proc/post_spread()
|
||||
/obj/effect/vfx/foam/proc/post_spread()
|
||||
process()
|
||||
checkReagents()
|
||||
|
||||
/obj/effect/effect/foam/proc/pre_harden()
|
||||
/obj/effect/vfx/foam/proc/pre_harden()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/effect/effect/foam/proc/harden()
|
||||
/obj/effect/vfx/foam/proc/harden()
|
||||
if(metal)
|
||||
var/obj/structure/foamedmetal/M = new(src.loc)
|
||||
M.metal = metal
|
||||
@@ -40,14 +40,14 @@
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/effect/foam/proc/checkReagents() // transfer any reagents to the floor
|
||||
/obj/effect/vfx/foam/proc/checkReagents() // transfer any reagents to the floor
|
||||
if(!metal && reagents)
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.touch_turf(T)
|
||||
for(var/obj/O in T)
|
||||
reagents.touch_obj(O)
|
||||
|
||||
/obj/effect/effect/foam/process()
|
||||
/obj/effect/vfx/foam/process()
|
||||
if(--amount < 0)
|
||||
return
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if(!T.Enter(src))
|
||||
continue
|
||||
|
||||
var/obj/effect/effect/foam/F = locate() in T
|
||||
var/obj/effect/vfx/foam/F = locate() in T
|
||||
if(F)
|
||||
continue
|
||||
|
||||
@@ -71,14 +71,14 @@
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
F.reagents.add_reagent(R.id, 1, safety = 1) //added safety check since reagents in the foam have already had a chance to react
|
||||
|
||||
/obj/effect/effect/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) // foam disolves when heated, except metal foams
|
||||
/obj/effect/vfx/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) // foam disolves when heated, except metal foams
|
||||
if(!metal && prob(max(0, exposed_temperature - 475)))
|
||||
flick("[icon_state]-disolve", src)
|
||||
|
||||
spawn(5)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/foam/Crossed(var/atom/movable/AM)
|
||||
/obj/effect/vfx/foam/Crossed(var/atom/movable/AM)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(metal)
|
||||
@@ -87,12 +87,12 @@
|
||||
var/mob/living/M = AM
|
||||
M.slip("the foam", 6)
|
||||
|
||||
/datum/effect/effect/system/foam_spread
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 5 // the size of the foam spread.
|
||||
var/list/carried_reagents // the IDs of reagents present when the foam was mixed
|
||||
var/metal = 0 // 0 = foam, 1 = metalfoam, 2 = ironfoam
|
||||
|
||||
/datum/effect/effect/system/foam_spread/set_up(amt=5, loca, var/datum/reagents/carry = null, var/metalfoam = 0)
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, var/datum/reagents/carry = null, var/metalfoam = 0)
|
||||
amount = round(sqrt(amt / 3), 1)
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
@@ -108,14 +108,14 @@
|
||||
for(var/datum/reagent/R in carry.reagent_list)
|
||||
carried_reagents += R.id
|
||||
|
||||
/datum/effect/effect/system/foam_spread/start()
|
||||
/datum/effect_system/foam_spread/start()
|
||||
spawn(0)
|
||||
var/obj/effect/effect/foam/F = locate() in location
|
||||
var/obj/effect/vfx/foam/F = locate() in location
|
||||
if(F)
|
||||
F.amount += amount
|
||||
return
|
||||
|
||||
F = new /obj/effect/effect/foam(location, metal)
|
||||
F = new /obj/effect/vfx/foam(location, metal)
|
||||
F.amount = amount
|
||||
|
||||
if(!metal) // don't carry other chemicals if a metal foam
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/obj/effect/effect/water
|
||||
/obj/effect/vfx/water
|
||||
name = "water"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
mouse_opacity = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSBLOB
|
||||
|
||||
/obj/effect/effect/water/Initialize()
|
||||
/obj/effect/vfx/water/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, 15 SECONDS)
|
||||
|
||||
/obj/effect/effect/water/proc/set_color() // Call it after you move reagents to it
|
||||
/obj/effect/vfx/water/proc/set_color() // Call it after you move reagents to it
|
||||
icon += reagents.get_color()
|
||||
|
||||
/obj/effect/effect/water/proc/set_up(var/turf/target, var/step_count = 5, var/delay = 5)
|
||||
/obj/effect/vfx/water/proc/set_up(var/turf/target, var/step_count = 5, var/delay = 5)
|
||||
if(!target)
|
||||
return
|
||||
for(var/i = 1 to step_count)
|
||||
@@ -37,18 +37,18 @@
|
||||
sleep(10)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/water/Move(turf/newloc)
|
||||
/obj/effect/vfx/water/Move(turf/newloc)
|
||||
if(newloc.density)
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/effect/effect/water/Bump(atom/A)
|
||||
/obj/effect/vfx/water/Bump(atom/A)
|
||||
if(reagents)
|
||||
reagents.touch(A)
|
||||
return ..()
|
||||
|
||||
//Used by spraybottles.
|
||||
/obj/effect/effect/water/chempuff
|
||||
/obj/effect/vfx/water/chempuff
|
||||
name = "chemicals"
|
||||
icon = 'icons/obj/chempuff.dmi'
|
||||
icon_state = ""
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
|
||||
streak.update_icon()
|
||||
else if (prob(10))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
|
||||
@@ -1,575 +0,0 @@
|
||||
/* This is an attempt to make some easily reusable "particle" type effect, to stop the code
|
||||
constantly having to be rewritten. An item like the jetpack that uses the ion_trail_follow system, just has one
|
||||
defined, then set up when it is created with New(). Then this same system can just be reused each time
|
||||
it needs to create more trails.A beaker could have a steam_trail_follow system set up, then the steam
|
||||
would spawn and follow the beaker, even if it is carried or thrown.
|
||||
*/
|
||||
|
||||
|
||||
/obj/effect/effect
|
||||
name = "effect"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
mouse_opacity = 0
|
||||
unacidable = 1//So effect are not targeted by alien acid.
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
|
||||
/datum/effect/effect/system
|
||||
var/number = 3
|
||||
var/cardinals = 0
|
||||
var/turf/location
|
||||
var/atom/holder
|
||||
var/setup = 0
|
||||
|
||||
/datum/effect/effect/system/proc/set_up(n = 3, c = 0, turf/loc)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
location = loc
|
||||
setup = 1
|
||||
|
||||
/datum/effect/effect/system/proc/attach(atom/atom)
|
||||
holder = atom
|
||||
|
||||
/datum/effect/effect/system/proc/start()
|
||||
|
||||
/datum/effect/effect/system/Destroy()
|
||||
holder = null
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// GENERIC STEAM SPREAD SYSTEM
|
||||
|
||||
//Usage: set_up(number of bits of steam, use North/South/East/West only, spawn location)
|
||||
// The attach(atom/atom) proc is optional, and can be called to attach the effect
|
||||
// to something, like a smoking beaker, so then you can just call start() and the steam
|
||||
// will always spawn at the items location, even if it's moved.
|
||||
|
||||
/* Example:
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() -- creates new system
|
||||
steam.set_up(5, 0, mob.loc) -- sets up variables
|
||||
OPTIONAL: steam.attach(mob)
|
||||
steam.start() -- spawns the effect
|
||||
*/
|
||||
/////////////////////////////////////////////
|
||||
/obj/effect/effect/steam
|
||||
name = "steam"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
density = 0
|
||||
|
||||
/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
location = loc
|
||||
|
||||
/datum/effect/effect/system/steam_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(steam,direction)
|
||||
spawn(20)
|
||||
qdel(steam)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//SPARK SYSTEM (like steam system)
|
||||
// The attach(atom/atom) proc is optional, and can be called to attach the effect
|
||||
// to something, like the RCD, so then you can just call start() and the sparks
|
||||
// will always spawn at the items location.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/sparks
|
||||
name = "sparks"
|
||||
icon_state = "sparks"
|
||||
var/amount = 6.0
|
||||
anchored = 1.0
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/effect/sparks/Initialize()
|
||||
. = ..()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
QDEL_IN(src, 5 SECONDS)
|
||||
|
||||
/obj/effect/effect/sparks/Destroy()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/sparks/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.hotspot_expose(1000,100)
|
||||
|
||||
/datum/effect/effect/system/spark_spread
|
||||
var/total_sparks = 0 // To stop it being spammed and lagging!
|
||||
|
||||
/datum/effect/effect/system/spark_spread/set_up(n = 3, c = 0, loca)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/effect/system/spark_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_sparks > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location)
|
||||
src.total_sparks++
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(sparks,direction)
|
||||
spawn(20)
|
||||
src.total_sparks--
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//// SMOKE SYSTEMS
|
||||
// direct can be optinally added when set_up, to make the smoke always travel in one direction
|
||||
// in case you wanted a vent to always smoke north for example
|
||||
/////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/effect/effect/smoke
|
||||
name = "smoke"
|
||||
icon_state = "smoke"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
var/time_to_live = 100
|
||||
|
||||
//Remove this bit to use the old smoke
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/effect/smoke/Initialize()
|
||||
. = ..()
|
||||
if(time_to_live)
|
||||
spawn (time_to_live)
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
|
||||
if(M.is_incorporeal())
|
||||
return
|
||||
..()
|
||||
if(istype(M))
|
||||
affect(M)
|
||||
|
||||
/obj/effect/effect/smoke/proc/affect(var/mob/living/carbon/M)
|
||||
if (!istype(M))
|
||||
return 0
|
||||
if(M.wear_mask && (M.wear_mask.item_flags & AIRTIGHT))
|
||||
return 0
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.head && (H.head.item_flags & AIRTIGHT))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Illumination
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/illumination
|
||||
name = "illumination"
|
||||
opacity = 0
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "sparks"
|
||||
|
||||
/obj/effect/effect/smoke/illumination/Initialize(var/ml, var/lifetime=10, var/range=null, var/power=null, var/color=null)
|
||||
time_to_live=lifetime
|
||||
. = ..()
|
||||
set_light(range, power, color)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/bad
|
||||
time_to_live = 600
|
||||
//var/list/projectiles
|
||||
|
||||
/obj/effect/effect/smoke/bad/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
affect(L)
|
||||
|
||||
/obj/effect/effect/smoke/bad/affect(var/mob/living/L)
|
||||
if (!..())
|
||||
return 0
|
||||
if(L.needs_to_breathe())
|
||||
L.adjustOxyLoss(1)
|
||||
if(prob(25))
|
||||
L.emote("cough")
|
||||
|
||||
/obj/effect/effect/smoke/bad/noxious
|
||||
opacity = 0
|
||||
|
||||
/obj/effect/effect/smoke/bad/noxious/affect(var/mob/living/L)
|
||||
if (!..())
|
||||
return 0
|
||||
if(L.needs_to_breathe())
|
||||
L.adjustToxLoss(1)
|
||||
|
||||
/* Not feasile until a later date
|
||||
/obj/effect/effect/smoke/bad/Crossed(atom/movable/M as mob|obj)
|
||||
..()
|
||||
if(istype(M, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = M
|
||||
if(!(B in projectiles))
|
||||
B.damage = (B.damage/2)
|
||||
projectiles += B
|
||||
destroyed_event.register(B, src, /obj/effect/effect/smoke/bad/proc/on_projectile_delete)
|
||||
to_world("Damage is: [B.damage]")
|
||||
return 1
|
||||
|
||||
/obj/effect/effect/smoke/bad/proc/on_projectile_delete(obj/item/projectile/beam/proj)
|
||||
projectiles -= proj
|
||||
*/
|
||||
|
||||
// Burnt Food Smoke (Specialty for Cooking Failures)
|
||||
/obj/effect/effect/smoke/bad/burntfood
|
||||
color = "#000000"
|
||||
time_to_live = 600
|
||||
|
||||
/obj/effect/effect/smoke/bad/burntfood/process()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
affect(L)
|
||||
|
||||
/obj/effect/effect/smoke/bad/burntfood/affect(var/mob/living/L) // This stuff is extra-vile.
|
||||
if (!..())
|
||||
return 0
|
||||
if(L.needs_to_breathe())
|
||||
L.emote("cough")
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// 'Elemental' smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/elemental
|
||||
name = "cloud"
|
||||
desc = "A cloud of some kind that seems really generic and boring."
|
||||
opacity = FALSE
|
||||
var/strength = 5 // How much damage to do inside each affect()
|
||||
|
||||
/obj/effect/effect/smoke/elemental/Initialize()
|
||||
START_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/smoke/elemental/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/smoke/elemental/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
for(var/mob/living/L in range(1, src))
|
||||
affect(L)
|
||||
|
||||
/obj/effect/effect/smoke/elemental/process()
|
||||
for(var/mob/living/L in range(1, src))
|
||||
affect(L)
|
||||
|
||||
|
||||
/obj/effect/effect/smoke/elemental/fire
|
||||
name = "burning cloud"
|
||||
desc = "A cloud of something that is on fire."
|
||||
color = "#FF9933"
|
||||
light_color = "#FF0000"
|
||||
light_range = 2
|
||||
light_power = 5
|
||||
|
||||
/obj/effect/effect/smoke/elemental/fire/affect(mob/living/L)
|
||||
L.inflict_heat_damage(strength)
|
||||
L.add_modifier(/datum/modifier/fire, 6 SECONDS) // Around 15 damage per stack.
|
||||
|
||||
/obj/effect/effect/smoke/elemental/frost
|
||||
name = "freezing cloud"
|
||||
desc = "A cloud filled with brutally cold mist."
|
||||
color = "#00CCFF"
|
||||
|
||||
/obj/effect/effect/smoke/elemental/frost/affect(mob/living/L)
|
||||
L.inflict_cold_damage(strength)
|
||||
|
||||
/obj/effect/effect/smoke/elemental/shock
|
||||
name = "charged cloud"
|
||||
desc = "A cloud charged with electricity."
|
||||
color = "#4D4D4D"
|
||||
|
||||
/obj/effect/effect/smoke/elemental/shock/affect(mob/living/L)
|
||||
L.inflict_shock_damage(strength)
|
||||
|
||||
/obj/effect/effect/smoke/elemental/mist
|
||||
name = "misty cloud"
|
||||
desc = "A cloud filled with water vapor."
|
||||
color = "#CCFFFF"
|
||||
alpha = 128
|
||||
strength = 1
|
||||
|
||||
/obj/effect/effect/smoke/elemental/mist/affect(mob/living/L)
|
||||
L.water_act(strength)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Smoke spread
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/datum/effect/effect/system/smoke_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
var/smoke_type = /obj/effect/effect/smoke
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/start(var/I)
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
|
||||
src.total_smoke++
|
||||
if(I)
|
||||
smoke.color = I
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(smoke.time_to_live*0.75+rand(10,30))
|
||||
if (smoke) qdel(smoke)
|
||||
src.total_smoke--
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/bad
|
||||
smoke_type = /obj/effect/effect/smoke/bad
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/bad/burntfood
|
||||
smoke_type = /obj/effect/effect/smoke/bad/burntfood
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/noxious
|
||||
smoke_type = /obj/effect/effect/smoke/bad/noxious
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/fire
|
||||
smoke_type = /obj/effect/effect/smoke/elemental/fire
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/frost
|
||||
smoke_type = /obj/effect/effect/smoke/elemental/frost
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/shock
|
||||
smoke_type = /obj/effect/effect/smoke/elemental/shock
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/mist
|
||||
smoke_type = /obj/effect/effect/smoke/elemental/mist
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
|
||||
/// just pass in the object to attach it to in set_up
|
||||
/// Then do start() to start it and stop() to stop it, obviously
|
||||
/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/ion_trails
|
||||
name = "ion trails"
|
||||
icon_state = "ion_trails"
|
||||
anchored = 1.0
|
||||
|
||||
/datum/effect/effect/system/ion_trail_follow
|
||||
var/turf/oldposition
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
/datum/effect/effect/system/ion_trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
/datum/effect/effect/system/ion_trail_follow/start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
var/turf/T
|
||||
if(istype(holder, /atom/movable))
|
||||
var/atom/movable/AM = holder
|
||||
if(AM.locs && AM.locs.len)
|
||||
T = get_turf(pick(AM.locs))
|
||||
else
|
||||
T = get_turf(AM)
|
||||
else //when would this ever be attached a non-atom/movable?
|
||||
T = get_turf(src.holder)
|
||||
if(T != src.oldposition)
|
||||
if(isturf(T))
|
||||
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
|
||||
src.oldposition = T
|
||||
I.set_dir(src.holder.dir)
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = "blank"
|
||||
spawn( 20 )
|
||||
qdel(I)
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
/datum/effect/effect/system/ion_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach a steam trail to an object (eg. a reacting beaker) that will follow it
|
||||
// even if it's carried of thrown.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow
|
||||
var/turf/oldposition
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
if(src.number < 3)
|
||||
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.set_dir(src.holder.dir)
|
||||
spawn(10)
|
||||
qdel(I)
|
||||
src.number--
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
|
||||
/datum/effect/effect/system/reagents_explosion
|
||||
var/amount // TNT equivalent
|
||||
var/flashing = 0 // does explosion creates flash effect?
|
||||
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
|
||||
|
||||
/datum/effect/effect/system/reagents_explosion/set_up(amt, loc, flash = 0, flash_fact = 0)
|
||||
amount = amt
|
||||
if(istype(loc, /turf/))
|
||||
location = loc
|
||||
else
|
||||
location = get_turf(loc)
|
||||
|
||||
flashing = flash
|
||||
flashing_factor = flash_fact
|
||||
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/reagents_explosion/start()
|
||||
if (amount <= 2)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if (prob (50 * amount))
|
||||
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
var/devst = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
|
||||
// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
|
||||
if (round(amount/12) > 0)
|
||||
devst = devst + amount/12
|
||||
|
||||
if (round(amount/6) > 0)
|
||||
heavy = heavy + amount/6
|
||||
|
||||
if (round(amount/3) > 0)
|
||||
light = light + amount/3
|
||||
|
||||
if (flashing && flashing_factor)
|
||||
flash = (amount/4) * flashing_factor
|
||||
|
||||
for(var/mob/M in viewers(8, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
|
||||
explosion(
|
||||
location,
|
||||
round(min(devst, BOMBCAP_DVSTN_RADIUS)),
|
||||
round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
|
||||
round(min(light, BOMBCAP_LIGHT_RADIUS)),
|
||||
round(min(flash, BOMBCAP_FLASH_RADIUS))
|
||||
)
|
||||
@@ -1,68 +0,0 @@
|
||||
/obj/effect/expl_particles
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "explosion_particle"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/expl_particles/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, 15)
|
||||
|
||||
/datum/effect/system/expl_particles
|
||||
var/number = 10
|
||||
var/turf/location
|
||||
var/total_particles = 0
|
||||
|
||||
/datum/effect/system/expl_particles/proc/set_up(n = 10, loca)
|
||||
number = n
|
||||
if(istype(loca, /turf/)) location = loca
|
||||
else location = get_turf(loca)
|
||||
|
||||
/datum/effect/system/expl_particles/proc/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
spawn(0)
|
||||
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
|
||||
var/direct = pick(alldirs)
|
||||
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
|
||||
sleep(1)
|
||||
step(expl,direct)
|
||||
|
||||
/obj/effect/explosion
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "explosion"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/explosion/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, 10)
|
||||
|
||||
/datum/effect/system/explosion
|
||||
var/turf/location
|
||||
|
||||
/datum/effect/system/explosion/proc/set_up(loca)
|
||||
if(istype(loca, /turf/)) location = loca
|
||||
else location = get_turf(loca)
|
||||
|
||||
/datum/effect/system/explosion/proc/start()
|
||||
new/obj/effect/explosion( location )
|
||||
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
|
||||
P.set_up(10,location)
|
||||
P.start()
|
||||
spawn(5)
|
||||
var/datum/effect/effect/system/smoke_spread/S = new/datum/effect/effect/system/smoke_spread()
|
||||
S.set_up(5,0,location,null)
|
||||
S.start()
|
||||
|
||||
/datum/effect/system/explosion/smokeless/start()
|
||||
new/obj/effect/explosion(location)
|
||||
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
|
||||
P.set_up(10,location)
|
||||
P.start()
|
||||
@@ -1,55 +0,0 @@
|
||||
/proc/gibs(atom/location, var/datum/dna/MobDNA, gibber_type = /obj/effect/gibspawner/generic, var/fleshcolor, var/bloodcolor)
|
||||
new gibber_type(location,MobDNA,fleshcolor,bloodcolor)
|
||||
|
||||
/obj/effect/gibspawner
|
||||
var/sparks = 0 //whether sparks spread on Gib()
|
||||
var/list/gibtypes = list()
|
||||
var/list/gibamounts = list()
|
||||
var/list/gibdirections = list() //of lists
|
||||
var/fleshcolor //Used for gibbed humans.
|
||||
var/bloodcolor //Used for gibbed humans.
|
||||
|
||||
/obj/effect/gibspawner/Initialize(var/ml, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
|
||||
. = ..()
|
||||
if(fleshcolor)
|
||||
src.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
src.bloodcolor = bloodcolor
|
||||
Gib(loc,MobDNA)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/gibspawner/proc/Gib(atom/location, var/datum/dna/MobDNA = null)
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_world("<span class='warning'>Gib list length mismatch!</span>")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
|
||||
s.start()
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(location)
|
||||
|
||||
// Apply human species colouration to masks.
|
||||
if(fleshcolor)
|
||||
gib.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
gib.basecolor = bloodcolor
|
||||
|
||||
gib.update_icon()
|
||||
|
||||
gib.blood_DNA = list()
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
|
||||
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
if(istype(location,/turf/))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
@@ -1,19 +0,0 @@
|
||||
/obj/effect/manifest
|
||||
name = "manifest"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
unacidable = 1//Just to be sure.
|
||||
|
||||
/obj/effect/manifest/Initialize()
|
||||
. = ..()
|
||||
invisibility = 101
|
||||
|
||||
/obj/effect/manifest/proc/manifest()
|
||||
var/dat = "<B>Crew Manifest</B>:<BR>"
|
||||
for(var/mob/living/carbon/human/M in mob_list)
|
||||
dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
|
||||
P.info = dat
|
||||
P.name = "paper- 'Crew Manifest'"
|
||||
//SN src = null
|
||||
qdel(src)
|
||||
@@ -1,6 +1,6 @@
|
||||
// Creates effects like smoke clouds every so often.
|
||||
/obj/effect/map_effect/interval/effect_emitter
|
||||
var/datum/effect/effect/system/effect_system = null
|
||||
var/datum/effect_system/effect_system = null
|
||||
var/effect_system_type = null // Which effect system to attach.
|
||||
|
||||
var/effect_amount = 10 // How many effect objects to create on each interval. Note that there's a hard cap on certain effect_systems.
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/effect/map_effect/interval/effect_emitter/smoke
|
||||
name = "smoke emitter"
|
||||
icon_state = "smoke_emitter"
|
||||
effect_system_type = /datum/effect/effect/system/smoke_spread
|
||||
effect_system_type = /datum/effect_system/smoke_spread
|
||||
|
||||
interval_lower_bound = 1 SECOND
|
||||
interval_upper_bound = 1 SECOND
|
||||
@@ -38,30 +38,30 @@
|
||||
|
||||
/obj/effect/map_effect/interval/effect_emitter/smoke/bad
|
||||
name = "bad smoke emitter"
|
||||
effect_system_type = /datum/effect/effect/system/smoke_spread/bad
|
||||
effect_system_type = /datum/effect_system/smoke_spread/bad
|
||||
|
||||
/obj/effect/map_effect/interval/effect_emitter/smoke/fire
|
||||
name = "fire smoke emitter"
|
||||
effect_system_type = /datum/effect/effect/system/smoke_spread/fire
|
||||
effect_system_type = /datum/effect_system/smoke_spread/fire
|
||||
|
||||
/obj/effect/map_effect/interval/effect_emitter/smoke/frost
|
||||
name = "frost smoke emitter"
|
||||
effect_system_type = /datum/effect/effect/system/smoke_spread/frost
|
||||
effect_system_type = /datum/effect_system/smoke_spread/frost
|
||||
|
||||
/obj/effect/map_effect/interval/effect_emitter/smoke/shock
|
||||
name = "shock smoke emitter"
|
||||
effect_system_type = /datum/effect/effect/system/smoke_spread/shock
|
||||
effect_system_type = /datum/effect_system/smoke_spread/shock
|
||||
|
||||
/obj/effect/map_effect/interval/effect_emitter/smoke/mist
|
||||
name = "mist smoke emitter"
|
||||
effect_system_type = /datum/effect/effect/system/smoke_spread/mist
|
||||
effect_system_type = /datum/effect_system/smoke_spread/mist
|
||||
|
||||
|
||||
// Makes sparks.
|
||||
/obj/effect/map_effect/interval/effect_emitter/sparks
|
||||
name = "spark emitter"
|
||||
icon_state = "spark_emitter"
|
||||
effect_system_type = /datum/effect/effect/system/spark_spread
|
||||
effect_system_type = /datum/effect_system/spark_spread
|
||||
|
||||
interval_lower_bound = 3 SECONDS
|
||||
interval_upper_bound = 7 SECONDS
|
||||
@@ -75,4 +75,4 @@
|
||||
/obj/effect/map_effect/interval/effect_emitter/steam
|
||||
name = "steam emitter"
|
||||
icon_state = "smoke_emitter"
|
||||
effect_system_type = /datum/effect/effect/system/steam_spread
|
||||
effect_system_type = /datum/effect_system/steam_spread
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
new_turf.register_dangerous_object(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -127,7 +127,7 @@
|
||||
mineitemtype = /obj/item/weapon/mine/dnascramble
|
||||
|
||||
/obj/effect/mine/dnascramble/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -145,7 +145,7 @@
|
||||
|
||||
/obj/effect/mine/stun/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(istype(M))
|
||||
@@ -184,7 +184,7 @@
|
||||
mineitemtype = /obj/item/weapon/mine/kick
|
||||
|
||||
/obj/effect/mine/kick/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -205,7 +205,7 @@
|
||||
var/spread_range = 7
|
||||
|
||||
/obj/effect/mine/frag/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -234,7 +234,7 @@
|
||||
mineitemtype = /obj/item/weapon/mine/emp
|
||||
|
||||
/obj/effect/mine/emp/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
visible_message("\The [src.name] flashes violently before disintegrating!")
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/effect/mine/incendiary/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(istype(M))
|
||||
@@ -264,7 +264,7 @@
|
||||
mineitemtype = /obj/item/weapon/mine/gadget
|
||||
|
||||
/obj/effect/mine/gadget/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/obj/effect/temporary_effect/eruption/testing/on_eruption(var/turf/Target)
|
||||
if(Target)
|
||||
new /obj/effect/explosion(Target)
|
||||
new /obj/effect/vfx/explosion(Target)
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
|
||||
80
code/game/objects/effects/spawners/gibs.dm
Normal file
80
code/game/objects/effects/spawners/gibs.dm
Normal file
@@ -0,0 +1,80 @@
|
||||
/proc/gibs(atom/location, var/datum/dna/MobDNA, gibber_type = /obj/effect/spawner/gibs/generic, var/fleshcolor, var/bloodcolor)
|
||||
new gibber_type(location,MobDNA,fleshcolor,bloodcolor)
|
||||
|
||||
/obj/effect/spawner/gibs
|
||||
var/sparks = 0 //whether sparks spread on Gib()
|
||||
var/list/gibtypes = list()
|
||||
var/list/gibamounts = list()
|
||||
var/list/gibdirections = list() //of lists
|
||||
var/fleshcolor //Used for gibbed humans.
|
||||
var/bloodcolor //Used for gibbed humans.
|
||||
|
||||
/obj/effect/spawner/gibs/New(location, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
|
||||
..()
|
||||
|
||||
if(fleshcolor) src.fleshcolor = fleshcolor
|
||||
if(bloodcolor) src.bloodcolor = bloodcolor
|
||||
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_world("<span class='warning'>Gib list length mismatch!</span>")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(2, 1, get_turf(loc)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
|
||||
s.start()
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(loc)
|
||||
|
||||
// Apply human species colouration to masks.
|
||||
if(fleshcolor)
|
||||
gib.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
gib.basecolor = bloodcolor
|
||||
|
||||
gib.update_icon()
|
||||
|
||||
gib.blood_DNA = list()
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
|
||||
else if(istype(src, /obj/effect/spawner/gibs/human)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
if(isturf(loc))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/spawner/gibs/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
|
||||
/obj/effect/spawner/gibs/generic/New()
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
..()
|
||||
|
||||
/obj/effect/spawner/gibs/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
/obj/effect/spawner/gibs/human/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
|
||||
/obj/effect/spawner/gibs/robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
|
||||
/obj/effect/spawner/gibs/robot/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
@@ -1,26 +0,0 @@
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
|
||||
/obj/effect/gibspawner/generic/Initialize()
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
. = ..()
|
||||
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
/obj/effect/gibspawner/human/Initialize()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
. = ..()
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/effect/graffitispawner
|
||||
/obj/effect/spawner/graffiti
|
||||
name = "old scrawling"
|
||||
icon = 'icons/effects/map_effects.dmi'
|
||||
icon_state = "graffiti"
|
||||
@@ -8,7 +8,7 @@
|
||||
// If the effect's color is not set, it will be chosen at random.
|
||||
var/color_secondary // The hexcode for the desired secondary color of your graffiti. If blank, it will inherit this effect's color.
|
||||
|
||||
/obj/effect/graffitispawner/Initialize()
|
||||
/obj/effect/spawner/graffiti/Initialize()
|
||||
..()
|
||||
|
||||
if(!color)
|
||||
|
||||
@@ -64,8 +64,8 @@
|
||||
defer_powernet_rebuild = 1
|
||||
|
||||
if(heavy_impact_range > 1)
|
||||
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
|
||||
E.set_up(epicenter)
|
||||
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
|
||||
E.set_up(loc=epicenter)
|
||||
E.start()
|
||||
|
||||
var/x0 = epicenter.x
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
var/used = 0
|
||||
var/ghost_query_type = null
|
||||
var/searching = FALSE
|
||||
var/datum/effect/effect/system/spark_spread/sparks
|
||||
var/datum/effect_system/spark_spread/sparks
|
||||
|
||||
/obj/item/weapon/antag_spawner/Initialize()
|
||||
. = ..()
|
||||
sparks = new /datum/effect/effect/system/spark_spread()
|
||||
sparks = new /datum/effect_system/spark_spread()
|
||||
sparks.set_up(5, 0, src)
|
||||
sparks.attach(loc)
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
else
|
||||
user.audible_message("<span class='critical'>*BZZZZzzzzzt*</span>")
|
||||
if(prob(40) && insults <= 0)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, get_turf(user))
|
||||
s.start()
|
||||
user.visible_message("<span class='warning'>\The [src] sparks violently!</span>")
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
if(M)
|
||||
M.moved_recently = 0
|
||||
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, M)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -289,12 +289,12 @@
|
||||
combat_health--
|
||||
attacker.combat_health--
|
||||
// This is sloppy but we don't have do_sparks.
|
||||
var/datum/effect/effect/system/spark_spread/sparksrc = new(src)
|
||||
var/datum/effect_system/spark_spread/sparksrc = new(src)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
sparksrc.set_up(2, 0, src)
|
||||
sparksrc.attach(src)
|
||||
sparksrc.start()
|
||||
var/datum/effect/effect/system/spark_spread/sparkatk = new(attacker)
|
||||
var/datum/effect_system/spark_spread/sparkatk = new(attacker)
|
||||
playsound(attacker, "sparks", 50, 1)
|
||||
sparkatk.set_up(2, 0, attacker)
|
||||
sparkatk.attach(attacker)
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
|
||||
/obj/item/toy/snappop/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
new /obj/effect/decal/cleanable/ash(src.loc)
|
||||
@@ -262,7 +262,7 @@
|
||||
if(M.m_intent == "run")
|
||||
to_chat(M, "<span class='warning'>You step on the snap pop!</span>")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 0, src)
|
||||
s.start()
|
||||
new /obj/effect/decal/cleanable/ash(src.loc)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/power_per_process = 50 // About 6.5 minutes of use on a high-cell (10,000)
|
||||
var/state = UAV_OFF
|
||||
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
var/datum/effect_system/ion_trail_follow/ion_trail
|
||||
|
||||
var/list/mob/living/masters
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
if(!cell && cell_type)
|
||||
cell = new cell_type
|
||||
|
||||
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
|
||||
ion_trail = new /datum/effect_system/ion_trail_follow()
|
||||
ion_trail.set_up(src)
|
||||
ion_trail.stop()
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
|
||||
matter = list(MAT_STEEL = 50000)
|
||||
preserve_item = TRUE // RCDs are pretty important.
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/stored_matter = 0
|
||||
var/max_stored_matter = RCD_MAX_CAPACITY
|
||||
var/ranged = FALSE
|
||||
@@ -31,7 +31,7 @@
|
||||
var/make_rwalls = FALSE // If true, when building walls, they will be reinforced.
|
||||
|
||||
/obj/item/weapon/rcd/Initialize()
|
||||
src.spark_system = new /datum/effect/effect/system/spark_spread
|
||||
src.spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
return ..()
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
throw_range = 5
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
matter = list(MAT_STEEL = 50000, MAT_GLASS = 25000)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/p_dir = NORTH // Next pipe will be built with this dir
|
||||
var/p_flipped = FALSE // If the next pipe should be built flipped
|
||||
var/paint_color = "grey" // Pipe color index for next pipe painted/built.
|
||||
@@ -45,7 +45,7 @@
|
||||
|
||||
/obj/item/weapon/pipe_dispenser/Initialize()
|
||||
. = ..()
|
||||
src.spark_system = new /datum/effect/effect/system/spark_spread
|
||||
src.spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
tool = new /obj/item/weapon/tool/wrench/cyborg(src) // RPDs have wrenches inside of them, so that they can wrench down spawned pipes without being used as superior wrenches themselves.
|
||||
|
||||
@@ -172,13 +172,13 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
playsound(src, 'sound/items/cigs_lighters/cig_light.ogg', 75, 1, -1)
|
||||
damtype = "fire"
|
||||
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
qdel(src)
|
||||
return
|
||||
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
qdel(src)
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
spawn(0)
|
||||
if(!src || !reagents.total_volume) return
|
||||
|
||||
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(src))
|
||||
var/obj/effect/vfx/water/W = new /obj/effect/vfx/water(get_turf(src))
|
||||
var/turf/my_target
|
||||
if(a <= the_targets.len)
|
||||
my_target = the_targets[a]
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
G.reagents.trans_to_obj(src, G.reagents.total_volume)
|
||||
|
||||
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
|
||||
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
|
||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
|
||||
steam.start()
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
damage *= B.overmind.blob_type.burn_multiplier
|
||||
B.adjust_integrity(-damage)
|
||||
|
||||
new /obj/effect/effect/sparks(src.loc)
|
||||
new /obj/effect/effect/smoke/illumination(src.loc, 5, 30, 30, "#FFFFFF")
|
||||
new /obj/effect/vfx/sparks(src.loc)
|
||||
new /obj/effect/vfx/smoke/illumination(src.loc, 5, 30, 30, "#FFFFFF")
|
||||
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -6,13 +6,13 @@
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
var/smoke_color
|
||||
var/smoke_strength = 8
|
||||
|
||||
/obj/item/weapon/grenade/smokebomb/Initialize()
|
||||
. = ..()
|
||||
src.smoke = new /datum/effect/effect/system/smoke_spread/bad()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad()
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/weapon/grenade/smokebomb/Destroy()
|
||||
|
||||
@@ -124,7 +124,7 @@ Protectiveness | Armor %
|
||||
var/turf/picked = pick(turfs)
|
||||
if(!isturf(picked)) return
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/effects/teleport.ogg', 50, 1)
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
if(active && default_parry_check(user, attacker, damage_source) && prob(60))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
@@ -310,7 +310,7 @@
|
||||
if(active && unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
|
||||
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
@@ -430,14 +430,14 @@
|
||||
flags = NOBLOODY
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
var/mob/living/creator
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
projectile_parry_chance = 60
|
||||
lcolor = "#00FF00"
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/Initialize()
|
||||
. = ..()
|
||||
|
||||
spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
@@ -474,7 +474,7 @@
|
||||
if(default_parry_check(user, attacker, damage_source) && prob(60))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
@@ -482,7 +482,7 @@
|
||||
if(unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
|
||||
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
@@ -540,7 +540,7 @@
|
||||
/obj/item/weapon/melee/energy/spear/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(active && default_parry_check(user, attacker, damage_source) && prob(50))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
|
||||
return
|
||||
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/smoke = new /datum/effect_system/smoke_spread()
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.attach(user)
|
||||
smoke.start()
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
. = ..()
|
||||
|
||||
if(.)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
)
|
||||
item_state_slots = list(slot_r_hand_str = "jetpack", slot_l_hand_str = "jetpack")
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
var/datum/effect_system/ion_trail_follow/ion_trail
|
||||
var/on = 0.0
|
||||
var/stabilization_on = 0
|
||||
var/volume_rate = 500 //Needed for borg jetpack transfer
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/item/weapon/tank/jetpack/Initialize()
|
||||
. = ..()
|
||||
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
|
||||
ion_trail = new /datum/effect_system/ion_trail_follow()
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/item/weapon/tank/jetpack/Destroy()
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
var/mob/living/L = user
|
||||
L.electrocute_act(PN_damage, src, 0.8)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(user.stunned)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W]!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
W.forceMove(loc)
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "<span class='danger'>The locker has been sliced open by [user] with \an [W]</span>!", "<span class='danger'>You hear metal being sliced and sparks flying.</span>"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.electrocute_act(17, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(usr.stunned)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
A.updateicon()
|
||||
|
||||
flick("echair1", src)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(12, 1, src)
|
||||
s.start()
|
||||
if(has_buckled_mobs())
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
if(electrocute_mob(user, C, src))
|
||||
if(C.powernet)
|
||||
C.powernet.trigger_warning()
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(user.stunned)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/maint_access = 1
|
||||
//var/dna //dna-locking the mech
|
||||
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new
|
||||
var/datum/effect_system/spark_spread/spark_system = new
|
||||
var/lights = 0
|
||||
var/lights_power = 6
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(timer == 20)
|
||||
reveal()
|
||||
if(corpse)
|
||||
new /obj/effect/effect/smoke/chem(corpse.loc)
|
||||
new /obj/effect/vfx/smoke/chem(corpse.loc)
|
||||
qdel(corpse)
|
||||
if(timer == 0)
|
||||
icon_state = "deadringer"
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -22,20 +22,20 @@
|
||||
M.Move(dest)
|
||||
|
||||
if(entersparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 1, src)
|
||||
s.start()
|
||||
if(exitsparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 1, dest)
|
||||
s.start()
|
||||
|
||||
if(entersmoke)
|
||||
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
|
||||
var/datum/effect_system/smoke_spread/s = new /datum/effect_system/smoke_spread
|
||||
s.set_up(4, 1, src, 0)
|
||||
s.start()
|
||||
if(exitsmoke)
|
||||
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
|
||||
var/datum/effect_system/smoke_spread/s = new /datum/effect_system/smoke_spread
|
||||
s.set_up(4, 1, dest, 0)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
for(var/turf/simulated/floor/F in view(2, T))
|
||||
spawn()
|
||||
var/obj/effect/effect/water/splash = new(T)
|
||||
var/obj/effect/vfx/water/splash = new(T)
|
||||
splash.create_reagents(15)
|
||||
splash.reagents.add_reagent("blood", 10,list("blood_colour" = color))
|
||||
splash.set_color()
|
||||
|
||||
@@ -35,9 +35,9 @@
|
||||
L.blob_act()
|
||||
|
||||
// Visual effect.
|
||||
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion/smokeless()
|
||||
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion/smokeless()
|
||||
var/turf/T = get_turf(victim)
|
||||
E.set_up(T)
|
||||
E.set_up(loc=T)
|
||||
E.start()
|
||||
|
||||
// Now for sounds.
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/mob/living/L = locate() in range(world.view, B)
|
||||
if(L && prob(1) && L.mind && !L.stat) // There's some active living thing nearby, produce offgas.
|
||||
var/turf/T = get_turf(B)
|
||||
var/datum/effect/effect/system/smoke_spread/noxious/BS = new /datum/effect/effect/system/smoke_spread/noxious
|
||||
var/datum/effect_system/smoke_spread/noxious/BS = new /datum/effect_system/smoke_spread/noxious
|
||||
BS.attach(T)
|
||||
BS.set_up(3, 0, T)
|
||||
playsound(T, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
@@ -43,7 +43,7 @@
|
||||
if(prob(5) && !L.stat) // There's some active living thing nearby, produce offgas.
|
||||
B.visible_message("<span class='alien'>\icon [B] \The [B] disgorches a cloud of noxious gas!</span>")
|
||||
var/turf/T = get_turf(B)
|
||||
var/datum/effect/effect/system/smoke_spread/noxious/BS = new /datum/effect/effect/system/smoke_spread/noxious
|
||||
var/datum/effect_system/smoke_spread/noxious/BS = new /datum/effect_system/smoke_spread/noxious
|
||||
BS.attach(T)
|
||||
BS.set_up(3, 0, T)
|
||||
playsound(T, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
usable = 1
|
||||
active = 1
|
||||
permanent = 1
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
var/smoke_strength = 8
|
||||
|
||||
engage_string = "Detonate"
|
||||
@@ -184,7 +184,7 @@
|
||||
|
||||
/obj/item/rig_module/self_destruct/Initialize()
|
||||
. = ..()
|
||||
src.smoke = new /datum/effect/effect/system/smoke_spread/bad()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad()
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/rig_module/self_destruct/Destroy()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
usable = 1
|
||||
active = 1
|
||||
permanent = 1
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
var/smoke_strength = 8
|
||||
|
||||
engage_string = "Detonate"
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/item/rig_module/self_destruct/Initialize()
|
||||
. = ..()
|
||||
src.smoke = new /datum/effect/effect/system/smoke_spread/bad()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad()
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/rig_module/self_destruct/Destroy()
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
// Wiring! How exciting.
|
||||
var/datum/wires/rig/wires
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/datum/mini_hud/rig/minihud
|
||||
|
||||
/obj/item/weapon/rig/examine()
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
var/turf/picked = pick(turfs)
|
||||
if(!isturf(picked)) return
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(src, "sparks", 50, 1)
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
//also copied from matches
|
||||
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
|
||||
visible_message("<span class='danger'>\The [src] conflagrates violently!</span>")
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
qdel(src)
|
||||
|
||||
@@ -33,12 +33,12 @@ log transactions
|
||||
var/obj/item/weapon/card/held_card
|
||||
var/editing_security_level = 0
|
||||
var/view_screen = NO_SCREEN
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
/obj/machinery/atm/Initialize()
|
||||
. = ..()
|
||||
machine_id = "[station_name()] RT #[num_financial_terminals++]"
|
||||
spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
37
code/modules/effects/vfx/_effect_system.dm
Normal file
37
code/modules/effects/vfx/_effect_system.dm
Normal file
@@ -0,0 +1,37 @@
|
||||
/* This is an attempt to make some easily reusable "particle" type effect, to stop the code
|
||||
constantly having to be rewritten. An item like the jetpack that uses the ion_trail_follow system, just has one
|
||||
defined, then set up when it is created with New(). Then this same system can just be reused each time
|
||||
it needs to create more trails.A beaker could have a steam_trail_follow system set up, then the steam
|
||||
would spawn and follow the beaker, even if it is carried or thrown.
|
||||
*/
|
||||
|
||||
/obj/effect/vfx
|
||||
name = "effect"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
mouse_opacity = 0
|
||||
unacidable = 1//So effect are not targeted by alien acid.
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
|
||||
/datum/effect_system
|
||||
var/number = 3
|
||||
var/cardinals = 0
|
||||
var/turf/location
|
||||
var/atom/holder
|
||||
var/setup = 0
|
||||
|
||||
/datum/effect_system/proc/set_up(n = 3, c = 0, turf/loc)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
location = loc
|
||||
setup = 1
|
||||
|
||||
/datum/effect_system/proc/attach(atom/atom)
|
||||
holder = atom
|
||||
|
||||
/datum/effect_system/proc/start()
|
||||
|
||||
/datum/effect_system/Destroy()
|
||||
holder = null
|
||||
return ..()
|
||||
92
code/modules/effects/vfx/explosion.dm
Normal file
92
code/modules/effects/vfx/explosion.dm
Normal file
@@ -0,0 +1,92 @@
|
||||
/obj/effect/vfx/explosion
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "explosion"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/vfx/explosion/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, 1 SECONDS)
|
||||
|
||||
/datum/effect_system/explosion/set_up(n = 0, c = 0, turf/loc)
|
||||
location = get_turf(loc)
|
||||
|
||||
/datum/effect_system/explosion/start()
|
||||
new/obj/effect/vfx/explosion( location )
|
||||
var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
|
||||
P.set_up(10,0,location)
|
||||
P.start()
|
||||
spawn(5)
|
||||
var/datum/effect_system/smoke_spread/S = new/datum/effect_system/smoke_spread()
|
||||
S.set_up(5,0,location,null)
|
||||
S.start()
|
||||
|
||||
/datum/effect_system/explosion/smokeless/start()
|
||||
new/obj/effect/vfx/explosion(location)
|
||||
var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
|
||||
P.set_up(10,0,location)
|
||||
P.start()
|
||||
|
||||
/datum/effect_system/reagents_explosion
|
||||
var/amount // TNT equivalent
|
||||
var/flashing = 0 // does explosion creates flash effect?
|
||||
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
|
||||
|
||||
/datum/effect_system/reagents_explosion/set_up(amt, loc, flash = 0, flash_fact = 0)
|
||||
amount = amt
|
||||
if(istype(loc, /turf/))
|
||||
location = loc
|
||||
else
|
||||
location = get_turf(loc)
|
||||
|
||||
flashing = flash
|
||||
flashing_factor = flash_fact
|
||||
|
||||
return
|
||||
|
||||
/datum/effect_system/reagents_explosion/start()
|
||||
if (amount <= 2)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if (prob (50 * amount))
|
||||
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
var/devst = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
|
||||
// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
|
||||
if (round(amount/12) > 0)
|
||||
devst = devst + amount/12
|
||||
|
||||
if (round(amount/6) > 0)
|
||||
heavy = heavy + amount/6
|
||||
|
||||
if (round(amount/3) > 0)
|
||||
light = light + amount/3
|
||||
|
||||
if (flashing && flashing_factor)
|
||||
flash = (amount/4) * flashing_factor
|
||||
|
||||
for(var/mob/M in viewers(8, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
|
||||
explosion(
|
||||
location,
|
||||
round(min(devst, BOMBCAP_DVSTN_RADIUS)),
|
||||
round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
|
||||
round(min(light, BOMBCAP_LIGHT_RADIUS)),
|
||||
round(min(flash, BOMBCAP_FLASH_RADIUS))
|
||||
)
|
||||
28
code/modules/effects/vfx/explosion_particles.dm
Normal file
28
code/modules/effects/vfx/explosion_particles.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
/obj/effect/vfx/expl_particles
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "explosion_particle"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/vfx/expl_particles/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, 1.5 SECONDS)
|
||||
|
||||
/datum/effect_system/expl_particles
|
||||
var/total_particles = 0
|
||||
|
||||
/datum/effect_system/expl_particles/set_up(n = 10, c = 0, turf/loc)
|
||||
number = n
|
||||
location = get_turf(loc)
|
||||
|
||||
/datum/effect_system/expl_particles/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
spawn(0)
|
||||
var/obj/effect/vfx/expl_particles/expl = new /obj/effect/vfx/expl_particles(src.location)
|
||||
var/direct = pick(alldirs)
|
||||
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
|
||||
sleep(1)
|
||||
step(expl,direct)
|
||||
59
code/modules/effects/vfx/ion_trail.dm
Normal file
59
code/modules/effects/vfx/ion_trail.dm
Normal file
@@ -0,0 +1,59 @@
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
|
||||
/// just pass in the object to attach it to in set_up
|
||||
/// Then do start() to start it and stop() to stop it, obviously
|
||||
/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/vfx/ion_trails
|
||||
name = "ion trails"
|
||||
icon_state = "ion_trails"
|
||||
anchored = 1.0
|
||||
|
||||
/datum/effect_system/ion_trail_follow
|
||||
var/turf/oldposition
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
/datum/effect_system/ion_trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
/datum/effect_system/ion_trail_follow/start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
var/turf/T
|
||||
if(istype(holder, /atom/movable))
|
||||
var/atom/movable/AM = holder
|
||||
if(AM.locs && AM.locs.len)
|
||||
T = get_turf(pick(AM.locs))
|
||||
else
|
||||
T = get_turf(AM)
|
||||
else //when would this ever be attached a non-atom/movable?
|
||||
T = get_turf(src.holder)
|
||||
if(T != src.oldposition)
|
||||
if(isturf(T))
|
||||
var/obj/effect/vfx/ion_trails/I = new /obj/effect/vfx/ion_trails(src.oldposition)
|
||||
src.oldposition = T
|
||||
I.set_dir(src.holder.dir)
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = "blank"
|
||||
spawn( 20 )
|
||||
qdel(I)
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
/datum/effect_system/ion_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
235
code/modules/effects/vfx/smoke.dm
Normal file
235
code/modules/effects/vfx/smoke.dm
Normal file
@@ -0,0 +1,235 @@
|
||||
/////////////////////////////////////////////
|
||||
//// SMOKE SYSTEMS
|
||||
// direct can be optinally added when set_up, to make the smoke always travel in one direction
|
||||
// in case you wanted a vent to always smoke north for example
|
||||
/////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/effect/vfx/smoke
|
||||
name = "smoke"
|
||||
icon_state = "smoke"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
var/time_to_live = 100
|
||||
|
||||
//Remove this bit to use the old smoke
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/vfx/smoke/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, time_to_live)
|
||||
|
||||
/obj/effect/vfx/smoke/Crossed(mob/living/carbon/M as mob )
|
||||
if(M.is_incorporeal())
|
||||
return
|
||||
..()
|
||||
if(istype(M))
|
||||
affect(M)
|
||||
|
||||
/obj/effect/vfx/smoke/proc/affect(var/mob/living/carbon/M)
|
||||
if (!istype(M))
|
||||
return 0
|
||||
if(M.wear_mask && (M.wear_mask.item_flags & AIRTIGHT))
|
||||
return 0
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.head && (H.head.item_flags & AIRTIGHT))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Illumination
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/vfx/smoke/illumination
|
||||
name = "illumination"
|
||||
opacity = 0
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "sparks"
|
||||
|
||||
/obj/effect/vfx/smoke/illumination/New(var/newloc, var/lifetime=10, var/range=null, var/power=null, var/color=null)
|
||||
time_to_live=lifetime
|
||||
..()
|
||||
set_light(range, power, color)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/vfx/smoke/bad
|
||||
time_to_live = 600
|
||||
//var/list/projectiles
|
||||
|
||||
/obj/effect/vfx/smoke/bad/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
affect(L)
|
||||
|
||||
/obj/effect/vfx/smoke/bad/affect(var/mob/living/L)
|
||||
if (!..())
|
||||
return 0
|
||||
if(L.needs_to_breathe())
|
||||
L.adjustOxyLoss(1)
|
||||
if(prob(25))
|
||||
L.emote("cough")
|
||||
|
||||
/obj/effect/vfx/smoke/bad/noxious
|
||||
opacity = 0
|
||||
|
||||
/obj/effect/vfx/smoke/bad/noxious/affect(var/mob/living/L)
|
||||
if (!..())
|
||||
return 0
|
||||
if(L.needs_to_breathe())
|
||||
L.adjustToxLoss(1)
|
||||
|
||||
// Burnt Food Smoke (Specialty for Cooking Failures)
|
||||
/obj/effect/vfx/smoke/bad/burntfood
|
||||
color = "#000000"
|
||||
time_to_live = 600
|
||||
|
||||
/obj/effect/vfx/smoke/bad/burntfood/process()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
affect(L)
|
||||
|
||||
/obj/effect/vfx/smoke/bad/burntfood/affect(var/mob/living/L) // This stuff is extra-vile.
|
||||
if (!..())
|
||||
return 0
|
||||
if(L.needs_to_breathe())
|
||||
L.emote("cough")
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// 'Elemental' smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/vfx/smoke/elemental
|
||||
name = "cloud"
|
||||
desc = "A cloud of some kind that seems really generic and boring."
|
||||
opacity = FALSE
|
||||
var/strength = 5 // How much damage to do inside each affect()
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/Initialize()
|
||||
START_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
for(var/mob/living/L in range(1, src))
|
||||
affect(L)
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/process()
|
||||
for(var/mob/living/L in range(1, src))
|
||||
affect(L)
|
||||
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/fire
|
||||
name = "burning cloud"
|
||||
desc = "A cloud of something that is on fire."
|
||||
color = "#FF9933"
|
||||
light_color = "#FF0000"
|
||||
light_range = 2
|
||||
light_power = 5
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/fire/affect(mob/living/L)
|
||||
L.inflict_heat_damage(strength)
|
||||
L.add_modifier(/datum/modifier/fire, 6 SECONDS) // Around 15 damage per stack.
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/frost
|
||||
name = "freezing cloud"
|
||||
desc = "A cloud filled with brutally cold mist."
|
||||
color = "#00CCFF"
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/frost/affect(mob/living/L)
|
||||
L.inflict_cold_damage(strength)
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/shock
|
||||
name = "charged cloud"
|
||||
desc = "A cloud charged with electricity."
|
||||
color = "#4D4D4D"
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/shock/affect(mob/living/L)
|
||||
L.inflict_shock_damage(strength)
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/mist
|
||||
name = "misty cloud"
|
||||
desc = "A cloud filled with water vapor."
|
||||
color = "#CCFFFF"
|
||||
alpha = 128
|
||||
strength = 1
|
||||
|
||||
/obj/effect/vfx/smoke/elemental/mist/affect(mob/living/L)
|
||||
L.water_act(strength)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Smoke spread
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/datum/effect_system/smoke_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
var/smoke_type = /obj/effect/vfx/smoke
|
||||
|
||||
/datum/effect_system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
/datum/effect_system/smoke_spread/start(var/I)
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/vfx/smoke/smoke = new smoke_type(src.location)
|
||||
src.total_smoke++
|
||||
if(I)
|
||||
smoke.color = I
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(smoke.time_to_live*0.75+rand(10,30))
|
||||
if (smoke) qdel(smoke)
|
||||
src.total_smoke--
|
||||
|
||||
/datum/effect_system/smoke_spread/bad
|
||||
smoke_type = /obj/effect/vfx/smoke/bad
|
||||
|
||||
/datum/effect_system/smoke_spread/bad/burntfood
|
||||
smoke_type = /obj/effect/vfx/smoke/bad/burntfood
|
||||
|
||||
/datum/effect_system/smoke_spread/noxious
|
||||
smoke_type = /obj/effect/vfx/smoke/bad/noxious
|
||||
|
||||
/datum/effect_system/smoke_spread/fire
|
||||
smoke_type = /obj/effect/vfx/smoke/elemental/fire
|
||||
|
||||
/datum/effect_system/smoke_spread/frost
|
||||
smoke_type = /obj/effect/vfx/smoke/elemental/frost
|
||||
|
||||
/datum/effect_system/smoke_spread/shock
|
||||
smoke_type = /obj/effect/vfx/smoke/elemental/shock
|
||||
|
||||
/datum/effect_system/smoke_spread/mist
|
||||
smoke_type = /obj/effect/vfx/smoke/elemental/mist
|
||||
67
code/modules/effects/vfx/sparks.dm
Normal file
67
code/modules/effects/vfx/sparks.dm
Normal file
@@ -0,0 +1,67 @@
|
||||
/////////////////////////////////////////////
|
||||
//SPARK SYSTEM (like steam system)
|
||||
// The attach(atom/atom) proc is optional, and can be called to attach the effect
|
||||
// to something, like the RCD, so then you can just call start() and the sparks
|
||||
// will always spawn at the items location.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/vfx/sparks
|
||||
name = "sparks"
|
||||
icon_state = "sparks"
|
||||
var/amount = 6.0
|
||||
anchored = 1.0
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/vfx/sparks/Initialize()
|
||||
. = ..()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
QDEL_IN(src, 5 SECONDS)
|
||||
|
||||
/obj/effect/vfx/sparks/Destroy()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
return ..()
|
||||
|
||||
/obj/effect/vfx/sparks/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.hotspot_expose(1000,100)
|
||||
|
||||
/datum/effect_system/spark_spread
|
||||
var/total_sparks = 0 // To stop it being spammed and lagging!
|
||||
|
||||
/datum/effect_system/spark_spread/set_up(n = 3, c = 0, loca)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect_system/spark_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_sparks > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/vfx/sparks/sparks = new /obj/effect/vfx/sparks(src.location)
|
||||
src.total_sparks++
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(sparks,direction)
|
||||
spawn(20)
|
||||
src.total_sparks--
|
||||
88
code/modules/effects/vfx/steam.dm
Normal file
88
code/modules/effects/vfx/steam.dm
Normal file
@@ -0,0 +1,88 @@
|
||||
/////////////////////////////////////////////
|
||||
// GENERIC STEAM SPREAD SYSTEM
|
||||
|
||||
//Usage: set_up(number of bits of steam, use North/South/East/West only, spawn location)
|
||||
// The attach(atom/atom) proc is optional, and can be called to attach the effect
|
||||
// to something, like a smoking beaker, so then you can just call start() and the steam
|
||||
// will always spawn at the items location, even if it's moved.
|
||||
|
||||
/* Example:
|
||||
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
|
||||
steam.set_up(5, 0, mob.loc) -- sets up variables
|
||||
OPTIONAL: steam.attach(mob)
|
||||
steam.start() -- spawns the effect
|
||||
*/
|
||||
/////////////////////////////////////////////
|
||||
/obj/effect/vfx/steam
|
||||
name = "steam"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
density = 0
|
||||
|
||||
/datum/effect_system/steam_spread/set_up(n = 3, c = 0, turf/loc)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
location = loc
|
||||
|
||||
/datum/effect_system/steam_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/vfx/steam/steam = new /obj/effect/vfx/steam(src.location)
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(steam,direction)
|
||||
spawn(20)
|
||||
qdel(steam)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach a steam trail to an object (eg. a reacting beaker) that will follow it
|
||||
// even if it's carried of thrown.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/datum/effect_system/steam_trail_follow
|
||||
var/turf/oldposition
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
/datum/effect_system/steam_trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
/datum/effect_system/steam_trail_follow/start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
if(src.number < 3)
|
||||
var/obj/effect/vfx/steam/I = new /obj/effect/vfx/steam(src.oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.set_dir(src.holder.dir)
|
||||
spawn(10)
|
||||
qdel(I)
|
||||
src.number--
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
/datum/effect_system/steam_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
@@ -41,7 +41,7 @@
|
||||
/datum/event/rogue_drone/end()
|
||||
var/num_recovered = 0
|
||||
for(var/mob/living/simple_mob/mechanical/combat_drone/D in drones_list)
|
||||
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
|
||||
sparks.set_up(3, 0, D.loc)
|
||||
sparks.start()
|
||||
D.z = using_map.admin_levels[1]
|
||||
|
||||
@@ -563,7 +563,7 @@
|
||||
|
||||
// Produce nasty smoke.
|
||||
visible_message("<span class='danger'>\The [src] vomits a gout of rancid smoke!</span>")
|
||||
var/datum/effect/effect/system/smoke_spread/bad/burntfood/smoke = new /datum/effect/effect/system/smoke_spread/bad/burntfood
|
||||
var/datum/effect_system/smoke_spread/bad/burntfood/smoke = new /datum/effect_system/smoke_spread/bad/burntfood
|
||||
playsound(src, 'sound/effects/smoke.ogg', 20, 1)
|
||||
smoke.attach(src)
|
||||
smoke.set_up(10, 0, get_turf(src), 300)
|
||||
|
||||
@@ -430,7 +430,7 @@
|
||||
|
||||
|
||||
/obj/machinery/microwave/proc/broke()
|
||||
var/datum/effect/effect/system/spark_spread/s = new
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
src.icon_state = "mwb" // Make it look all busted up and shit
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
if(drones_to_spawn)
|
||||
var/number_recovered = 0
|
||||
for(var/mob/living/simple_mob/mechanical/combat_drone/D in spawned_mobs)
|
||||
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
|
||||
sparks.set_up(3, 0, D.loc)
|
||||
sparks.start()
|
||||
D.z = using_map.admin_levels[1]
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
|
||||
for(var/turf/T in linkedholodeck)
|
||||
if(prob(30))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, T)
|
||||
s.start()
|
||||
T.ex_act(3)
|
||||
@@ -334,7 +334,7 @@
|
||||
if(L.name=="Atmospheric Test Start")
|
||||
spawn(20)
|
||||
var/turf/T = get_turf(L)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, T)
|
||||
s.start()
|
||||
if(T)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user