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@@ -27,9 +27,6 @@ proc/listgetindex(var/list/list,index)
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return list[index]
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return
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proc/islist(list/list)
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return(istype(list))
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//Return either pick(list) or null if list is not of type /list or is empty
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proc/safepick(list/list)
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if(!islist(list) || !list.len)
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@@ -1495,7 +1495,7 @@ var/mob/dview/dview_mob = new
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/obj/item/device/radio/headset = "HEADSET",
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/obj/item/clothing/head/helmet/space = "SPESSHELMET",
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/obj/item/weapon/book/manual = "MANUAL",
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/obj/item/weapon/reagent_containers/food/drinks = "DRINK", //longest paths comes first
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/obj/item/weapon/reagent_containers/food/drinks = "DRINK",
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/obj/item/weapon/reagent_containers/food = "FOOD",
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/obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS",
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/obj/machinery/atmospherics = "ATMOS_MECH",
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@@ -6,7 +6,7 @@ var/list/admin_verbs_default = list(
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/client/proc/hide_verbs, //hides all our adminverbs,
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/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
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/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
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/client/proc/mark_datum_mapview, //Lets us mark datums.
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/client/proc/mark_datum_mapview,
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/client/proc/cmd_check_new_players, //allows us to see every new player
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// /client/proc/check_antagonists, //shows all antags,
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// /client/proc/cmd_mod_say,
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