Merge pull request #154 from CIB/master

New virology
This commit is contained in:
Albert Iordache
2011-12-27 04:59:59 -08:00
15 changed files with 3663 additions and 4524 deletions

View File

@@ -5,6 +5,284 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR ".git"
#define FILE_DIR ".git/hooks"
#define FILE_DIR ".git/info"
#define FILE_DIR ".git/logs"
#define FILE_DIR ".git/logs/refs"
#define FILE_DIR ".git/logs/refs/heads"
#define FILE_DIR ".git/logs/refs/remotes"
#define FILE_DIR ".git/logs/refs/remotes/github"
#define FILE_DIR ".git/logs/refs/remotes/origin"
#define FILE_DIR ".git/objects"
#define FILE_DIR ".git/objects/00"
#define FILE_DIR ".git/objects/01"
#define FILE_DIR ".git/objects/02"
#define FILE_DIR ".git/objects/03"
#define FILE_DIR ".git/objects/04"
#define FILE_DIR ".git/objects/05"
#define FILE_DIR ".git/objects/06"
#define FILE_DIR ".git/objects/07"
#define FILE_DIR ".git/objects/08"
#define FILE_DIR ".git/objects/09"
#define FILE_DIR ".git/objects/0a"
#define FILE_DIR ".git/objects/0b"
#define FILE_DIR ".git/objects/0c"
#define FILE_DIR ".git/objects/0d"
#define FILE_DIR ".git/objects/0e"
#define FILE_DIR ".git/objects/0f"
#define FILE_DIR ".git/objects/10"
#define FILE_DIR ".git/objects/11"
#define FILE_DIR ".git/objects/12"
#define FILE_DIR ".git/objects/13"
#define FILE_DIR ".git/objects/14"
#define FILE_DIR ".git/objects/15"
#define FILE_DIR ".git/objects/16"
#define FILE_DIR ".git/objects/17"
#define FILE_DIR ".git/objects/18"
#define FILE_DIR ".git/objects/19"
#define FILE_DIR ".git/objects/1a"
#define FILE_DIR ".git/objects/1b"
#define FILE_DIR ".git/objects/1c"
#define FILE_DIR ".git/objects/1d"
#define FILE_DIR ".git/objects/1e"
#define FILE_DIR ".git/objects/1f"
#define FILE_DIR ".git/objects/20"
#define FILE_DIR ".git/objects/21"
#define FILE_DIR ".git/objects/22"
#define FILE_DIR ".git/objects/23"
#define FILE_DIR ".git/objects/24"
#define FILE_DIR ".git/objects/25"
#define FILE_DIR ".git/objects/26"
#define FILE_DIR ".git/objects/27"
#define FILE_DIR ".git/objects/28"
#define FILE_DIR ".git/objects/29"
#define FILE_DIR ".git/objects/2a"
#define FILE_DIR ".git/objects/2b"
#define FILE_DIR ".git/objects/2c"
#define FILE_DIR ".git/objects/2d"
#define FILE_DIR ".git/objects/2e"
#define FILE_DIR ".git/objects/2f"
#define FILE_DIR ".git/objects/30"
#define FILE_DIR ".git/objects/31"
#define FILE_DIR ".git/objects/32"
#define FILE_DIR ".git/objects/33"
#define FILE_DIR ".git/objects/34"
#define FILE_DIR ".git/objects/35"
#define FILE_DIR ".git/objects/36"
#define FILE_DIR ".git/objects/37"
#define FILE_DIR ".git/objects/38"
#define FILE_DIR ".git/objects/39"
#define FILE_DIR ".git/objects/3a"
#define FILE_DIR ".git/objects/3b"
#define FILE_DIR ".git/objects/3c"
#define FILE_DIR ".git/objects/3d"
#define FILE_DIR ".git/objects/3e"
#define FILE_DIR ".git/objects/3f"
#define FILE_DIR ".git/objects/40"
#define FILE_DIR ".git/objects/41"
#define FILE_DIR ".git/objects/42"
#define FILE_DIR ".git/objects/43"
#define FILE_DIR ".git/objects/44"
#define FILE_DIR ".git/objects/45"
#define FILE_DIR ".git/objects/46"
#define FILE_DIR ".git/objects/47"
#define FILE_DIR ".git/objects/48"
#define FILE_DIR ".git/objects/49"
#define FILE_DIR ".git/objects/4a"
#define FILE_DIR ".git/objects/4b"
#define FILE_DIR ".git/objects/4c"
#define FILE_DIR ".git/objects/4d"
#define FILE_DIR ".git/objects/4e"
#define FILE_DIR ".git/objects/4f"
#define FILE_DIR ".git/objects/50"
#define FILE_DIR ".git/objects/51"
#define FILE_DIR ".git/objects/52"
#define FILE_DIR ".git/objects/53"
#define FILE_DIR ".git/objects/54"
#define FILE_DIR ".git/objects/55"
#define FILE_DIR ".git/objects/56"
#define FILE_DIR ".git/objects/57"
#define FILE_DIR ".git/objects/58"
#define FILE_DIR ".git/objects/59"
#define FILE_DIR ".git/objects/5a"
#define FILE_DIR ".git/objects/5b"
#define FILE_DIR ".git/objects/5c"
#define FILE_DIR ".git/objects/5d"
#define FILE_DIR ".git/objects/5e"
#define FILE_DIR ".git/objects/5f"
#define FILE_DIR ".git/objects/60"
#define FILE_DIR ".git/objects/61"
#define FILE_DIR ".git/objects/62"
#define FILE_DIR ".git/objects/63"
#define FILE_DIR ".git/objects/64"
#define FILE_DIR ".git/objects/65"
#define FILE_DIR ".git/objects/66"
#define FILE_DIR ".git/objects/67"
#define FILE_DIR ".git/objects/68"
#define FILE_DIR ".git/objects/69"
#define FILE_DIR ".git/objects/6a"
#define FILE_DIR ".git/objects/6b"
#define FILE_DIR ".git/objects/6c"
#define FILE_DIR ".git/objects/6d"
#define FILE_DIR ".git/objects/6e"
#define FILE_DIR ".git/objects/6f"
#define FILE_DIR ".git/objects/70"
#define FILE_DIR ".git/objects/71"
#define FILE_DIR ".git/objects/72"
#define FILE_DIR ".git/objects/73"
#define FILE_DIR ".git/objects/74"
#define FILE_DIR ".git/objects/75"
#define FILE_DIR ".git/objects/76"
#define FILE_DIR ".git/objects/77"
#define FILE_DIR ".git/objects/78"
#define FILE_DIR ".git/objects/79"
#define FILE_DIR ".git/objects/7a"
#define FILE_DIR ".git/objects/7b"
#define FILE_DIR ".git/objects/7c"
#define FILE_DIR ".git/objects/7d"
#define FILE_DIR ".git/objects/7e"
#define FILE_DIR ".git/objects/7f"
#define FILE_DIR ".git/objects/80"
#define FILE_DIR ".git/objects/81"
#define FILE_DIR ".git/objects/82"
#define FILE_DIR ".git/objects/83"
#define FILE_DIR ".git/objects/84"
#define FILE_DIR ".git/objects/85"
#define FILE_DIR ".git/objects/86"
#define FILE_DIR ".git/objects/87"
#define FILE_DIR ".git/objects/88"
#define FILE_DIR ".git/objects/89"
#define FILE_DIR ".git/objects/8a"
#define FILE_DIR ".git/objects/8b"
#define FILE_DIR ".git/objects/8c"
#define FILE_DIR ".git/objects/8d"
#define FILE_DIR ".git/objects/8e"
#define FILE_DIR ".git/objects/8f"
#define FILE_DIR ".git/objects/90"
#define FILE_DIR ".git/objects/91"
#define FILE_DIR ".git/objects/92"
#define FILE_DIR ".git/objects/93"
#define FILE_DIR ".git/objects/94"
#define FILE_DIR ".git/objects/95"
#define FILE_DIR ".git/objects/96"
#define FILE_DIR ".git/objects/97"
#define FILE_DIR ".git/objects/98"
#define FILE_DIR ".git/objects/99"
#define FILE_DIR ".git/objects/9a"
#define FILE_DIR ".git/objects/9b"
#define FILE_DIR ".git/objects/9c"
#define FILE_DIR ".git/objects/9d"
#define FILE_DIR ".git/objects/9e"
#define FILE_DIR ".git/objects/9f"
#define FILE_DIR ".git/objects/a0"
#define FILE_DIR ".git/objects/a1"
#define FILE_DIR ".git/objects/a2"
#define FILE_DIR ".git/objects/a3"
#define FILE_DIR ".git/objects/a4"
#define FILE_DIR ".git/objects/a5"
#define FILE_DIR ".git/objects/a6"
#define FILE_DIR ".git/objects/a7"
#define FILE_DIR ".git/objects/a8"
#define FILE_DIR ".git/objects/a9"
#define FILE_DIR ".git/objects/aa"
#define FILE_DIR ".git/objects/ab"
#define FILE_DIR ".git/objects/ac"
#define FILE_DIR ".git/objects/ad"
#define FILE_DIR ".git/objects/ae"
#define FILE_DIR ".git/objects/af"
#define FILE_DIR ".git/objects/b0"
#define FILE_DIR ".git/objects/b1"
#define FILE_DIR ".git/objects/b2"
#define FILE_DIR ".git/objects/b3"
#define FILE_DIR ".git/objects/b4"
#define FILE_DIR ".git/objects/b5"
#define FILE_DIR ".git/objects/b6"
#define FILE_DIR ".git/objects/b7"
#define FILE_DIR ".git/objects/b8"
#define FILE_DIR ".git/objects/b9"
#define FILE_DIR ".git/objects/ba"
#define FILE_DIR ".git/objects/bb"
#define FILE_DIR ".git/objects/bc"
#define FILE_DIR ".git/objects/bd"
#define FILE_DIR ".git/objects/be"
#define FILE_DIR ".git/objects/bf"
#define FILE_DIR ".git/objects/c0"
#define FILE_DIR ".git/objects/c1"
#define FILE_DIR ".git/objects/c2"
#define FILE_DIR ".git/objects/c3"
#define FILE_DIR ".git/objects/c4"
#define FILE_DIR ".git/objects/c5"
#define FILE_DIR ".git/objects/c6"
#define FILE_DIR ".git/objects/c7"
#define FILE_DIR ".git/objects/c8"
#define FILE_DIR ".git/objects/c9"
#define FILE_DIR ".git/objects/ca"
#define FILE_DIR ".git/objects/cb"
#define FILE_DIR ".git/objects/cc"
#define FILE_DIR ".git/objects/cd"
#define FILE_DIR ".git/objects/ce"
#define FILE_DIR ".git/objects/cf"
#define FILE_DIR ".git/objects/d0"
#define FILE_DIR ".git/objects/d1"
#define FILE_DIR ".git/objects/d2"
#define FILE_DIR ".git/objects/d3"
#define FILE_DIR ".git/objects/d4"
#define FILE_DIR ".git/objects/d5"
#define FILE_DIR ".git/objects/d6"
#define FILE_DIR ".git/objects/d7"
#define FILE_DIR ".git/objects/d8"
#define FILE_DIR ".git/objects/d9"
#define FILE_DIR ".git/objects/da"
#define FILE_DIR ".git/objects/db"
#define FILE_DIR ".git/objects/dc"
#define FILE_DIR ".git/objects/dd"
#define FILE_DIR ".git/objects/de"
#define FILE_DIR ".git/objects/df"
#define FILE_DIR ".git/objects/e0"
#define FILE_DIR ".git/objects/e1"
#define FILE_DIR ".git/objects/e2"
#define FILE_DIR ".git/objects/e3"
#define FILE_DIR ".git/objects/e4"
#define FILE_DIR ".git/objects/e5"
#define FILE_DIR ".git/objects/e6"
#define FILE_DIR ".git/objects/e7"
#define FILE_DIR ".git/objects/e8"
#define FILE_DIR ".git/objects/e9"
#define FILE_DIR ".git/objects/ea"
#define FILE_DIR ".git/objects/eb"
#define FILE_DIR ".git/objects/ec"
#define FILE_DIR ".git/objects/ed"
#define FILE_DIR ".git/objects/ee"
#define FILE_DIR ".git/objects/ef"
#define FILE_DIR ".git/objects/f0"
#define FILE_DIR ".git/objects/f1"
#define FILE_DIR ".git/objects/f2"
#define FILE_DIR ".git/objects/f3"
#define FILE_DIR ".git/objects/f4"
#define FILE_DIR ".git/objects/f5"
#define FILE_DIR ".git/objects/f6"
#define FILE_DIR ".git/objects/f7"
#define FILE_DIR ".git/objects/f8"
#define FILE_DIR ".git/objects/f9"
#define FILE_DIR ".git/objects/fa"
#define FILE_DIR ".git/objects/fb"
#define FILE_DIR ".git/objects/fc"
#define FILE_DIR ".git/objects/fd"
#define FILE_DIR ".git/objects/fe"
#define FILE_DIR ".git/objects/ff"
#define FILE_DIR ".git/objects/info"
#define FILE_DIR ".git/objects/pack"
#define FILE_DIR ".git/rebase-apply"
#define FILE_DIR ".git/refs"
#define FILE_DIR ".git/refs/heads"
#define FILE_DIR ".git/refs/remotes"
#define FILE_DIR ".git/refs/remotes/github"
#define FILE_DIR ".git/refs/remotes/origin"
#define FILE_DIR ".git/svn"
#define FILE_DIR ".git/svn/refs"
#define FILE_DIR ".git/svn/refs/remotes"
#define FILE_DIR ".git/svn/refs/remotes/git-svn"
#define FILE_DIR "code"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
@@ -143,7 +421,15 @@
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/SkyMarshal"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "code/WorkInProgress/virus2/Disease2"
#define FILE_DIR "config"
#define FILE_DIR "config/names"
#define FILE_DIR "data"
#define FILE_DIR "data/logs"
#define FILE_DIR "data/logs/2011"
#define FILE_DIR "data/logs/2011/12-December"
#define FILE_DIR "data/player_saves"
#define FILE_DIR "data/player_saves/c"
#define FILE_DIR "data/player_saves/c/cib"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
@@ -157,12 +443,14 @@
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "music"
#define FILE_DIR "sound"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/announcer"
@@ -175,6 +463,7 @@
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "SQL"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
@@ -993,6 +1282,7 @@
#include "code\WorkInProgress\virus2\dishincubator.dm"
#include "code\WorkInProgress\virus2\isolator.dm"
#include "code\WorkInProgress\virus2\monkeydispensor.dm"
#include "code\WorkInProgress\virus2\Prob.dm"
#include "interface\skin.dmf"
#include "maps\tgstation.2.0.8.dmm"
// END_INCLUDE

View File

@@ -1,75 +0,0 @@
/obj/machinery/disease2/diseaseanalyser
name = "Disease Analyser"
icon = 'virology.dmi'
icon_state = "analyser"
anchored = 1
density = 1
var/scanning = 0
var/pause = 0
var/obj/item/weapon/virusdish/dish = null
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if(!dish)
dish = I
c.drop_item()
I.loc = src
for(var/mob/M in viewers(src))
if(M == user) continue
M.show_message("\blue [user.name] inserts the [dish.name] in the [src.name]", 3)
else
user << "There is already a dish inserted"
//else
return
/obj/machinery/disease2/diseaseanalyser/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(scanning)
scanning -= 1
if(scanning == 0)
var/r = "GNAv2 based virus lifeform"
r += "<BR>Infection rate : [dish.virus2.infectionchance * 10]"
r += "<BR>Spread form : [dish.virus2.spreadtype]"
r += "<BR>Progress Speed : [dish.virus2.stageprob * 10]"
for(var/datum/disease2/effectholder/E in dish.virus2.effects)
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc)
P.info = r
dish.info = r
dish.analysed = 1
dish.loc = src.loc
dish = null
icon_state = "analyser"
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue The [src.name] prints a sheet of paper", 3)
else if(dish && !scanning && !pause)
if(dish.virus2 && dish.growth > 50)
dish.growth -= 10
scanning = 25
icon_state = "analyser_processing"
else
pause = 1
spawn(25)
dish.loc = src.loc
dish = null
for(var/mob/M in viewers(src))
M.show_message("\icon[src] \blue The [src.name] buzzes", 2)
pause = 0
return

View File

@@ -1,331 +0,0 @@
//To simplify, all diseases have 4 stages, with effects starting at stage 2
//Stage 1 = Rest,Minor disease
//Stage 2 = Minimal effect
//Stage 3 = Medium effect
//Stage 4 = Death/Really Really really bad effect
/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
if(prob(disease.infectionchance))
if(M.virus2)
return
else
var/score = 0
if(!forced)
if(istype(M, /mob/living/carbon/human))
if(M:gloves)
score += 5
if(istype(M:wear_suit, /obj/item/clothing/suit/space)) score += 10
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
if(istype(M:head, /obj/item/clothing/head/helmet/space)) score += 5
if(istype(M:head, /obj/item/clothing/head/bio_hood)) score += 5
if(M.wear_mask)
score += 5
if((istype(M:wear_mask, /obj/item/clothing/mask) || istype(M:wear_mask, /obj/item/clothing/mask/surgical)) && !M.internal)
score += 5
if(M.internal)
score += 5
if(score > 15)
return
// else if(score == 20 && prob(95))
// return
else if(score == 15 && prob(75))
return
else if(score == 10 && prob(55))
return
else if(score == 5 && prob(35))
return
M.virus2 = disease.getcopy()
M.virus2.minormutate()
for(var/datum/disease2/resistance/res in M.resistances)
if(res.resistsdisease(M.virus2))
M.virus2 = null
/datum/disease2/resistance
var/list/datum/disease2/effect/resistances = list()
proc/resistsdisease(var/datum/disease2/disease/virus2)
var/list/res2 = list()
for(var/datum/disease2/effect/e in resistances)
res2 += e.type
for(var/datum/disease2/effectholder/holder in virus2)
if(!(holder.effect.type in res2))
return 0
else
res2 -= holder.effect.type
if(res2.len > 0)
return 0
else
return 1
New(var/datum/disease2/disease/virus2)
for(var/datum/disease2/effectholder/h in virus2.effects)
resistances += h.effect.type
/proc/infect_mob_random(var/mob/living/carbon/M)
if(!M.virus2)
M.virus2 = new /datum/disease2/disease
M.virus2.makerandom()
/datum/disease2/disease
var/infectionchance = 10
var/spreadtype = "Blood" // Can also be "Airborne"
var/stage = 1
var/stageprob = 2
var/dead = 0
var/clicks = 0
var/uniqueID = 0
var/list/datum/disease2/effectholder/effects = list()
proc/makerandom()
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
holder.stage = 1
holder.getrandomeffect()
effects += holder
holder = new /datum/disease2/effectholder
holder.stage = 2
holder.getrandomeffect()
effects += holder
holder = new /datum/disease2/effectholder
holder.stage = 3
holder.getrandomeffect()
effects += holder
holder = new /datum/disease2/effectholder
holder.stage = 4
holder.getrandomeffect()
effects += holder
uniqueID = rand(0,10000)
infectionchance = rand(1,10)
spreadtype = "Airborne"
proc/minormutate()
var/datum/disease2/effectholder/holder = pick(effects)
holder.minormutate()
infectionchance = min(10,infectionchance + rand(0,1))
proc/issame(var/datum/disease2/disease/disease)
var/list/types = list()
var/list/types2 = list()
for(var/datum/disease2/effectholder/d in effects)
types += d.effect.type
var/equal = 1
for(var/datum/disease2/effectholder/d in disease.effects)
types2 += d.effect.type
for(var/type in types)
if(!(type in types2))
equal = 0
return equal
proc/activate(var/mob/living/carbon/mob)
if(dead)
mob.virus2 = null
return
if(mob.stat == 2)
return
if(mob.radiation > 50)
if(prob(1))
majormutate()
if(mob.reagents.has_reagent("spaceacillin"))
return
if(prob(stageprob) && prob(25 + (clicks/100)) && stage != 4)
stage++
clicks = 0
for(var/datum/disease2/effectholder/e in effects)
e.runeffect(mob,stage)
proc/cure_added(var/datum/disease2/resistance/res)
if(res.resistsdisease(src))
dead = 1
proc/majormutate()
var/datum/disease2/effectholder/holder = pick(effects)
holder.majormutate()
proc/getcopy()
// world << "getting copy"
var/datum/disease2/disease/disease = new /datum/disease2/disease
disease.infectionchance = infectionchance
disease.spreadtype = spreadtype
disease.stageprob = stageprob
for(var/datum/disease2/effectholder/holder in effects)
// world << "adding effects"
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
newholder.effect = new holder.effect.type
newholder.chance = holder.chance
newholder.cure = holder.cure
newholder.multiplier = holder.multiplier
newholder.happensonce = holder.happensonce
newholder.stage = holder.stage
disease.effects += newholder
// world << "[newholder.effect.name]"
// world << "[disease]"
return disease
/datum/disease2/effect
var/name = "Blanking effect"
var/stage = 4
var/maxm = 1
proc/activate(var/mob/living/carbon/mob,var/multiplier)
/datum/disease2/effect/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.gib()
/datum/disease2/effect/radian
name = "Radian's syndrome"
stage = 4
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += (2*multiplier)
/datum/disease2/effect/toxins
name = "Hyperacid Syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(2*multiplier)
/datum/disease2/effect/scream
name = "Random screaming syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*scream")
/datum/disease2/effect/drowsness
name = "Automated sleeping syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.drowsyness += 10
/datum/disease2/effect/shakey
name = "World Shaking syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/deaf
name = "Hard of hearing syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf += 20
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
return
/*
/datum/disease2/effect/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.mutations |= 512
*/
/datum/disease2/effect/noface
name = "Identity Loss syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.real_name = "Unknown"
/datum/disease2/effect/monkey
name = "Monkism syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob,/mob/living/carbon/human))
var/mob/living/carbon/human/h = mob
h.monkeyize()
/datum/disease2/effect/sneeze
name = "Coldingtons Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*sneeze")
/datum/disease2/effect/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red Mucous runs down the back of your throat."
/datum/disease2/effect/killertoxins
name = "Toxification syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(15)
/*
/datum/disease2/effect/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 25
*/
/datum/disease2/effect/sleepy
name = "Resting syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/mind
name = "Lazy mind syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.brainloss = 50
/datum/disease2/effect/suicide
name = "Suicidal syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.suiciding = 1
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "\red <b>[mob.name] is attempting to bite off \his tongue. It looks like \he's trying to commit suicide.</b>"
mob.oxyloss = max(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss(), mob.getOxyLoss())
mob.updatehealth()
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
mob.suiciding = 0
/datum/disease2/effectholder
var/name = "Holder"
var/datum/disease2/effect/effect
var/chance = 0 //Chance in percentage each tick
var/cure = "" //Type of cure it requires
var/happensonce = 0
var/multiplier = 1 //The chance the effects are WORSE
var/stage = 0
proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
if(happensonce > -1 && effect.stage <= stage && prob(chance))
effect.activate(mob)
if(happensonce == 1)
happensonce = -1
proc/getrandomeffect()
var/list/datum/disease2/effect/list = list()
for(var/e in (typesof(/datum/disease2/effect) - /datum/disease2/effect))
// world << "Making [e]"
var/datum/disease2/effect/f = new e
if(f.stage == src.stage)
list += f
effect = pick(list)
chance = rand(1,6)
proc/minormutate()
switch(pick(1,2,3,4,5))
if(1)
chance = rand(0,100)
if(2)
multiplier = rand(1,effect.maxm)
proc/majormutate()
getrandomeffect()
/proc/dprob(var/p)
return(prob(sqrt(p)) && prob(sqrt(p)))

View File

@@ -1,20 +0,0 @@
/obj/machinery/disease2/biodestroyer
name = "Biohazard destroyer"
icon = 'disposal.dmi'
icon_state = "disposal"
var/list/accepts = list(/obj/item/clothing,/obj/item/weapon/virusdish/,/obj/item/weapon/cureimplanter,/obj/item/weapon/diseasedisk)
density = 1
anchored = 1
/obj/machinery/disease2/biodestroyer/attackby(var/obj/I as obj, var/mob/user as mob)
for(var/path in accepts)
if(I.type in typesof(path))
user.drop_item()
del(I)
overlays += image('disposal.dmi', "dispover-handle")
return
user.drop_item()
I.loc = src.loc
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue The [src.name] beeps", 2)

View File

@@ -1,42 +0,0 @@
/obj/item/weapon/cureimplanter
name = "Hypospray injector"
icon = 'items.dmi'
icon_state = "implanter1"
var/datum/disease2/resistance/resistance = null
var/works = 0
var/datum/disease2/disease/virus2 = null
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = 2.0
/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob)
if(ismob(target))
for(var/mob/O in viewers(world.view, user))
if (target != user)
O.show_message(text("\red <B>[] is trying to inject [] with [src.name]!</B>", user, target), 1)
else
O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
if(!do_mob(user, target,60)) return
for(var/mob/O in viewers(world.view, user))
if (target != user)
O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1)
else
O.show_message("\red [user] injects themself with [src.name]!", 1)
var/mob/living/carbon/M = target
if(works == 0 && prob(25))
M.resistances2 += resistance
if(M.virus2)
M.virus2.cure_added(resistance)
else if(works == 1)
M.adjustToxLoss(rand(20,50))
else if(works == 2)
M.adjustToxLoss(rand(50,100))
else if(works == 3)
infect_virus2(M,virus2,1)

View File

@@ -1,154 +0,0 @@
/obj/machinery/computer/curer
name = "Cure Research Machine"
icon = 'computer.dmi'
icon_state = "dna"
// brightnessred = 0
// brightnessgreen = 2 //Used for multicoloured lighting on BS12
// brightnessblue = 2
var/curing
var/virusing
circuit = "/obj/item/weapon/circuitboard/mining"
var/obj/item/weapon/virusdish/dish = null
/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
/*if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)*/
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if(!dish)
dish = I
c.drop_item()
I.loc = src
//else
src.attack_hand(user)
return
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(curing)
dat = "Antibody production in progress"
else if(virusing)
dat = "Virus production in progress"
else if(dish)
dat = "Virus dish inserted"
if(dish.virus2)
if(dish.growth >= 100)
dat += "<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"
dat += "<BR><A href='?src=\ref[src];virus=1'>Begin virus production</a>"
else
dat += "<BR>Insufficent cells to attempt to create cure"
else
dat += "<BR>Please check dish contents"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
else
dat = "Please insert dish"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/curer/process()
..()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(curing)
curing -= 1
if(curing == 0)
icon_state = "dna"
if(dish.virus2)
createcure(dish.virus2)
if(virusing)
virusing -= 1
if(virusing == 0)
icon_state = "dna"
if(dish.virus2)
createvirus(dish.virus2)
return
/obj/machinery/computer/curer/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if (href_list["antibody"])
curing = 30
dish.growth -= 50
src.icon_state = "dna"
if (href_list["virus"])
virusing = 30
dish.growth -= 100
src.icon_state = "dna"
else if(href_list["eject"])
dish.loc = src.loc
dish = null
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/curer/proc/createcure(var/datum/disease2/disease/virus2)
var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
implanter.resistance = new /datum/disease2/resistance(dish.virus2)
if(probG("Virus curing",3))
implanter.works = 0
else
implanter.works = rand(1,2)
state("The [src.name] Buzzes")
/obj/machinery/computer/curer/proc/createvirus(var/datum/disease2/disease/virus2)
var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
implanter.name = "Viral implanter (MAJOR BIOHAZARD)"
implanter.virus2 = dish.virus2.getcopy()
implanter.works = 3
state("The [src.name] Buzzes")
/obj/machinery/computer/curer/proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)

View File

@@ -1,202 +0,0 @@
/obj/machinery/computer/diseasesplicer
name = "Disease Splicer"
icon = 'computer.dmi'
icon_state = "crew"
//brightnessred = 0
// brightnessgreen = 2
// brightnessblue = 2
// broken_icon
var/datum/disease2/effectholder/memorybank = null
var/analysed = 0
var/obj/item/weapon/virusdish/dish = null
var/burning = 0
var/splicing = 0
var/scanning = 0
/obj/machinery/computer/diseasesplicer/attackby(var/obj/I as obj, var/mob/user as mob)
/*
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)*/
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if(!dish)
dish = I
c.drop_item()
I.loc = src
if(istype(I,/obj/item/weapon/diseasedisk))
user << "You upload the contents of the disk into the buffer"
memorybank = I:effect
//else
src.attack_hand(user)
return
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/diseasesplicer/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(splicing)
dat = "Splicing in progress"
else if(scanning)
dat = "Splicing in progress"
else if(burning)
dat = "Data disk burning in progress"
else
if(dish)
dat = "Virus dish inserted"
dat += "<BR>Current DNA strand : "
if(memorybank)
dat += "<A href='?src=\ref[src];splice=1'>"
if(analysed)
dat += "[memorybank.effect.name] ([5-memorybank.effect.stage])"
else
dat += "Unknown DNA strand ([5-memorybank.effect.stage])"
dat += "</a>"
dat += "<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"
else
dat += "Empty"
dat += "<BR><BR>"
if(dish)
if(dish.virus2)
if(dish.growth >= 50)
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
dat += "<BR><A href='?src=\ref[src];grab=\ref[e]'> DNA strand"
if(dish.analysed)
dat += ": [e.effect.name]"
dat += " (5-[e.effect.stage])</a>"
else
dat += "<BR>Insufficent cells to attempt gene splicing"
else
dat += "<BR>No virus found in dish"
dat += "<BR><BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
else
dat += "<BR>Please insert dish"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/diseasesplicer/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(scanning)
scanning -= 1
if(!scanning)
state("The [src.name] beeps")
icon_state = "crew"
if(splicing)
splicing -= 1
if(!splicing)
state("The [src.name] pings")
icon_state = "crew"
if(burning)
burning -= 1
if(!burning)
var/obj/item/weapon/diseasedisk/d = new /obj/item/weapon/diseasedisk(src.loc)
if(analysed)
d.name = "[memorybank.effect.name] GNA disk (Stage: [5-memorybank.effect.stage])"
else
d.name = "Unknown GNA disk (Stage: [5-memorybank.effect.stage])"
d.effect = memorybank
state("The [src.name] zings")
icon_state = "crew"
return
/obj/machinery/computer/diseasesplicer/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if (href_list["grab"])
memorybank = locate(href_list["grab"])
analysed = dish.analysed
del(dish)
dish = null
scanning = 30
icon_state = "crew"
else if(href_list["eject"])
dish.loc = src.loc
dish = null
else if(href_list["splice"])
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
if(e.stage == memorybank.stage)
e.effect = memorybank.effect
splicing = 50
dish.virus2.spreadtype = "Blood"
icon_state = "crew"
else if(href_list["disk"])
burning = 20
icon_state = "crew"
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/diseasesplicer/proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)
/obj/item/weapon/diseasedisk
name = "Blank GNA disk"
icon = 'cloning.dmi'
icon_state = "datadisk2"
var/datum/disease2/effectholder/effect = null
var/stage = 1
/obj/item/weapon/diseasedisk/premade/New()
name = "Blank GNA disk (stage: [5-stage])"
effect = new /datum/disease2/effectholder
effect.effect = new /datum/disease2/effect/invisible
effect.stage = stage

View File

@@ -1,176 +0,0 @@
/obj/machinery/disease2/incubator/
name = "Pathogenic incubator"
density = 1
anchored = 1
icon = 'virology.dmi'
icon_state = "incubator"
var/obj/item/weapon/virusdish/dish
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/radiation = 0
var/on = 0
var/power = 0
var/foodsupply = 0
var/toxins = 0
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(25))
del(src)
meteorhit()
del(src)
return
attackby(var/obj/B as obj, var/mob/user as mob)
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B,/obj/item/weapon/reagent_containers/syringe))
if(src.beaker)
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
user << "A syringe is already loaded into the machine."
else
user << "A beaker is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
user << "You add the syringe to the machine!"
src.updateUsrDialog()
else
user << "You add the beaker to the machine!"
src.updateUsrDialog()
else
if(istype(B,/obj/item/weapon/virusdish))
if(src.dish)
user << "A dish is already loaded into the machine."
return
src.dish = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/virusdish))
user << "You add the dish to the machine!"
src.updateUsrDialog()
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!dish) return
if (href_list["power"])
on = !on
if(on)
icon_state = "incubator_on"
else
icon_state = "incubator"
if (href_list["ejectchem"])
if(beaker)
beaker.loc = src.loc
beaker = null
if (href_list["ejectdish"])
if(dish)
dish.loc = src.loc
dish = null
if (href_list["rad"])
radiation += 10
if (href_list["flush"])
radiation = 0
toxins = 0
foodsupply = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
if(!dish)
dat = "Please insert dish into the incubator.<BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
var/string = "Off"
if(on)
string = "On"
dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
dat += "<BR>"
dat += "Food supply : [foodsupply]"
dat += "<BR>"
dat += "Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>"
dat += "<BR>"
dat += "Toxins : [toxins]"
dat += "<BR><BR>"
if(beaker)
dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
dat += "<BR>"
if(dish)
dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
dat += "<BR>"
dat += "<BR><BR>"
dat += "<A href='?src=\ref[src];flush=1'>Flush system</a>"
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
onclose(user, "incubator")
return
process()
if(dish && on && dish.virus2)
use_power(50,EQUIP)
if(!powered(EQUIP))
on = 0
icon_state = "incubator"
if(foodsupply)
foodsupply -= 1
dish.growth += 1
if(dish.growth == 100)
state("The [src.name] pings")
if(radiation)
if(radiation > 50 & prob(5))
dish.virus2.majormutate()
if(dish.info)
dish.info = "OUTDATED : [dish.info]"
dish.analysed = 0
state("The [src.name] beeps")
else if(prob(5))
dish.virus2.minormutate()
radiation -= 1
if(toxins && prob(5))
dish.virus2.infectionchance -= 1
if(toxins > 50)
dish.virus2 = null
else if(!dish)
on = 0
icon_state = "incubator"
if(beaker)
if(!beaker.reagents.remove_reagent("virusfood",5))
foodsupply += 20
if(!beaker.reagents.remove_reagent("toxins",1))
toxins += 1
proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)

View File

@@ -1,139 +0,0 @@
/obj/machinery/disease2/isolator/
name = "Pathogenic Isolator"
density = 1
anchored = 1
icon = 'virology.dmi'
icon_state = "isolator"
var/datum/disease2/disease/virus2 = null
var/isolating = 0
var/beaker = null
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(25))
del(src)
meteorhit()
del(src)
return
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
return
if(src.beaker)
user << "A syringe is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
user << "You add the syringe to the machine!"
src.updateUsrDialog()
icon_state = "isolator_in"
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!beaker) return
var/datum/reagents/R = beaker:reagents
if (href_list["isolate"])
var/datum/reagent/blood/Blood
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(Blood.data["virus2"])
virus2 = Blood.data["virus2"]
isolating = 40
icon_state = "isolator_processing"
src.updateUsrDialog()
return
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "isolator"
src.updateUsrDialog()
return
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
if(!beaker)
dat = "Please insert sample into the isolator.<BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else if(isolating)
dat = "Isolating"
else
var/datum/reagents/R = beaker:reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
if(!R.total_volume)
dat += "[beaker] is empty."
else
dat += "Contained reagents:<BR>"
for(var/datum/reagent/blood/G in R.reagent_list)
dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
onclose(user, "isolator")
return
process()
if(isolating > 0)
isolating -= 1
if(isolating == 0)
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
d.virus2 = virus2.getcopy()
virus2 = null
icon_state = "isolator_in"
/obj/item/weapon/virusdish
name = "Virus containment/growth dish"
icon = 'items.dmi'
icon_state = "implantcase-b"
var/datum/disease2/disease/virus2 = null
var/growth = 0
var/info = 0
var/analysed = 0
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
if(istype(W,/obj/item/weapon/hand_labeler))
return
..()
if(prob(50))
user << "The dish shatters"
if(virus2.infectionchance > 0)
infect_virus2(user,virus2)
del src
/obj/item/weapon/virusdish/examine()
usr << "This is a virus containment dish"
if(src.info)
usr << "It has the following information about its contents"
usr << src.info

View File

@@ -1,30 +0,0 @@
/obj/machinery/disease2/monkeycloner
name = "Monkey dispensor"
icon = 'cloning.dmi'
icon_state = "pod_0"
density = 1
anchored = 1
var/cloning = 0
/obj/machinery/disease2/monkeycloner/attack_hand()
if(!cloning)
cloning = 150
icon_state = "pod_g"
/obj/machinery/disease2/monkeycloner/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(cloning)
cloning -= 1
if(!cloning)
new /mob/living/carbon/monkey(src.loc)
icon_state = "pod_0"
return

View File

@@ -217,7 +217,7 @@
return
// with a certain chance, the mob may become immune to the disease before it starts properly
if(stage <= 1 && clicks == 0)
if(prob(20))
if(prob(3))
mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
else
if(mob.radiation > 50)

View File

@@ -12,7 +12,7 @@
var/max_energy = 75
var/amount = 30
var/beaker = null
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine","sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron","copper","mercury","radium","water","ethanol","sugar","acid",)
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine","sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron","copper","mercury","radium","water","ethanol","sugar","acid","milk",)
ex_act(severity)
switch(severity)

View File

@@ -771,6 +771,16 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.radiation += 3
// radium may increase your chances to cure a disease
if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs
if(M:virus2 && prob(5))
if(prob(50))
M.radiation += 50 // curing it that way may kill you instead
M.adjustToxLoss(100)
M:antibodies |= M:virus2.antigen
..()
return
@@ -841,7 +851,7 @@ datum
return
virus_food
name = "Virus Food"
name = "Dilluted Milk"
id = "virusfood"
description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce."
reagent_state = LIQUID

View File

@@ -147,6 +147,13 @@ datum
required_reagents = list("silicon" = 1, "carbon" = 1)
result_amount = 2
virus_food
name = "Virus Food"
id = "virusfood"
result = "virusfood"
required_reagents = list("water" = 1, "milk" = 1)
result_amount = 5
leporazine
name = "Leporazine"
id = "leporazine"

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