Adds Sjorgen Inertial Shotgun (by H-H)

Semi-automatic, 5 round, tube magazine fed
Lootable, or buyable from both cargo and tator uplinks.
Balancing intended to lie between combat shotgun and not!AA-12
100 TC each (between combat shotgun and fuel rod cannon)
100 Req Points for a box of two (same price as a burst laser pair)
This commit is contained in:
Doctress
2022-04-30 05:51:01 +09:30
parent 60c189933a
commit 0cbbca8e6a
5 changed files with 40 additions and 1 deletions
+12
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@@ -74,6 +74,18 @@
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Shotgun crate"
access = access_armory
/datum/supply_pack/munitions/shotgunsemi
name = "Weapons - Semi-Automatic Shotgun crate"
contains = list(
/obj/item/storage/box/shotgunammo,
/obj/item/storage/box/shotgunshells,
/obj/item/gun/projectile/shotgun/semi = 2
)
cost = 100
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Semi-Auto Shotgun crate"
access = access_armory
/datum/supply_pack/munitions/erifle
name = "Weapons - Energy marksman"
+5
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@@ -138,6 +138,11 @@
name = "Combat Shotgun"
item_cost = 75
path = /obj/item/gun/projectile/shotgun/pump/combat
/datum/uplink_item/item/visible_weapons/semishotgun
name = "Semi-Automatic Shotgun"
item_cost = 100
path = /obj/item/gun/projectile/shotgun/semi
/datum/uplink_item/item/visible_weapons/leveraction
name = "Lever Action Rifle"
+7 -1
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@@ -98,6 +98,7 @@
prob(2);/obj/item/gun/projectile/shotgun/pump/combat,
prob(4);/obj/item/gun/projectile/shotgun/pump/rifle,
prob(3);/obj/item/gun/projectile/shotgun/pump/rifle/lever,
prob(2);/obj/item/gun/projectile/shotgun/semi,
prob(2);/obj/item/gun/projectile/silenced)
/obj/random/projectile/sec
@@ -119,7 +120,8 @@
return pick(prob(4);/obj/item/gun/projectile/shotgun/doublebarrel,
prob(3);/obj/item/gun/projectile/shotgun/doublebarrel/sawn,
prob(3);/obj/item/gun/projectile/shotgun/pump,
prob(1);/obj/item/gun/projectile/shotgun/pump/combat)
prob(1);/obj/item/gun/projectile/shotgun/pump/combat,
prob(1);/obj/item/gun/projectile/shotgun/semi)
/obj/random/handgun
name = "Random Handgun"
@@ -494,6 +496,10 @@
prob(1);list(
/obj/item/gun/projectile/shotgun/pump/combat,
/obj/item/storage/box/shotgunammo
),
prob(1);list(
/obj/item/gun/projectile/shotgun/semi,
/obj/item/storage/box/shotgunammo
)
)
@@ -156,3 +156,19 @@
ammo_type = /obj/item/ammo_casing/a12g/pellet
w_class = ITEMSIZE_NORMAL
force = 5
//Sjorgen Inertial Shotgun
/obj/item/gun/projectile/shotgun/semi
name = "semi-automatic shotgun"
desc = "A shotgun with a simple, yet effective recoil inertia loading mechanism for semi-automatic fire. This gun uses 12 gauge ammunition."
description_fluff = "Looking back on yet another venerable design, Hedberg-Hammarstrom settled on a pattern of shotgun that both had the reliability of a well proven semi-automatic loading system in addition to a striking visual aesthetic that would be appealing to even the most discerning of firearm collectors."
icon_state = "sjorgen"
item_state = "shotgun"
w_class = ITEMSIZE_LARGE
caliber = "12g"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
slot_flags = SLOT_BACK
load_method = SINGLE_CASING
max_shells = 5
ammo_type = /obj/item/ammo_casing/a12g/beanbag
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