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Unintended feature/bug.
Players viewing through security cameras can hear, this is a bit to powerful. So removing, it's easy to readd the feature later on.
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@@ -187,6 +187,9 @@
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if(!istype(C) || !C.eye)
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continue //I have no idea when this client check would be needed, but if this runtimes people won't hear anything
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//So kinda paranoid about runtime avoidance.
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if(istype(C.eye, /obj/machinery/camera)
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continue //No microphones in cameras.
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if(C.mob in hear)
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continue
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if(C.eye in (hear|objects))
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