Unintended feature/bug.

Players viewing through security cameras can hear, this is a bit to powerful.

So removing, it's easy to readd the feature later on.
This commit is contained in:
Ccomp5950
2014-02-18 20:00:16 -06:00
parent af19351608
commit 0ec00981f8

View File

@@ -187,6 +187,9 @@
if(!istype(C) || !C.eye)
continue //I have no idea when this client check would be needed, but if this runtimes people won't hear anything
//So kinda paranoid about runtime avoidance.
if(istype(C.eye, /obj/machinery/camera)
continue //No microphones in cameras.
if(C.mob in hear)
continue
if(C.eye in (hear|objects))