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Tweaks Sec Voidsuit values
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@@ -5,7 +5,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig0-engineering"
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item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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/obj/item/clothing/suit/space/void/engineering
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name = "engineering voidsuit"
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@@ -13,7 +13,7 @@
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icon_state = "rig-engineering"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
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slowdown = 1
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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//Mining
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@@ -22,7 +22,7 @@
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
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icon_state = "rig0-mining"
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item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
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armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
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armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/mining
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@@ -30,7 +30,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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icon_state = "rig-mining"
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item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
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armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
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armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
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//Medical
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/obj/item/clothing/head/helmet/space/void/medical
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@@ -38,7 +38,7 @@
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
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icon_state = "rig0-medical"
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical
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name = "medical voidsuit"
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@@ -46,7 +46,7 @@
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icon_state = "rig-medical"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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//Security
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/obj/item/clothing/head/helmet/space/void/security
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@@ -54,7 +54,7 @@
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "rig0-sec"
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item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0.7
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light_overlay = "helmet_light_dual"
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@@ -63,7 +63,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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icon_state = "rig-sec"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0.7
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@@ -73,7 +73,7 @@
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name = "atmospherics voidsuit helmet"
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icon_state = "rig0-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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light_overlay = "helmet_light_dual"
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@@ -82,5 +82,5 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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icon_state = "rig-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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37
html/changelogs/Anewbe - sec_voidsuit.yml
Normal file
37
html/changelogs/Anewbe - sec_voidsuit.yml
Normal file
@@ -0,0 +1,37 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Anewbe
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Tweaks security voidsuit armor values."
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