Converts pretty much all of the mech fab and pros_fab designs to use mat defines instead of the other...String thing?

This commit is contained in:
lbnesquik
2021-09-01 04:13:27 +02:00
parent 007c93288b
commit 202d7492fd
2 changed files with 88 additions and 88 deletions

View File

@@ -23,7 +23,7 @@
id = "ripley_torso" id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20 time = 20
materials = list(MAT_STEEL = 30000, "glass" = 11250) materials = list(MAT_STEEL = 30000, MAT_GLASS = 11250)
/datum/design/item/mechfab/ripley/left_arm /datum/design/item/mechfab/ripley/left_arm
name = "Ripley Left Arm" name = "Ripley Left Arm"
@@ -75,7 +75,7 @@
id = "odysseus_head" id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10 time = 10
materials = list(MAT_STEEL = 1500, "glass" = 7500) materials = list(MAT_STEEL = 1500, MAT_GLASS = 7500)
/datum/design/item/mechfab/odysseus/left_arm /datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus Left Arm" name = "Odysseus Left Arm"
@@ -112,7 +112,7 @@
name = "Serenity Chassis" name = "Serenity Chassis"
id = "serenity_chassis" id = "serenity_chassis"
build_path = /obj/item/mecha_parts/chassis/serenity build_path = /obj/item/mecha_parts/chassis/serenity
materials = list(MAT_STEEL = 18750, "phoron" = 4000) materials = list(MAT_STEEL = 18750, MAT_PHORON = 4000)
/datum/design/item/mechfab/gygax/chassis /datum/design/item/mechfab/gygax/chassis
name = "Gygax Chassis" name = "Gygax Chassis"
@@ -126,14 +126,14 @@
id = "gygax_torso" id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30 time = 30
materials = list(MAT_STEEL = 37500, "glass" = 15000) materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000)
/datum/design/item/mechfab/gygax/head /datum/design/item/mechfab/gygax/head
name = "Gygax Head" name = "Gygax Head"
id = "gygax_head" id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head build_path = /obj/item/mecha_parts/part/gygax_head
time = 20 time = 20
materials = list(MAT_STEEL = 15000, "glass" = 7500) materials = list(MAT_STEEL = 15000, MAT_GLASS = 7500)
/datum/design/item/mechfab/gygax/left_arm /datum/design/item/mechfab/gygax/left_arm
name = "Gygax Left Arm" name = "Gygax Left Arm"
@@ -168,7 +168,7 @@
id = "gygax_armour" id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60 time = 60
materials = list(MAT_STEEL = 37500, "diamond" = 7500) materials = list(MAT_STEEL = 37500, MAT_DIAMOND = 7500)
/datum/design/item/mechfab/durand /datum/design/item/mechfab/durand
category = "Durand" category = "Durand"
@@ -185,49 +185,49 @@
id = "durand_torso" id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso build_path = /obj/item/mecha_parts/part/durand_torso
time = 30 time = 30
materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, "silver" = 7500) materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, MAT_SILVER = 7500)
/datum/design/item/mechfab/durand/head /datum/design/item/mechfab/durand/head
name = "Durand Head" name = "Durand Head"
id = "durand_head" id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head build_path = /obj/item/mecha_parts/part/durand_head
time = 20 time = 20
materials = list(MAT_STEEL = 18750, "glass" = 7500, "silver" = 2250) materials = list(MAT_STEEL = 18750, MAT_GLASS = 7500, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/left_arm /datum/design/item/mechfab/durand/left_arm
name = "Durand Left Arm" name = "Durand Left Arm"
id = "durand_left_arm" id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20 time = 20
materials = list(MAT_STEEL = 26250, "silver" = 2250) materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/right_arm /datum/design/item/mechfab/durand/right_arm
name = "Durand Right Arm" name = "Durand Right Arm"
id = "durand_right_arm" id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20 time = 20
materials = list(MAT_STEEL = 26250, "silver" = 2250) materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/left_leg /datum/design/item/mechfab/durand/left_leg
name = "Durand Left Leg" name = "Durand Left Leg"
id = "durand_left_leg" id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20 time = 20
materials = list(MAT_STEEL = 30000, "silver" = 2250) materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/right_leg /datum/design/item/mechfab/durand/right_leg
name = "Durand Right Leg" name = "Durand Right Leg"
id = "durand_right_leg" id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20 time = 20
materials = list(MAT_STEEL = 30000, "silver" = 2250) materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/armour /datum/design/item/mechfab/durand/armour
name = "Durand Armour Plates" name = "Durand Armour Plates"
id = "durand_armour" id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour build_path = /obj/item/mecha_parts/part/durand_armour
time = 60 time = 60
materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, "uranium" = 7500) materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, MAT_URANIUM = 7500)
/datum/design/item/mechfab/janus /datum/design/item/mechfab/janus
category = "Janus" category = "Janus"
@@ -326,7 +326,7 @@
name = "Cable Layer" name = "Cable Layer"
id = "mech_cable_layer" id = "mech_cable_layer"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
materials = list(MAT_STEEL = 7500, "plastic" = 1000) materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 1000)
/datum/design/item/mecha/flaregun /datum/design/item/mecha/flaregun
name = "Flare Launcher" name = "Flare Launcher"
@@ -338,20 +338,20 @@
name = "Sleeper" name = "Sleeper"
id = "mech_sleeper" id = "mech_sleeper"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list(MAT_STEEL = 3750, "glass" = 7500) materials = list(MAT_STEEL = 3750, MAT_GLASS = 7500)
/datum/design/item/mecha/syringe_gun /datum/design/item/mecha/syringe_gun
name = "Syringe Gun" name = "Syringe Gun"
id = "mech_syringe_gun" id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20 time = 20
materials = list(MAT_STEEL = 2250, "glass" = 1500) materials = list(MAT_STEEL = 2250, MAT_GLASS = 1500)
/datum/design/item/mecha/passenger /datum/design/item/mecha/passenger
name = "Passenger Compartment" name = "Passenger Compartment"
id = "mech_passenger" id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(MAT_STEEL = 3750, "glass" = 3750) materials = list(MAT_STEEL = 3750, MAT_GLASS = 3750)
/datum/design/item/mecha/taser /datum/design/item/mecha/taser
name = "PBT \"Pacifier\" Mounted Taser" name = "PBT \"Pacifier\" Mounted Taser"
@@ -369,7 +369,7 @@
id = "mech_shocker" id = "mech_shocker"
req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1) req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/shocker build_path = /obj/item/mecha_parts/mecha_equipment/shocker
materials = list(MAT_STEEL = 3500, "gold" = 750, "glass" = 1000) materials = list(MAT_STEEL = 3500, MAT_GOLD = 750, MAT_GLASS = 1000)
/datum/design/item/mecha/lmg /datum/design/item/mecha/lmg
name = "Ultra AC 2" name = "Ultra AC 2"
@@ -383,7 +383,7 @@
/datum/design/item/mecha/weapon /datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3) req_tech = list(TECH_COMBAT = 3)
materials = list(MAT_STEEL = 8000, "glass" = 2000) materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000)
// *** Weapon modules // *** Weapon modules
/datum/design/item/mecha/weapon/scattershot /datum/design/item/mecha/weapon/scattershot
@@ -391,21 +391,21 @@
id = "mech_scattershot" id = "mech_scattershot"
req_tech = list(TECH_COMBAT = 4) req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list(MAT_STEEL = 8000, "glass" = 3000, "plastic" = 2000, "silver" = 2500) materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000, MAT_SILVER = 2500)
/datum/design/item/mecha/weapon/rigged_scattershot /datum/design/item/mecha/weapon/rigged_scattershot
name = "Jury-Rigged Shrapnel Cannon" name = "Jury-Rigged Shrapnel Cannon"
id = "mech_scattershot-r" id = "mech_scattershot-r"
req_tech = list(TECH_COMBAT = 4) req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged
materials = list(MAT_STEEL = 7000, "glass" = 2000, "plastic" = 2000, "silver" = 2000) materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_PLASTIC = 2000, MAT_SILVER = 2000)
/datum/design/item/mecha/weapon/laser /datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" Laser" name = "CH-PS \"Immolator\" Laser"
id = "mech_laser" id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list(MAT_STEEL = 8000, "glass" = 3000, "plastic" = 2000) materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/laser_rigged /datum/design/item/mecha/weapon/laser_rigged
name = "Jury-Rigged Welder-Laser" name = "Jury-Rigged Welder-Laser"
@@ -419,70 +419,70 @@
id = "mech_laser_heavy" id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(MAT_STEEL = 10000, "glass" = 3000, "diamond" = 2000, "osmium" = 5000, "plastic" = 2000) materials = list(MAT_STEEL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 2000, MAT_OSMIUM = 5000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/rigged_laser_heavy /datum/design/item/mecha/weapon/rigged_laser_heavy
name = "Jury-Rigged Emitter Cannon" name = "Jury-Rigged Emitter Cannon"
id = "mech_laser_heavy-r" id = "mech_laser_heavy-r"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1) req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged
materials = list(MAT_STEEL = 8000, "glass" = 4000, "diamond" = 1500, "osmium" = 4000, "plastic" = 2000) materials = list(MAT_STEEL = 8000, MAT_GLASS = 4000, MAT_DIAMOND = 1500, MAT_OSMIUM = 4000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/laser_xray /datum/design/item/mecha/weapon/laser_xray
name = "CH-XS \"Penetrator\" Laser" name = "CH-XS \"Penetrator\" Laser"
id = "mech_laser_xray" id = "mech_laser_xray"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray
materials = list(MAT_STEEL = 9000, "glass" = 3000, "phoron" = 1000, "silver" = 1500, "gold" = 2500, "plastic" = 2000) materials = list(MAT_STEEL = 9000, MAT_GLASS = 3000, MAT_PHORON = 1000, MAT_SILVER = 1500, MAT_GOLD = 2500, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/rigged_laser_xray /datum/design/item/mecha/weapon/rigged_laser_xray
name = "Jury-Rigged Xray Rifle" name = "Jury-Rigged Xray Rifle"
id = "mech_laser_xray-r" id = "mech_laser_xray-r"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged
materials = list(MAT_STEEL = 8500, "glass" = 2500, "phoron" = 1000, "silver" = 1250, "gold" = 2000, "plastic" = 2000) materials = list(MAT_STEEL = 8500, MAT_GLASS = 2500, MAT_PHORON = 1000, MAT_SILVER = 1250, MAT_GOLD = 2000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/phase /datum/design/item/mecha/weapon/phase
name = "NT-PE \"Scorpio\" Phase-Emitter" name = "NT-PE \"Scorpio\" Phase-Emitter"
id = "mech_phase" id = "mech_phase"
req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2) req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase
materials = list(MAT_STEEL = 6000, "glass" = 3000, "plastic" = 3000) materials = list(MAT_STEEL = 6000, MAT_GLASS = 3000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/ion /datum/design/item/mecha/weapon/ion
name = "MK-IV Ion Heavy Cannon" name = "MK-IV Ion Heavy Cannon"
id = "mech_ion" id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list(MAT_STEEL = 15000, "uranium" = 2000, "silver" = 2000, "osmium" = 4500, "plastic" = 2000) materials = list(MAT_STEEL = 15000, MAT_URANIUM = 2000, MAT_SILVER = 2000, MAT_OSMIUM = 4500, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/rigged_ion /datum/design/item/mecha/weapon/rigged_ion
name = "Jury-Rigged Ion Cannon" name = "Jury-Rigged Ion Cannon"
id = "mech_ion-r" id = "mech_ion-r"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged
materials = list(MAT_STEEL = 13000, "uranium" = 1000, "silver" = 1000, "osmium" = 3000, "plastic" = 2000) materials = list(MAT_STEEL = 13000, MAT_URANIUM = 1000, MAT_SILVER = 1000, MAT_OSMIUM = 3000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/grenade_launcher /datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 Grenade Launcher" name = "SGL-6 Grenade Launcher"
id = "mech_grenade_launcher" id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3) req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade
materials = list(MAT_STEEL = 7000, "gold" = 2000, "plastic" = 3000) materials = list(MAT_STEEL = 7000, MAT_GOLD = 2000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/rigged_grenade_launcher /datum/design/item/mecha/weapon/rigged_grenade_launcher
name = "Jury-Rigged Pneumatic Flashlauncher" name = "Jury-Rigged Pneumatic Flashlauncher"
id = "mech_grenade_launcher-rig" id = "mech_grenade_launcher-rig"
req_tech = list(TECH_COMBAT = 3) req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged
materials = list(MAT_STEEL = 5000, "gold" = 2000, "plastic" = 2000) materials = list(MAT_STEEL = 5000, MAT_GOLD = 2000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/clusterbang_launcher /datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 Grenade Launcher" name = "SOP-6 Grenade Launcher"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher" id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(MAT_STEEL = 15000, "gold" = 4500, "uranium" = 4500) materials = list(MAT_STEEL = 15000, MAT_GOLD = 4500, MAT_URANIUM = 4500)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited
/datum/design/item/mecha/weapon/conc_grenade_launcher /datum/design/item/mecha/weapon/conc_grenade_launcher
@@ -490,21 +490,21 @@
id = "mech_grenade_launcher_conc" id = "mech_grenade_launcher_conc"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1) req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion
materials = list(MAT_STEEL = 9000, "gold" = 1000, "osmium" = 1000, "plastic" = 3000) materials = list(MAT_STEEL = 9000, MAT_GOLD = 1000, MAT_OSMIUM = 1000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/frag_grenade_launcher /datum/design/item/mecha/weapon/frag_grenade_launcher
name = "HEP-MI 6 Grenade Launcher" name = "HEP-MI 6 Grenade Launcher"
id = "mech_grenade_launcher_frag" id = "mech_grenade_launcher_frag"
req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini
materials = list(MAT_STEEL = 10000, "gold" = 2500, "uranium" = 3000, "osmium" = 3000, "plastic" = 3000) materials = list(MAT_STEEL = 10000, MAT_GOLD = 2500, MAT_URANIUM = 3000, MAT_OSMIUM = 3000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/flamer /datum/design/item/mecha/weapon/flamer
name = "CR-3 Mark 8 Flamethrower" name = "CR-3 Mark 8 Flamethrower"
desc = "A weapon that violates the CCWC at two hundred gallons per minute." desc = "A weapon that violates the CCWC at two hundred gallons per minute."
id = "mech_flamer_full" id = "mech_flamer_full"
req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4) req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 10000, "gold" = 2000, "uranium" = 3000, "phoron" = 8000) materials = list(MAT_STEEL = 10000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_PHORON = 8000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer
/datum/design/item/mecha/weapon/flamer_rigged /datum/design/item/mecha/weapon/flamer_rigged
@@ -512,7 +512,7 @@
desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute." desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute."
id = "mech_flamer_rigged" id = "mech_flamer_rigged"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2) req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2)
materials = list(MAT_STEEL = 8000, "gold" = 1500, "silver" = 1500, "uranium" = 2000, "phoron" = 6000) materials = list(MAT_STEEL = 8000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_URANIUM = 2000, MAT_PHORON = 6000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged
/datum/design/item/mecha/weapon/flame_mg /datum/design/item/mecha/weapon/flame_mg
@@ -520,7 +520,7 @@
desc = "A weapon that violates the CCWC at sixty rounds a minute." desc = "A weapon that violates the CCWC at sixty rounds a minute."
id = "mech_lmg_flamer" id = "mech_lmg_flamer"
req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1) req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 8000, "gold" = 2000, "silver" = 1750, "uranium" = 1500, "phoron" = 4000) materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 1750, MAT_URANIUM = 1500, MAT_PHORON = 4000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary
// *** Nonweapon modules // *** Nonweapon modules
@@ -550,7 +550,7 @@
desc = "An exosuit-mounted rapid construction device." desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd" id = "mech_rcd"
time = 120 time = 120
materials = list(MAT_STEEL = 20000, "plastic" = 10000, "phoron" = 18750, "silver" = 15000, "gold" = 15000) materials = list(MAT_STEEL = 20000, MAT_PLASTIC = 10000, MAT_PHORON = 18750, MAT_SILVER = 15000, MAT_GOLD = 15000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4) req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
@@ -566,7 +566,7 @@
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid" id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3) req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750) materials = list(MAT_STEEL = 7500, MAT_GOLD = 750, MAT_SILVER = 1500, MAT_GLASS = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/* These are way too OP to be buildable /* These are way too OP to be buildable
@@ -575,7 +575,7 @@
desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time." desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time."
id = "mech_shield_droid" id = "mech_shield_droid"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield
/datum/design/item/mecha/omni_shield /datum/design/item/mecha/omni_shield
@@ -583,7 +583,7 @@
desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles." desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles."
id = "mech_shield_omni" id = "mech_shield_omni"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield
*/ */
@@ -617,20 +617,20 @@
id = "mech_jetpack" id = "mech_jetpack"
req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter. req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter.
build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack
materials = list(MAT_STEEL = 7500, "silver" = 300, "glass" = 600) materials = list(MAT_STEEL = 7500, MAT_SILVER = 300, MAT_GLASS = 600)
/datum/design/item/mecha/phoron_generator /datum/design/item/mecha/phoron_generator
desc = "Phoron Reactor" desc = "Phoron Reactor"
id = "mech_phoron_generator" id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2) req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(MAT_STEEL = 7500, "silver" = 375, "glass" = 750) materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750)
/datum/design/item/mecha/energy_relay /datum/design/item/mecha/energy_relay
name = "Energy Relay" name = "Energy Relay"
id = "mech_energy_relay" id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(MAT_STEEL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500) materials = list(MAT_STEEL = 7500, MAT_GOLD = 1500, MAT_SILVER = 2250, MAT_GLASS = 1500)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor /datum/design/item/mecha/ccw_armor
@@ -638,7 +638,7 @@
desc = "Exosuit close-combat armor booster." desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor" id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
materials = list(MAT_STEEL = 11250, "silver" = 3750) materials = list(MAT_STEEL = 11250, MAT_SILVER = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor /datum/design/item/mecha/proj_armor
@@ -646,7 +646,7 @@
desc = "Exosuit projectile armor booster." desc = "Exosuit projectile armor booster."
id = "mech_proj_armor" id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3) req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 15000, "gold" = 3750) materials = list(MAT_STEEL = 15000, MAT_GOLD = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/diamond_drill /datum/design/item/mecha/diamond_drill
@@ -654,7 +654,7 @@
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill" id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 7500, "diamond" = 4875) materials = list(MAT_STEEL = 7500, MAT_DIAMOND = 4875)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/ground_drill /datum/design/item/mecha/ground_drill
@@ -662,7 +662,7 @@
desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill." desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill."
id = "mech_ground_drill" id = "mech_ground_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1) req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1)
materials = list(MAT_STEEL = 7000, "silver" = 3000, "phoron" = 2000) materials = list(MAT_STEEL = 7000, MAT_SILVER = 3000, MAT_PHORON = 2000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore
/datum/design/item/mecha/orescanner /datum/design/item/mecha/orescanner
@@ -670,7 +670,7 @@
desc = "A hefty device used to scan for subterranean veins of ore." desc = "A hefty device used to scan for subterranean veins of ore."
id = "mech_ore_scanner" id = "mech_ore_scanner"
req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, "glass" = 1000) materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner
/datum/design/item/mecha/advorescanner /datum/design/item/mecha/advorescanner
@@ -678,7 +678,7 @@
desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore." desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore."
id = "mech_ore_scanner_adv" id = "mech_ore_scanner_adv"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2) req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2)
materials = list(MAT_STEEL = 5000, "osmium" = 3000, "silver" = 1000) materials = list(MAT_STEEL = 5000, MAT_OSMIUM = 3000, MAT_SILVER = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced
/datum/design/item/mecha/runningboard /datum/design/item/mecha/runningboard
@@ -694,7 +694,7 @@
desc = "A large, hydraulic wrench." desc = "A large, hydraulic wrench."
id = "mech_wrench" id = "mech_wrench"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 5000, "plastic" = 2000, "glass" = 1250) materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 2000, MAT_GLASS = 1250)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool
/datum/design/item/mecha/powercrowbar /datum/design/item/mecha/powercrowbar
@@ -702,7 +702,7 @@
desc = "A large, hydraulic prybar." desc = "A large, hydraulic prybar."
id = "mech_crowbar" id = "mech_crowbar"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, "osmium" = 3000, "glass" = 1000) materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar
/datum/design/item/mecha/powercutters /datum/design/item/mecha/powercutters
@@ -710,7 +710,7 @@
desc = "A large, hydraulic cablecutter." desc = "A large, hydraulic cablecutter."
id = "mech_wirecutter" id = "mech_wirecutter"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, "osmium" = 3000, "glass" = 1000) materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter
/datum/design/item/mecha/powerscrewdriver /datum/design/item/mecha/powerscrewdriver
@@ -718,7 +718,7 @@
desc = "A large, hydraulic screwdriver." desc = "A large, hydraulic screwdriver."
id = "mech_screwdriver" id = "mech_screwdriver"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, "osmium" = 3000, "glass" = 1000) materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver
/datum/design/item/mecha/powerwelder /datum/design/item/mecha/powerwelder
@@ -726,7 +726,7 @@
desc = "A large welding laser." desc = "A large welding laser."
id = "mech_welder" id = "mech_welder"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, "glass" = 1000) materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding
/datum/design/item/mecha/inflatables /datum/design/item/mecha/inflatables
@@ -734,7 +734,7 @@
desc = "A large pneumatic inflatable deployer." desc = "A large pneumatic inflatable deployer."
id = "mech_inflatables" id = "mech_inflatables"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, "glass" = 1000) materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables
/datum/design/item/mecha/hardpoint_clamp /datum/design/item/mecha/hardpoint_clamp
@@ -750,7 +750,7 @@
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear" id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3) req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 7500, "silver" = 375, "glass" = 750) materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/mecha/speedboost_ripley /datum/design/item/mecha/speedboost_ripley
@@ -758,7 +758,7 @@
desc = "System enhancements and overdrives to make a mech's legs move faster." desc = "System enhancements and overdrives to make a mech's legs move faster."
id = "mech_speedboost_ripley" id = "mech_speedboost_ripley"
req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4) req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 10000, "silver" = 1000, "gold" = 1000) materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/speedboost build_path = /obj/item/mecha_parts/mecha_equipment/speedboost
/datum/design/item/synthetic_flash /datum/design/item/synthetic_flash
@@ -766,7 +766,7 @@
id = "sflash" id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB build_type = MECHFAB
materials = list(MAT_STEEL = 562, "glass" = 562) materials = list(MAT_STEEL = 562, MAT_GLASS = 562)
build_path = /obj/item/device/flash/synthetic build_path = /obj/item/device/flash/synthetic
category = "Misc" category = "Misc"
@@ -784,7 +784,7 @@
desc = "A space-bike's un-assembled frame." desc = "A space-bike's un-assembled frame."
id = "vehicle_chassis_spacebike" id = "vehicle_chassis_spacebike"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3) req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3)
materials = list(MAT_STEEL = 12000, "silver" = 3000, "phoron" = 3000, "osmium" = 1000) materials = list(MAT_STEEL = 12000, MAT_SILVER = 3000, MAT_PHORON = 3000, MAT_OSMIUM = 1000)
build_path = /obj/item/weapon/vehicle_assembly/spacebike build_path = /obj/item/weapon/vehicle_assembly/spacebike
/datum/design/item/mechfab/vehicle/quadbike_chassis /datum/design/item/mechfab/vehicle/quadbike_chassis
@@ -792,7 +792,7 @@
desc = "A space-bike's un-assembled frame." desc = "A space-bike's un-assembled frame."
id = "vehicle_chassis_quadbike" id = "vehicle_chassis_quadbike"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 15000, "silver" = 3000, "plastic" = 3000, "osmium" = 1000) materials = list(MAT_STEEL = 15000, MAT_SILVER = 3000, MAT_PLASTIC = 3000, MAT_OSMIUM = 1000)
build_path = /obj/item/weapon/vehicle_assembly/quadbike build_path = /obj/item/weapon/vehicle_assembly/quadbike
/* /*
@@ -1047,7 +1047,7 @@
build_path = /obj/item/device/uav build_path = /obj/item/device/uav
time = 20 time = 20
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6) req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6)
materials = list(MAT_STEEL = 10000, "glass" = 6000, "silver" = 4000) materials = list(MAT_STEEL = 10000, MAT_GLASS = 6000, MAT_SILVER = 4000)
// Exosuit Internals // Exosuit Internals
@@ -1108,7 +1108,7 @@
name = "Armor Plate (Military)" name = "Armor Plate (Military)"
id = "exo_int_armor_durand" id = "exo_int_armor_durand"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2) req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2)
materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, "uranium" = 8000) materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, MAT_URANIUM = 8000)
build_path = /obj/item/mecha_parts/component/armor/military build_path = /obj/item/mecha_parts/component/armor/military
/datum/design/item/mechfab/exointernal/marauder_armour /datum/design/item/mechfab/exointernal/marauder_armour

View File

@@ -92,7 +92,7 @@
//////////////////// Prosthetics //////////////////// //////////////////// Prosthetics ////////////////////
/datum/design/item/prosfab/pros/torso /datum/design/item/prosfab/pros/torso
time = 35 time = 35
materials = list(MAT_STEEL = 30000, "glass" = 7500) materials = list(MAT_STEEL = 30000, MAT_GLASS = 7500)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
var/gender = MALE var/gender = MALE
@@ -115,7 +115,7 @@
id = "pros_head" id = "pros_head"
build_path = /obj/item/organ/external/head build_path = /obj/item/organ/external/head
time = 30 time = 30
materials = list(MAT_STEEL = 18750, "glass" = 3750) materials = list(MAT_STEEL = 18750, MAT_GLASS = 3750)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
/datum/design/item/prosfab/pros/l_arm /datum/design/item/prosfab/pros/l_arm
@@ -182,7 +182,7 @@
id = "pros_cell" id = "pros_cell"
build_path = /obj/item/organ/internal/cell build_path = /obj/item/organ/internal/cell
time = 15 time = 15
materials = list(MAT_STEEL = 7500, "glass" = 3000) materials = list(MAT_STEEL = 7500, MAT_GLASS = 3000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/internal/eyes /datum/design/item/prosfab/pros/internal/eyes
@@ -190,7 +190,7 @@
id = "pros_eyes" id = "pros_eyes"
build_path = /obj/item/organ/internal/eyes/robot build_path = /obj/item/organ/internal/eyes/robot
time = 15 time = 15
materials = list(MAT_STEEL = 5625, "glass" = 5625) materials = list(MAT_STEEL = 5625, MAT_GLASS = 5625)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/internal/hydraulic /datum/design/item/prosfab/pros/internal/hydraulic
@@ -226,7 +226,7 @@
id = "pros_heart" id = "pros_heart"
build_path = /obj/item/organ/internal/heart build_path = /obj/item/organ/internal/heart
time = 15 time = 15
materials = list(MAT_STEEL = 5625, "glass" = 1000) materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/internal/lungs /datum/design/item/prosfab/pros/internal/lungs
@@ -234,7 +234,7 @@
id = "pros_lung" id = "pros_lung"
build_path = /obj/item/organ/internal/lungs build_path = /obj/item/organ/internal/lungs
time = 15 time = 15
materials = list(MAT_STEEL = 5625, "glass" = 1000) materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/internal/liver /datum/design/item/prosfab/pros/internal/liver
@@ -242,7 +242,7 @@
id = "pros_liver" id = "pros_liver"
build_path = /obj/item/organ/internal/liver build_path = /obj/item/organ/internal/liver
time = 15 time = 15
materials = list(MAT_STEEL = 5625, "glass" = 1000) materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/internal/kidneys /datum/design/item/prosfab/pros/internal/kidneys
@@ -250,7 +250,7 @@
id = "pros_kidney" id = "pros_kidney"
build_path = /obj/item/organ/internal/kidneys build_path = /obj/item/organ/internal/kidneys
time = 15 time = 15
materials = list(MAT_STEEL = 5625, "glass" = 1000) materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/internal/spleen /datum/design/item/prosfab/pros/internal/spleen
@@ -394,21 +394,21 @@
name = "Emergency Restart Module" name = "Emergency Restart Module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
id = "borg_restart_module" id = "borg_restart_module"
materials = list(MAT_STEEL = 45000, "glass" = 3750) materials = list(MAT_STEEL = 45000, MAT_GLASS = 3750)
build_path = /obj/item/borg/upgrade/restart build_path = /obj/item/borg/upgrade/restart
/datum/design/item/prosfab/robot_upgrade/vtec /datum/design/item/prosfab/robot_upgrade/vtec
name = "VTEC Module" name = "VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed." desc = "Used to kick in a robot's VTEC systems, increasing their speed."
id = "borg_vtec_module" id = "borg_vtec_module"
materials = list(MAT_STEEL = 60000, "glass" = 4500, "gold" = 3750) materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 3750)
build_path = /obj/item/borg/upgrade/vtec build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/prosfab/robot_upgrade/tasercooler /datum/design/item/prosfab/robot_upgrade/tasercooler
name = "Rapid Taser Cooling Module" name = "Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
id = "borg_taser_module" id = "borg_taser_module"
materials = list(MAT_STEEL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375) materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 1500, MAT_DIAMOND = 375)
build_path = /obj/item/borg/upgrade/tasercooler build_path = /obj/item/borg/upgrade/tasercooler
/datum/design/item/prosfab/robot_upgrade/jetpack /datum/design/item/prosfab/robot_upgrade/jetpack
@@ -422,7 +422,7 @@
name = "Advanced Health Analyzer Module" name = "Advanced Health Analyzer Module"
desc = "An advanced health analyzer suitable for diagnosing more serious injuries." desc = "An advanced health analyzer suitable for diagnosing more serious injuries."
id = "borg_advhealth_module" id = "borg_advhealth_module"
materials = list(MAT_STEEL = 10000, "glass" = 6500, "diamond" = 350) materials = list(MAT_STEEL = 10000, MAT_GLASS = 6500, MAT_DIAMOND = 350)
build_path = /obj/item/borg/upgrade/advhealth build_path = /obj/item/borg/upgrade/advhealth
/datum/design/item/prosfab/robot_upgrade/syndicate /datum/design/item/prosfab/robot_upgrade/syndicate
@@ -430,7 +430,7 @@
desc = "Allows for the construction of lethal upgrades for cyborgs." desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module" id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(MAT_STEEL = 7500, "glass" = 11250, "diamond" = 7500) materials = list(MAT_STEEL = 7500, MAT_GLASS = 11250, MAT_DIAMOND = 7500)
build_path = /obj/item/borg/upgrade/syndicate build_path = /obj/item/borg/upgrade/syndicate
/datum/design/item/prosfab/robot_upgrade/language /datum/design/item/prosfab/robot_upgrade/language
@@ -438,7 +438,7 @@
desc = "Used to let cyborgs other than clerical or service speak a variety of languages." desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
id = "borg_language_module" id = "borg_language_module"
req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6) req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)
materials = list(MAT_STEEL = 25000, "glass" = 3000, "gold" = 350) materials = list(MAT_STEEL = 25000, MAT_GLASS = 3000, MAT_GOLD = 350)
build_path = /obj/item/borg/upgrade/language build_path = /obj/item/borg/upgrade/language
// Synthmorph Bags. // Synthmorph Bags.
@@ -447,42 +447,42 @@
name = "Synthmorph Storage Bag" name = "Synthmorph Storage Bag"
desc = "Used to store or slowly defragment an FBP." desc = "Used to store or slowly defragment an FBP."
id = "misc_synth_bag" id = "misc_synth_bag"
materials = list(MAT_STEEL = 250, "glass" = 250, "plastic" = 2000) materials = list(MAT_STEEL = 250, MAT_GLASS = 250, MAT_PLASTIC = 2000)
build_path = /obj/item/bodybag/cryobag/robobag build_path = /obj/item/bodybag/cryobag/robobag
/datum/design/item/prosfab/badge_nt /datum/design/item/prosfab/badge_nt
name = "NanoTrasen Tag" name = "NanoTrasen Tag"
desc = "Used to identify an empty NanoTrasen FBP." desc = "Used to identify an empty NanoTrasen FBP."
id = "misc_synth_bag_tag_nt" id = "misc_synth_bag_tag_nt"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag build_path = /obj/item/clothing/accessory/badge/corporate_tag
/datum/design/item/prosfab/badge_morph /datum/design/item/prosfab/badge_morph
name = "Morpheus Tag" name = "Morpheus Tag"
desc = "Used to identify an empty Morpheus FBP." desc = "Used to identify an empty Morpheus FBP."
id = "misc_synth_bag_tag_morph" id = "misc_synth_bag_tag_morph"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/morpheus build_path = /obj/item/clothing/accessory/badge/corporate_tag/morpheus
/datum/design/item/prosfab/badge_wardtaka /datum/design/item/prosfab/badge_wardtaka
name = "Ward-Takahashi Tag" name = "Ward-Takahashi Tag"
desc = "Used to identify an empty Ward-Takahashi FBP." desc = "Used to identify an empty Ward-Takahashi FBP."
id = "misc_synth_bag_tag_wardtaka" id = "misc_synth_bag_tag_wardtaka"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/wardtaka build_path = /obj/item/clothing/accessory/badge/corporate_tag/wardtaka
/datum/design/item/prosfab/badge_zenghu /datum/design/item/prosfab/badge_zenghu
name = "Zeng-Hu Tag" name = "Zeng-Hu Tag"
desc = "Used to identify an empty Zeng-Hu FBP." desc = "Used to identify an empty Zeng-Hu FBP."
id = "misc_synth_bag_tag_zenghu" id = "misc_synth_bag_tag_zenghu"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/zenghu build_path = /obj/item/clothing/accessory/badge/corporate_tag/zenghu
/datum/design/item/prosfab/badge_gilthari /datum/design/item/prosfab/badge_gilthari
name = "Gilthari Tag" name = "Gilthari Tag"
desc = "Used to identify an empty Gilthari FBP." desc = "Used to identify an empty Gilthari FBP."
id = "misc_synth_bag_tag_gilthari" id = "misc_synth_bag_tag_gilthari"
materials = list(MAT_STEEL = 1000, "glass" = 500, "gold" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_GOLD = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/gilthari build_path = /obj/item/clothing/accessory/badge/corporate_tag/gilthari
req_tech = list(TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 2) req_tech = list(TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 2)
@@ -490,7 +490,7 @@
name = "Vey-Medical Tag" name = "Vey-Medical Tag"
desc = "Used to identify an empty Vey-Medical FBP." desc = "Used to identify an empty Vey-Medical FBP."
id = "misc_synth_bag_tag_veymed" id = "misc_synth_bag_tag_veymed"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/veymed build_path = /obj/item/clothing/accessory/badge/corporate_tag/veymed
req_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 1, TECH_BIO = 4) req_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 1, TECH_BIO = 4)
@@ -498,26 +498,26 @@
name = "Hephaestus Tag" name = "Hephaestus Tag"
desc = "Used to identify an empty Hephaestus FBP." desc = "Used to identify an empty Hephaestus FBP."
id = "misc_synth_bag_tag_heph" id = "misc_synth_bag_tag_heph"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/hephaestus build_path = /obj/item/clothing/accessory/badge/corporate_tag/hephaestus
/datum/design/item/prosfab/badge_grayson /datum/design/item/prosfab/badge_grayson
name = "Grayson Tag" name = "Grayson Tag"
desc = "Used to identify an empty Grayson FBP." desc = "Used to identify an empty Grayson FBP."
id = "misc_synth_bag_tag_grayson" id = "misc_synth_bag_tag_grayson"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/grayson build_path = /obj/item/clothing/accessory/badge/corporate_tag/grayson
/datum/design/item/prosfab/badge_xion /datum/design/item/prosfab/badge_xion
name = "Xion Tag" name = "Xion Tag"
desc = "Used to identify an empty Xion FBP." desc = "Used to identify an empty Xion FBP."
id = "misc_synth_bag_tag_xion" id = "misc_synth_bag_tag_xion"
materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/xion build_path = /obj/item/clothing/accessory/badge/corporate_tag/xion
/datum/design/item/prosfab/badge_bishop /datum/design/item/prosfab/badge_bishop
name = "Bishop Tag" name = "Bishop Tag"
desc = "Used to identify an empty Bishop FBP." desc = "Used to identify an empty Bishop FBP."
id = "misc_synth_bag_tag_bishop" id = "misc_synth_bag_tag_bishop"
materials = list(MAT_STEEL = 500, "glass" = 2000, "plastic" = 500) materials = list(MAT_STEEL = 500, MAT_GLASS = 2000, MAT_PLASTIC = 500)
build_path = /obj/item/clothing/accessory/badge/corporate_tag/bishop build_path = /obj/item/clothing/accessory/badge/corporate_tag/bishop