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Implemented IS_SLOW.
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@@ -1,6 +1,9 @@
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/mob/living/carbon/human/movement_delay()
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var/tally = 0
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if(species && species & IS_SLOW)
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tally = 10
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if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
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handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
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@@ -740,7 +740,6 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
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#define RAD_ABSORB 2048
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#define REQUIRE_LIGHT 4096
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//Language flags.
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#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
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#define RESTRICTED 2 // Language can only be accquired by spawning or an admin.
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