fixed assorted ore bag/box bugs and perf issues

mining satchels automatically collect ore if held in the hands, belt, or suit slot.

pulling an ore box with a satchel collects ore into the ore box instead of the satchel, and empties the satchel if appropriate.

hostile mining drones collect into ore boxes just like people would. Their collection checking view size is smaller.

mining satchels and ore boxes only update their contents hints if examined after it changes, rather than up to once a second regardless of changes.

various doubled messages removed.

removed various dm-land loops in favor of contents addition where it makes sense.
This commit is contained in:
spookerton
2022-11-16 17:20:20 +00:00
parent b44de129a3
commit 2a2cd5124e
5 changed files with 235 additions and 206 deletions
@@ -73,121 +73,6 @@
can_hold = list() // any
cant_hold = list(/obj/item/disk/nuclear)
// -----------------------------
// Mining Satchel
// -----------------------------
/*
* Mechoid - Orebags are the most common quick-gathering thing, and also have tons of lag associated with it. Their checks are going to be hyper-simplified due to this, and their INCREDIBLY singular target contents.
*/
/obj/item/storage/bag/ore
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 25
max_w_class = ITEMSIZE_NORMAL
can_hold = list(/obj/item/ore)
var/stored_ore = list()
var/last_update = 0
/obj/item/storage/bag/ore/remove_from_storage(obj/item/W as obj, atom/new_location)
if(!istype(W)) return 0
if(new_location)
if(ismob(loc))
W.dropped(usr)
if(ismob(new_location))
W.hud_layerise()
else
W.reset_plane_and_layer()
W.forceMove(new_location)
else
W.forceMove(get_turf(src))
W.on_exit_storage(src)
update_icon()
return 1
/obj/item/storage/bag/ore/gather_all(turf/T as turf, mob/user as mob, var/silent = 0)
var/success = 0
var/failure = 0
for(var/obj/item/ore/I in T) //Only ever grabs ores. Doesn't do any extraneous checks, as all ore is the same size. Tons of checks means it causes hanging for up to three seconds.
if(contents.len >= max_storage_space)
failure = 1
break
I.forceMove(src)
success = 1
if(success && !failure && !silent)
to_chat(user, "<span class='notice'>You put everything in [src].</span>")
else if(success && (!silent || (silent && contents.len >= max_storage_space)))
to_chat(user, "<span class='notice'>You fill the [src].</span>")
else if(!silent)
to_chat(user, "<span class='notice'>You fail to pick anything up with \the [src].</span>")
if(istype(user.pulling, /obj/structure/ore_box)) //Bit of a crappy way to do this, as it doubles spam for the user, but it works.
var/obj/structure/ore_box/O = user.pulling
O.attackby(src, user)
/obj/item/storage/bag/ore/equipped(mob/user)
..()
if(user.get_inventory_slot(src) == slot_wear_suit || slot_l_hand || slot_l_hand || slot_belt) //Basically every place they can go. Makes sure it doesn't unregister if moved to other slots.
GLOB.moved_event.register(user, src, /obj/item/storage/bag/ore/proc/autoload, user)
/obj/item/storage/bag/ore/dropped(mob/user)
..()
if(user.get_inventory_slot(src) == slot_wear_suit || slot_l_hand || slot_l_hand || slot_belt) //See above. This should really be a define.
GLOB.moved_event.register(user, src, /obj/item/storage/bag/ore/proc/autoload, user)
else
GLOB.moved_event.unregister(user, src)
/obj/item/storage/bag/ore/proc/autoload(mob/user)
var/obj/item/ore/O = locate() in get_turf(src)
if(O)
gather_all(get_turf(src), user)
/obj/item/storage/bag/ore/proc/rangedload(atom/A, mob/user)
var/obj/item/ore/O = locate() in get_turf(A)
if(O)
gather_all(get_turf(A), user)
/obj/item/storage/bag/ore/examine(mob/user)
. = ..()
if(!Adjacent(user)) //Can only check the contents of ore bags if you can physically reach them.
return .
if(istype(user, /mob/living))
add_fingerprint(user)
if(!contents.len)
. += "It is empty."
else if(world.time > last_update + 10)
update_ore_count()
last_update = world.time
. += "<span class='notice'>It holds:</span>"
for(var/ore in stored_ore)
. += "<span class='notice'>- [stored_ore[ore]] [ore]</span>"
/obj/item/storage/bag/ore/open(mob/user as mob) //No opening it for the weird UI of having shit-tons of ore inside it.
if(world.time > last_update + 10)
update_ore_count()
last_update = world.time
user.examinate(src)
/obj/item/storage/bag/ore/proc/update_ore_count() //Stolen from ore boxes.
stored_ore = list()
for(var/obj/item/ore/O in contents)
if(stored_ore[O.name])
stored_ore[O.name]++
else
stored_ore[O.name] = 1
// -----------------------------
// Plant bag
// -----------------------------
@@ -0,0 +1,115 @@
/obj/item/storage/bag/ore
name = "mining satchel"
desc = "A handy-dandy container for your rock collection. Gneiss."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 25
max_w_class = ITEMSIZE_NORMAL
can_hold = list(/obj/item/ore)
/// Rebuild stored_ore if true. Becomes true when contents changes.
var/stored_ore_dirty
/// The current ore contents of the bag formatted by english_list.
var/stored_ore
/obj/item/storage/bag/ore/examine(mob/user)
. = ..()
if (!Adjacent(user) && !isobserver(user))
return
if (isliving(user))
add_fingerprint(user)
if (stored_ore_dirty)
stored_ore_dirty = FALSE
stored_ore = null
var/list/ores = list()
for (var/obj/item/ore/ore in contents)
++ores[ore.name]
var/list/chunks = list()
for (var/name in ores)
chunks += "[ores[name]] [name]"
if (length(chunks))
var/full = length(contents) >= max_storage_space
stored_ore = "[full ? "It is <b>full</b>! " : ""]It contains [english_list(chunks)]"
. += SPAN_ITALIC(stored_ore || "It is empty.")
/obj/item/storage/bag/ore/equipped(mob/living/user, into_slot)
..()
switch (into_slot)
if (slot_wear_suit, slot_l_hand, slot_r_hand, slot_belt)
GLOB.moved_event.register(user, src, /obj/item/storage/bag/ore/proc/autoload, user)
/obj/item/storage/bag/ore/dropped(mob/living/user)
..()
switch (user.get_inventory_slot(src))
if (slot_wear_suit, slot_l_hand, slot_r_hand, slot_belt)
. = . //noop
else
GLOB.moved_event.unregister(user, src)
/obj/item/storage/bag/ore/remove_from_storage(obj/item/item, atom/into)
if (!istype(item))
return FALSE
if (isloc(into))
if (ismob(loc))
item.dropped(usr)
if (ismob(into))
item.hud_layerise()
else
item.reset_plane_and_layer()
else
item.forceMove(get_turf(src))
item.on_exit_storage(src)
stored_ore_dirty = TRUE
update_icon()
return TRUE
/obj/item/storage/bag/ore/gather_all(turf/from, mob/living/user, silent, autoload)
var/obj/structure/ore_box/box = user.pulling
if (istype(box))
var/gathered = length(contents)
if (gathered)
box.contents += contents
stored_ore_dirty = TRUE
for (var/obj/item/ore/ore in from)
box.contents += ore
++gathered
if (gathered)
box.stored_ore_dirty = TRUE
if (!silent)
to_chat(user, SPAN_ITALIC("You collect all the ore into \the [box]."))
return
if (length(contents) >= max_storage_space)
if (!autoload && !silent)
to_chat(user, SPAN_WARNING("\The [src] is full."))
return
var/gathered = 0
var/available_space = max_storage_space - length(contents)
for (var/obj/item/ore/ore in from)
contents += ore
if (--available_space < 1)
if (!silent)
to_chat(user, SPAN_ITALIC("You completely fill \the [src] with ore."))
return
++gathered
if (gathered)
stored_ore_dirty = TRUE
if (!silent)
to_chat(user, SPAN_ITALIC("You collect all the ore with \the [src]."))
else if (!autoload && !silent)
to_chat(user, SPAN_WARNING("There's no ore there to collect."))
/obj/item/storage/bag/ore/open(mob/living/user)
user.examinate(src)
/obj/item/storage/bag/ore/proc/autoload(mob/living/user)
gather_all(get_turf(src), user, FALSE, TRUE)
+78 -72
View File
@@ -1,96 +1,102 @@
/**********************Ore box**************************/
/obj/structure/ore_box
icon = 'icons/obj/mining.dmi'
icon_state = "orebox0"
name = "ore box"
desc = "A heavy box used for storing ore."
density = 1
var/last_update = 0
var/list/stored_ore = list()
icon = 'icons/obj/mining.dmi'
icon_state = "orebox0"
density = TRUE
/obj/structure/ore_box/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/ore))
user.remove_from_mob(W)
src.contents += W
/// Rebuild stored_ore if true. Becomes true when contents changes.
var/stored_ore_dirty
else if (istype(W, /obj/item/storage))
var/obj/item/storage/S = W
if(!S.contents.len)
return
S.hide_from(usr)
for(var/obj/item/ore/O in S.contents)
S.remove_from_storage(O, src) //This will move the item to this item's contents
to_chat(user, "<span class='notice'>You empty the satchel into the box.</span>")
/// The current ore contents of the bag formatted by english_list.
var/stored_ore
update_ore_count()
return
/obj/structure/ore_box/proc/update_ore_count()
stored_ore = list()
for(var/obj/item/ore/O in contents)
if(stored_ore[O.name])
stored_ore[O.name]++
else
stored_ore[O.name] = 1
/obj/structure/ore_box/examine(mob/user)
. = ..()
if (!Adjacent(user) && !isobserver(user))
return
if (isliving(user))
add_fingerprint(user)
if (stored_ore_dirty)
stored_ore_dirty = FALSE
stored_ore = null
var/list/ores = list()
for (var/obj/item/ore/ore in contents)
++ores[ore.name]
var/list/chunks = list()
for (var/name in ores)
chunks += "[ores[name]] [name]"
if (length(chunks))
stored_ore = "It contains [english_list(chunks)]"
. += SPAN_ITALIC(stored_ore || "It is empty.")
if(!Adjacent(user)) //Can only check the contents of ore boxes if you can physically reach them.
return .
add_fingerprint(user)
/obj/structure/ore_box/attackby(obj/item/item, mob/living/user)
if (istype(item, /obj/item/ore))
user.remove_from_mob(item, src)
stored_ore_dirty = TRUE
return TRUE
var/obj/item/storage/storage = item
if (istype(storage))
. = TRUE
var/length = length(storage.contents)
if (!length)
to_chat(user, SPAN_WARNING("\The [storage] is empty."))
return
var/gathered
var/obj/item/storage/bag/ore/bag = item
if (istype(bag))
bag.stored_ore_dirty = TRUE
contents += bag.contents
gathered = TRUE
else
for (var/obj/item/ore/ore in storage)
storage.remove_from_storage(ore, src)
++gathered
if (gathered)
to_chat(user, SPAN_ITALIC("You empty \the [storage] into \the [src]."))
stored_ore_dirty = TRUE
else
to_chat(user, SPAN_WARNING("\The [storage] contained no ore."))
if(!contents.len)
. += "It is empty."
return .
if(world.time > last_update + 10)
update_ore_count()
last_update = world.time
/obj/structure/ore_box/ex_act(severity)
var/turf/turf = get_turf(src)
switch (severity)
if (1)
if (turf == loc)
turf.contents += contents
qdel(src)
if (2)
if (prob(50))
return
if (turf == loc)
turf.contents += contents
qdel(src)
. += "It holds:"
for(var/ore in stored_ore)
. += "- [stored_ore[ore]] [ore]"
/obj/structure/ore_box/verb/empty_box()
set name = "Empty Ore Box"
set category = "Object"
set src in view(1)
if(!ishuman(usr) && !isrobot(usr)) //Only living, intelligent creatures with gripping aparatti can empty ore boxes.
to_chat(usr, "<span class='warning'>You are physically incapable of emptying the ore box.</span>")
var/mob/living/user = usr
if (!(ishuman(user) || isrobot(user)))
to_chat(user, SPAN_WARNING("You're not dextrous enough to do that."))
return
if(usr.stat || usr.restrained())
if (!Adjacent(user))
return
if(!Adjacent(usr)) //You can only empty the box if you can physically reach it
to_chat(usr, "You cannot reach the ore box.")
if (user.stat || user.restrained())
to_chat(user, SPAN_WARNING("You're in no condition to do that."))
return
add_fingerprint(usr)
if(contents.len < 1)
to_chat(usr, "<span class='warning'>The ore box is empty.</span>")
add_fingerprint(user)
if (!length(contents))
to_chat(user, SPAN_WARNING("\The [src] is empty."))
return
for (var/obj/item/ore/O in contents)
contents -= O
O.loc = src.loc
to_chat(usr, "<span class='notice'>You empty the ore box.</span>")
return
/obj/structure/ore_box/ex_act(severity)
if(severity == 1.0 || (severity < 3.0 && prob(50)))
for (var/obj/item/ore/O in contents)
O.loc = src.loc
O.ex_act(severity++)
qdel(src)
return
user.visible_message(
SPAN_ITALIC("\The [user] empties \a [src]."),
SPAN_ITALIC("You empty \the [src]."),
range = 5
)
loc.contents += contents
@@ -106,26 +106,48 @@
return has_tool
/mob/living/simple_mob/mechanical/mining_drone/handle_special()
if(my_storage && (get_AI_stance() in list(STANCE_APPROACH, STANCE_IDLE, STANCE_FOLLOW)) && !is_AI_busy() && isturf(loc) && (world.time > last_search + search_cooldown) && (my_storage.contents.len < my_storage.max_storage_space))
last_search = world.time
if (!isturf(loc))
return
if (!my_storage)
return
if (ai_holder?.busy)
return
if (world.time < last_search + search_cooldown)
return
switch (get_AI_stance())
if (STANCE_APPROACH, STANCE_IDLE, STANCE_FOLLOW)
. = . //noop
else
return
var/max_space = my_storage.max_storage_space
var/obj/structure/ore_box/box = locate() in view(3, src)
if (istype(box))
if (length(my_storage.contents))
Beam(box, icon_state = "holo_beam", time = 1 SECONDS)
box.contents += my_storage.contents
my_storage.stored_ore_dirty = TRUE
box.stored_ore_dirty = TRUE
else if (length(my_storage.contents) >= max_space)
audible_message(SPAN_NOTICE("\The [src] emits a shrill beep; it's full!"))
return
for (var/turf/simulated/floor/floor in view(4, src))
if (length(my_storage.contents) >= max_space)
audible_message(SPAN_NOTICE("\The [src] emits a shrill beep; it's full!"))
return
if (prob(50))
continue
if (!(locate(/obj/item/ore) in floor))
continue
Beam(floor, icon_state = "holo_beam", time = 0.5 SECONDS)
if (box)
for (var/obj/item/ore/ore in floor)
box.contents += ore
box.stored_ore_dirty = TRUE
Beam(box, icon_state = "holo_beam", time = 0.5 SECONDS)
else
my_storage.gather_all(floor, src)
my_storage.stored_ore_dirty = TRUE
for(var/turf/T in view(world.view,src))
if(my_storage.contents.len >= my_storage.max_storage_space)
break
if((locate(/obj/item/ore) in T) && prob(40))
src.Beam(T, icon_state = "holo_beam", time = 0.5 SECONDS)
my_storage.rangedload(T, src)
if(my_storage.contents.len >= my_storage.max_storage_space)
visible_message("<span class='notice'>\The [src] emits a shrill beep, indicating its storage is full.</span>")
var/obj/structure/ore_box/OB = locate() in view(2, src)
if(istype(OB) && my_storage && my_storage.contents.len)
src.Beam(OB, icon_state = "rped_upgrade", time = 1 SECONDS)
for(var/obj/item/I in my_storage)
my_storage.remove_from_storage(I, OB)
/decl/mob_organ_names/miningdrone
hit_zones = list("chassis", "comms array", "sensor suite", "left excavator module", "right excavator module", "maneuvering thruster")
+1
View File
@@ -1162,6 +1162,7 @@
#include "code\game\objects\items\weapons\storage\toolbox.dm"
#include "code\game\objects\items\weapons\storage\uplink_kits.dm"
#include "code\game\objects\items\weapons\storage\wallets.dm"
#include "code\game\objects\items\weapons\storage\bags\ore.dm"
#include "code\game\objects\items\weapons\tanks\jetpack.dm"
#include "code\game\objects\items\weapons\tanks\tank_types.dm"
#include "code\game\objects\items\weapons\tanks\tanks.dm"