fixed assorted ore bag/box bugs and perf issues

mining satchels automatically collect ore if held in the hands, belt, or suit slot.

pulling an ore box with a satchel collects ore into the ore box instead of the satchel, and empties the satchel if appropriate.

hostile mining drones collect into ore boxes just like people would. Their collection checking view size is smaller.

mining satchels and ore boxes only update their contents hints if examined after it changes, rather than up to once a second regardless of changes.

various doubled messages removed.

removed various dm-land loops in favor of contents addition where it makes sense.
This commit is contained in:
spookerton
2022-11-16 17:20:20 +00:00
parent b44de129a3
commit 2a2cd5124e
5 changed files with 235 additions and 206 deletions
+78 -72
View File
@@ -1,96 +1,102 @@
/**********************Ore box**************************/
/obj/structure/ore_box
icon = 'icons/obj/mining.dmi'
icon_state = "orebox0"
name = "ore box"
desc = "A heavy box used for storing ore."
density = 1
var/last_update = 0
var/list/stored_ore = list()
icon = 'icons/obj/mining.dmi'
icon_state = "orebox0"
density = TRUE
/obj/structure/ore_box/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/ore))
user.remove_from_mob(W)
src.contents += W
/// Rebuild stored_ore if true. Becomes true when contents changes.
var/stored_ore_dirty
else if (istype(W, /obj/item/storage))
var/obj/item/storage/S = W
if(!S.contents.len)
return
S.hide_from(usr)
for(var/obj/item/ore/O in S.contents)
S.remove_from_storage(O, src) //This will move the item to this item's contents
to_chat(user, "<span class='notice'>You empty the satchel into the box.</span>")
/// The current ore contents of the bag formatted by english_list.
var/stored_ore
update_ore_count()
return
/obj/structure/ore_box/proc/update_ore_count()
stored_ore = list()
for(var/obj/item/ore/O in contents)
if(stored_ore[O.name])
stored_ore[O.name]++
else
stored_ore[O.name] = 1
/obj/structure/ore_box/examine(mob/user)
. = ..()
if (!Adjacent(user) && !isobserver(user))
return
if (isliving(user))
add_fingerprint(user)
if (stored_ore_dirty)
stored_ore_dirty = FALSE
stored_ore = null
var/list/ores = list()
for (var/obj/item/ore/ore in contents)
++ores[ore.name]
var/list/chunks = list()
for (var/name in ores)
chunks += "[ores[name]] [name]"
if (length(chunks))
stored_ore = "It contains [english_list(chunks)]"
. += SPAN_ITALIC(stored_ore || "It is empty.")
if(!Adjacent(user)) //Can only check the contents of ore boxes if you can physically reach them.
return .
add_fingerprint(user)
/obj/structure/ore_box/attackby(obj/item/item, mob/living/user)
if (istype(item, /obj/item/ore))
user.remove_from_mob(item, src)
stored_ore_dirty = TRUE
return TRUE
var/obj/item/storage/storage = item
if (istype(storage))
. = TRUE
var/length = length(storage.contents)
if (!length)
to_chat(user, SPAN_WARNING("\The [storage] is empty."))
return
var/gathered
var/obj/item/storage/bag/ore/bag = item
if (istype(bag))
bag.stored_ore_dirty = TRUE
contents += bag.contents
gathered = TRUE
else
for (var/obj/item/ore/ore in storage)
storage.remove_from_storage(ore, src)
++gathered
if (gathered)
to_chat(user, SPAN_ITALIC("You empty \the [storage] into \the [src]."))
stored_ore_dirty = TRUE
else
to_chat(user, SPAN_WARNING("\The [storage] contained no ore."))
if(!contents.len)
. += "It is empty."
return .
if(world.time > last_update + 10)
update_ore_count()
last_update = world.time
/obj/structure/ore_box/ex_act(severity)
var/turf/turf = get_turf(src)
switch (severity)
if (1)
if (turf == loc)
turf.contents += contents
qdel(src)
if (2)
if (prob(50))
return
if (turf == loc)
turf.contents += contents
qdel(src)
. += "It holds:"
for(var/ore in stored_ore)
. += "- [stored_ore[ore]] [ore]"
/obj/structure/ore_box/verb/empty_box()
set name = "Empty Ore Box"
set category = "Object"
set src in view(1)
if(!ishuman(usr) && !isrobot(usr)) //Only living, intelligent creatures with gripping aparatti can empty ore boxes.
to_chat(usr, "<span class='warning'>You are physically incapable of emptying the ore box.</span>")
var/mob/living/user = usr
if (!(ishuman(user) || isrobot(user)))
to_chat(user, SPAN_WARNING("You're not dextrous enough to do that."))
return
if(usr.stat || usr.restrained())
if (!Adjacent(user))
return
if(!Adjacent(usr)) //You can only empty the box if you can physically reach it
to_chat(usr, "You cannot reach the ore box.")
if (user.stat || user.restrained())
to_chat(user, SPAN_WARNING("You're in no condition to do that."))
return
add_fingerprint(usr)
if(contents.len < 1)
to_chat(usr, "<span class='warning'>The ore box is empty.</span>")
add_fingerprint(user)
if (!length(contents))
to_chat(user, SPAN_WARNING("\The [src] is empty."))
return
for (var/obj/item/ore/O in contents)
contents -= O
O.loc = src.loc
to_chat(usr, "<span class='notice'>You empty the ore box.</span>")
return
/obj/structure/ore_box/ex_act(severity)
if(severity == 1.0 || (severity < 3.0 && prob(50)))
for (var/obj/item/ore/O in contents)
O.loc = src.loc
O.ex_act(severity++)
qdel(src)
return
user.visible_message(
SPAN_ITALIC("\The [user] empties \a [src]."),
SPAN_ITALIC("You empty \the [src]."),
range = 5
)
loc.contents += contents