Merge pull request #7771 from Runa-Dacino/trauma_modtaketwo

Creates framework for species to experience traumatic shock at different rates
This commit is contained in:
Atermonera
2020-12-07 16:06:42 -09:00
committed by GitHub
3 changed files with 45 additions and 2 deletions

View File

@@ -102,6 +102,7 @@
var/alcohol_mod = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
var/pain_mod = 1 // Multiplier to pain effects; 0.5 = half, 0 = no effect (equal to NO_PAIN, really), 2 = double, etc.
var/spice_mod = 1 // Multiplier to spice/capsaicin/frostoil effects; 0.5 = half, 0 = no effect (immunity), 2 = double, etc.
var/trauma_mod = 1 // Affects traumatic shock (how fast pain crit happens). 0 = no effect (immunity to pain crit), 2 = double etc.Overriden by "can_feel_pain" var
// set below is EMP interactivity for nonsynth carbons
var/emp_sensitivity = 0 // bitflag. valid flags are: EMP_PAIN, EMP_BLIND, EMP_DEAFEN, EMP_CONFUSE, EMP_STUN, and EMP_(BRUTE/BURN/TOX/OXY)_DMG
var/emp_dmg_mod = 1 // Multiplier to all EMP damage sustained by the mob, if it's EMP-sensitive

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@@ -13,8 +13,7 @@
1.2 * src.getShockFireLoss() + \
1.2 * src.getShockBruteLoss() + \
1.7 * src.getCloneLoss() + \
2 * src.halloss + \
-1 * src.chem_effects[CE_PAINKILLER]
2 * src.halloss
if(src.slurring)
src.traumatic_shock -= 20
@@ -27,6 +26,13 @@
src.traumatic_shock += 30
else if(organ.is_dislocated())
src.traumatic_shock += 15
// Some individuals/species are more or less supectible to pain. Default trauma_mod = 1. Does not affect painkillers
if(istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
H.traumatic_shock *= H.species.trauma_mod
src.traumatic_shock += -1 * src.chem_effects[CE_PAINKILLER]
if(src.traumatic_shock < 0)
src.traumatic_shock = 0

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@@ -0,0 +1,36 @@
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- rscadd: "Adds a framework that makes it possible for different species to react to traumatic shock (pain crit) at different rates. "