several improvements: WIP

This commit is contained in:
Sypsoti
2022-04-10 23:00:02 -05:00
committed by atermonera
parent 2774f7dd50
commit 2fae0d653d
5 changed files with 111 additions and 4 deletions
+2 -2
View File
@@ -4,7 +4,7 @@
/datum/ai_holder/proc/engage_unseen_enemy()
ai_log("engage_unseen_enemy() : Entering.", AI_LOG_TRACE)
// Also handled in strategic updates but handling it here allows for more fine resolution timeouts
if((lose_target_time+lose_target_timeout) >= world.time)
if((lose_target_time+lose_target_timeout) <= world.time)
return remove_target()
// Lets do some last things before giving up.
if(conserve_ammo || !holder.ICheckRangedAttack(target_last_seen_turf))
@@ -12,7 +12,7 @@
// Go to where you last saw the enemy.
return give_destination(target_last_seen_turf, 1, TRUE) // Sets stance as well
// We last saw them next to us, so do a blind attack on that tile.
else if(melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL && intelligence_level >= AI_NORMAL)
else if((melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL) && (intelligence_level >= AI_NORMAL))
var/obj/O = find_escape_route()
if(istype(O))
return give_destination(get_turf(O), 0, TRUE)
@@ -0,0 +1,37 @@
/*
/// For Skathari
/// In its own file to easily expand upon. Mob found in alien.dm
*/
/datum/ai_holder/simple_mob/xeno_alien /// Basic
hostile = TRUE
retaliate = TRUE
cooperative = TRUE
returns_home = FALSE
can_flee = FALSE
speak_chance = 0
wander = TRUE
base_wander_delay = 4
/datum/ai_holder/simple_mob/xeno_alien/post_melee_attack(atom/A)
if(holder.Adjacent(A))
holder.IMove(get_step(holder, pick(alldirs)))
holder.face_atom(A)
/datum/ai_holder/simple_mob/xeno_alien/ranged /// Drones
pointblank = TRUE
ignore_incapacitated = TRUE /// We're squishier and our tox hits hard. Focus on who's up.
var/run_if_this_close = 4
var/max_distance = 6
/datum/ai_holder/simple_mob/xeno_alien/ranged/on_engagement(atom/A)
if(get_dist(holder, A) < run_if_this_close)
holder.IMove(get_step_away(holder, A, run_if_this_close))
holder.face_atom(A)
else if(get_dist(holder, A) > max_distance)
holder.IMove(get_step_towards(holder, A))
holder.face_atom(A)
/datum/ai_holder/simple_mob/xeno_alien/empress /// Big mama
ignore_incapacitated = TRUE /// Focus on better threats.
intelligence_level = AI_SMART /// She's got the brains
+8
View File
@@ -4,6 +4,7 @@
var/hostile = FALSE // Do we try to hurt others?
var/retaliate = FALSE // Attacks whatever struck it first. Mobs will still attack back if this is false but hostile is true.
var/mauling = FALSE // Attacks unconscious mobs
var/ignore_incapacitated = FALSE // If it's interested in attacking targets that are STUNNED.
var/handle_corpse = FALSE // Allows AI to acknowledge corpses (e.g. nurse spiders)
var/atom/movable/target = null // The thing (mob or object) we're trying to kill.
@@ -129,6 +130,9 @@
return TRUE
else
return FALSE
if(L.incapacitated(INCAPACITATION_STUNNED)) // Are they stunned and do we care?
if(ignore_incapacitated)
return FALSE
if(holder.IIsAlly(L))
return FALSE
return TRUE
@@ -161,6 +165,10 @@
/datum/ai_holder/proc/lose_target()
ai_log("lose_target() : Entering.", AI_LOG_TRACE)
if(target)
ai_log("lose_target() : Had a target, checking if still valid.", AI_LOG_DEBUG)
if(!can_attack(target, FALSE)) /// If it's not valid to chase, don't keep looking.
remove_target()
return find_target()
ai_log("lose_target() : Had a target, setting to null and LTT.", AI_LOG_DEBUG)
target = null
lose_target_time = world.time
@@ -21,13 +21,68 @@
turn_sound = "skathari_chitter"
harm_intent_damage = 5
melee_damage_lower = 25
melee_damage_upper = 25
melee_damage_upper = 35
attack_armor_pen = 15
attack_sharp = TRUE
attack_edge = TRUE
attacktext = list("slashed")
attack_sound = 'sound/weapons/bladeslice.ogg'
ai_holder_type = /datum/ai_holder/simple_mob/xeno_alien /// Found in xeno_alien_ai.dm
special_attack_min_range = 3
special_attack_max_range = 7
var/special_attack_distance = 1 /// Special cases for drone subtype that doesn't want to get close.
special_attack_cooldown = 5 SECONDS
/mob/living/simple_mob/animal/space/alien/do_special_attack(atom/A)
/// Copied MOSTLY from bluespace slime's do_special_attack
if(!A)
to_chat(src, span("warning", "There's nothing to teleport to."))
return FALSE
var/list/nearby_things = range(special_attack_distance, A)
var/list/valid_turfs = list()
// Check tile density and distance.
for(var/turf/potential_turf in nearby_things)
var/valid_turf = TRUE
if(potential_turf.density)
continue
for(var/atom/movable/AM in potential_turf)
if(AM.density)
valid_turf = FALSE
if(get_dist(potential_turf, A) != special_attack_distance) /// We want to maintain an acceptable distance.
valid_turf = FALSE
if(!can_see(src, potential_turf, 7)) /// We don't want to teleport out of sight!
valid_turf = FALSE
if(valid_turf)
valid_turfs.Add(potential_turf)
var/turf/T = get_turf(src)
var/turf/target_turf = pick(valid_turfs)
if(!target_turf)
to_chat(src, span("warning", "There wasn't an unoccupied spot to teleport to."))
return FALSE
var/datum/effect_system/spark_spread/s1 = new /datum/effect_system/spark_spread
s1.set_up(5, 1, T)
var/datum/effect_system/spark_spread/s2 = new /datum/effect_system/spark_spread
s2.set_up(5, 1, target_turf)
T.visible_message(span("notice", "\The [src] vanishes!"))
s1.start()
forceMove(target_turf)
playsound(target_turf, 'sound/effects/phasein.ogg', 50, 1)
to_chat(src, span("notice", "You teleport to \the [target_turf]."))
target_turf.visible_message(span("warning", "\The [src] appears!"))
s2.start()
if(Adjacent(A))
attack_target(A)
/mob/living/simple_mob/animal/space/alien/death()
var/turf/center = get_turf(src)
@@ -51,10 +106,14 @@
icon_living = "aliend_running"
icon_dead = "aliend_l"
icon_rest = "aliend_sleep"
maxHealth = 80
health = 80
melee_damage_lower = 15
melee_damage_upper = 15
melee_damage_upper = 20
projectiletype = /obj/item/projectile/energy/skathari
ai_holder_type = /datum/ai_holder/simple_mob/xeno_alien/ranged
special_attack_min_range = 1 /// We want to move away quickly!
special_attack_distance = 5 /// Puts us right in the middle of our acceptable range.
/mob/living/simple_mob/animal/space/alien/queen/empress/mother
@@ -77,6 +136,8 @@
icon_expected_width = 96
icon_expected_height = 96
special_attack_distance = 3 /// Will encourage mix of ranged and melee attacks.
/decl/mob_organ_names/skathari
hit_zones = list("carapace", "abdomen", "left forelegs", "right forelegs", "left hind legs", "right hind legs", "head")
+1
View File
@@ -1443,6 +1443,7 @@
#include "code\modules\ai\say_list.dm"
#include "code\modules\ai\ai_holder_subtypes\simple_mob_ai.dm"
#include "code\modules\ai\ai_holder_subtypes\slime_xenobio_ai.dm"
#include "code\modules\ai\ai_holder_subtypes\xeno_alien_ai.dm"
#include "code\modules\alarm\alarm.dm"
#include "code\modules\alarm\alarm_handler.dm"
#include "code\modules\alarm\atmosphere_alarm.dm"