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removes extra animation frame on teshari pike sprite, removes material colour from weapons
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@@ -31,6 +31,7 @@
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icon_state = "rapier"
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item_state = "rapier"
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slot_flags = SLOT_BELT
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applies_material_colour = 0
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attack_verb = list("attacked", "stabbed", "prodded", "poked", "lunged")
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edge = 0 //rapiers are pointy, but not cutty like other swords
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@@ -39,6 +40,7 @@
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desc = "A double-edged large blade."
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icon_state = "longsword"
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item_state = "longsword"
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applies_material_colour = 0
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/weapon/material/sword/longsword/pre_attack(var/mob/living/target, var/mob/living/user)
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@@ -82,6 +84,7 @@
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desc = "An ancient sword shapped like a sickle."
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icon_state = "khopesh"
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item_state = "khopesh"
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applies_material_colour = 0
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slot_flags = SLOT_BELT
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/obj/item/weapon/material/sword/dao
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@@ -89,6 +92,7 @@
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desc = "A single-edged broadsword."
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icon_state = "dao"
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item_state = "dao"
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applies_material_colour = 0
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slot_flags = SLOT_BELT
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/obj/item/weapon/material/sword/gladius
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@@ -96,5 +100,5 @@
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desc = "An ancient short sword, designed to stab and cut."
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icon_state = "gladius"
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item_state = "gladius"
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applies_material_colour = 0 //messes up the hilt color otherwise
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applies_material_colour = 0
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slot_flags = SLOT_BELT
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