removes extra animation frame on teshari pike sprite, removes material colour from weapons

This commit is contained in:
Greenjoe12345
2022-04-07 20:30:30 +01:00
parent 1cf1e48416
commit 3328240299
2 changed files with 5 additions and 1 deletions
@@ -31,6 +31,7 @@
icon_state = "rapier"
item_state = "rapier"
slot_flags = SLOT_BELT
applies_material_colour = 0
attack_verb = list("attacked", "stabbed", "prodded", "poked", "lunged")
edge = 0 //rapiers are pointy, but not cutty like other swords
@@ -39,6 +40,7 @@
desc = "A double-edged large blade."
icon_state = "longsword"
item_state = "longsword"
applies_material_colour = 0
slot_flags = SLOT_BELT | SLOT_BACK
/obj/item/weapon/material/sword/longsword/pre_attack(var/mob/living/target, var/mob/living/user)
@@ -82,6 +84,7 @@
desc = "An ancient sword shapped like a sickle."
icon_state = "khopesh"
item_state = "khopesh"
applies_material_colour = 0
slot_flags = SLOT_BELT
/obj/item/weapon/material/sword/dao
@@ -89,6 +92,7 @@
desc = "A single-edged broadsword."
icon_state = "dao"
item_state = "dao"
applies_material_colour = 0
slot_flags = SLOT_BELT
/obj/item/weapon/material/sword/gladius
@@ -96,5 +100,5 @@
desc = "An ancient short sword, designed to stab and cut."
icon_state = "gladius"
item_state = "gladius"
applies_material_colour = 0 //messes up the hilt color otherwise
applies_material_colour = 0
slot_flags = SLOT_BELT