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https://github.com/PolarisSS13/Polaris.git
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Merge and compile fixes, changelog too.
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@@ -11,10 +11,10 @@
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#define ui_storage1 "SOUTH-1,4"
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#define ui_storage2 "SOUTH-1,5"
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#define ui_sstore1 "SOUTH+1,4"
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#define ui_hstore1 "SOUTH+1,5"
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#define ui_hstore1 "SOUTH+1,6"
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#define ui_resist "EAST+1,SOUTH-1"
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#define ui_gloves "SOUTH,5"
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#define ui_glasses "SOUTH+1,6"
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#define ui_glasses "SOUTH+1,5"
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#define ui_lear "SOUTH,7"
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#define ui_rear "SOUTH,6"
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#define ui_head "SOUTH+1,2"
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@@ -97,7 +97,7 @@ obj/structure/door_assembly
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name = "Research Airlock Assembly"
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icon_state = "door_as_res1"
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glass_base_icon_state = "door_as_gres"
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glass_type = /obj/machinery/door/airlock/glass_research
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glass_type = /obj/machinery/door/airlock/glass/glass_research
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airlock_type = /obj/machinery/door/airlock/research
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anchored = 1
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density = 1
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@@ -2125,17 +2125,6 @@ It can still be worn/put on as normal.
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item.layer = 20
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target.back = item
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item.loc = target
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if("h_store")
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if (target.h_store)
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var/obj/item/W = target.h_store
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target.u_equip(W)
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if (target.client)
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target.client.screen -= W
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if (W)
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W.loc = target.loc
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W.dropped(target)
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W.layer = initial(W.layer)
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W.add_fingerprint(source)
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if("handcuff")
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if (target.handcuffed)
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var/obj/item/W = target.handcuffed
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@@ -47,6 +47,20 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">19 May 2012</h2>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Buckling into an office chair and using a fire extinguisher will lead to interesting results.</li>
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<li class="tweak">Recipe updates for some booze in an attempt to resolve recipe conflicts.</li>
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<li class="tweak">Wallets now fit in pockets.</li>
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<li class="tweak">If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand.</li>
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<li class="tweak">Extinguishers now say when they are empty.</li>
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<li class="imageadd">New sprites for Cargo, HoP, and Captain's lockers.</li>
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<li class="rscdel">Removed hat storage as it was never used and it cluttered the UI.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">17 May 2012</h2>
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<h3 class="author">TG updated:</h3>
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