Merge pull request #8796 from Cerebulon/bloons

Balloon Expansion (Inflation?)
This commit is contained in:
Atermonera
2022-10-28 14:48:56 -08:00
committed by GitHub
19 changed files with 188 additions and 139 deletions

View File

@@ -8,11 +8,11 @@
/datum/uplink_item/item/badassery/balloon
name = "For showing that You Are The BOSS (Useless Balloon)"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/toy/syndicateballoon
path = /obj/item/toy/balloon/syndicate
/datum/uplink_item/item/badassery/balloon/NT
name = "For showing that you love NT SOO much (Useless Balloon)"
path = /obj/item/toy/nanotrasenballoon
path = /obj/item/toy/balloon/nanotrasen
/**************
* Random Item *
@@ -91,4 +91,4 @@
var/obj/structure/largecrate/C = /obj/structure/largecrate
icon = image(initial(C.icon), initial(C.icon_state))
return "[bicon(icon)]"
return "[bicon(icon)]"

View File

@@ -1,64 +0,0 @@
/obj/item/latexballon
name = "latex glove"
desc = "A latex glove, usually used as a balloon."
icon_state = "latexballon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
)
item_state = "lgloves"
force = 0
throwforce = 0
w_class = ITEMSIZE_SMALL
throw_speed = 1
throw_range = 15
var/state
var/datum/gas_mixture/air_contents = null
/obj/item/latexballon/proc/blow(obj/item/tank/tank)
if (icon_state == "latexballon_bursted")
return
src.air_contents = tank.remove_air_volume(3)
icon_state = "latexballon_blow"
item_state = "latexballon"
/obj/item/latexballon/proc/burst()
if (!air_contents)
return
playsound(src, 'sound/weapons/Gunshot_old.ogg', 100, 1)
icon_state = "latexballon_bursted"
item_state = "lgloves"
loc.assume_air(air_contents)
/obj/item/latexballon/ex_act(severity)
burst()
switch(severity)
if (1)
qdel(src)
if (2)
if (prob(50))
qdel(src)
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
burst()
return
/obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob)
if (can_puncture(W))
burst()
/*
/obj/item/latexballon/nitrile
name = "nitrile glove"
desc = "A nitrile glove, usually used as a balloon."
icon_state = "nitrileballon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
)
item_state = "ngloves"
*/

View File

@@ -20,6 +20,10 @@
/obj/item/toy
name = "generic toy"
desc = "It's just for fun!"
icon = 'icons/obj/toy.dmi'
icon_state = "glitched"
throwforce = 0
throw_speed = 4
throw_range = 20
@@ -30,23 +34,22 @@
/*
* Balloons
*/
/obj/item/toy/balloon
/obj/item/toy/waterballoon
name = "water balloon"
desc = "A translucent balloon. There's nothing in it."
icon = 'icons/obj/toy.dmi'
icon_state = "waterballoon-e"
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/balloon/Initialize()
/obj/item/toy/waterballoon/Initialize()
. = ..()
var/datum/reagents/R = new/datum/reagents(10)
reagents = R
R.my_atom = src
/obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob)
/obj/item/toy/waterballoon/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
/obj/item/toy/waterballoon/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
if(!proximity) return
if (istype(A, /obj/structure/reagent_dispensers/watertank) && get_dist(src,A) <= 1)
A.reagents.trans_to_obj(src, 10)
@@ -55,7 +58,7 @@
src.update_icon()
return
/obj/item/toy/balloon/attackby(obj/O as obj, mob/user as mob)
/obj/item/toy/waterballoon/attackby(obj/O as obj, mob/user as mob)
if(istype(O, /obj/item/reagent_containers/glass))
if(O.reagents)
if(O.reagents.total_volume < 1)
@@ -72,7 +75,7 @@
src.update_icon()
return
/obj/item/toy/balloon/throw_impact(atom/hit_atom)
/obj/item/toy/waterballoon/throw_impact(atom/hit_atom)
if(src.reagents.total_volume >= 1)
src.visible_message("<span class='warning'>\The [src] bursts!</span>","You hear a pop and a splash.")
src.reagents.touch_turf(get_turf(hit_atom))
@@ -84,47 +87,126 @@
qdel(src)
return
/obj/item/toy/balloon/update_icon()
/obj/item/toy/waterballoon/update_icon()
if(src.reagents.total_volume >= 1)
icon_state = "waterballoon"
else
icon_state = "waterballoon-e"
/obj/item/toy/syndicateballoon
name = "criminal balloon"
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
throwforce = 0
throw_speed = 4
throw_range = 20
force = 0
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
//BLOONS
/obj/item/toy/nanotrasenballoon
name = "criminal balloon"
desc = "Across the balloon the following is printed: \"Man, I love NanoTrasen soooo much. I use only NT products. You have NO idea.\""
throwforce = 0
throw_speed = 4
throw_range = 20
force = 0
icon = 'icons/obj/weapons.dmi'
icon_state = "ntballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
#define BALLOON_NORMAL 0
#define BALLOON_BLOW 1
#define BALLOON_BURST 2
/obj/item/toy/colorballoon /// To color it, VV the 'color' var with a hex color code with the # included.
/obj/item/toy/balloon /// To color it, VV the 'color' var with a hex color code with the # included.
name = "balloon"
desc = "It's a plain little balloon. Comes in many colors!"
throwforce = 0
throw_speed = 4
throw_range = 20
force = 0
icon = 'icons/obj/weapons.dmi'
icon_state = "colorballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
var/datum/gas_mixture/air_contents = null
var/status = 0 // 0 = normal, 1 = blow, 2 = burst
/obj/item/toy/balloon/attack_self(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(user.a_intent == I_HELP)
user.visible_message("<span class='notice'><b>\The [user]</b> pokes [src]!</span>","<span class='notice'>You poke [src]!</span>")
else if (user.a_intent == I_HURT)
user.visible_message("<span class='warning'><b>\The [user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
else if (user.a_intent == I_GRAB)
if(prob(66))
user.visible_message("<span class='warning'><b>\The [user]</b> attempts to pop [src]!</span>","<span class='warning'>You attempt to pop [src]!</span>")
else
user.visible_message("<span class='warning'><b>\The [user]</b> pops [src]!</span>","<span class='warning'>You pop [src]!</span>")
burst()
else
user.visible_message("<span class='notice'><b>\The [user]</b> lightly bats the [src].</span>","<span class='notice'>You lightly bat the [src].</span>")
/obj/item/toy/balloon/update_icon()
switch(status)
if(BALLOON_BURST)
if(("[initial(icon_state)]_burst") in icon_states(icon))
icon_state = "[initial(icon_state)]_burst"
item_state = icon_state
else
qdel(src) // Just qdel it if it doesn't have a burst state.
if(BALLOON_BLOW)
if(("[initial(icon_state)]_blow") in icon_states(icon)) //Only give blow icon_state if it has one. For those who can't be bothered to sprite. (Also a catch to prevent invisible sprites.)
icon_state = "[initial(icon_state)]_blow"
update_held_icon()
/obj/item/toy/balloon/proc/blow(obj/item/tank/T)
if(status == BALLOON_BURST)
return
else
src.air_contents = T.remove_air_volume(3)
status = BALLOON_BLOW
update_icon()
/obj/item/toy/balloon/proc/burst()
playsound(src, 'sound/weapons/Gunshot_old.ogg', 100, 1)
status = BALLOON_BURST
update_icon()
if(air_contents)
loc.assume_air(air_contents)
/obj/item/toy/balloon/ex_act(severity)
burst()
switch(severity)
if(1)
qdel(src)
if(2)
if(prob(50))
qdel(src)
/obj/item/toy/balloon/bullet_act()
burst()
/obj/item/toy/balloon/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
burst()
return
/obj/item/toy/balloon/attackby(obj/item/W as obj, mob/user as mob)
if(can_puncture(W))
burst()
/obj/item/toy/balloon/random/Initialize()
. = ..()
color = pick(COLOR_BLUE, COLOR_RED, COLOR_PINK, COLOR_PURPLE, COLOR_GREEN, COLOR_CYAN, COLOR_SUN, COLOR_YELLOW)
update_icon()
randpixel_xy()
/obj/item/toy/balloon/syndicate
name = "criminal balloon"
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
icon_state = "syndballoon"
/obj/item/toy/balloon/nanotrasen
name = "corporate balloon"
desc = "Across the balloon the following is printed: \"Man, I love NanoTrasen soooo much. I use only NT products. You have NO idea.\""
icon_state = "ntballoon"
/obj/item/toy/balloon/latex
desc = "Leaves a starchy taste in your mouth after blowing into it."
icon_state = "latexballoon"
item_state = "latexballoon"
/obj/item/toy/balloon/nitrile
desc = "I hope you aren't going to re-use these for medical purposes."
icon_state = "nitrileballoon"
item_state = "nitrileballoon"
#undef BALLOON_NORMAL
#undef BALLOON_BLOW
#undef BALLOON_BURST
/*
* Fake telebeacon
@@ -239,7 +321,6 @@
/obj/item/toy/snappop
name = "snap pop"
desc = "Wow!"
icon = 'icons/obj/toy.dmi'
icon_state = "snappop"
w_class = ITEMSIZE_TINY
drop_sound = null
@@ -277,7 +358,6 @@
/obj/item/toy/bosunwhistle
name = "bosun's whistle"
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
icon = 'icons/obj/toy.dmi'
icon_state = "bosunwhistle"
drop_sound = 'sound/items/drop/card.ogg'
var/cooldown = 0
@@ -296,7 +376,6 @@
/obj/item/toy/figure
name = "Non-Specific Action Figure action figure"
desc = "A \"Space Life\" brand... wait, what the hell is this thing?"
icon = 'icons/obj/toy.dmi'
icon_state = "nuketoy"
w_class = ITEMSIZE_TINY
var/cooldown = 0
@@ -634,7 +713,6 @@
/obj/item/toy/plushie/carp
name = "space carp plushie"
desc = "An adorable stuffed toy that resembles a space carp."
icon = 'icons/obj/toy.dmi'
icon_state = "basecarp"
attack_verb = list("bitten", "eaten", "fin slapped")
var/bitesound = 'sound/weapons/bite.ogg'
@@ -800,7 +878,6 @@
/obj/item/toy/plushie
name = "generic small plush"
desc = "A small toy plushie. It's very cute."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
drop_sound = 'sound/items/drop/plushie.ogg'
w_class = ITEMSIZE_TINY
@@ -1171,7 +1248,6 @@
/obj/item/toy/stickhorse
name = "stick horse"
desc = "A pretend horse on a stick for any aspiring little cowboy to ride."
icon = 'icons/obj/toy.dmi'
icon_state = "stickhorse"
w_class = ITEMSIZE_LARGE
@@ -1182,7 +1258,6 @@
/obj/item/toy/eight_ball
name = "\improper Magic 8-Ball"
desc = "Mystical! Magical! Ages 8+!"
icon = 'icons/obj/toy.dmi'
icon_state = "eight-ball"
var/use_action = "shakes the ball"
var/cooldown = 0
@@ -1206,7 +1281,6 @@
// DND Character minis. Use the naming convention (type)character for the icon states.
/obj/item/toy/character
icon = 'icons/obj/toy.dmi'
w_class = ITEMSIZE_SMALL
pixel_z = 5
@@ -1255,7 +1329,6 @@
/obj/item/toy/AI
name = "toy AI"
desc = "A little toy model AI core!"// with real law announcing action!" //Alas, requires a rewrite of how ion laws work.
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
w_class = ITEMSIZE_SMALL
var/cooldown = 0
@@ -1274,7 +1347,6 @@
/obj/item/toy/owl
name = "owl action figure"
desc = "An action figure modeled after 'The Owl', defender of justice."
icon = 'icons/obj/toy.dmi'
icon_state = "owlprize"
w_class = ITEMSIZE_SMALL
var/cooldown = 0
@@ -1293,7 +1365,6 @@
/obj/item/toy/griffin
name = "griffin action figure"
desc = "An action figure modeled after 'The Griffin', criminal mastermind."
icon = 'icons/obj/toy.dmi'
icon_state = "griffinprize"
w_class = ITEMSIZE_SMALL
var/cooldown = 0
@@ -1322,7 +1393,6 @@
/obj/item/toy/xmastree
name = "Miniature Christmas tree"
desc = "Tiny cute Christmas tree."
icon = 'icons/obj/toy.dmi'
icon_state = "tinyxmastree"
w_class = ITEMSIZE_TINY
force = 1
@@ -1421,10 +1491,24 @@
else if (user.a_intent == I_HURT)
user.visible_message("<span class='warning'><b>\The [user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
else if (user.a_intent == I_GRAB)
user.visible_message("<span class='warning'><b>\The [user]</b> attempts to pop [src]!</span>","<span class='warning'>You attempt to pop [src]!</span>")
if(prob(66))
user.visible_message("<span class='warning'><b>\The [user]</b> attempts to pop [src]!</span>","<span class='warning'>You attempt to pop [src]!</span>")
else
user.visible_message("<span class='warning'><b>\The [user]</b> pops [src]!</span>","<span class='warning'>You pop [src]!</span>")
burst()
else
user.visible_message("<span class='notice'><b>\The [user]</b> lightly bats the [src].</span>","<span class='notice'>You lightly bat the [src].</span>")
/obj/structure/balloon/bullet_act()
burst()
/obj/structure/balloon/proc/burst()
playsound(src, 'sound/weapons/Gunshot_old.ogg', 100, 1)
if(("[initial(icon_state)]_burst") in icon_states(icon))
icon_state = "[initial(icon_state)]_burst"
else
qdel(src) // Just qdel it if it doesn't have a burst state.
/obj/structure/balloon/bat
name = "giant bat balloon"
desc = "A large balloon in the shape of a spooky bat with orange eyes."
@@ -1435,12 +1519,21 @@
desc = "Oh no, it's a ghost! Oh wait, it's just a balloon. Phew!"
icon_state = "ghostballoon"
/obj/structure/balloon/xmas
name = "giant xmas tree balloon"
desc = "Gather round the inflatable winter tree and exchange inflatable winter gifts. Non-Unitarians welcome."
icon_state = "xmastreeballoon"
/obj/structure/balloon/candycane
name = "giant candy cane balloon"
desc = "A small tag reads 'Not for consumption'."
icon_state = "candycaneballoon"
//ship models
/obj/item/toy/modelship
name = "Model ship"
desc = "A model of a SolGov ship, in 1:250th scale, on a handsome wooden stand. Small lights blink on the hull and at the engine exhaust."
icon_state = "ship_model_1"
icon = 'icons/obj/toy.dmi'
/obj/item/toy/modelship/two
desc = "A small model of a spaceship, in 1:278th scale, it has small lights iluminating it's windows and engines."
@@ -1450,7 +1543,6 @@
/obj/item/toy/desk
name = "desk toy master"
desc = "A object that does not exist. Parent Item"
icon = 'icons/obj/toy.dmi'
var/on = 0
var/activation_sound = 'sound/weapons/empty.ogg'
@@ -1486,4 +1578,4 @@
/obj/item/toy/desk/dippingbird
name = "dipping bird toy"
desc = "An ancient human bird idol, worshipped by clerks and desk jockeys."
icon_state= "dippybird"
icon_state= "dippybird"

View File

@@ -121,9 +121,10 @@ var/global/list/tank_gauge_cache = list()
if ((istype(W, /obj/item/analyzer)) && get_dist(user, src) <= 1)
var/obj/item/analyzer/A = W
A.analyze_gases(src, user)
else if (istype(W,/obj/item/latexballon))
var/obj/item/latexballon/LB = W
LB.blow(src)
if (istype(W, /obj/item/toy/balloon))
var/obj/item/toy/balloon/B = W
B.blow(src)
src.add_fingerprint(user)
if(istype(W, /obj/item/stack/cable_coil))

View File

@@ -289,13 +289,13 @@
/obj/structure/closet/crate
),
prob(2);list(
/obj/item/latexballon,
/obj/item/latexballon,
/obj/item/toy/balloon/random,
/obj/item/toy/balloon/random,
/obj/structure/closet/crate
),
prob(2);list(
/obj/item/toy/syndicateballoon,
/obj/item/toy/syndicateballoon,
/obj/item/toy/balloon/syndicate,
/obj/item/toy/balloon/syndicate,
/obj/structure/closet/crate
),
prob(2);list(

View File

@@ -741,7 +741,7 @@
/obj/item/toy/katana,
/obj/item/toy/snappop,
/obj/item/toy/sword,
/obj/item/toy/balloon,
/obj/random/balloon,
/obj/item/gun/projectile/revolver/toy/crossbow,
/obj/item/toy/blink,
/obj/item/reagent_containers/spray/waterflower,
@@ -759,6 +759,19 @@
/obj/item/toy/mecha/odysseus,
/obj/item/toy/mecha/phazon)
/obj/random/balloon
name = "random balloon"
desc = "This is a random balloon."
icon = 'icons/obj/toy.dmi'
icon_state = "colorballoon"
/obj/random/balloon/item_to_spawn()
return pick(prob(7);/obj/item/toy/balloon/random,
prob(2);/obj/item/toy/balloon/latex,
prob(2);/obj/item/toy/balloon/nitrile,
prob(1);/obj/item/toy/balloon/syndicate,
prob(1);/obj/item/toy/balloon/nanotrasen)
/obj/random/mouseremains
name = "random mouseremains"
desc = "For use with mouse spawners."

View File

@@ -551,4 +551,4 @@ var/global/datum/gear_tweak/custom_desc/gear_tweak_free_desc = new()
/datum/gear_tweak/implant_location/get_metadata(var/user, var/metadata)
return (input(user, "Select a bodypart for the implant to be implanted inside.", "Implant Location", metadata || "upper body") as null|anything in bodypart_names_to_tokens) || bodypart_tokens_to_names[BP_TORSO]
#undef LOADOUT_BAN_STRING
#undef LOADOUT_BAN_STRING

View File

@@ -58,12 +58,18 @@
fingerprint_chance = 25
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
// var/balloonPath = /obj/item/latexballon
var/balloon = /obj/item/toy/balloon/latex
//TODO: Make inflating gloves a thing
/*/obj/item/clothing/gloves/sterile/proc/Inflate(/mob/living/carbon/human/user)
user.visible_message("<span class='notice'>\The [src] expands!</span>")
qdel(src)*/
/obj/item/clothing/gloves/sterile/attackby(var/obj/O, mob/user as mob)
if(istype(O, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = O
if(C.use(1))
var/obj/item/L = new src.balloon
user.drop_from_inventory(L,get_turf(src))
to_chat(user, "<span class='notice'>You make a balloon.</span>")
qdel(src)
else
to_chat(user, "<span class='warning'>You need one length of cable to finish the balloon!</span>")
/obj/item/clothing/gloves/sterile/latex
name = "latex gloves"
@@ -74,7 +80,7 @@
desc = "Sterile nitrile gloves"
icon_state = "nitrile"
item_state = "ngloves"
// balloonPath = /obj/item/nitrileballoon
balloon = /obj/item/toy/balloon/nitrile
/obj/item/clothing/gloves/botanic_leather
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."

View File

@@ -56,12 +56,12 @@
if(51 to 52) // Uncommon, 2% each
new/obj/item/melee/classic_baton(src)
if(53 to 54)
new/obj/item/latexballon(src)
new/obj/item/toy/balloon/random(src)
if(55 to 56)
var/newitem = pick(typesof(/obj/item/toy/mecha) - /obj/item/toy/mecha)
new newitem(src)
if(57 to 58)
new/obj/item/toy/syndicateballoon(src)
new/obj/item/toy/balloon/syndicate(src)
if(59 to 60)
new/obj/item/rig(src)
if(61 to 62)

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@@ -221,8 +221,8 @@ var/global/list/datum/supply_drop_loot/supply_drop
/obj/random/action_figure,
/obj/random/action_figure,
/obj/random/action_figure,
/obj/item/toy/nanotrasenballoon,
/obj/item/toy/syndicateballoon,
/obj/random/balloon,
/obj/random/balloon,
/obj/item/toy/sword,
/obj/item/toy/sword,
/obj/item/toy/sword,
@@ -257,7 +257,9 @@ var/global/list/datum/supply_drop_loot/supply_drop
/obj/item/clothing/accessory/scarf/christmas,
/obj/item/clothing/accessory/scarf/christmas,
/obj/item/clothing/accessory/scarf/christmas,
/obj/item/clothing/accessory/scarf/christmas
/obj/item/clothing/accessory/scarf/christmas,
/obj/structure/balloon/candycane,
/obj/structure/balloon/xmas
)
/datum/supply_drop_loot/materials
@@ -320,4 +322,4 @@ var/global/list/datum/supply_drop_loot/supply_drop
/obj/item/reagent_containers/glass/bottle/inaprovaline,
/obj/item/reagent_containers/glass/bottle/inaprovaline,
/obj/item/storage/box/syringes,
/obj/item/storage/box/autoinjectors)
/obj/item/storage/box/autoinjectors)

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@@ -7598,7 +7598,7 @@
"cQf" = (/obj/structure/bed/chair/comfy/black{dir = 8},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 12; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor/carpet,/area/crew_quarters/longue_area)
"cQg" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/longue_area)
"cQh" = (/obj/machinery/door/airlock{name = "Unisex Showers"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/locker/locker_toilet)
"cQi" = (/obj/item/latexballon,/turf/simulated/floor,/area/crew_quarters/locker/locker_toilet)
"cQi" = (/obj/item/toy/balloon/latex,/turf/simulated/floor,/area/crew_quarters/locker/locker_toilet)
"cQj" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_1)
"cQk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_1)
"cQl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_1)

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@@ -93907,7 +93907,7 @@
/turf/simulated/floor/tiled/freezer,
/area/construction/seconddeck/construction2)
"dsS" = (
/obj/item/latexballon,
/obj/item/toy/balloon/latex,
/turf/simulated/floor,
/area/construction/seconddeck/construction2)
"dsT" = (

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@@ -954,7 +954,6 @@
#include "code\game\objects\items\crayons.dm"
#include "code\game\objects\items\glassjar.dm"
#include "code\game\objects\items\gunbox.dm"
#include "code\game\objects\items\latexballoon.dm"
#include "code\game\objects\items\magazine.dm"
#include "code\game\objects\items\paintkit.dm"
#include "code\game\objects\items\poi_items.dm"