Butcher Shack

Adds a butcher shack PoI to the wilderness.
This commit is contained in:
PrismaticGynoid
2019-03-24 13:54:16 -07:00
parent 251b562892
commit 54881b65e3
4 changed files with 55 additions and 0 deletions
+19
View File
@@ -293,6 +293,25 @@
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron)
/obj/random/meat
name = "random meat"
desc = "This is a random slab of meat."
icon = 'icons/obj/food.dmi'
icon_state = "meat"
/obj/random/meat/item_to_spawn()
return pick(prob(50);/obj/item/weapon/reagent_containers/food/snacks/meat,
prob(5);/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
prob(1);/obj/item/weapon/reagent_containers/food/snacks/meat/human,
prob(3);/obj/item/weapon/reagent_containers/food/snacks/meat/monkey,
prob(3);/obj/item/weapon/reagent_containers/food/snacks/meat/corgi,
prob(10);/obj/item/weapon/reagent_containers/food/snacks/bearmeat,
prob(1);/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
prob(20);/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,
prob(7);/obj/item/weapon/reagent_containers/food/snacks/carpmeat)
/obj/random/material //Random materials for building stuff
name = "random material"
desc = "This is a random material."
@@ -0,0 +1,25 @@
"a" = (/turf/template_noop,/area/template_noop)
"b" = (/turf/simulated/wall/log_sif,/area/submap/ButcherShack)
"c" = (/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
"d" = (/obj/structure/kitchenspike,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
"e" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
"f" = (/obj/structure/closet/crate/freezer,/obj/effect/decal/cleanable/blood/gibs,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/turf/simulated/floor/wood/sif/broken,/area/submap/ButcherShack)
"g" = (/obj/machinery/gibber/autogibber,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
"h" = (/turf/simulated/floor/wood/sif/broken,/area/submap/ButcherShack)
"i" = (/obj/effect/wingrille_spawn,/turf/simulated/floor/plating,/area/submap/ButcherShack)
"j" = (/turf/template_noop,/area/submap/ButcherShack)
"k" = (/obj/structure/simple_door/sifwood,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
"l" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/submap/ButcherShack)
(1,1,1) = {"
aaaaaaaaaa
abbbbbbbba
abcddefgba
abhcccccba
abcchcccba
abcccchcba
abbhbiibba
ajbkblllja
ajllllljja
aaaaaaaaaa
"}
@@ -29,6 +29,7 @@
#include "Manor1.dmm"
#include "Epod3.dmm"
#include "Epod4.dmm"
#include "ButcherShack.dmm"
#endif
@@ -223,3 +224,9 @@
desc = "A flooded Emergency pod in the middle of nowhere."
mappath = 'maps/submaps/surface_submaps/wilderness/Epod4.dmm'
cost = 5
/datum/map_template/surface/wilderness/normal/ButcherShack
name = "Butcher Shack"
desc = "An old, bloody butcher's shack. Get your meat here!"
mappath = 'maps/submaps/surface_submaps/wilderness/ButcherShack.dmm'
cost = 5
@@ -120,3 +120,7 @@
/area/submap/Epod4
name = "Epod4"
ambience = AMBIENCE_FOREBODING
/area/submap/ButcherShack
name = "ButcherShack"
ambience = AMBIENCE_RUINS