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Butcher Shack
Adds a butcher shack PoI to the wilderness.
This commit is contained in:
@@ -293,6 +293,25 @@
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/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/patron)
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/obj/random/meat
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name = "random meat"
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desc = "This is a random slab of meat."
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icon = 'icons/obj/food.dmi'
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icon_state = "meat"
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/obj/random/meat/item_to_spawn()
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return pick(prob(50);/obj/item/weapon/reagent_containers/food/snacks/meat,
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prob(5);/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
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prob(1);/obj/item/weapon/reagent_containers/food/snacks/meat/human,
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prob(3);/obj/item/weapon/reagent_containers/food/snacks/meat/monkey,
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prob(3);/obj/item/weapon/reagent_containers/food/snacks/meat/corgi,
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prob(10);/obj/item/weapon/reagent_containers/food/snacks/bearmeat,
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prob(1);/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
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prob(20);/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,
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prob(7);/obj/item/weapon/reagent_containers/food/snacks/carpmeat)
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/obj/random/material //Random materials for building stuff
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name = "random material"
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desc = "This is a random material."
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@@ -0,0 +1,25 @@
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"a" = (/turf/template_noop,/area/template_noop)
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"b" = (/turf/simulated/wall/log_sif,/area/submap/ButcherShack)
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"c" = (/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
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"d" = (/obj/structure/kitchenspike,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
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"e" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
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"f" = (/obj/structure/closet/crate/freezer,/obj/effect/decal/cleanable/blood/gibs,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/obj/random/meat,/turf/simulated/floor/wood/sif/broken,/area/submap/ButcherShack)
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"g" = (/obj/machinery/gibber/autogibber,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
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"h" = (/turf/simulated/floor/wood/sif/broken,/area/submap/ButcherShack)
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"i" = (/obj/effect/wingrille_spawn,/turf/simulated/floor/plating,/area/submap/ButcherShack)
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"j" = (/turf/template_noop,/area/submap/ButcherShack)
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"k" = (/obj/structure/simple_door/sifwood,/turf/simulated/floor/wood/sif,/area/submap/ButcherShack)
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"l" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/submap/ButcherShack)
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(1,1,1) = {"
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aaaaaaaaaa
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abbbbbbbba
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abcddefgba
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abhcccccba
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abcchcccba
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abcccchcba
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abbhbiibba
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ajbkblllja
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ajllllljja
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aaaaaaaaaa
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"}
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@@ -29,6 +29,7 @@
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#include "Manor1.dmm"
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#include "Epod3.dmm"
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#include "Epod4.dmm"
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#include "ButcherShack.dmm"
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#endif
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@@ -223,3 +224,9 @@
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desc = "A flooded Emergency pod in the middle of nowhere."
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mappath = 'maps/submaps/surface_submaps/wilderness/Epod4.dmm'
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cost = 5
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/datum/map_template/surface/wilderness/normal/ButcherShack
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name = "Butcher Shack"
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desc = "An old, bloody butcher's shack. Get your meat here!"
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mappath = 'maps/submaps/surface_submaps/wilderness/ButcherShack.dmm'
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cost = 5
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@@ -120,3 +120,7 @@
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/area/submap/Epod4
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name = "Epod4"
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ambience = AMBIENCE_FOREBODING
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/area/submap/ButcherShack
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name = "ButcherShack"
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ambience = AMBIENCE_RUINS
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