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Fixed derpy type of psych couch
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@@ -13,11 +13,10 @@
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icon_state = "bed"
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var/mob/living/buckled_mob
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/obj/structure/stool/psychbed
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/obj/structure/stool/bed/psych
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name = "psych bed"
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desc = "For prime comfort during psychiatric evaluations."
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icon_state = "psychbed"
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var/mob/living/buckled_mob
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/obj/structure/stool/bed/alien
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name = "resting contraption"
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@@ -3874,7 +3874,7 @@
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"bwz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/asmaint)
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"bwA" = (/obj/effect/landmark{name = "blobstart"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
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"bwB" = (/obj/machinery/vending/wallmed1{pixel_y = 28},/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/medbay{name = "Psychiatric Office"})
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"bwC" = (/obj/structure/noticeboard{pixel_y = 28},/obj/structure/stool/psychbed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/medbay{name = "Psychiatric Office"})
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"bwC" = (/obj/structure/noticeboard{pixel_y = 28},/obj/structure/stool/bed/psych,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/medbay{name = "Psychiatric Office"})
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"bwD" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Medical_Psychiatry"; name = "Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay{name = "Psychiatric Office"})
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"bwE" = (/obj/machinery/alarm{pixel_y = 24},/obj/structure/stool/bed/chair/comfy/brown,/turf/simulated/floor{icon_state = "bcarpet01"},/area/medical/medbay{name = "Psychiatric Office"})
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"bwF" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
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