mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-27 07:08:22 +01:00
Merge remote-tracking branch 'upstream/dev' into span_class=notice
Conflicts: code/ZAS/Diagnostic.dm code/game/machinery/computer3/laptop.dm code/game/machinery/requests_console.dm code/game/objects/items/stacks/tiles/plasteel.dm
This commit is contained in:
+15
-1
@@ -213,6 +213,7 @@
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#include "code\game\asteroid.dm"
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#include "code\game\atoms.dm"
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#include "code\game\atoms_movable.dm"
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#include "code\game\base_turf.dm"
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#include "code\game\periodic_news.dm"
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#include "code\game\response_team.dm"
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#include "code\game\shuttle_engines.dm"
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@@ -311,7 +312,9 @@
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#include "code\game\gamemodes\revolution\revolution.dm"
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#include "code\game\gamemodes\traitor\traitor.dm"
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#include "code\game\gamemodes\wizard\wizard.dm"
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#include "code\game\jobs\_access_defs.dm"
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#include "code\game\jobs\access.dm"
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#include "code\game\jobs\access_datum.dm"
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#include "code\game\jobs\job_controller.dm"
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#include "code\game\jobs\jobprocs.dm"
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#include "code\game\jobs\jobs.dm"
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@@ -1479,8 +1482,19 @@
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#include "code\modules\projectiles\projectile\energy.dm"
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#include "code\modules\projectiles\projectile\force.dm"
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#include "code\modules\projectiles\projectile\special.dm"
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#include "code\modules\random_map\mining_distribution.dm"
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#include "code\modules\random_map\_random_map_setup.dm"
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#include "code\modules\random_map\random_map.dm"
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#include "code\modules\random_map\random_map_verbs.dm"
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#include "code\modules\random_map\automata\automata.dm"
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#include "code\modules\random_map\automata\caves.dm"
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#include "code\modules\random_map\building\building.dm"
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#include "code\modules\random_map\mazes\maze.dm"
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#include "code\modules\random_map\mazes\maze_cell.dm"
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#include "code\modules\random_map\noise\desert.dm"
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#include "code\modules\random_map\noise\magma.dm"
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#include "code\modules\random_map\noise\noise.dm"
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#include "code\modules\random_map\noise\ore.dm"
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#include "code\modules\random_map\noise\tundra.dm"
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#include "code\modules\reagents\Chemistry-Colours.dm"
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#include "code\modules\reagents\Chemistry-Holder.dm"
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#include "code\modules\reagents\Chemistry-Machinery.dm"
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@@ -130,7 +130,7 @@
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var/total_specific_power = 0 //the power required to remove one mole of filterable gas
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for (var/g in filtering)
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var/ratio = source.gas[g]/total_filterable_moles //this converts the specific power per mole of pure gas to specific power per mole of scrubbed gas
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total_specific_power = specific_power_gas[g]*ratio
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total_specific_power += specific_power_gas[g]*ratio
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//Figure out how much of each gas to filter
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if (isnull(total_transfer_moles))
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@@ -85,6 +85,9 @@ obj/machinery/atmospherics/proc/check_connect_types(obj/machinery/atmospherics/a
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return node.pipe_color
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/obj/machinery/atmospherics/process()
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last_flow_rate = 0
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last_power_draw = 0
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build_network()
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/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
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@@ -17,6 +17,7 @@
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var/frequency = 1439
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var/datum/radio_frequency/radio_connection
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var/hibernate = 0 //Do we even process?
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var/scrubbing = 1 //0 = siphoning, 1 = scrubbing
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var/list/scrubbing_gas = list("carbon_dioxide")
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@@ -126,8 +127,8 @@
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/obj/machinery/atmospherics/unary/vent_scrubber/process()
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..()
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last_power_draw = 0
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last_flow_rate = 0
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if (hibernate)
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return 1
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if (!node)
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use_power = 0
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@@ -149,6 +150,12 @@
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power_draw = pump_gas(src, environment, air_contents, transfer_moles, power_rating)
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if(scrubbing && power_draw < 0 && controller_iteration > 10) //99% of all scrubbers
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//Fucking hibernate because you ain't doing shit.
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hibernate = 1
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spawn(rand(100,200)) //hibernate for 10 or 20 seconds randomly
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hibernate = 0
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if (power_draw >= 0)
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last_power_draw = power_draw
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use_power(power_draw)
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@@ -71,7 +71,7 @@
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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// check if there is something to draw below
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if(!controller.down)
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src.ChangeTurf(/turf/space)
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src.ChangeTurf(get_base_turf(src.z))
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return 0
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else
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floorbelow = locate(src.x, src.y, controller.down_target)
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@@ -166,70 +166,6 @@ atom/movable/Move() //Hackish
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T.overlays -= below.z_overlays
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T.z_overlays -= below.z_overlays
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// this is sadly impossible to use right now
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// the overlay is always opaque to mouseclicks and thus prevents interactions with everything except the turf
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/*if(up)
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var/turf/above = locate(T.x, T.y, up_target)
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if(above)
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var/eligeable = 0
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for(var/d in cardinal)
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var/turf/mT = get_step(above,d)
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if(istype(mT, /turf/space) || istype(mT, /turf/simulated/floor/open))
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eligeable = 1
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/*if(mT.opacity == 0)
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for(var/f in cardinal)
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var/turf/nT = get_step(mT,f)
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if(istype(nT, /turf/space) || istype(nT, /turf/simulated/floor/open))
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eligeable = 1*/
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if(istype(above, /turf/space) || istype(above, /turf/simulated/floor/open)) eligeable = 1
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if(eligeable == 1)
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if(!(istype(above, /turf/space) || istype(above, /turf/simulated/floor/open)))
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var/image/t_img = list()
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if(new_list < 1) new_list = 1
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above.overlays -= above.z_overlays
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var/image/temp = image(above, dir=above.dir, layer = 5 + 0.04)
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above.overlays += above.z_overlays
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temp.alpha = 100
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temp.overlays += above.overlays
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temp.overlays -= above.z_overlays
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t_img += temp
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T.overlays += t_img
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T.z_overlays += t_img
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// get objects
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var/image/o_img = list()
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for(var/obj/o in above)
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// ingore objects that have any form of invisibility
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if(o.invisibility) continue
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if(new_list < 2) new_list = 2
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var/image/temp2 = image(o, dir=o.dir, layer = 5+0.05*o.layer)
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temp2.alpha = 100
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temp2.overlays += o.overlays
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o_img += temp2
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// you need to add a list to .overlays or it will not display any because space
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T.overlays += o_img
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T.z_overlays += o_img
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// get mobs
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var/image/m_img = list()
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for(var/mob/m in above)
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// ingore mobs that have any form of invisibility
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if(m.invisibility) continue
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// only add this tile to fastprocessing if there is a living mob, not a dead one
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if(istype(m, /mob/living) && new_list < 3) new_list = 3
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var/image/temp2 = image(m, dir=m.dir, layer = 5+0.05*m.layer)
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temp2.alpha = 100
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temp2.overlays += m.overlays
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m_img += temp2
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// you need to add a list to .overlays or it will not display any because space
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T.overlays += m_img
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T.z_overlays += m_img
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T.overlays -= above.z_overlays
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T.z_overlays -= above.z_overlays*/
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L -= T
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if(new_list == 1)
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@@ -84,153 +84,6 @@ client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
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else
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mob << "both turfs can merge."
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/*zone/proc/DebugDisplay(client/client)
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if(!istype(client))
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return
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if(!dbg_output)
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dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
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if(!client.zone_debug_images)
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client.zone_debug_images = list()
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var/list/current_zone_images = list()
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for(var/turf/T in contents)
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current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
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for(var/turf/space/S in unsimulated_tiles)
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current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
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client << "<u>Zone Air Contents</u>"
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client << "Oxygen: [air.oxygen]"
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client << "Nitrogen: [air.nitrogen]"
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client << "Phoron: [air.phoron]"
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client << "Carbon Dioxide: [air.carbon_dioxide]"
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client << "Temperature: [air.temperature] K"
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client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
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client << "Pressure: [air.return_pressure()] KPa"
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client << ""
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client << "Space Tiles: [length(unsimulated_tiles)]"
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client << "Movable Objects: [length(movables())]"
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client << "<u>Connections: [length(connections)]</u>"
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for(var/connection/C in connections)
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client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
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current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
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current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
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client << "Connected Zones:"
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for(var/zone/zone in connected_zones)
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client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
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for(var/zone/zone in closed_connection_zones)
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client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
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for(var/C in connections)
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if(!istype(C,/connection))
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client << "[C] (Not Connection!)"
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if(!client.zone_debug_images)
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client.zone_debug_images = list()
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client.zone_debug_images[src] = current_zone_images
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client.images += client.zone_debug_images[src]
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else
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dbg_output = 0
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client.images -= client.zone_debug_images[src]
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client.zone_debug_images.Remove(src)
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if(air_master)
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for(var/zone/Z in air_master.zones)
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if(Z.air == air && Z != src)
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var/turf/zloc = pick(Z.contents)
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client << "<span class='danger'>Illegal air datum shared by: [zloc.loc.name]</span>"*/
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/*client/proc/TestZASRebuild()
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set category = "Debug"
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// var/turf/turf = get_turf(mob)
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var/zone/current_zone = mob.loc:zone
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if(!current_zone)
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src << "There is no zone there!"
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return
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var/list/current_adjacents = list()
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var/list/overlays = list()
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var/adjacent_id
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var/lowest_id
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var/list/identical_ids = list()
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var/list/turfs = current_zone.contents.Copy()
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var/current_identifier = 1
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for(var/turf/simulated/current in turfs)
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lowest_id = null
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current_adjacents = list()
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for(var/direction in cardinal)
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var/turf/simulated/adjacent = get_step(current, direction)
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if(!current.ZCanPass(adjacent))
|
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continue
|
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if(turfs.Find(adjacent))
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current_adjacents += adjacent
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adjacent_id = turfs[adjacent]
|
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|
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if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
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lowest_id = adjacent_id
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|
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if(!lowest_id)
|
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lowest_id = current_identifier++
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identical_ids += lowest_id
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overlays += image('icons/misc/debug_rebuild.dmi',, "[lowest_id]")
|
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|
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for(var/turf/simulated/adjacent in current_adjacents)
|
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adjacent_id = turfs[adjacent]
|
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if(adjacent_id != lowest_id)
|
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if(adjacent_id)
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adjacent.overlays -= overlays[adjacent_id]
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identical_ids[adjacent_id] = lowest_id
|
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|
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turfs[adjacent] = lowest_id
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adjacent.overlays += overlays[lowest_id]
|
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|
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sleep(5)
|
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|
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if(turfs[current])
|
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current.overlays -= overlays[turfs[current]]
|
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turfs[current] = lowest_id
|
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current.overlays += overlays[lowest_id]
|
||||
sleep(5)
|
||||
|
||||
var/list/final_arrangement = list()
|
||||
|
||||
for(var/turf/simulated/current in turfs)
|
||||
current_identifier = identical_ids[turfs[current]]
|
||||
current.overlays -= overlays[turfs[current]]
|
||||
current.overlays += overlays[current_identifier]
|
||||
sleep(5)
|
||||
|
||||
if( current_identifier > final_arrangement.len )
|
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final_arrangement.len = current_identifier
|
||||
final_arrangement[current_identifier] = list(current)
|
||||
|
||||
else
|
||||
final_arrangement[current_identifier] += current
|
||||
|
||||
//lazy but fast
|
||||
final_arrangement.Remove(null)
|
||||
|
||||
src << "There are [final_arrangement.len] unique segments."
|
||||
|
||||
for(var/turf/current in turfs)
|
||||
current.overlays -= overlays
|
||||
|
||||
return final_arrangement*/
|
||||
|
||||
client/proc/ZASSettings()
|
||||
set category = "Debug"
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ var/list/directory = list() //list of all ckeys with associated client
|
||||
|
||||
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
|
||||
var/global/list/mob_list = list() //List of all mobs, including clientless
|
||||
var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
|
||||
var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
|
||||
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
|
||||
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
|
||||
|
||||
|
||||
+10
-4
@@ -101,18 +101,18 @@ var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4,
|
||||
// if they are imaginary.
|
||||
/proc/SolveQuadratic(a, b, c)
|
||||
ASSERT(a)
|
||||
|
||||
|
||||
. = list()
|
||||
var/discriminant = b*b - 4*a*c
|
||||
var/bottom = 2*a
|
||||
|
||||
|
||||
// Return if the roots are imaginary.
|
||||
if(discriminant < 0)
|
||||
return
|
||||
|
||||
|
||||
var/root = sqrt(discriminant)
|
||||
. += (-b + root) / bottom
|
||||
|
||||
|
||||
// If discriminant == 0, there would be two roots at the same position.
|
||||
if(discriminant != 0)
|
||||
. += (-b - root) / bottom
|
||||
@@ -131,3 +131,9 @@ var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4,
|
||||
|
||||
/proc/norm(x, y)
|
||||
return sqrt(squaredNorm(x, y))
|
||||
|
||||
/proc/IsPowerOfTwo(var/val)
|
||||
return (val & (val-1)) == 0
|
||||
|
||||
/proc/RoundUpToPowerOfTwo(var/val)
|
||||
return 2 ** -round(-log(2,val))
|
||||
@@ -11,3 +11,9 @@
|
||||
|
||||
/proc/isfloor(turf/T)
|
||||
return (istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
|
||||
|
||||
/proc/turf_clear(turf/T)
|
||||
for(var/atom/A in T)
|
||||
if(A.simulated)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -444,6 +444,8 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
/proc/sortmobs()
|
||||
var/list/moblist = list()
|
||||
var/list/sortmob = sortAtom(mob_list)
|
||||
for(var/mob/eye/M in sortmob)
|
||||
moblist.Add(M)
|
||||
for(var/mob/living/silicon/ai/M in sortmob)
|
||||
moblist.Add(M)
|
||||
for(var/mob/living/silicon/pai/M in sortmob)
|
||||
@@ -921,7 +923,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
|
||||
if(turftoleave)
|
||||
fromupdate += T.ChangeTurf(turftoleave)
|
||||
else
|
||||
T.ChangeTurf(/turf/space)
|
||||
T.ChangeTurf(get_base_turf(T.z))
|
||||
|
||||
refined_src -= T
|
||||
refined_trg -= B
|
||||
@@ -1004,7 +1006,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
var/old_icon1 = T.icon
|
||||
|
||||
if(platingRequired)
|
||||
if(istype(B, /turf/space))
|
||||
if(istype(B, get_base_turf(B.z)))
|
||||
continue moving
|
||||
|
||||
var/turf/X = new T.type(B)
|
||||
|
||||
@@ -12,7 +12,6 @@ var/global/pipe_processing_killed = 0
|
||||
|
||||
datum/controller/game_controller
|
||||
var/list/shuttle_list // For debugging and VV
|
||||
var/datum/random_map/ore/asteroid_ore_map // For debugging and VV.
|
||||
|
||||
datum/controller/game_controller/New()
|
||||
//There can be only one master_controller. Out with the old and in with the new.
|
||||
@@ -65,11 +64,6 @@ datum/controller/game_controller/proc/setup_objects()
|
||||
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
|
||||
T.broadcast_status()
|
||||
|
||||
// Create the mining ore distribution map.
|
||||
// These values determine the specific area that the map is applied to.
|
||||
// If you do not use the official Baycode asteroid map, you will need to change them.
|
||||
asteroid_ore_map = new /datum/random_map/ore(null,13,32,5,217,223)
|
||||
|
||||
// Set up antagonists.
|
||||
populate_antag_type_list()
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ var/global/datum/shuttle_controller/shuttle_controller
|
||||
var/datum/shuttle/shuttle = shuttles[shuttle_tag]
|
||||
shuttle.init_docking_controllers()
|
||||
shuttle.dock() //makes all shuttles docked to something at round start go into the docked state
|
||||
|
||||
|
||||
for(var/obj/machinery/embedded_controller/C in machines)
|
||||
if(istype(C.program, /datum/computer/file/embedded_program/docking))
|
||||
C.program.tag = null //clear the tags, 'cause we don't need 'em anymore
|
||||
@@ -210,7 +210,7 @@ var/global/datum/shuttle_controller/shuttle_controller
|
||||
"Fore Port Solars" = locate(/area/skipjack_station/northwest_solars),
|
||||
"Aft Starboard Solars" = locate(/area/skipjack_station/southeast_solars),
|
||||
"Aft Port Solars" = locate(/area/skipjack_station/southwest_solars),
|
||||
"Mining asteroid" = locate(/area/skipjack_station/mining)
|
||||
"Mining Station" = locate(/area/skipjack_station/mining)
|
||||
)
|
||||
|
||||
VS.announcer = "NSV Icarus"
|
||||
@@ -234,10 +234,10 @@ var/global/datum/shuttle_controller/shuttle_controller
|
||||
"South of the station" = locate(/area/syndicate_station/south),
|
||||
"Southeast of the station" = locate(/area/syndicate_station/southeast),
|
||||
"Telecomms Satellite" = locate(/area/syndicate_station/commssat),
|
||||
"Mining Asteroid" = locate(/area/syndicate_station/mining),
|
||||
"Mining Station" = locate(/area/syndicate_station/mining),
|
||||
"Arrivals dock" = locate(/area/syndicate_station/arrivals_dock),
|
||||
)
|
||||
|
||||
|
||||
MS.docking_controller_tag = "merc_shuttle"
|
||||
MS.destination_dock_targets = list(
|
||||
"Mercenary Base" = "merc_base",
|
||||
|
||||
@@ -1,35 +1,5 @@
|
||||
//TODO: rewrite and standardise all controller datums to the datum/controller type
|
||||
//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done
|
||||
|
||||
/client/proc/print_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Display Random Map"
|
||||
set desc = "Show the contents of a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/datum/random_map/choice = input("Choose a map to debug.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
choice.display_map(usr)
|
||||
|
||||
|
||||
/client/proc/create_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Create Random Map"
|
||||
set desc = "Create a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/map_datum = input("Choose a map to create.") as null|anything in typesof(/datum/random_map)-/datum/random_map
|
||||
if(!map_datum)
|
||||
return
|
||||
var/seed = input("Seed? (default null)") as text|null
|
||||
var/tx = input("X? (default 1)") as text|null
|
||||
var/ty = input("Y? (default 1)") as text|null
|
||||
var/tz = input("Z? (default 1)") as text|null
|
||||
new map_datum(seed,tx,ty,tz)
|
||||
|
||||
/client/proc/restart_controller(controller in list("Supply"))
|
||||
set category = "Debug"
|
||||
set name = "Restart Controller"
|
||||
|
||||
@@ -25,6 +25,6 @@ var/datum/antagonist/deathsquad/mercenary/commandos
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(player), slot_r_hand)
|
||||
|
||||
var/obj/item/weapon/card/id/id = create_id("Commando", player)
|
||||
id.access |= get_all_accesses()
|
||||
id.access |= get_all_station_access()
|
||||
id.icon_state = "centcom"
|
||||
create_radio(SYND_FREQ, player)
|
||||
@@ -45,7 +45,7 @@ var/datum/antagonist/deathsquad/deathsquad
|
||||
|
||||
var/obj/item/weapon/card/id/id = create_id("Asset Protection", player)
|
||||
if(id)
|
||||
id.access |= get_all_accesses()
|
||||
id.access |= get_all_station_access()
|
||||
id.icon_state = "centcom"
|
||||
create_radio(DTH_FREQ, player)
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ var/datum/antagonist/highlander/highlanders
|
||||
var/obj/item/weapon/card/id/W = new(player)
|
||||
W.name = "[player.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Highlander"
|
||||
W.registered_name = player.real_name
|
||||
|
||||
@@ -402,17 +402,17 @@ area/space/atmosalert()
|
||||
//EXTRA
|
||||
|
||||
/area/asteroid // -- TLE
|
||||
name = "\improper Asteroid"
|
||||
name = "\improper Moon"
|
||||
icon_state = "asteroid"
|
||||
requires_power = 0
|
||||
|
||||
/area/asteroid/cave // -- TLE
|
||||
name = "\improper Asteroid - Underground"
|
||||
name = "\improper Moon - Underground"
|
||||
icon_state = "cave"
|
||||
requires_power = 0
|
||||
|
||||
/area/asteroid/artifactroom
|
||||
name = "\improper Asteroid - Artifact"
|
||||
name = "\improper Moon - Artifact"
|
||||
icon_state = "cave"
|
||||
|
||||
|
||||
@@ -498,7 +498,7 @@ area/space/atmosalert()
|
||||
icon_state = "south"
|
||||
|
||||
/area/syndicate_station/mining
|
||||
name = "\improper north east of the mining asteroid"
|
||||
name = "\improper northeast of the mining station"
|
||||
icon_state = "north"
|
||||
|
||||
/area/syndicate_station/arrivals_dock
|
||||
@@ -540,7 +540,7 @@ area/space/atmosalert()
|
||||
icon_state = "southeast"
|
||||
|
||||
/area/skipjack_station/mining
|
||||
name = "\improper nearby mining asteroid"
|
||||
name = "\improper south of mining station"
|
||||
icon_state = "north"
|
||||
|
||||
//PRISON
|
||||
@@ -1354,10 +1354,26 @@ area/space/atmosalert()
|
||||
name = "\improper Security - Brig"
|
||||
icon_state = "brig"
|
||||
|
||||
/area/security/brig/prison_break()
|
||||
for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
|
||||
temp_closet.locked = 0
|
||||
temp_closet.icon_state = temp_closet.icon_closed
|
||||
for(var/obj/machinery/door_timer/temp_timer in src)
|
||||
temp_timer.releasetime = 1
|
||||
..()
|
||||
|
||||
/area/security/prison
|
||||
name = "\improper Security - Prison Wing"
|
||||
icon_state = "sec_prison"
|
||||
|
||||
/area/security/prison/prison_break()
|
||||
for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
|
||||
temp_closet.locked = 0
|
||||
temp_closet.icon_state = temp_closet.icon_closed
|
||||
for(var/obj/machinery/door_timer/temp_timer in src)
|
||||
temp_timer.releasetime = 1
|
||||
..()
|
||||
|
||||
/area/security/warden
|
||||
name = "\improper Security - Warden's Office"
|
||||
icon_state = "Warden"
|
||||
|
||||
@@ -293,3 +293,10 @@ var/list/mob/living/forced_ambiance_list = new
|
||||
H.AdjustWeakened(1)
|
||||
mob << "<span class='notice'>The sudden appearance of gravity makes you fall to the floor!</span>"
|
||||
|
||||
/area/proc/prison_break()
|
||||
for(var/obj/machinery/power/apc/temp_apc in src)
|
||||
temp_apc.overload_lighting(70)
|
||||
for(var/obj/machinery/door/airlock/temp_airlock in src)
|
||||
temp_airlock.prison_open()
|
||||
for(var/obj/machinery/door/window/temp_windoor in src)
|
||||
temp_windoor.open()
|
||||
@@ -82,81 +82,3 @@ proc/admin_spawn_room_at_pos()
|
||||
if(x && y && z && wall && floor && x_len && y_len)
|
||||
spawn_room(locate(x,y,z),x_len,y_len,wall,floor,clean)
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
proc/make_mining_asteroid_secret(var/size = 5)
|
||||
var/valid = 0
|
||||
var/turf/T = null
|
||||
var/sanity = 0
|
||||
var/list/room = null
|
||||
var/list/turfs = null
|
||||
|
||||
|
||||
turfs = get_area_turfs(/area/mine/unexplored)
|
||||
|
||||
if(!turfs.len)
|
||||
return 0
|
||||
|
||||
while(!valid)
|
||||
valid = 1
|
||||
sanity++
|
||||
if(sanity > 100)
|
||||
return 0
|
||||
|
||||
T=pick(turfs)
|
||||
if(!T)
|
||||
return 0
|
||||
|
||||
var/list/surroundings = list()
|
||||
|
||||
surroundings += range(7, locate(T.x,T.y,T.z))
|
||||
surroundings += range(7, locate(T.x+size,T.y,T.z))
|
||||
surroundings += range(7, locate(T.x,T.y+size,T.z))
|
||||
surroundings += range(7, locate(T.x+size,T.y+size,T.z))
|
||||
|
||||
if(locate(/area/mine/explored) in surroundings) // +5s are for view range
|
||||
valid = 0
|
||||
continue
|
||||
|
||||
if(locate(/turf/space) in surroundings)
|
||||
valid = 0
|
||||
continue
|
||||
|
||||
if(locate(/area/asteroid/artifactroom) in surroundings)
|
||||
valid = 0
|
||||
continue
|
||||
|
||||
if(locate(/turf/simulated/floor/plating/airless/asteroid) in surroundings)
|
||||
valid = 0
|
||||
continue
|
||||
|
||||
if(!T)
|
||||
return 0
|
||||
|
||||
room = spawn_room(T,size,size,,,1)
|
||||
|
||||
if(room)
|
||||
T = pick(room["floors"])
|
||||
if(T)
|
||||
var/surprise = null
|
||||
valid = 0
|
||||
while(!valid)
|
||||
surprise = pickweight(space_surprises)
|
||||
if(surprise in spawned_surprises)
|
||||
if(prob(20))
|
||||
valid++
|
||||
else
|
||||
continue
|
||||
else
|
||||
valid++
|
||||
|
||||
spawned_surprises.Add(surprise)
|
||||
new surprise(T)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -210,16 +210,16 @@
|
||||
/atom/movable/overlay/attack_hand(a, b, c)
|
||||
if (src.master)
|
||||
return src.master.attack_hand(a, b, c)
|
||||
return
|
||||
return
|
||||
|
||||
/atom/movable/proc/touch_map_edge()
|
||||
if(z in config.sealed_levels)
|
||||
if(z in config.sealed_levels)
|
||||
return
|
||||
|
||||
|
||||
if(config.use_overmap)
|
||||
overmap_spacetravel(get_turf(src), src)
|
||||
return
|
||||
|
||||
|
||||
var/move_to_z = src.get_transit_zlevel()
|
||||
if(move_to_z)
|
||||
z = move_to_z
|
||||
@@ -248,14 +248,14 @@
|
||||
if(loc) loc.Entered(src)
|
||||
|
||||
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
|
||||
var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = 60)
|
||||
var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "6" = 60)
|
||||
|
||||
//by default, transition randomly to another zlevel
|
||||
/atom/movable/proc/get_transit_zlevel()
|
||||
var/list/candidates = accessible_z_levels.Copy()
|
||||
candidates.Remove("[src.z]")
|
||||
|
||||
|
||||
if(!candidates.len)
|
||||
return null
|
||||
return text2num(pickweight(candidates))
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
// Returns the lowest turf available on a given Z-level, defaults to space.
|
||||
var/global/list/base_turf_by_z = list(
|
||||
"5" = /turf/simulated/floor/plating/airless/asteroid // Moonbase.
|
||||
)
|
||||
|
||||
proc/get_base_turf(var/z)
|
||||
if(!base_turf_by_z["[z]"])
|
||||
base_turf_by_z["[z]"] = /turf/space
|
||||
return base_turf_by_z["[z]"]
|
||||
|
||||
/client/proc/set_base_turf()
|
||||
set category = "Debug"
|
||||
set name = "Set Base Turf"
|
||||
set desc = "Set the base turf for a z-level."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Which Z-level do you wish to set the base turf for?") as num|null
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
var/new_base_path = input("Please select a turf path (cancel to reset to /turf/space).") as null|anything in typesof(/turf)
|
||||
if(!new_base_path)
|
||||
new_base_path = /turf/space
|
||||
base_turf_by_z["[choice]"] = new_base_path
|
||||
message_admins("[key_name_admin(usr)] has set the base turf for z-level [choice] to [get_base_turf(choice)].")
|
||||
log_admin("[key_name(usr)] has set the base turf for z-level [choice] to [get_base_turf(choice)].")
|
||||
@@ -224,9 +224,9 @@ var/global/list/narsie_list = list()
|
||||
consume(AM2)
|
||||
continue
|
||||
|
||||
if (dist <= consume_range && !istype(A, /turf/space))
|
||||
if (dist <= consume_range && !istype(A, get_base_turf(A.z)))
|
||||
var/turf/T2 = A
|
||||
T2.ChangeTurf(/turf/space)
|
||||
T2.ChangeTurf(get_base_turf(A.z))
|
||||
|
||||
/obj/singularity/narsie/consume(const/atom/A) //This one is for the small ones.
|
||||
if(!(A.singuloCanEat()))
|
||||
@@ -266,9 +266,9 @@ var/global/list/narsie_list = list()
|
||||
spawn (0)
|
||||
AM2.singularity_pull(src, src.current_size)
|
||||
|
||||
if (dist <= consume_range && !istype(A, /turf/space))
|
||||
if (dist <= consume_range && !istype(A, get_base_turf(A.z)))
|
||||
var/turf/T2 = A
|
||||
T2.ChangeTurf(/turf/space)
|
||||
T2.ChangeTurf(get_base_turf(A.z))
|
||||
|
||||
/obj/singularity/narsie/ex_act(severity) //No throwing bombs at it either. --NEO
|
||||
return
|
||||
|
||||
@@ -24,8 +24,11 @@
|
||||
qdel(M)
|
||||
for(var/obj/O in orange(1,src))
|
||||
qdel(O)
|
||||
var/base_turf = get_base_turf(src.z)
|
||||
for(var/turf/simulated/ST in orange(1,src))
|
||||
ST.ChangeTurf(/turf/space)
|
||||
if(ST.type == base_turf)
|
||||
continue
|
||||
ST.ChangeTurf(base_turf)
|
||||
|
||||
sleep(6)
|
||||
grav(10, 4, 10, 0 )
|
||||
@@ -84,5 +87,6 @@
|
||||
//Destroying the turf
|
||||
if( T && istype(T,/turf/simulated) && prob(turf_removal_chance) )
|
||||
var/turf/simulated/ST = T
|
||||
ST.ChangeTurf(/turf/space)
|
||||
return
|
||||
var/base_turf = get_base_turf(src.z)
|
||||
if(ST.type != base_turf)
|
||||
ST.ChangeTurf(base_turf)
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#define ACCESS_REGION_NONE -1
|
||||
#define ACCESS_REGION_ALL 0
|
||||
#define ACCESS_REGION_SECURITY 1
|
||||
#define ACCESS_REGION_MEDBAY 2
|
||||
#define ACCESS_REGION_RESEARCH 3
|
||||
#define ACCESS_REGION_ENGINEERING 4
|
||||
#define ACCESS_REGION_COMMAND 5
|
||||
#define ACCESS_REGION_GENERAL 6
|
||||
#define ACCESS_REGION_SUPPLY 7
|
||||
|
||||
#define ACCESS_TYPE_NONE 0
|
||||
#define ACCESS_TYPE_STATION 1
|
||||
#define ACCESS_TYPE_CENTCOM 2
|
||||
#define ACCESS_TYPE_SYNDICATE 4
|
||||
#define ACCESS_TYPE_ALL 7
|
||||
+72
-282
@@ -1,91 +1,5 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
/var/const/access_security = 1 // Security equipment
|
||||
/var/const/access_brig = 2 // Brig timers and permabrig
|
||||
/var/const/access_armory = 3
|
||||
/var/const/access_forensics_lockers= 4
|
||||
/var/const/access_medical = 5
|
||||
/var/const/access_morgue = 6
|
||||
/var/const/access_tox = 7
|
||||
/var/const/access_tox_storage = 8
|
||||
/var/const/access_genetics = 9
|
||||
/var/const/access_engine = 10 //engineering hallways
|
||||
/var/const/access_engine_equip = 11
|
||||
/var/const/access_maint_tunnels = 12
|
||||
/var/const/access_external_airlocks = 13
|
||||
/var/const/access_emergency_storage = 14
|
||||
/var/const/access_change_ids = 15
|
||||
/var/const/access_ai_upload = 16
|
||||
/var/const/access_teleporter = 17
|
||||
/var/const/access_eva = 18
|
||||
/var/const/access_heads = 19
|
||||
/var/const/access_captain = 20
|
||||
/var/const/access_all_personal_lockers = 21
|
||||
/var/const/access_chapel_office = 22
|
||||
/var/const/access_tech_storage = 23
|
||||
/var/const/access_atmospherics = 24
|
||||
/var/const/access_bar = 25
|
||||
/var/const/access_janitor = 26
|
||||
/var/const/access_crematorium = 27
|
||||
/var/const/access_kitchen = 28
|
||||
/var/const/access_robotics = 29
|
||||
/var/const/access_rd = 30
|
||||
/var/const/access_cargo = 31
|
||||
/var/const/access_construction = 32
|
||||
/var/const/access_chemistry = 33
|
||||
/var/const/access_cargo_bot = 34
|
||||
/var/const/access_hydroponics = 35
|
||||
/var/const/access_manufacturing = 36
|
||||
/var/const/access_library = 37
|
||||
/var/const/access_lawyer = 38
|
||||
/var/const/access_virology = 39
|
||||
/var/const/access_cmo = 40
|
||||
/var/const/access_qm = 41
|
||||
/var/const/access_court = 42
|
||||
/var/const/access_clown = 43
|
||||
/var/const/access_mime = 44
|
||||
/var/const/access_surgery = 45
|
||||
/var/const/access_theatre = 46
|
||||
/var/const/access_research = 47
|
||||
/var/const/access_mining = 48
|
||||
/var/const/access_mining_office = 49 //not in use
|
||||
/var/const/access_mailsorting = 50
|
||||
/var/const/access_mint = 51
|
||||
/var/const/access_mint_vault = 52
|
||||
/var/const/access_heads_vault = 53
|
||||
/var/const/access_mining_station = 54
|
||||
/var/const/access_xenobiology = 55
|
||||
/var/const/access_ce = 56
|
||||
/var/const/access_hop = 57
|
||||
/var/const/access_hos = 58
|
||||
/var/const/access_RC_announce = 59 //Request console announcements
|
||||
/var/const/access_keycard_auth = 60 //Used for events which require at least two people to confirm them
|
||||
/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
|
||||
/var/const/access_gateway = 62
|
||||
/var/const/access_sec_doors = 63 // Security front doors
|
||||
/var/const/access_psychiatrist = 64 // Psychiatrist's office
|
||||
/var/const/access_xenoarch = 65
|
||||
/var/const/access_medical_equip = 66
|
||||
|
||||
//BEGIN CENTCOM ACCESS
|
||||
/*Should leave plenty of room if we need to add more access levels.
|
||||
/var/const/Mostly for admin fun times.*/
|
||||
/var/const/access_cent_general = 101//General facilities.
|
||||
/var/const/access_cent_thunder = 102//Thunderdome.
|
||||
/var/const/access_cent_specops = 103//Special Ops.
|
||||
/var/const/access_cent_medical = 104//Medical/Research
|
||||
/var/const/access_cent_living = 105//Living quarters.
|
||||
/var/const/access_cent_storage = 106//Generic storage areas.
|
||||
/var/const/access_cent_teleporter = 107//Teleporter.
|
||||
/var/const/access_cent_creed = 108//Creed's office.
|
||||
/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
|
||||
|
||||
//The Syndicate
|
||||
/var/const/access_syndicate = 150//General Syndicate Access
|
||||
|
||||
//MONEY
|
||||
/var/const/access_crate_cash = 200
|
||||
|
||||
/obj/var/list/req_access = list()
|
||||
/obj/var/list/req_one_access = list()
|
||||
|
||||
@@ -107,7 +21,7 @@
|
||||
/obj/item/proc/GetAccess()
|
||||
return list()
|
||||
|
||||
/obj/item/proc/GetID()
|
||||
/obj/proc/GetID()
|
||||
return null
|
||||
|
||||
/obj/proc/check_access(obj/item/I)
|
||||
@@ -149,217 +63,98 @@
|
||||
if("Supreme Commander")
|
||||
return get_all_centcom_access()
|
||||
|
||||
/var/list/datum/access/priv_all_access_datums
|
||||
/proc/get_all_access_datums()
|
||||
if(!priv_all_access_datums)
|
||||
priv_all_access_datums = init_subtypes(/datum/access)
|
||||
|
||||
return priv_all_access_datums
|
||||
|
||||
/var/list/datum/access/priv_all_access_datums_assoc
|
||||
/proc/get_all_access_datums_assoc()
|
||||
if(!priv_all_access_datums_assoc)
|
||||
priv_all_access_datums_assoc = list()
|
||||
for(var/datum/access/A in get_all_access_datums())
|
||||
priv_all_access_datums_assoc["[A.id]"] = A
|
||||
|
||||
return priv_all_access_datums_assoc
|
||||
|
||||
/proc/get_access_ids(var/access_types = ACCESS_TYPE_ALL)
|
||||
var/list/L = new()
|
||||
for(var/datum/access/A in get_all_access_datums())
|
||||
if(A.access_type & access_types)
|
||||
L += A.id
|
||||
return L
|
||||
|
||||
/var/list/priv_all_access
|
||||
/proc/get_all_accesses()
|
||||
return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
|
||||
access_medical, access_genetics, access_morgue, access_rd,
|
||||
access_tox, access_tox_storage, access_chemistry, access_engine, access_engine_equip, access_maint_tunnels,
|
||||
access_external_airlocks, access_change_ids, access_ai_upload,
|
||||
access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
|
||||
access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
|
||||
access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_construction,
|
||||
access_hydroponics, access_library, access_lawyer, access_virology, access_psychiatrist, access_cmo, access_qm, access_clown, access_mime, access_surgery,
|
||||
access_theatre, access_research, access_mining, access_mailsorting,
|
||||
access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
|
||||
access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_medical_equip)
|
||||
if(!priv_all_access)
|
||||
priv_all_access = get_access_ids()
|
||||
|
||||
return priv_all_access
|
||||
|
||||
/var/list/priv_station_access
|
||||
/proc/get_all_station_access()
|
||||
if(!priv_station_access)
|
||||
priv_station_access = get_access_ids(ACCESS_TYPE_STATION)
|
||||
|
||||
return priv_station_access
|
||||
|
||||
/var/list/priv_centcom_access
|
||||
/proc/get_all_centcom_access()
|
||||
return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain)
|
||||
if(!priv_centcom_access)
|
||||
priv_centcom_access = get_access_ids(ACCESS_TYPE_CENTCOM)
|
||||
|
||||
return priv_centcom_access
|
||||
|
||||
/var/list/priv_syndicate_access
|
||||
/proc/get_all_syndicate_access()
|
||||
return list(access_syndicate)
|
||||
if(!priv_syndicate_access)
|
||||
priv_syndicate_access = get_access_ids(ACCESS_TYPE_SYNDICATE)
|
||||
|
||||
return priv_syndicate_access
|
||||
|
||||
/var/list/priv_region_access
|
||||
/proc/get_region_accesses(var/code)
|
||||
switch(code)
|
||||
if(0)
|
||||
return get_all_accesses()
|
||||
if(1) //security
|
||||
return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
|
||||
if(2) //medbay
|
||||
return list(access_medical, access_medical_equip, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo)
|
||||
if(3) //research
|
||||
return list(access_research, access_tox, access_tox_storage, access_robotics, access_xenobiology, access_xenoarch, access_rd)
|
||||
if(4) //engineering and maintenance
|
||||
return list(access_construction, access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_ce)
|
||||
if(5) //command
|
||||
return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_hop, access_captain)
|
||||
if(6) //station general
|
||||
return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime)
|
||||
if(7) //supply
|
||||
return list(access_mailsorting, access_mining, access_mining_station, access_cargo, access_qm)
|
||||
if(code == ACCESS_REGION_ALL)
|
||||
return get_all_station_access()
|
||||
|
||||
if(!priv_region_access)
|
||||
priv_region_access = list()
|
||||
for(var/datum/access/A in get_all_access_datums())
|
||||
if(!priv_region_access["[A.region]"])
|
||||
priv_region_access["[A.region]"] = list()
|
||||
priv_region_access["[A.region]"] += A.id
|
||||
|
||||
return priv_region_access["[code]"]
|
||||
|
||||
/proc/get_region_accesses_name(var/code)
|
||||
switch(code)
|
||||
if(0)
|
||||
if(ACCESS_REGION_ALL)
|
||||
return "All"
|
||||
if(1) //security
|
||||
if(ACCESS_REGION_SECURITY) //security
|
||||
return "Security"
|
||||
if(2) //medbay
|
||||
if(ACCESS_REGION_MEDBAY) //medbay
|
||||
return "Medbay"
|
||||
if(3) //research
|
||||
if(ACCESS_REGION_RESEARCH) //research
|
||||
return "Research"
|
||||
if(4) //engineering and maintenance
|
||||
if(ACCESS_REGION_ENGINEERING) //engineering and maintenance
|
||||
return "Engineering"
|
||||
if(5) //command
|
||||
if(ACCESS_REGION_COMMAND) //command
|
||||
return "Command"
|
||||
if(6) //station general
|
||||
if(ACCESS_REGION_GENERAL) //station general
|
||||
return "Station General"
|
||||
if(7) //supply
|
||||
if(ACCESS_REGION_SUPPLY) //supply
|
||||
return "Supply"
|
||||
|
||||
/proc/get_access_desc(id)
|
||||
var/list/AS = get_all_access_datums_assoc()
|
||||
var/datum/access/A = AS["[id]"]
|
||||
|
||||
/proc/get_access_desc(A)
|
||||
switch(A)
|
||||
if(access_cargo)
|
||||
return "Cargo Bay"
|
||||
if(access_cargo_bot)
|
||||
return "Cargo Bot Delivery"
|
||||
if(access_security)
|
||||
return "Security Equipment"
|
||||
if(access_brig)
|
||||
return "Holding Cells"
|
||||
if(access_court)
|
||||
return "Courtroom"
|
||||
if(access_forensics_lockers)
|
||||
return "Forensics"
|
||||
if(access_medical)
|
||||
return "Medical"
|
||||
if(access_genetics)
|
||||
return "Genetics Lab"
|
||||
if(access_morgue)
|
||||
return "Morgue"
|
||||
if(access_tox)
|
||||
return "R&D Lab"
|
||||
if(access_tox_storage)
|
||||
return "Toxins Lab"
|
||||
if(access_chemistry)
|
||||
return "Chemistry Lab"
|
||||
if(access_rd)
|
||||
return "Research Director"
|
||||
if(access_bar)
|
||||
return "Bar"
|
||||
if(access_janitor)
|
||||
return "Custodial Closet"
|
||||
if(access_engine)
|
||||
return "Engineering"
|
||||
if(access_engine_equip)
|
||||
return "Power Equipment"
|
||||
if(access_maint_tunnels)
|
||||
return "Maintenance"
|
||||
if(access_external_airlocks)
|
||||
return "External Airlocks"
|
||||
if(access_emergency_storage)
|
||||
return "Emergency Storage"
|
||||
if(access_change_ids)
|
||||
return "ID Computer"
|
||||
if(access_ai_upload)
|
||||
return "AI Upload"
|
||||
if(access_teleporter)
|
||||
return "Teleporter"
|
||||
if(access_eva)
|
||||
return "EVA"
|
||||
if(access_heads)
|
||||
return "Bridge"
|
||||
if(access_captain)
|
||||
return "Captain"
|
||||
if(access_all_personal_lockers)
|
||||
return "Personal Lockers"
|
||||
if(access_chapel_office)
|
||||
return "Chapel Office"
|
||||
if(access_tech_storage)
|
||||
return "Technical Storage"
|
||||
if(access_atmospherics)
|
||||
return "Atmospherics"
|
||||
if(access_crematorium)
|
||||
return "Crematorium"
|
||||
if(access_armory)
|
||||
return "Armory"
|
||||
if(access_construction)
|
||||
return "Construction Areas"
|
||||
if(access_kitchen)
|
||||
return "Kitchen"
|
||||
if(access_hydroponics)
|
||||
return "Hydroponics"
|
||||
if(access_library)
|
||||
return "Library"
|
||||
if(access_lawyer)
|
||||
return "Law Office"
|
||||
if(access_robotics)
|
||||
return "Robotics"
|
||||
if(access_virology)
|
||||
return "Virology"
|
||||
if(access_psychiatrist)
|
||||
return "Psychiatrist's Office"
|
||||
if(access_cmo)
|
||||
return "Chief Medical Officer"
|
||||
if(access_qm)
|
||||
return "Quartermaster"
|
||||
/* if(access_clown)
|
||||
return "HONK! Access"
|
||||
if(access_mime)
|
||||
return "Silent Access"*/
|
||||
if(access_surgery)
|
||||
return "Surgery"
|
||||
if(access_theatre)
|
||||
return "Theatre"
|
||||
if(access_manufacturing)
|
||||
return "Manufacturing"
|
||||
if(access_research)
|
||||
return "Science"
|
||||
if(access_mining)
|
||||
return "Mining"
|
||||
if(access_mining_office)
|
||||
return "Mining Office"
|
||||
if(access_mailsorting)
|
||||
return "Cargo Office"
|
||||
if(access_mint)
|
||||
return "Mint"
|
||||
if(access_mint_vault)
|
||||
return "Mint Vault"
|
||||
if(access_heads_vault)
|
||||
return "Main Vault"
|
||||
if(access_mining_station)
|
||||
return "Mining EVA"
|
||||
if(access_xenobiology)
|
||||
return "Xenobiology Lab"
|
||||
if(access_xenoarch)
|
||||
return "Xenoarchaeology"
|
||||
if(access_hop)
|
||||
return "Head of Personnel"
|
||||
if(access_hos)
|
||||
return "Head of Security"
|
||||
if(access_ce)
|
||||
return "Chief Engineer"
|
||||
if(access_RC_announce)
|
||||
return "RC Announcements"
|
||||
if(access_keycard_auth)
|
||||
return "Keycode Auth. Device"
|
||||
if(access_tcomsat)
|
||||
return "Telecommunications"
|
||||
if(access_gateway)
|
||||
return "Gateway"
|
||||
if(access_sec_doors)
|
||||
return "Security"
|
||||
return A ? A.desc : ""
|
||||
|
||||
/proc/get_centcom_access_desc(A)
|
||||
switch(A)
|
||||
if(access_cent_general)
|
||||
return "Code Grey"
|
||||
if(access_cent_thunder)
|
||||
return "Code Yellow"
|
||||
if(access_cent_storage)
|
||||
return "Code Orange"
|
||||
if(access_cent_living)
|
||||
return "Code Green"
|
||||
if(access_cent_medical)
|
||||
return "Code White"
|
||||
if(access_cent_teleporter)
|
||||
return "Code Blue"
|
||||
if(access_cent_specops)
|
||||
return "Code Black"
|
||||
if(access_cent_creed)
|
||||
return "Code Silver"
|
||||
if(access_cent_captain)
|
||||
return "Code Gold"
|
||||
return get_access_desc(A)
|
||||
|
||||
/proc/get_all_jobs()
|
||||
var/list/all_jobs = list()
|
||||
@@ -403,12 +198,7 @@ proc/get_all_job_icons() //For all existing HUD icons
|
||||
return joblist + list("Prisoner")
|
||||
|
||||
/obj/proc/GetJobName() //Used in secHUD icon generation
|
||||
var/obj/item/weapon/card/id/I
|
||||
if(istype(src, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/P = src
|
||||
I = P.id
|
||||
else if(istype(src, /obj/item/weapon/card/id))
|
||||
I = src
|
||||
var/obj/item/weapon/card/id/I = GetID()
|
||||
|
||||
if(I)
|
||||
var/job_icons = get_all_job_icons()
|
||||
|
||||
@@ -0,0 +1,475 @@
|
||||
/datum/access
|
||||
var/id = 0
|
||||
var/desc = ""
|
||||
var/region = ACCESS_REGION_NONE
|
||||
var/access_type = ACCESS_TYPE_STATION
|
||||
|
||||
/*****************
|
||||
* Station access *
|
||||
*****************/
|
||||
/var/const/access_security = 1
|
||||
/datum/access/security
|
||||
id = access_security
|
||||
desc = "Security Equipment"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_brig = 2 // Brig timers and permabrig
|
||||
/datum/access/security
|
||||
id = access_brig
|
||||
desc = "Holding Cells"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_armory = 3
|
||||
/datum/access/armory
|
||||
id = access_armory
|
||||
desc = "Armory"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_forensics_lockers = 4
|
||||
/datum/access/forensics_lockers
|
||||
id = access_forensics_lockers
|
||||
desc = "Forensics"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_medical = 5
|
||||
/datum/access/medical
|
||||
id = access_medical
|
||||
desc = "Medical"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_morgue = 6
|
||||
/datum/access/morgue
|
||||
id = access_morgue
|
||||
desc = "Morgue"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_tox = 7
|
||||
/datum/access/tox
|
||||
id = access_tox
|
||||
desc = "R&D Lab"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_tox_storage = 8
|
||||
/datum/access/tox_storage
|
||||
id = access_tox_storage
|
||||
desc = "Toxins Lab"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_genetics = 9
|
||||
/datum/access/genetics
|
||||
id = access_genetics
|
||||
desc = "Genetics Lab"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_engine = 10
|
||||
/datum/access/engine
|
||||
id = access_engine
|
||||
desc = "Engineering"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_engine_equip = 11
|
||||
/datum/access/engine_equip
|
||||
id = access_engine_equip
|
||||
desc = "Engine Room"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_maint_tunnels = 12
|
||||
/datum/access/maint_tunnels
|
||||
id = access_maint_tunnels
|
||||
desc = "Maintenance"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_external_airlocks = 13
|
||||
/datum/access/external_airlocks
|
||||
id = access_external_airlocks
|
||||
desc = "External Airlocks"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_emergency_storage = 14
|
||||
/datum/access/emergency_storage
|
||||
id = access_emergency_storage
|
||||
desc = "Emergency Storage"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_change_ids = 15
|
||||
/datum/access/change_ids
|
||||
id = access_change_ids
|
||||
desc = "ID Computer"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_ai_upload = 16
|
||||
/datum/access/ai_upload
|
||||
id = access_ai_upload
|
||||
desc = "AI Upload"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_teleporter = 17
|
||||
/datum/access/teleporter
|
||||
id = access_teleporter
|
||||
desc = "Teleporter"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_eva = 18
|
||||
/datum/access/eva
|
||||
id = access_eva
|
||||
desc = "EVA"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_heads = 19
|
||||
/datum/access/heads
|
||||
id = access_heads
|
||||
desc = "Bridge"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_captain = 20
|
||||
/datum/access/captain
|
||||
id = access_captain
|
||||
desc = "Captain"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_all_personal_lockers = 21
|
||||
/datum/access/all_personal_lockers
|
||||
id = access_all_personal_lockers
|
||||
desc = "Personal Lockers"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_chapel_office = 22
|
||||
/datum/access/chapel_office
|
||||
id = access_chapel_office
|
||||
desc = "Chapel Office"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_tech_storage = 23
|
||||
/datum/access/tech_storage
|
||||
id = access_tech_storage
|
||||
desc = "Technical Storage"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_atmospherics = 24
|
||||
/datum/access/atmospherics
|
||||
id = access_atmospherics
|
||||
desc = "Atmospherics"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_bar = 25
|
||||
/datum/access/bar
|
||||
id = access_bar
|
||||
desc = "Bar"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_janitor = 26
|
||||
/datum/access/janitor
|
||||
id = access_janitor
|
||||
desc = "Custodial Closet"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_crematorium = 27
|
||||
/datum/access/crematorium
|
||||
id = access_crematorium
|
||||
desc = "Crematorium"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_kitchen = 28
|
||||
/datum/access/kitchen
|
||||
id = access_kitchen
|
||||
desc = "Kitchen"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_robotics = 29
|
||||
/datum/access/robotics
|
||||
id = access_robotics
|
||||
desc = "Robotics"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_rd = 30
|
||||
/datum/access/rd
|
||||
id = access_rd
|
||||
desc = "Research Director"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_cargo = 31
|
||||
/datum/access/cargo
|
||||
id = access_cargo
|
||||
desc = "Cargo Bay"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_construction = 32
|
||||
/datum/access/construction
|
||||
id = access_construction
|
||||
desc = "Construction Areas"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_chemistry = 33
|
||||
/datum/access/chemistry
|
||||
id = access_chemistry
|
||||
desc = "Chemistry Lab"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_cargo_bot = 34
|
||||
/datum/access/cargo_bot
|
||||
id = access_cargo_bot
|
||||
desc = "Cargo Bot Delivery"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_hydroponics = 35
|
||||
/datum/access/hydroponics
|
||||
id = access_hydroponics
|
||||
desc = "Hydroponics"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_manufacturing = 36
|
||||
/datum/access/manufacturing
|
||||
id = access_manufacturing
|
||||
desc = "Manufacturing"
|
||||
access_type = ACCESS_TYPE_NONE
|
||||
|
||||
/var/const/access_library = 37
|
||||
/datum/access/library
|
||||
id = access_library
|
||||
desc = "Library"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_lawyer = 38
|
||||
/datum/access/lawyer
|
||||
id = access_lawyer
|
||||
desc = "Law Office"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_virology = 39
|
||||
/datum/access/virology
|
||||
id = access_virology
|
||||
desc = "Virology"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_cmo = 40
|
||||
/datum/access/cmo
|
||||
id = access_cmo
|
||||
desc = "Chief Medical Officer"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_qm = 41
|
||||
/datum/access/qm
|
||||
id = access_qm
|
||||
desc = "Quartermaster"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_court = 42
|
||||
/datum/access/court
|
||||
id = access_court
|
||||
desc = "Courtroom"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_clown = 43
|
||||
/datum/access/clown
|
||||
id = access_clown
|
||||
desc = "HONK! Access"
|
||||
|
||||
/var/const/access_mime = 44
|
||||
/datum/access/mime
|
||||
id = access_mime
|
||||
desc = "Silent Access"
|
||||
|
||||
/var/const/access_surgery = 45
|
||||
/datum/access/surgery
|
||||
id = access_surgery
|
||||
desc = "Surgery"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_theatre = 46
|
||||
/datum/access/theatre
|
||||
id = access_theatre
|
||||
desc = "Theatre"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
/var/const/access_research = 47
|
||||
/datum/access/research
|
||||
id = access_research
|
||||
desc = "Science"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_mining = 48
|
||||
/datum/access/mining
|
||||
id = access_mining
|
||||
desc = "Mining"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_mining_office = 49
|
||||
/datum/access/mining_office
|
||||
id = access_mining_office
|
||||
desc = "Mining Office"
|
||||
access_type = ACCESS_TYPE_NONE
|
||||
|
||||
/var/const/access_mailsorting = 50
|
||||
/datum/access/mailsorting
|
||||
id = access_mailsorting
|
||||
desc = "Cargo Office"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_mint = 51
|
||||
/datum/access/mint
|
||||
id = access_mint
|
||||
desc = "Mint"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_mint_vault = 52
|
||||
/datum/access/mint_vault
|
||||
id = access_mint_vault
|
||||
desc = "Mint Vault"
|
||||
access_type = ACCESS_TYPE_NONE
|
||||
|
||||
/var/const/access_heads_vault = 53
|
||||
/datum/access/heads_vault
|
||||
id = access_heads_vault
|
||||
desc = "Main Vault"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_mining_station = 54
|
||||
/datum/access/mining_station
|
||||
id = access_mining_station
|
||||
desc = "Mining EVA"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
|
||||
/var/const/access_xenobiology = 55
|
||||
/datum/access/xenobiology
|
||||
id = access_xenobiology
|
||||
desc = "Xenobiology Lab"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_ce = 56
|
||||
/datum/access/ce
|
||||
id = access_ce
|
||||
desc = "Chief Engineer"
|
||||
region = ACCESS_REGION_ENGINEERING
|
||||
|
||||
/var/const/access_hop = 57
|
||||
/datum/access/hop
|
||||
id = access_hop
|
||||
desc = "Head of Personnel"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_hos = 58
|
||||
/datum/access/hos
|
||||
id = access_hos
|
||||
desc = "Head of Security"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_RC_announce = 59 //Request console announcements
|
||||
/datum/access/RC_announce
|
||||
id = access_RC_announce
|
||||
desc = "RC Announcements"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_keycard_auth = 60 //Used for events which require at least two people to confirm them
|
||||
/datum/access/keycard_auth
|
||||
id = access_keycard_auth
|
||||
desc = "Keycode Auth. Device"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
|
||||
/datum/access/tcomsat
|
||||
id = access_tcomsat
|
||||
desc = "Telecommunications"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_gateway = 62
|
||||
/datum/access/gateway
|
||||
id = access_gateway
|
||||
desc = "Gateway"
|
||||
region = ACCESS_REGION_COMMAND
|
||||
|
||||
/var/const/access_sec_doors = 63 // Security front doors
|
||||
/datum/access/sec_doors
|
||||
id = access_sec_doors
|
||||
desc = "Security"
|
||||
region = ACCESS_REGION_SECURITY
|
||||
|
||||
/var/const/access_psychiatrist = 64 // Psychiatrist's office
|
||||
/datum/access/psychiatrist
|
||||
id = access_psychiatrist
|
||||
desc = "Psychiatrist's Office"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/var/const/access_xenoarch = 65
|
||||
/datum/access/xenoarch
|
||||
id = access_xenoarch
|
||||
desc = "Xenoarchaeology"
|
||||
region = ACCESS_REGION_RESEARCH
|
||||
|
||||
/var/const/access_medical_equip = 66
|
||||
/datum/access/medical_equip
|
||||
id = access_medical_equip
|
||||
desc = "Medical Equipment"
|
||||
region = ACCESS_REGION_MEDBAY
|
||||
|
||||
/******************
|
||||
* Central Command *
|
||||
******************/
|
||||
/var/const/access_cent_general = 101//General facilities.
|
||||
/datum/access/cent_general
|
||||
id = access_cent_general
|
||||
desc = "Code Grey"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_thunder = 102//Thunderdome.
|
||||
/datum/access/cent_thunder
|
||||
id = access_cent_thunder
|
||||
desc = "Code Yellow"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_specops = 103//Special Ops.
|
||||
/datum/access/cent_specops
|
||||
id = access_cent_specops
|
||||
desc = "Code Black"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_medical = 104//Medical/Research
|
||||
/datum/access/cent_medical
|
||||
id = access_cent_medical
|
||||
desc = "Code White"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_living = 105//Living quarters.
|
||||
/datum/access/cent_living
|
||||
id = access_cent_living
|
||||
desc = "Code Green"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_storage = 106//Generic storage areas.
|
||||
/datum/access/cent_storage
|
||||
id = access_cent_storage
|
||||
desc = "Code Orange"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_teleporter = 107//Teleporter.
|
||||
/datum/access/cent_teleporter
|
||||
id = access_cent_teleporter
|
||||
desc = "Code Blue"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_creed = 108//Creed's office.
|
||||
/datum/access/cent_creed
|
||||
id = access_cent_creed
|
||||
desc = "Code Silver"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
|
||||
/datum/access/cent_captain
|
||||
id = access_cent_captain
|
||||
desc = "Code Gold"
|
||||
access_type = ACCESS_TYPE_CENTCOM
|
||||
|
||||
/***************
|
||||
* Antag access *
|
||||
***************/
|
||||
/var/const/access_syndicate = 150//General Syndicate Access
|
||||
/datum/access/syndicate
|
||||
id = access_syndicate
|
||||
access_type = ACCESS_TYPE_SYNDICATE
|
||||
|
||||
/*******
|
||||
* Misc *
|
||||
*******/
|
||||
/var/const/access_crate_cash = 200
|
||||
/datum/access/crate_cash
|
||||
id = access_crate_cash
|
||||
access_type = ACCESS_TYPE_NONE
|
||||
@@ -1 +0,0 @@
|
||||
var/list/departments = list("Command", "Medical", "Engineering", "Security", "Civilian", "Cargo")
|
||||
@@ -42,7 +42,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
return 1
|
||||
|
||||
get_access()
|
||||
return get_all_accesses()
|
||||
return get_all_station_access()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
if(is_authenticated())
|
||||
var/access_type = text2num(href_list["access_target"])
|
||||
var/access_allowed = text2num(href_list["allowed"])
|
||||
if(access_type in (is_centcom() ? get_all_centcom_access() : get_all_accesses()))
|
||||
if(access_type in (is_centcom() ? get_all_centcom_access() : get_all_station_access()))
|
||||
modify.access -= access_type
|
||||
if(!access_allowed)
|
||||
modify.access += access_type
|
||||
|
||||
@@ -55,19 +55,11 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(!stored_computer.manipulating)
|
||||
stored_computer.manipulating = 1
|
||||
stored_computer.loc = loc
|
||||
stored_computer.stat &= ~MAINT
|
||||
stored_computer.update_icon()
|
||||
loc = null
|
||||
usr << "You open \the [src]."
|
||||
|
||||
spawn(5)
|
||||
stored_computer.manipulating = 0
|
||||
qdel(src)
|
||||
else
|
||||
usr << "<span class='warning'>You are already opening the computer!</span>"
|
||||
stored_computer.loc = loc
|
||||
stored_computer.stat &= ~MAINT
|
||||
stored_computer.update_icon()
|
||||
loc = stored_computer
|
||||
usr << "You open \the [src]."
|
||||
|
||||
|
||||
AltClick()
|
||||
@@ -82,12 +74,10 @@
|
||||
|
||||
if(stored_computer)
|
||||
stored_computer.eject_id()
|
||||
|
||||
/obj/machinery/computer3/laptop/verb/eject_id()
|
||||
set category = "Object"
|
||||
set name = "Eject ID Card"
|
||||
set src in oview(1)
|
||||
|
||||
var/obj/item/part/computer/cardslot/C = locate() in src.contents
|
||||
|
||||
if(!C)
|
||||
@@ -104,7 +94,7 @@
|
||||
return
|
||||
|
||||
usr << "You remove [card] from the laptop."
|
||||
C.remove(card)
|
||||
C.remove(4)
|
||||
|
||||
|
||||
/obj/machinery/computer3/laptop
|
||||
@@ -117,7 +107,6 @@
|
||||
pixel_y = -3
|
||||
show_keyboard = 0
|
||||
|
||||
var/manipulating = 0 // To prevent disappearing bug
|
||||
var/obj/item/device/laptop/portable = null
|
||||
|
||||
New(var/L, var/built = 0)
|
||||
@@ -157,12 +146,11 @@
|
||||
portable=new
|
||||
portable.stored_computer = src
|
||||
|
||||
if(!manipulating)
|
||||
portable.loc = loc
|
||||
loc = portable
|
||||
stat |= MAINT
|
||||
if(user)
|
||||
user << "You close \the [src]."
|
||||
portable.loc = loc
|
||||
loc = portable
|
||||
stat |= MAINT
|
||||
if(user)
|
||||
user << "You close \the [src]."
|
||||
|
||||
auto_use_power()
|
||||
if(stat&MAINT)
|
||||
|
||||
@@ -393,9 +393,9 @@
|
||||
occupant.ckey = null
|
||||
|
||||
//Make an announcement and log the person entering storage.
|
||||
control_computer.frozen_crew += "[occupant.real_name]"
|
||||
control_computer.frozen_crew += "[occupant.real_name], [occupant.mind.assigned_role] - [worldtime2text()]"
|
||||
|
||||
announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
|
||||
announce.autosay("[occupant.real_name], [occupant.mind.assigned_role] [on_store_message]", "[on_store_name]")
|
||||
visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
|
||||
|
||||
// Delete the mob.
|
||||
|
||||
@@ -1070,7 +1070,8 @@ About the new airlock wires panel:
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/proc/prison_open()
|
||||
src.unlock()
|
||||
src.open()
|
||||
src.lock()
|
||||
if(arePowerSystemsOn())
|
||||
src.unlock()
|
||||
src.open()
|
||||
src.lock()
|
||||
return
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
t1 += "<br>"
|
||||
|
||||
var/list/accesses = get_all_accesses()
|
||||
var/list/accesses = get_all_station_access()
|
||||
for (var/acc in accesses)
|
||||
var/aname = get_access_desc(acc)
|
||||
|
||||
|
||||
@@ -1,6 +1,22 @@
|
||||
/******************** Requests Console ********************/
|
||||
/** Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes */
|
||||
|
||||
//Request Console Department Types
|
||||
#define RC_ASSIST 1 //Request Assistance
|
||||
#define RC_SUPPLY 2 //Request Supplies
|
||||
#define RC_INFO 4 //Relay Info
|
||||
|
||||
//Request Console Screens
|
||||
#define RCS_RQASSIST 1 // Request supplies
|
||||
#define RCS_RQSUPPLY 2 // Request assistance
|
||||
#define RCS_SENDINFO 3 // Relay information
|
||||
#define RCS_SENTPASS 4 // Message sent successfully
|
||||
#define RCS_SENTFAIL 5 // Message sent unsuccessfully
|
||||
#define RCS_VIEWMSGS 6 // View messages
|
||||
#define RCS_MESSAUTH 7 // Authentication before sending
|
||||
#define RCS_ANNOUNCE 8 // Send announcement
|
||||
#define RCS_MAINMENU 9 // Main menu
|
||||
|
||||
var/req_console_assistance = list()
|
||||
var/req_console_supplies = list()
|
||||
var/req_console_information = list()
|
||||
@@ -14,32 +30,13 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
icon_state = "req_comp0"
|
||||
var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
|
||||
var/list/messages = list() //List of all messages
|
||||
var/departmentType = 0
|
||||
// 0 = none (not listed, can only repeplied to)
|
||||
// 1 = assistance
|
||||
// 2 = supplies
|
||||
// 3 = info
|
||||
// 4 = ass + sup //Erro goddamn you just HAD to shorten "assistance" down to "ass"
|
||||
// 5 = ass + info
|
||||
// 6 = sup + info
|
||||
// 7 = ass + sup + info
|
||||
var/departmentType = 0 //Bitflag. Zero is reply-only. Map currently uses raw numbers instead of defines.
|
||||
var/newmessagepriority = 0
|
||||
// 0 = no new message
|
||||
// 1 = normal priority
|
||||
// 2 = high priority
|
||||
// 3 = extreme priority - not implemented, will probably require some hacking... everything needs to have a hidden feature in this game.
|
||||
var/screen = 0
|
||||
// 0 = main menu,
|
||||
// 1 = req. assistance,
|
||||
// 2 = req. supplies
|
||||
// 3 = relay information
|
||||
// 4 = write msg - not used
|
||||
// 5 = choose priority - not used
|
||||
// 6 = sent successfully
|
||||
// 7 = sent unsuccessfully
|
||||
// 8 = view messages
|
||||
// 9 = authentication before sending
|
||||
// 10 = send announcement
|
||||
var/screen = RCS_MAINMENU
|
||||
var/silent = 0 // set to 1 for it not to beep all the time
|
||||
// var/hackState = 0
|
||||
// 0 = not hacked
|
||||
@@ -77,49 +74,26 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
|
||||
name = "[department] Requests Console"
|
||||
allConsoles += src
|
||||
//req_console_departments += department
|
||||
switch(departmentType)
|
||||
if(1)
|
||||
req_console_assistance |= department
|
||||
if(2)
|
||||
req_console_supplies |= department
|
||||
if(3)
|
||||
req_console_information |= department
|
||||
if(4)
|
||||
req_console_assistance |= department
|
||||
req_console_supplies |= department
|
||||
if(5)
|
||||
req_console_assistance |= department
|
||||
req_console_information |= department
|
||||
if(6)
|
||||
req_console_supplies |= department
|
||||
req_console_information |= department
|
||||
if(7)
|
||||
req_console_assistance |= department
|
||||
req_console_supplies |= department
|
||||
req_console_information |= department
|
||||
if (departmentType & RC_ASSIST)
|
||||
req_console_assistance |= department
|
||||
if (departmentType & RC_SUPPLY)
|
||||
req_console_supplies |= department
|
||||
if (departmentType & RC_INFO)
|
||||
req_console_information |= department
|
||||
|
||||
/obj/machinery/requests_console/Destroy()
|
||||
allConsoles -= src
|
||||
switch(departmentType)
|
||||
if(1)
|
||||
req_console_assistance -= department
|
||||
if(2)
|
||||
req_console_supplies -= department
|
||||
if(3)
|
||||
req_console_information -= department
|
||||
if(4)
|
||||
req_console_assistance -= department
|
||||
req_console_supplies -= department
|
||||
if(5)
|
||||
req_console_assistance -= department
|
||||
req_console_information -= department
|
||||
if(6)
|
||||
req_console_supplies -= department
|
||||
req_console_information -= department
|
||||
if(7)
|
||||
var/lastDeptRC = 1
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
if (Console.department == department)
|
||||
lastDeptRC = 0
|
||||
break
|
||||
if(lastDeptRC)
|
||||
if (departmentType & RC_ASSIST)
|
||||
req_console_assistance -= department
|
||||
if (departmentType & RC_SUPPLY)
|
||||
req_console_supplies -= department
|
||||
if (departmentType & RC_INFO)
|
||||
req_console_information -= department
|
||||
..()
|
||||
|
||||
@@ -130,7 +104,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
dat = text("<HEAD><TITLE>Requests Console</TITLE></HEAD><H3>[department] Requests Console</H3>")
|
||||
if(!open)
|
||||
switch(screen)
|
||||
if(1) //req. assistance
|
||||
if(RCS_RQASSIST) //req. assistance
|
||||
dat += text("Which department do you need assistance from?<BR><BR>")
|
||||
for(var/dpt in req_console_assistance)
|
||||
if (dpt != department)
|
||||
@@ -139,9 +113,9 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
// if (hackState == 1)
|
||||
// dat += text(" or <A href='?src=\ref[src];write=[ckey(dpt)];priority=3'>EXTREME</A>)")
|
||||
dat += text(")<BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Back</A><BR>")
|
||||
|
||||
if(2) //req. supplies
|
||||
if(RCS_RQSUPPLY) //req. supplies
|
||||
dat += text("Which department do you need supplies from?<BR><BR>")
|
||||
for(var/dpt in req_console_supplies)
|
||||
if (dpt != department)
|
||||
@@ -150,9 +124,9 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
// if (hackState == 1)
|
||||
// dat += text(" or <A href='?src=\ref[src];write=[ckey(dpt)];priority=3'>EXTREME</A>)")
|
||||
dat += text(")<BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Back</A><BR>")
|
||||
|
||||
if(3) //relay information
|
||||
if(RCS_SENDINFO) //relay information
|
||||
dat += text("Which department would you like to send information to?<BR><BR>")
|
||||
for(var/dpt in req_console_information)
|
||||
if (dpt != department)
|
||||
@@ -161,17 +135,17 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
// if (hackState == 1)
|
||||
// dat += text(" or <A href='?src=\ref[src];write=[ckey(dpt)];priority=3'>EXTREME</A>)")
|
||||
dat += text(")<BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Back</A><BR>")
|
||||
|
||||
if(6) //sent successfully
|
||||
if(RCS_SENTPASS) //sent successfully
|
||||
dat += text("<FONT COLOR='GREEN'>Message sent</FONT><BR><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=0'>Continue</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Continue</A><BR>")
|
||||
|
||||
if(7) //unsuccessful; not sent
|
||||
if(RCS_SENTFAIL) //unsuccessful; not sent
|
||||
dat += text("<FONT COLOR='RED'>An error occurred. </FONT><BR><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=0'>Continue</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Continue</A><BR>")
|
||||
|
||||
if(8) //view messages
|
||||
if(RCS_VIEWMSGS) //view messages
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
if (Console.department == department)
|
||||
Console.newmessagepriority = 0
|
||||
@@ -181,18 +155,18 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
icon_state = "req_comp0"
|
||||
for(var/msg in messages)
|
||||
dat += text("[msg]<BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=0'>Back to main menu</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Back to main menu</A><BR>")
|
||||
|
||||
if(9) //authentication before sending
|
||||
if(RCS_MESSAUTH) //authentication before sending
|
||||
dat += text("<B>Message Authentication</B><BR><BR>")
|
||||
dat += text("<b>Message for [dpt]: </b>[message]<BR><BR>")
|
||||
dat += text("You may authenticate your message now by scanning your ID or your stamp<BR><BR>")
|
||||
dat += text("Validated by: [msgVerified]<br>");
|
||||
dat += text("Stamped by: [msgStamped]<br>");
|
||||
dat += text("<A href='?src=\ref[src];department=[dpt]'>Send</A><BR>");
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Back</A><BR>")
|
||||
|
||||
if(10) //send announcement
|
||||
if(RCS_ANNOUNCE) //send announcement
|
||||
dat += text("<B>Station wide announcement</B><BR><BR>")
|
||||
if(announceAuth)
|
||||
dat += text("<b>Authentication accepted</b><BR><BR>")
|
||||
@@ -201,22 +175,22 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
dat += text("<b>Message: </b>[message] <A href='?src=\ref[src];writeAnnouncement=1'>Write</A><BR><BR>")
|
||||
if (announceAuth && message)
|
||||
dat += text("<A href='?src=\ref[src];sendAnnouncement=1'>Announce</A><BR>");
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
|
||||
dat += text("<BR><A href='?src=\ref[src];setScreen=[RCS_MAINMENU]'>Back</A><BR>")
|
||||
|
||||
else //main menu
|
||||
screen = 0
|
||||
screen = RCS_MAINMENU
|
||||
reset_announce()
|
||||
if (newmessagepriority == 1)
|
||||
dat += text("<FONT COLOR='RED'>There are new messages</FONT><BR>")
|
||||
if (newmessagepriority == 2)
|
||||
dat += text("<FONT COLOR='RED'><B>NEW PRIORITY MESSAGES</B></FONT><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=8'>View Messages</A><BR><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_VIEWMSGS]'>View Messages</A><BR><BR>")
|
||||
|
||||
dat += text("<A href='?src=\ref[src];setScreen=1'>Request Assistance</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=2'>Request Supplies</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=3'>Relay Anonymous Information</A><BR><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_RQASSIST]'>Request Assistance</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_RQSUPPLY]'>Request Supplies</A><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_SENDINFO]'>Relay Anonymous Information</A><BR><BR>")
|
||||
if(announcementConsole)
|
||||
dat += text("<A href='?src=\ref[src];setScreen=10'>Send station-wide announcement</A><BR><BR>")
|
||||
dat += text("<A href='?src=\ref[src];setScreen=[RCS_ANNOUNCE]'>Send station-wide announcement</A><BR><BR>")
|
||||
if (silent)
|
||||
dat += text("Speaker <A href='?src=\ref[src];setSilent=0'>OFF</A>")
|
||||
else
|
||||
@@ -237,7 +211,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
var/new_message = sanitize(input("Write your message:", "Awaiting Input", ""))
|
||||
if(new_message)
|
||||
message = new_message
|
||||
screen = 9
|
||||
screen = RCS_MESSAUTH
|
||||
switch(href_list["priority"])
|
||||
if("2") priority = 2
|
||||
else priority = -1
|
||||
@@ -245,7 +219,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
dpt = "";
|
||||
msgVerified = ""
|
||||
msgStamped = ""
|
||||
screen = 0
|
||||
screen = RCS_MAINMENU
|
||||
priority = -1
|
||||
|
||||
if(href_list["writeAnnouncement"])
|
||||
@@ -257,107 +231,41 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
else priority = -1
|
||||
else
|
||||
reset_announce()
|
||||
screen = 0
|
||||
screen = RCS_MAINMENU
|
||||
|
||||
if(href_list["sendAnnouncement"])
|
||||
if(!announcementConsole) return
|
||||
announcement.Announce(message, msg_sanitized = 1)
|
||||
reset_announce()
|
||||
screen = 0
|
||||
screen = RCS_MAINMENU
|
||||
|
||||
if( href_list["department"] && message )
|
||||
var/log_msg = message
|
||||
var/sending = message
|
||||
sending += "<br>"
|
||||
if (msgVerified)
|
||||
sending += msgVerified
|
||||
sending += "<br>"
|
||||
if (msgStamped)
|
||||
sending += msgStamped
|
||||
sending += "<br>"
|
||||
screen = 7 //if it's successful, this will get overrwritten (7 = unsufccessfull, 6 = successfull)
|
||||
if (sending)
|
||||
var/pass = 0
|
||||
for (var/obj/machinery/message_server/MS in world)
|
||||
if(!MS.active) continue
|
||||
MS.send_rc_message(href_list["department"],department,log_msg,msgStamped,msgVerified,priority)
|
||||
pass = 1
|
||||
|
||||
if(pass)
|
||||
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
if (ckey(Console.department) == ckey(href_list["department"]))
|
||||
|
||||
switch(priority)
|
||||
if("2") //High priority
|
||||
if(Console.newmessagepriority < 2)
|
||||
Console.newmessagepriority = 2
|
||||
Console.icon_state = "req_comp2"
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(5, Console.loc))
|
||||
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [department]'"))
|
||||
Console.messages += "<B><FONT color='red'>High Priority message from <A href='?src=\ref[Console];write=[ckey(department)]'>[department]</A></FONT></B><BR>[sending]"
|
||||
|
||||
// if("3") //Not implemanted, but will be //Removed as it doesn't look like anybody intends on implimenting it ~Carn
|
||||
// if(Console.newmessagepriority < 3)
|
||||
// Console.newmessagepriority = 3
|
||||
// Console.icon_state = "req_comp3"
|
||||
// if(!Console.silent)
|
||||
// playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
// for (var/mob/O in hearers(7, Console.loc))
|
||||
// O.show_message(text("\icon[Console] *The Requests Console yells: 'EXTREME PRIORITY alert in [department]'"))
|
||||
// Console.messages += "<B><FONT color='red'>Extreme Priority message from [ckey(department)]</FONT></B><BR>[message]"
|
||||
|
||||
else // Normal priority
|
||||
if(Console.newmessagepriority < 1)
|
||||
Console.newmessagepriority = 1
|
||||
Console.icon_state = "req_comp1"
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(4, Console.loc))
|
||||
O.show_message(text("\icon[Console] *The Requests Console beeps: 'Message from [department]'"))
|
||||
Console.messages += "<B>Message from <A href='?src=\ref[Console];write=[ckey(department)]'>[department]</A></FONT></B><BR>[message]"
|
||||
|
||||
screen = 6
|
||||
Console.set_light(2)
|
||||
messages += "<B>Message sent to [dpt]</B><BR>[message]"
|
||||
else
|
||||
for (var/mob/O in hearers(4, src.loc))
|
||||
O.show_message(text("\icon[src] *The Requests Console beeps: 'NOTICE: No server detected!'"))
|
||||
var/pass = 0
|
||||
screen = RCS_SENTFAIL
|
||||
for (var/obj/machinery/message_server/MS in world)
|
||||
if(!MS.active) continue
|
||||
MS.send_rc_message(href_list["department"],department,log_msg,msgStamped,msgVerified,priority)
|
||||
pass = 1
|
||||
if(pass)
|
||||
screen = RCS_SENTPASS
|
||||
messages += "<B>Message sent to [dpt]</B><BR>[message]"
|
||||
else
|
||||
audible_message(text("\icon[src] *The Requests Console beeps: 'NOTICE: No server detected!'"),,4)
|
||||
|
||||
|
||||
//Handle screen switching
|
||||
switch(text2num(href_list["setScreen"]))
|
||||
if(null) //skip
|
||||
if(1) //req. assistance
|
||||
screen = 1
|
||||
if(2) //req. supplies
|
||||
screen = 2
|
||||
if(3) //relay information
|
||||
screen = 3
|
||||
// if(4) //write message
|
||||
// screen = 4
|
||||
if(5) //choose priority
|
||||
screen = 5
|
||||
if(6) //sent successfully
|
||||
screen = 6
|
||||
if(7) //unsuccessfull; not sent
|
||||
screen = 7
|
||||
if(8) //view messages
|
||||
screen = 8
|
||||
if(9) //authentication
|
||||
screen = 9
|
||||
if(10) //send announcement
|
||||
if(!announcementConsole) return
|
||||
screen = 10
|
||||
else //main menu
|
||||
var/tempScreen = text2num(href_list["setScreen"])
|
||||
if(tempScreen)
|
||||
if(tempScreen == RCS_ANNOUNCE && !announcementConsole)
|
||||
return
|
||||
if(tempScreen == RCS_MAINMENU)
|
||||
dpt = ""
|
||||
msgVerified = ""
|
||||
msgStamped = ""
|
||||
message = ""
|
||||
priority = -1
|
||||
screen = 0
|
||||
screen = tempScreen
|
||||
|
||||
//Handle silencing the console
|
||||
switch( href_list["setSilent"] )
|
||||
@@ -393,11 +301,11 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
user << "You can't do much with that."*/
|
||||
|
||||
if (istype(O, /obj/item/weapon/card/id))
|
||||
if(screen == 9)
|
||||
if(screen == RCS_MESSAUTH)
|
||||
var/obj/item/weapon/card/id/T = O
|
||||
msgVerified = text("<font color='green'><b>Verified by [T.registered_name] ([T.assignment])</b></font>")
|
||||
updateUsrDialog()
|
||||
if(screen == 10)
|
||||
if(screen == RCS_ANNOUNCE)
|
||||
var/obj/item/weapon/card/id/ID = O
|
||||
if (access_RC_announce in ID.GetAccess())
|
||||
announceAuth = 1
|
||||
@@ -407,7 +315,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
user << "<span class='warning'>You are not authorized to send announcements.</span>"
|
||||
updateUsrDialog()
|
||||
if (istype(O, /obj/item/weapon/stamp))
|
||||
if(screen == 9)
|
||||
if(screen == RCS_MESSAUTH)
|
||||
var/obj/item/weapon/stamp/T = O
|
||||
msgStamped = text("<font color='blue'><b>Stamped with the [T.name]</b></font>")
|
||||
updateUsrDialog()
|
||||
@@ -417,3 +325,13 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
announceAuth = 0
|
||||
message = ""
|
||||
announcement.announcer = ""
|
||||
|
||||
#undef RCS_RQASSIST
|
||||
#undef RCS_RQSUPPLY
|
||||
#undef RCS_SENDINFO
|
||||
#undef RCS_SENTPASS
|
||||
#undef RCS_SENTFAIL
|
||||
#undef RCS_VIEWMSGS
|
||||
#undef RCS_MESSAUTH
|
||||
#undef RCS_ANNOUNCE
|
||||
#undef RCS_MAINMENU
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
if(do_after_cooldown(target))
|
||||
if(disabled) return
|
||||
chassis.spark_system.start()
|
||||
target:ChangeTurf(/turf/space)
|
||||
target:ChangeTurf(get_base_turf(target.z))
|
||||
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
chassis.use_power(energy_drain)
|
||||
else if (istype(target, /obj/machinery/door/airlock))
|
||||
@@ -300,7 +300,7 @@
|
||||
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
chassis.use_power(energy_drain)
|
||||
if(1)
|
||||
if(istype(target, /turf/space))
|
||||
if(istype(target, /turf/space) || istype(target,get_base_turf(target.z)))
|
||||
occupant_message("Building Floor...")
|
||||
set_ready_state(0)
|
||||
if(do_after_cooldown(target))
|
||||
|
||||
@@ -26,28 +26,9 @@
|
||||
stacktype = /obj/item/stack/tile/plasteel
|
||||
build_type = /obj/item/stack/tile/plasteel
|
||||
|
||||
/*
|
||||
/obj/item/stack/tile/plasteel/attack_self(mob/user as mob)
|
||||
if (usr.stat)
|
||||
return
|
||||
var/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
user << "<span class='warning'>You must be on the ground!</span>"
|
||||
return
|
||||
if (!( istype(T, /turf/space) ))
|
||||
user << "<span class='warning'>You cannot build on or repair this turf!</span>"
|
||||
return
|
||||
src.build(T)
|
||||
src.add_fingerprint(user)
|
||||
use(1)
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
|
||||
if (istype(S,/turf/space))
|
||||
S.ChangeTurf(/turf/simulated/floor/plating/airless)
|
||||
else
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
// W.make_plating()
|
||||
return
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
build_delay = 50
|
||||
build_type = "airlock"
|
||||
build_other = /obj/machinery/door/airlock
|
||||
else if(!deconstruct && istype(T,/turf/space))
|
||||
else if(!deconstruct && (istype(T,/turf/space) || istype(T,get_base_turf(T.z))))
|
||||
build_cost = 1
|
||||
build_type = "floor"
|
||||
build_turf = /turf/simulated/floor/plating/airless
|
||||
@@ -114,7 +114,7 @@
|
||||
build_delay = deconstruct ? 50 : 20
|
||||
build_cost = deconstruct ? 10 : 3
|
||||
build_type = deconstruct ? "floor" : "wall"
|
||||
build_turf = deconstruct ? /turf/space : /turf/simulated/wall
|
||||
build_turf = deconstruct ? get_base_turf(T.z) : /turf/simulated/wall
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
New()
|
||||
access = get_all_accesses()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
@@ -289,4 +289,4 @@
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT/New()
|
||||
..()
|
||||
access += get_all_accesses()
|
||||
access += get_all_station_access()
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
origin_tech = list(TECH_BLUESPACE = 4)
|
||||
|
||||
/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
|
||||
if((user.mind && !wizards.is_antagonist(user.mind)))
|
||||
usr << "<span class='warning'>You stare at the scroll but cannot make sense of the markings!</span>"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Teleportation Scroll:</B><BR>"
|
||||
dat += "Number of uses: [src.uses]<BR>"
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
desc = "It's just an ordinary box."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
|
||||
var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
|
||||
|
||||
// BubbleWrap - A box can be folded up to make card
|
||||
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
|
||||
@@ -598,7 +598,6 @@
|
||||
icon_state = "light"
|
||||
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/material/cardboard //BubbleWrap
|
||||
storage_slots=21
|
||||
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
||||
max_storage_space = 42 //holds 21 items of w_class 2
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
open()
|
||||
else
|
||||
src.req_access = list()
|
||||
src.req_access += pick(get_all_accesses())
|
||||
src.req_access += pick(get_all_station_access())
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
open()
|
||||
else
|
||||
src.req_access = list()
|
||||
src.req_access += pick(get_all_accesses())
|
||||
src.req_access += pick(get_all_station_access())
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/plastic
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
var/wet = 0
|
||||
var/image/wet_overlay = null
|
||||
|
||||
//Mining resources (for the large drills).
|
||||
var/has_resources
|
||||
var/list/resources
|
||||
|
||||
var/thermite = 0
|
||||
oxygen = MOLES_O2STANDARD
|
||||
nitrogen = MOLES_N2STANDARD
|
||||
|
||||
@@ -80,14 +80,14 @@ var/list/wood_icons = list("wood","wood-broken")
|
||||
//set src in oview(1)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
src.ChangeTurf(/turf/space)
|
||||
src.ChangeTurf(get_base_turf(src.z))
|
||||
if(2.0)
|
||||
switch(pick(40;1,40;2,3))
|
||||
if (1)
|
||||
if(prob(33)) new /obj/item/stack/material/steel(src)
|
||||
src.ReplaceWithLattice()
|
||||
if(2)
|
||||
src.ChangeTurf(/turf/space)
|
||||
src.ChangeTurf(get_base_turf(src.z))
|
||||
if(3)
|
||||
if(prob(33)) new /obj/item/stack/material/steel(src)
|
||||
if(prob(80))
|
||||
|
||||
@@ -9,6 +9,13 @@
|
||||
..()
|
||||
name = "floor"
|
||||
|
||||
/turf/simulated/floor/airless/lava
|
||||
name = "lava"
|
||||
icon_state = "lava"
|
||||
lava = 1
|
||||
light_range = 2
|
||||
light_color = "#CC0000"
|
||||
|
||||
/turf/simulated/floor/airless/ceiling
|
||||
icon_state = "rockvault"
|
||||
|
||||
@@ -151,6 +158,11 @@
|
||||
oxygen = 0
|
||||
nitrogen = MOLES_N2STANDARD + MOLES_O2STANDARD
|
||||
|
||||
/turf/simulated/floor/snow
|
||||
name = "Snow"
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow"
|
||||
|
||||
/turf/simulated/floor/beach
|
||||
name = "Beach"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
@@ -159,6 +171,9 @@
|
||||
name = "Sand"
|
||||
icon_state = "sand"
|
||||
|
||||
/turf/simulated/floor/beach/sand/desert
|
||||
icon_state = "desert"
|
||||
|
||||
/turf/simulated/floor/beach/coastline
|
||||
name = "Coastline"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
@@ -168,6 +183,9 @@
|
||||
name = "Water"
|
||||
icon_state = "water"
|
||||
|
||||
/turf/simulated/floor/beach/water/ocean
|
||||
icon_state = "seadeep"
|
||||
|
||||
/turf/simulated/floor/beach/water/New()
|
||||
..()
|
||||
overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1)
|
||||
|
||||
@@ -179,7 +179,7 @@ var/list/global/wall_cache = list()
|
||||
/turf/simulated/wall/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
src.ChangeTurf(/turf/space)
|
||||
src.ChangeTurf(get_base_turf(src.z))
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(75))
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
/turf/space
|
||||
icon = 'icons/turf/space.dmi'
|
||||
name = "\proper space"
|
||||
|
||||
+1
-58
@@ -22,10 +22,6 @@
|
||||
var/icon_old = null
|
||||
var/pathweight = 1
|
||||
|
||||
//Mining resource generation stuff.
|
||||
var/has_resources
|
||||
var/list/resources
|
||||
|
||||
// Flick animation
|
||||
var/atom/movable/overlay/c_animation = null
|
||||
|
||||
@@ -289,61 +285,8 @@
|
||||
else
|
||||
lighting_clear_overlays()
|
||||
|
||||
|
||||
//Commented out by SkyMarshal 5/10/13 - If you are patching up space, it should be vacuum.
|
||||
// If you are replacing a wall, you have increased the volume of the room without increasing the amount of gas in it.
|
||||
// As such, this will no longer be used.
|
||||
|
||||
//////Assimilate Air//////
|
||||
/*
|
||||
/turf/simulated/proc/Assimilate_Air()
|
||||
var/aoxy = 0//Holders to assimilate air from nearby turfs
|
||||
var/anitro = 0
|
||||
var/aco = 0
|
||||
var/atox = 0
|
||||
var/atemp = 0
|
||||
var/turf_count = 0
|
||||
|
||||
for(var/direction in cardinal)//Only use cardinals to cut down on lag
|
||||
var/turf/T = get_step(src,direction)
|
||||
if(istype(T,/turf/space))//Counted as no air
|
||||
turf_count++//Considered a valid turf for air calcs
|
||||
continue
|
||||
else if(istype(T,/turf/simulated/floor))
|
||||
var/turf/simulated/S = T
|
||||
if(S.air)//Add the air's contents to the holders
|
||||
aoxy += S.air.oxygen
|
||||
anitro += S.air.nitrogen
|
||||
aco += S.air.carbon_dioxide
|
||||
atox += S.air.toxins
|
||||
atemp += S.air.temperature
|
||||
turf_count ++
|
||||
air.oxygen = (aoxy/max(turf_count,1))//Averages contents of the turfs, ignoring walls and the like
|
||||
air.nitrogen = (anitro/max(turf_count,1))
|
||||
air.carbon_dioxide = (aco/max(turf_count,1))
|
||||
air.toxins = (atox/max(turf_count,1))
|
||||
air.temperature = (atemp/max(turf_count,1))//Trace gases can get bant
|
||||
air.update_values()
|
||||
|
||||
//cael - duplicate the averaged values across adjacent turfs to enforce a seamless atmos change
|
||||
for(var/direction in cardinal)//Only use cardinals to cut down on lag
|
||||
var/turf/T = get_step(src,direction)
|
||||
if(istype(T,/turf/space))//Counted as no air
|
||||
continue
|
||||
else if(istype(T,/turf/simulated/floor))
|
||||
var/turf/simulated/S = T
|
||||
if(S.air)//Add the air's contents to the holders
|
||||
S.air.oxygen = air.oxygen
|
||||
S.air.nitrogen = air.nitrogen
|
||||
S.air.carbon_dioxide = air.carbon_dioxide
|
||||
S.air.toxins = air.toxins
|
||||
S.air.temperature = air.temperature
|
||||
S.air.update_values()
|
||||
*/
|
||||
|
||||
|
||||
/turf/proc/ReplaceWithLattice()
|
||||
src.ChangeTurf(/turf/space)
|
||||
src.ChangeTurf(get_base_turf(src.z))
|
||||
spawn()
|
||||
new /obj/structure/lattice( locate(src.x, src.y, src.z) )
|
||||
|
||||
|
||||
@@ -1236,7 +1236,7 @@ var/global/floorIsLava = 0
|
||||
if(!ai_number)
|
||||
usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
|
||||
|
||||
/datum/admins/proc/show_skills(var/mob/living/carbon/human/M as mob in world)
|
||||
/datum/admins/proc/show_skills()
|
||||
set category = "Admin"
|
||||
set name = "Show Skills"
|
||||
|
||||
@@ -1246,6 +1246,9 @@ var/global/floorIsLava = 0
|
||||
usr << "Error: you are not an admin!"
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/M = input("Select mob.", "Select mob.") as null|anything in human_mob_list
|
||||
if(!M) return
|
||||
|
||||
show_skill_window(usr, M)
|
||||
|
||||
return
|
||||
|
||||
@@ -168,6 +168,9 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/print_random_map,
|
||||
/client/proc/create_random_map,
|
||||
/client/proc/apply_random_map,
|
||||
/client/proc/overlay_random_map,
|
||||
/client/proc/delete_random_map,
|
||||
/client/proc/show_plant_genes,
|
||||
/client/proc/enable_debug_verbs,
|
||||
/client/proc/callproc,
|
||||
@@ -708,66 +711,70 @@ var/list/admin_verbs_mentor = list(
|
||||
if(holder)
|
||||
src.holder.output_ai_laws()
|
||||
|
||||
/client/proc/rename_silicon(mob/living/silicon/S in mob_list)
|
||||
/client/proc/rename_silicon()
|
||||
set name = "Rename Silicon"
|
||||
set category = "Admin"
|
||||
|
||||
if(!istype(S))
|
||||
return
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
if(holder)
|
||||
var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "Enter new silicon name", S.real_name))
|
||||
if(new_name && new_name != S.real_name)
|
||||
admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
||||
S.SetName(new_name)
|
||||
var/mob/living/silicon/S = input("Select silicon.", "Rename Silicon.") as null|anything in silicon_mob_list
|
||||
if(!S) return
|
||||
|
||||
var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "[S.real_name] - Enter new silicon name", S.real_name))
|
||||
if(new_name && new_name != S.real_name)
|
||||
admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
||||
S.SetName(new_name)
|
||||
feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/manage_silicon_laws(mob/living/silicon/S in mob_list)
|
||||
/client/proc/manage_silicon_laws()
|
||||
set name = "Manage Silicon Laws"
|
||||
set category = "Admin"
|
||||
|
||||
if(!istype(S))
|
||||
return
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
if(holder)
|
||||
var/obj/nano_module/law_manager/L = new(S)
|
||||
L.ui_interact(usr, state = admin_state)
|
||||
var/mob/living/silicon/S = input("Select silicon.", "Manage Silicon Laws") as null|anything in silicon_mob_list
|
||||
if(!S) return
|
||||
|
||||
var/obj/nano_module/law_manager/L = new(S)
|
||||
L.ui_interact(usr, state = admin_state)
|
||||
admin_log_and_message_admins("has opened [S]'s law manager.")
|
||||
feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/change_human_appearance_admin(mob/living/carbon/human/H in world)
|
||||
/client/proc/change_human_appearance_admin()
|
||||
set name = "Change Mob Appearance - Admin"
|
||||
set desc = "Allows you to change the mob appearance"
|
||||
set category = "Admin"
|
||||
|
||||
if(!istype(H))
|
||||
return
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
if(holder)
|
||||
admin_log_and_message_admins("is altering the appearance of [H].")
|
||||
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
|
||||
var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list
|
||||
if(!H) return
|
||||
|
||||
admin_log_and_message_admins("is altering the appearance of [H].")
|
||||
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
|
||||
feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/change_human_appearance_self(mob/living/carbon/human/H in mob_list)
|
||||
/client/proc/change_human_appearance_self()
|
||||
set name = "Change Mob Appearance - Self"
|
||||
set desc = "Allows the mob to change its appearance"
|
||||
set category = "Admin"
|
||||
|
||||
if(!istype(H))
|
||||
return
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Self") as null|anything in human_mob_list
|
||||
if(!H) return
|
||||
|
||||
if(!H.client)
|
||||
usr << "Only mobs with clients can alter their own appearance."
|
||||
return
|
||||
|
||||
if(holder)
|
||||
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
|
||||
if("Yes")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
|
||||
if("No")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
|
||||
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
|
||||
if("Yes")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
|
||||
if("No")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
|
||||
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/change_security_level()
|
||||
@@ -792,12 +799,14 @@ var/list/admin_verbs_mentor = list(
|
||||
// feedback_add_details("admin_verb","MP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/editappear(mob/living/carbon/human/M as mob in mob_list)
|
||||
/client/proc/editappear()
|
||||
set name = "Edit Appearance"
|
||||
set category = "Fun"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
var/mob/living/carbon/human/M = input("Select mob.", "Edit Appearance") as null|anything in human_mob_list
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
usr << "\red You can only do this to humans!"
|
||||
return
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
|
||||
send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]")
|
||||
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
log_admin("PM: [key_name(src)]->IRC: [msg]")
|
||||
for(var/client/X in admins)
|
||||
|
||||
@@ -387,11 +387,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/device/pda/pda = H.wear_id
|
||||
id = pda.id
|
||||
id.icon_state = "gold"
|
||||
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
id.access = get_all_accesses()
|
||||
else
|
||||
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
|
||||
id.icon_state = "gold"
|
||||
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
id.access = get_all_accesses()
|
||||
id.registered_name = H.real_name
|
||||
id.assignment = "Captain"
|
||||
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
|
||||
@@ -516,12 +516,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
for(var/areatype in areas_without_camera)
|
||||
world << "* [areatype]"
|
||||
|
||||
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
|
||||
/client/proc/cmd_admin_dress()
|
||||
set category = "Fun"
|
||||
set name = "Select equipment"
|
||||
if(!ishuman(M))
|
||||
alert("Invalid mob")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/M = input("Select mob.", "Select equipment.") as null|anything in human_mob_list
|
||||
if(!M) return
|
||||
|
||||
//log_admin("[key_name(src)] has alienized [M.key].")
|
||||
var/list/dresspacks = list(
|
||||
"strip",
|
||||
@@ -682,7 +683,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.assignment = "Tunnel Clown!"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
@@ -739,7 +740,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.assignment = "Reaper"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
@@ -769,7 +770,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.item_state = "id_inv"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
|
||||
W.assignment = "NanoTrasen Navy Representative"
|
||||
W.registered_name = M.real_name
|
||||
@@ -793,7 +794,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "NanoTrasen Navy Officer"
|
||||
W.registered_name = M.real_name
|
||||
@@ -818,7 +819,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "NanoTrasen Navy Captain"
|
||||
W.registered_name = M.real_name
|
||||
@@ -836,7 +837,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Emergency Response Team"
|
||||
W.registered_name = M.real_name
|
||||
@@ -858,7 +859,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.registered_name = M.real_name
|
||||
@@ -912,7 +913,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access = get_all_station_access()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Admiral"
|
||||
W.registered_name = M.real_name
|
||||
|
||||
@@ -236,8 +236,9 @@ datum/preferences
|
||||
/datum/preferences/proc/ShowChoices(mob/user)
|
||||
if(!user || !user.client) return
|
||||
update_preview_icon()
|
||||
user << browse_rsc(preview_icon_front, "previewicon.png")
|
||||
user << browse_rsc(preview_icon_side, "previewicon2.png")
|
||||
if(preview_icon_front && preview_icon_side)
|
||||
user << browse_rsc(preview_icon_front, "previewicon.png")
|
||||
user << browse_rsc(preview_icon_side, "previewicon2.png")
|
||||
var/dat = "<html><body><center>"
|
||||
|
||||
if(path)
|
||||
@@ -1667,6 +1668,7 @@ datum/preferences
|
||||
var/status = organ_data[name]
|
||||
var/obj/item/organ/external/O = character.organs_by_name[name]
|
||||
if(O)
|
||||
O.status = 0
|
||||
if(status == "amputated")
|
||||
character.organs_by_name[O.limb_name] = null
|
||||
character.organs -= O
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];choice=toggle_lock'>Lock in new transaction</a><br><br>"
|
||||
|
||||
dat += "Transaction purpose: <a href='?src=\ref[src];choice=trans_purpose'>[transaction_purpose]</a><br>"
|
||||
dat += "<a href='?src=\ref[src];choice=trans_purpose'>Transaction purpose: [transaction_purpose]</a><br>"
|
||||
dat += "Value: <a href='?src=\ref[src];choice=trans_value'>$[transaction_amount]</a><br>"
|
||||
dat += "Linked account: <a href='?src=\ref[src];choice=link_account'>[linked_account ? linked_account.owner_name : "None"]</a><hr>"
|
||||
dat += "<a href='?src=\ref[src];choice=change_code'>Change access code</a><br>"
|
||||
|
||||
@@ -161,6 +161,8 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 30, list(ASSIGNMENT_ENGINEER = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
|
||||
)
|
||||
|
||||
/datum/event_container/major
|
||||
@@ -169,6 +171,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 60), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 0, list(ASSIGNMENT_ENGINEER = 15), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
|
||||
|
||||
@@ -188,28 +188,35 @@ var/list/event_last_fired = list()
|
||||
active_with_role["Cyborg"] = 0
|
||||
active_with_role["Janitor"] = 0
|
||||
active_with_role["Gardener"] = 0
|
||||
active_with_role["Any"] = player_list.len
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
|
||||
if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive
|
||||
continue
|
||||
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
|
||||
active_with_role["Engineer"]++
|
||||
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
|
||||
active_with_role["Any"]++
|
||||
|
||||
if(istype(M, /mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(R.module)
|
||||
if(istype(R.module, /obj/item/weapon/robot_module/engineering))
|
||||
active_with_role["Engineer"]++
|
||||
else if(istype(R.module, /obj/item/weapon/robot_module/security))
|
||||
active_with_role["Security"]++
|
||||
else if(istype(R.module, /obj/item/weapon/robot_module/medical))
|
||||
active_with_role["Medical"]++
|
||||
else if(istype(R.module, /obj/item/weapon/robot_module/research))
|
||||
active_with_role["Scientist"]++
|
||||
|
||||
if(M.mind.assigned_role in engineering_positions)
|
||||
active_with_role["Engineer"]++
|
||||
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
|
||||
active_with_role["Medical"]++
|
||||
if(M.mind.assigned_role in medical_positions)
|
||||
active_with_role["Medical"]++
|
||||
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
|
||||
active_with_role["Security"]++
|
||||
if(M.mind.assigned_role in security_positions)
|
||||
active_with_role["Security"]++
|
||||
|
||||
if(M.mind.assigned_role in list("Research Director", "Scientist"))
|
||||
if(M.mind.assigned_role in science_positions)
|
||||
active_with_role["Scientist"]++
|
||||
|
||||
if(M.mind.assigned_role == "AI")
|
||||
|
||||
@@ -58,14 +58,10 @@
|
||||
spawn_area_type = /area/security/tactical
|
||||
locstring = "tactical equipment storage"
|
||||
|
||||
//world << "looking for [spawn_area_type]"
|
||||
for(var/areapath in typesof(spawn_area_type))
|
||||
//world << " checking [areapath]"
|
||||
var/area/A = locate(areapath)
|
||||
//world << " A: [A], contents.len: [A.contents.len]"
|
||||
//world << " B: [B], contents.len: [B.contents.len]"
|
||||
for(var/turf/simulated/floor/F in A.contents)
|
||||
if(!F.contents.len)
|
||||
if(turf_clear(F))
|
||||
turfs += F
|
||||
|
||||
var/list/spawn_types = list()
|
||||
|
||||
@@ -19,30 +19,11 @@
|
||||
without intervention this attack will succeed in approximately 10 minutes. Required intervention: temporary suspension of affected accounts until the attack has ceased. \
|
||||
Notifications will be sent as updates occur.<br>"
|
||||
var/my_department = "[station_name()] firewall subroutines"
|
||||
var/sending = message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
|
||||
|
||||
var/pass = 0
|
||||
|
||||
for(var/obj/machinery/message_server/MS in world)
|
||||
if(!MS.active) continue
|
||||
// /obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
|
||||
MS.send_rc_message("Engineering/Security/Bridge", my_department, message, "", "", 2)
|
||||
pass = 1
|
||||
|
||||
if(pass)
|
||||
var/keyed_dpt1 = ckey("Engineering")
|
||||
var/keyed_dpt2 = ckey("Security")
|
||||
var/keyed_dpt3 = ckey("Bridge")
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
var/keyed_department = ckey(Console.department)
|
||||
if(keyed_department == keyed_dpt1 || keyed_department == keyed_dpt2 || keyed_department == keyed_dpt3)
|
||||
if(Console.newmessagepriority < 2)
|
||||
Console.newmessagepriority = 2
|
||||
Console.icon_state = "req_comp2"
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(5, Console.loc))
|
||||
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
|
||||
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
|
||||
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
|
||||
|
||||
|
||||
/datum/event/money_hacker/tick()
|
||||
if(world.time >= end_time)
|
||||
@@ -80,27 +61,7 @@
|
||||
message = "The attack has ceased, the affected accounts can now be brought online."
|
||||
|
||||
var/my_department = "[station_name()] firewall subroutines"
|
||||
var/sending = message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
|
||||
|
||||
var/pass = 0
|
||||
for(var/obj/machinery/message_server/MS in world)
|
||||
if(!MS.active) continue
|
||||
// /obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
|
||||
MS.send_rc_message("Engineering/Security/Bridge", my_department, message, "", "", 2)
|
||||
pass = 1
|
||||
|
||||
if(pass)
|
||||
var/keyed_dpt1 = ckey("Engineering")
|
||||
var/keyed_dpt2 = ckey("Security")
|
||||
var/keyed_dpt3 = ckey("Bridge")
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
var/keyed_department = ckey(Console.department)
|
||||
if(keyed_department == keyed_dpt1 || keyed_department == keyed_dpt2 || keyed_department == keyed_dpt3)
|
||||
if(Console.newmessagepriority < 2)
|
||||
Console.newmessagepriority = 2
|
||||
Console.icon_state = "req_comp2"
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(5, Console.loc))
|
||||
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
|
||||
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
|
||||
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
|
||||
|
||||
@@ -1,52 +1,86 @@
|
||||
/datum/event/prison_break
|
||||
announceWhen = 50
|
||||
startWhen = 5
|
||||
announceWhen = 75
|
||||
|
||||
var/releaseWhen = 25
|
||||
var/list/area/prisonAreas = list()
|
||||
var/releaseWhen = 60
|
||||
var/list/area/areas = list() //List of areas to affect. Filled by start()
|
||||
|
||||
var/eventDept = "Security" //Department name in announcement
|
||||
var/list/areaName = list("Brig") //Names of areas mentioned in AI and Engineering announcements
|
||||
var/list/areaType = list(/area/security/prison, /area/security/brig) //Area types to include.
|
||||
var/list/areaNotType = list() //Area types to specifically exclude.
|
||||
|
||||
/datum/event/prison_break/virology
|
||||
eventDept = "Medical"
|
||||
areaName = list("Virology")
|
||||
areaType = list(/area/medical/virology, /area/medical/virologyaccess)
|
||||
|
||||
/datum/event/prison_break/xenobiology
|
||||
eventDept = "Science"
|
||||
areaName = list("Xenobiology")
|
||||
areaType = list(/area/rnd/xenobiology)
|
||||
areaNotType = list(/area/rnd/xenobiology/xenoflora, /area/rnd/xenobiology/xenoflora_storage)
|
||||
|
||||
/datum/event/prison_break/station
|
||||
eventDept = "Station"
|
||||
areaName = list("Brig","Virology","Xenobiology")
|
||||
areaType = list(/area/security/prison, /area/security/brig, /area/medical/virology, /area/medical/virologyaccess, /area/rnd/xenobiology)
|
||||
areaNotType = list(/area/rnd/xenobiology/xenoflora, /area/rnd/xenobiology/xenoflora_storage)
|
||||
|
||||
|
||||
/datum/event/prison_break/setup()
|
||||
announceWhen = rand(50, 60)
|
||||
releaseWhen = rand(20, 30)
|
||||
announceWhen = rand(75, 105)
|
||||
releaseWhen = rand(60, 90)
|
||||
|
||||
src.startWhen = src.releaseWhen-1
|
||||
src.endWhen = src.releaseWhen+1
|
||||
src.endWhen = src.releaseWhen+2
|
||||
|
||||
|
||||
/datum/event/prison_break/announce()
|
||||
if(prisonAreas && prisonAreas.len > 0)
|
||||
command_announcement.Announce("[pick("Gr3y.T1d3 virus","Malignant trojan")] detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
|
||||
else
|
||||
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
|
||||
kill()
|
||||
if(areas && areas.len > 0)
|
||||
command_announcement.Announce("[pick("Gr3y.T1d3 virus","Malignant trojan")] detected in [station_name()] [(eventDept == "Security")? "imprisonment":"containment"] subroutines. Secure any compromised areas immediately. Station AI involvement is recommended.", "[eventDept] Alert")
|
||||
|
||||
|
||||
/datum/event/prison_break/start()
|
||||
for(var/area/A in world)
|
||||
if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
|
||||
prisonAreas += A
|
||||
if(is_type_in_list(A,areaType) && !is_type_in_list(A,areaNotType))
|
||||
areas += A
|
||||
if(areas && areas.len > 0)
|
||||
var/pass = 0
|
||||
var/my_department = "[station_name()] firewall subroutines"
|
||||
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [worldtime2text()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.<br>"
|
||||
for(var/obj/machinery/message_server/MS in world)
|
||||
MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2)
|
||||
pass = 1
|
||||
if(pass) //This entire block should be handled by send_rc_message(). I'm not rewriting it.
|
||||
var/sending = rc_message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
var/keyed_department = ckey(Console.department)
|
||||
if(keyed_department == ckey("Engineering"))
|
||||
if(Console.newmessagepriority < 2)
|
||||
Console.newmessagepriority = 2
|
||||
Console.icon_state = "req_comp2"
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(5, Console.loc))
|
||||
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
|
||||
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
|
||||
|
||||
for(var/mob/living/silicon/ai/A in player_list)
|
||||
A << "<span class='danger'>Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department].</span>"
|
||||
|
||||
else
|
||||
world.log << "ERROR: Could not initate grey-tide. Unable to find suitable containment area."
|
||||
kill()
|
||||
|
||||
if(prisonAreas && prisonAreas.len > 0)
|
||||
for(var/area/A in prisonAreas)
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.flicker(10)
|
||||
|
||||
/datum/event/prison_break/tick()
|
||||
if(activeFor == releaseWhen)
|
||||
if(prisonAreas && prisonAreas.len > 0)
|
||||
for(var/area/A in prisonAreas)
|
||||
for(var/obj/machinery/power/apc/temp_apc in A)
|
||||
temp_apc.overload_lighting()
|
||||
if(areas && areas.len > 0)
|
||||
for(var/area/A in areas)
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.flicker(10)
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/temp_closet in A)
|
||||
temp_closet.locked = 0
|
||||
temp_closet.icon_state = temp_closet.icon_closed
|
||||
|
||||
for(var/obj/machinery/door/airlock/security/temp_airlock in A)
|
||||
temp_airlock.prison_open()
|
||||
|
||||
for(var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
|
||||
temp_glassairlock.prison_open()
|
||||
|
||||
for(var/obj/machinery/door_timer/temp_timer in A)
|
||||
temp_timer.releasetime = 1
|
||||
/datum/event/prison_break/end()
|
||||
for(var/area/A in shuffle(areas))
|
||||
A.prison_break()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
for(var/areapath in typesof(/area/hallway))
|
||||
var/area/A = locate(areapath)
|
||||
for(var/turf/simulated/floor/F in A.contents)
|
||||
if(!F.contents.len)
|
||||
if(turf_clear(F))
|
||||
turfs += F
|
||||
|
||||
if(turfs.len) //Pick a turf to spawn at if we can
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
//Dig out the tasty ores.
|
||||
if(resource_field.len)
|
||||
var/turf/harvesting = pick(resource_field)
|
||||
var/turf/simulated/harvesting = pick(resource_field)
|
||||
|
||||
while(resource_field.len && !harvesting.resources)
|
||||
harvesting.has_resources = 0
|
||||
@@ -253,7 +253,7 @@
|
||||
|
||||
var/tx = T.x - 2
|
||||
var/ty = T.y - 2
|
||||
var/turf/mine_turf
|
||||
var/turf/simulated/mine_turf
|
||||
for(var/iy = 0,iy < 5, iy++)
|
||||
for(var/ix = 0, ix < 5, ix++)
|
||||
mine_turf = locate(tx + ix, ty + iy, T.z)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"exotic matter" = 0
|
||||
)
|
||||
|
||||
for(var/turf/T in range(2, get_turf(user)))
|
||||
for(var/turf/simulated/T in range(2, get_turf(user)))
|
||||
|
||||
if(!T.has_resources)
|
||||
continue
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
/**********************Mineral deposits**************************/
|
||||
|
||||
/turf/unsimulated/mineral
|
||||
name = "impassable rock"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "rock-dark"
|
||||
|
||||
/turf/simulated/mineral //wall piece
|
||||
name = "Rock"
|
||||
@@ -11,6 +14,7 @@
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
temperature = T0C
|
||||
var/mined_turf = /turf/simulated/floor/plating/airless/asteroid
|
||||
var/ore/mineral
|
||||
var/mined_ore = 0
|
||||
var/last_act = 0
|
||||
@@ -28,21 +32,20 @@
|
||||
has_resources = 1
|
||||
|
||||
/turf/simulated/mineral/New()
|
||||
|
||||
spawn(0)
|
||||
MineralSpread()
|
||||
|
||||
spawn(2)
|
||||
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
||||
updateMineralOverlays(1)
|
||||
|
||||
if(istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
|
||||
T.updateMineralOverlays()
|
||||
|
||||
else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
|
||||
turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
||||
/turf/simulated/mineral/proc/updateMineralOverlays(var/update_neighbors)
|
||||
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
||||
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
|
||||
T.updateMineralOverlays()
|
||||
else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
|
||||
turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
||||
|
||||
/turf/simulated/mineral/ex_act(severity)
|
||||
switch(severity)
|
||||
@@ -280,8 +283,7 @@
|
||||
|
||||
//Add some rubble, you did just clear out a big chunk of rock.
|
||||
|
||||
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
|
||||
N.overlay_detail = "asteroid[rand(0,9)]"
|
||||
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(mined_turf)
|
||||
|
||||
// Kill and update the space overlays around us.
|
||||
for(var/direction in step_overlays)
|
||||
@@ -292,13 +294,9 @@
|
||||
if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_[next_direction]")
|
||||
|
||||
// Update the
|
||||
N.updateMineralOverlays(1)
|
||||
|
||||
if(rand(1,500) == 1)
|
||||
visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
|
||||
new /obj/structure/closet/crate/secure/loot(src)
|
||||
|
||||
if(istype(N))
|
||||
N.overlay_detail = "asteroid[rand(0,9)]"
|
||||
N.updateMineralOverlays(1)
|
||||
|
||||
/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
|
||||
//with skill and luck, players can cleanly extract finds
|
||||
@@ -391,7 +389,7 @@
|
||||
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid //floor piece
|
||||
name = "asteroid"
|
||||
name = "sand"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "asteroid"
|
||||
oxygen = 0
|
||||
|
||||
@@ -670,6 +670,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
client.images -= ghostimage //remove ourself
|
||||
|
||||
mob/dead/observer/MayRespawn(var/feedback = 0)
|
||||
if(!client || !mind)
|
||||
return 0
|
||||
if(mind.current && mind.current.stat != DEAD)
|
||||
if(feedback)
|
||||
src << "<span class='warning'>Your non-dead body prevent you from respawning.</span>"
|
||||
return 0
|
||||
if(config.antag_hud_restricted && has_enabled_antagHUD == 1)
|
||||
if(feedback)
|
||||
src << "<span class='warning'>antagHUD restrictions prevent you from respawning.</span>"
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
|
||||
human_mob_list |= src
|
||||
..()
|
||||
|
||||
if(dna)
|
||||
@@ -44,6 +45,7 @@
|
||||
make_blood()
|
||||
|
||||
/mob/living/carbon/human/Destroy()
|
||||
human_mob_list -= src
|
||||
for(var/organ in organs)
|
||||
qdel(organ)
|
||||
return ..()
|
||||
@@ -170,7 +172,7 @@
|
||||
/mob/living/carbon/human/blob_act()
|
||||
if(stat == 2) return
|
||||
show_message("\red The blob attacks you!")
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/dam_zone = pick(organs_by_name)
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
src.visible_message("<span class='danger'>[user] has [attack_message] [src]!</span>")
|
||||
user.do_attack_animation(src)
|
||||
|
||||
var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
|
||||
var/dam_zone = pick(organs_by_name)
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
This is another way of saying that we won't bother dealing with them.*/
|
||||
else
|
||||
src << "No holopad connected."
|
||||
return
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/proc/holopad_emote(var/message) //This is called when the AI uses the 'me' verb while using a holopad.
|
||||
@@ -206,7 +206,7 @@
|
||||
M.show_message(rendered, 2)
|
||||
else //This shouldn't occur, but better safe then sorry.
|
||||
src << "No holopad connected."
|
||||
return
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
|
||||
|
||||
@@ -27,11 +27,13 @@
|
||||
#define MED_HUD 2 //Medical HUD mode
|
||||
|
||||
/mob/living/silicon/New()
|
||||
silicon_mob_list |= src
|
||||
..()
|
||||
add_language("Galactic Common")
|
||||
init_subsystems()
|
||||
|
||||
/mob/living/silicon/Destroy()
|
||||
silicon_mob_list -= src
|
||||
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
|
||||
AH.unregister(src)
|
||||
..()
|
||||
|
||||
@@ -34,10 +34,7 @@
|
||||
return 1
|
||||
|
||||
if(href_list["set_view"])
|
||||
if(is_malf(usr) || owner.is_ai_malf())
|
||||
current_view = text2num(href_list["set_view"])
|
||||
else
|
||||
current_view = 0
|
||||
current_view = text2num(href_list["set_view"])
|
||||
return 1
|
||||
|
||||
if(href_list["law_channel"])
|
||||
@@ -170,12 +167,8 @@
|
||||
|
||||
data["isAI"] = owner.isAI()
|
||||
data["isMalf"] = is_malf(user)
|
||||
data["isAIMalf"] = owner.is_ai_malf()
|
||||
data["isSlaved"] = owner.is_slaved()
|
||||
data["isAdmin"] = is_admin(user)
|
||||
|
||||
if(!(data["isMalf"] || data["isAIMalf"]))
|
||||
current_view = 0
|
||||
data["view"] = current_view
|
||||
|
||||
var/channels[0]
|
||||
@@ -183,9 +176,7 @@
|
||||
channels[++channels.len] = list("channel" = ch_name)
|
||||
data["channel"] = owner.lawchannel
|
||||
data["channels"] = channels
|
||||
|
||||
if(data["isMalf"] || data["isAIMalf"])
|
||||
data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws)
|
||||
data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
@@ -216,15 +207,6 @@
|
||||
/obj/nano_module/law_manager/proc/is_malf(var/mob/user)
|
||||
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_or_traitor()
|
||||
|
||||
/mob/living/silicon/proc/is_ai_malf()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/is_ai_malf()
|
||||
return is_slaved() && connected_ai.is_malf_or_traitor()
|
||||
|
||||
/mob/living/silicon/ai/is_ai_malf()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/proc/is_slaved()
|
||||
return 0
|
||||
|
||||
|
||||
@@ -882,11 +882,14 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
dislocated = -1 //TODO, make robotic limbs a separate type, remove snowflake
|
||||
cannot_break = 1
|
||||
get_icon()
|
||||
unmutate()
|
||||
for (var/obj/item/organ/external/T in children)
|
||||
if(T)
|
||||
T.robotize()
|
||||
|
||||
/obj/item/organ/external/proc/mutate()
|
||||
if(src.status & ORGAN_ROBOT)
|
||||
return
|
||||
src.status |= ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
|
||||
|
||||
@@ -1181,17 +1181,18 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on)
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
// overload all the lights in this APC area
|
||||
// overload the lights in this APC area
|
||||
|
||||
/obj/machinery/power/apc/proc/overload_lighting()
|
||||
/obj/machinery/power/apc/proc/overload_lighting(var/chance = 100)
|
||||
if(/* !get_connection() || */ !operating || shorted)
|
||||
return
|
||||
if( cell && cell.charge>=20)
|
||||
cell.use(20);
|
||||
spawn(0)
|
||||
for(var/obj/machinery/light/L in area)
|
||||
L.on = 1
|
||||
L.broken()
|
||||
if(prob(chance))
|
||||
L.on = 1
|
||||
L.broken()
|
||||
sleep(1)
|
||||
|
||||
/obj/machinery/power/apc/proc/setsubsystem(val)
|
||||
|
||||
@@ -18,12 +18,12 @@
|
||||
/turf/simulated/floor/engine/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
ChangeTurf(/turf/space)
|
||||
ChangeTurf(get_base_turf(src.z))
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
ChangeTurf(/turf/space)
|
||||
ChangeTurf(get_base_turf(src.z))
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/turf/simulated/floor/engine/blob_act()
|
||||
if (prob(25))
|
||||
ChangeTurf(/turf/space)
|
||||
ChangeTurf(get_base_turf(src.z))
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
@@ -107,7 +107,7 @@
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
O.singularity_act(src, current_size)
|
||||
ChangeTurf(/turf/space)
|
||||
ChangeTurf(get_base_turf(src.z))
|
||||
return 2
|
||||
|
||||
/turf/simulated/wall/singularity_pull(S, current_size)
|
||||
|
||||
@@ -117,6 +117,13 @@
|
||||
self_recharge = 1
|
||||
charge_meter = 0
|
||||
|
||||
/obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
|
||||
if((user.mind && !wizards.is_antagonist(user.mind)))
|
||||
usr << "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gun/energy/staff/handle_click_empty(mob/user = null)
|
||||
if (user)
|
||||
user.visible_message("*fizzle*", "<span class='danger'>*fizzle*</span>")
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
This module is used to generate the debris fields/distribution maps/procedural stations.
|
||||
*/
|
||||
|
||||
#define MIN_SURFACE_COUNT 500
|
||||
#define MIN_RARE_COUNT 200
|
||||
#define MIN_DEEP_COUNT 100
|
||||
#define RESOURCE_HIGH_MAX 4
|
||||
#define RESOURCE_HIGH_MIN 2
|
||||
#define RESOURCE_MID_MAX 3
|
||||
#define RESOURCE_MID_MIN 1
|
||||
#define RESOURCE_LOW_MAX 1
|
||||
#define RESOURCE_LOW_MIN 0
|
||||
|
||||
#define FLOOR_CHAR 0
|
||||
#define WALL_CHAR 1
|
||||
#define DOOR_CHAR 2
|
||||
#define EMPTY_CHAR 3
|
||||
#define ROOM_TEMP_CHAR 4
|
||||
#define MONSTER_CHAR 5
|
||||
#define ARTIFACT_TURF_CHAR 6
|
||||
#define ARTIFACT_CHAR 7
|
||||
@@ -0,0 +1,65 @@
|
||||
/datum/random_map/automata
|
||||
descriptor = "generic caves"
|
||||
initial_wall_cell = 55
|
||||
var/iterations = 0 // Number of times to apply the automata rule.
|
||||
var/cell_live_value = WALL_CHAR // Cell is alive if it has this value.
|
||||
var/cell_dead_value = FLOOR_CHAR // As above for death.
|
||||
var/cell_threshold = 5 // Cell becomes alive with this many live neighbors.
|
||||
|
||||
// Automata-specific procs and processing.
|
||||
/datum/random_map/automata/generate_map()
|
||||
for(var/i=1;i<=iterations;i++)
|
||||
iterate(i)
|
||||
|
||||
/datum/random_map/automata/get_additional_spawns(var/value, var/turf/T)
|
||||
return
|
||||
|
||||
/datum/random_map/automata/proc/iterate(var/iteration)
|
||||
var/list/next_map[limit_x*limit_y]
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
next_map[current_cell] = map[current_cell]
|
||||
var/count = 0
|
||||
|
||||
// Every attempt to place this in a proc or a list has resulted in
|
||||
// the generator being totally bricked and useless. Fuck it. We're
|
||||
// hardcoding this shit. Feel free to rewrite and PR a fix. ~ Z
|
||||
var/tmp_cell = get_map_cell(x,y)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x+1,y+1)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x-1,y-1)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x+1,y-1)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x-1,y+1)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x-1,y)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x,y-1)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x+1,y)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
tmp_cell = get_map_cell(x,y+1)
|
||||
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
|
||||
|
||||
if(count >= cell_threshold)
|
||||
revive_cell(current_cell, next_map, (iteration == iterations))
|
||||
else
|
||||
kill_cell(current_cell, next_map, (iteration == iterations))
|
||||
map = next_map
|
||||
|
||||
// Check if a given tile counts as alive for the automata generations.
|
||||
/datum/random_map/automata/proc/cell_is_alive(var/value)
|
||||
return (value == cell_live_value) && (value != cell_dead_value)
|
||||
|
||||
/datum/random_map/automata/proc/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
|
||||
if(!use_next_map)
|
||||
use_next_map = map
|
||||
use_next_map[target_cell] = cell_live_value
|
||||
|
||||
/datum/random_map/automata/proc/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
|
||||
if(!use_next_map)
|
||||
use_next_map = map
|
||||
use_next_map[target_cell] = cell_dead_value
|
||||
@@ -0,0 +1,52 @@
|
||||
/datum/random_map/automata/cave_system
|
||||
iterations = 5
|
||||
descriptor = "moon caves"
|
||||
wall_type = /turf/simulated/mineral
|
||||
floor_type = /turf/simulated/floor/plating/airless/asteroid
|
||||
target_turf_type = /turf/unsimulated/mask
|
||||
var/mineral_sparse = /turf/simulated/mineral/random
|
||||
var/mineral_rich = /turf/simulated/mineral/random/high_chance
|
||||
var/list/ore_turfs = list()
|
||||
|
||||
/datum/random_map/automata/cave_system/get_appropriate_path(var/value)
|
||||
switch(value)
|
||||
if(DOOR_CHAR)
|
||||
return mineral_sparse
|
||||
if(EMPTY_CHAR)
|
||||
return mineral_rich
|
||||
if(FLOOR_CHAR)
|
||||
return floor_type
|
||||
if(WALL_CHAR)
|
||||
return wall_type
|
||||
|
||||
/datum/random_map/automata/cave_system/get_map_char(var/value)
|
||||
switch(value)
|
||||
if(DOOR_CHAR)
|
||||
return "x"
|
||||
if(EMPTY_CHAR)
|
||||
return "X"
|
||||
return ..(value)
|
||||
|
||||
/datum/random_map/automata/cave_system/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
|
||||
..()
|
||||
if(final_iter)
|
||||
ore_turfs |= target_cell
|
||||
|
||||
/datum/random_map/automata/cave_system/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
|
||||
..()
|
||||
if(final_iter)
|
||||
ore_turfs -= target_cell
|
||||
|
||||
// Create ore turfs.
|
||||
/datum/random_map/automata/cave_system/cleanup()
|
||||
var/ore_count = round(map.len/20)
|
||||
while((ore_count>0) && (ore_turfs.len>0))
|
||||
if(!priority_process) sleep(-1)
|
||||
var/check_cell = pick(ore_turfs)
|
||||
ore_turfs -= check_cell
|
||||
if(prob(75))
|
||||
map[check_cell] = DOOR_CHAR // Mineral block
|
||||
else
|
||||
map[check_cell] = EMPTY_CHAR // Rare mineral block.
|
||||
ore_count--
|
||||
return 1
|
||||
@@ -0,0 +1,55 @@
|
||||
/datum/random_map/building
|
||||
descriptor = "generic room"
|
||||
limit_x = 7
|
||||
limit_y = 7
|
||||
|
||||
/datum/random_map/building/generate_map()
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!within_bounds(current_cell))
|
||||
continue
|
||||
if(x == 1 || y == 1 || x == limit_x || y == limit_y)
|
||||
map[current_cell] = WALL_CHAR
|
||||
else
|
||||
map[current_cell] = FLOOR_CHAR
|
||||
|
||||
/datum/random_map/building/handle_post_overlay_on(var/datum/random_map/target_map, var/tx, var/ty)
|
||||
var/list/possible_doors
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!within_bounds(current_cell))
|
||||
continue
|
||||
if(!(x == 1 || y == 1 || x == limit_x || y == limit_y))
|
||||
continue
|
||||
if(tx+x > target_map.limit_x)
|
||||
continue
|
||||
if(ty+y > target_map.limit_y)
|
||||
continue
|
||||
|
||||
var/place_door
|
||||
// #.# ... .## ##.
|
||||
// #X# #X# .X. .X. == place a door
|
||||
// ... # # .## ##.
|
||||
|
||||
// (tx+x)-1,(ty+y-1) (tx+x),(ty+y)-1 (tx+x)+1,(ty+y)-1
|
||||
// (tx+x)-1,(ty+y) (tx+x),(ty+y) (tx+x)+1,(ty+y)
|
||||
// (tx+x)-1,(ty+y+1) (tx+x),(ty+y)+1 (tx+x)+1,(ty+y)+1
|
||||
|
||||
|
||||
if(place_door)
|
||||
possible_doors |= target_map.get_map_cell(tx+x,ty+y)
|
||||
|
||||
if(possible_doors.len)
|
||||
// Place at least one door.
|
||||
var/placing_door = pick(possible_doors)
|
||||
possible_doors -= placing_door
|
||||
target_map.map[placing_door] = DOOR_CHAR
|
||||
// Keep placing doors until we get bored or lose interest.
|
||||
while(possible_doors && !prob(30))
|
||||
placing_door = pick(possible_doors)
|
||||
possible_doors -= placing_door
|
||||
target_map.map[placing_door] = DOOR_CHAR
|
||||
|
||||
return
|
||||
@@ -0,0 +1,65 @@
|
||||
/datum/random_map/maze
|
||||
descriptor = "maze"
|
||||
initial_wall_cell = 100
|
||||
var/list/checked_coord_cache = list()
|
||||
var/list/openlist = list()
|
||||
var/list/closedlist = list()
|
||||
|
||||
/datum/random_map/maze/set_map_size()
|
||||
// Map has to be odd so that there are walls on all sides.
|
||||
if(limit_x%2==0) limit_x++
|
||||
if(limit_y%2==0) limit_y++
|
||||
..()
|
||||
|
||||
/datum/random_map/maze/generate_map()
|
||||
|
||||
// Grab a random point on the map to begin the maze cutting at.
|
||||
var/start_x = rand(1,limit_x-2)
|
||||
var/start_y = rand(1,limit_y-2)
|
||||
if(start_x%2!=0) start_x++
|
||||
if(start_y%2!=0) start_y++
|
||||
|
||||
// Create the origin cell to start us off.
|
||||
openlist += new /datum/maze_cell(start_x,start_y)
|
||||
|
||||
while(openlist.len)
|
||||
// Grab a maze point to use and remove it from the open list.
|
||||
var/datum/maze_cell/next = pick(openlist)
|
||||
openlist -= next
|
||||
if(!isnull(closedlist[next.name]))
|
||||
continue
|
||||
|
||||
// Preliminary marking-off...
|
||||
closedlist[next.name] = next
|
||||
map[get_map_cell(next.x,next.y)] = FLOOR_CHAR
|
||||
|
||||
// Apply the values required and fill gap between this cell and origin point.
|
||||
if(next.ox && next.oy)
|
||||
if(next.ox < next.x)
|
||||
map[get_map_cell(next.x-1,next.y)] = FLOOR_CHAR
|
||||
else if(next.ox == next.x)
|
||||
if(next.oy < next.y)
|
||||
map[get_map_cell(next.x,next.y-1)] = FLOOR_CHAR
|
||||
else
|
||||
map[get_map_cell(next.x,next.y+1)] = FLOOR_CHAR
|
||||
else
|
||||
map[get_map_cell(next.x+1,next.y)] = FLOOR_CHAR
|
||||
|
||||
// Grab valid neighbors for use in the open list!
|
||||
add_to_openlist(next.x,next.y+2,next.x,next.y)
|
||||
add_to_openlist(next.x-2,next.y,next.x,next.y)
|
||||
add_to_openlist(next.x+2,next.y,next.x,next.y)
|
||||
add_to_openlist(next.x,next.y-2,next.x,next.y)
|
||||
|
||||
// Cleanup. Map stays in memory for display proc.
|
||||
checked_coord_cache.Cut()
|
||||
openlist.Cut()
|
||||
closedlist.Cut()
|
||||
|
||||
/datum/random_map/maze/proc/add_to_openlist(var/tx, var/ty, var/nx, var/ny)
|
||||
if(tx < 1 || ty < 1 || tx > limit_x || ty > limit_y || !isnull(checked_coord_cache["[tx]-[ty]"]))
|
||||
return 0
|
||||
checked_coord_cache["[tx]-[ty]"] = 1
|
||||
map[get_map_cell(tx,ty)] = DOOR_CHAR
|
||||
var/datum/maze_cell/new_cell = new(tx,ty,nx,ny)
|
||||
openlist |= new_cell
|
||||
@@ -0,0 +1,18 @@
|
||||
var/maze_cell_count = 0
|
||||
|
||||
/datum/maze_cell
|
||||
var/name
|
||||
var/uid
|
||||
var/x
|
||||
var/y
|
||||
var/ox
|
||||
var/oy
|
||||
|
||||
/datum/maze_cell/New(var/nx,var/ny,var/nox,var/noy)
|
||||
maze_cell_count++
|
||||
uid = maze_cell_count
|
||||
name = "cell #[uid]"
|
||||
x = nx
|
||||
y = ny
|
||||
ox = nox
|
||||
oy = noy
|
||||
@@ -1,242 +0,0 @@
|
||||
#define MIN_SURFACE_COUNT 500
|
||||
#define MIN_RARE_COUNT 200
|
||||
#define MIN_DEEP_COUNT 100
|
||||
#define RESOURCE_HIGH_MAX 4
|
||||
#define RESOURCE_HIGH_MIN 2
|
||||
#define RESOURCE_MID_MAX 3
|
||||
#define RESOURCE_MID_MIN 1
|
||||
#define RESOURCE_LOW_MAX 1
|
||||
#define RESOURCE_LOW_MIN 0
|
||||
|
||||
/*
|
||||
Surface minerals:
|
||||
silicates
|
||||
iron
|
||||
gold
|
||||
silver
|
||||
Rare minerals:
|
||||
uranium
|
||||
diamond
|
||||
Deep minerals:
|
||||
phoron
|
||||
osmium (platinum)
|
||||
tritium (hydrogen)
|
||||
*/
|
||||
|
||||
/datum/random_map/ore
|
||||
|
||||
descriptor = "resource distribution map"
|
||||
real_size = 65 // Must be (power of 2)+1 for diamond-square.
|
||||
cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
|
||||
iterations = 0 // We'll handle iterating on our end (recursive, with args).
|
||||
|
||||
var/chunk_size = 4 // Size each cell represents on map
|
||||
var/random_variance_chance = 25 // % chance of applying random_element.
|
||||
var/random_element = 0.5 // Determines the variance when smoothing out cell values.
|
||||
var/deep_val = 0.8 // Threshold for deep metals, set in new as percentage of cell_range.
|
||||
var/rare_val = 0.7 // Threshold for rare metal, set in new as percentage of cell_range.
|
||||
var/cell_base // Set in New()
|
||||
var/initial_cell_range // Set in New()
|
||||
|
||||
/datum/random_map/ore/New()
|
||||
rare_val = cell_range * rare_val
|
||||
deep_val = cell_range * deep_val
|
||||
|
||||
initial_cell_range = cell_range/5
|
||||
cell_base = cell_range/2
|
||||
..()
|
||||
|
||||
/datum/random_map/ore/check_map_sanity()
|
||||
|
||||
var/rare_count = 0
|
||||
var/surface_count = 0
|
||||
var/deep_count = 0
|
||||
|
||||
// Increment map sanity counters.
|
||||
for(var/value in map)
|
||||
if(value < rare_val)
|
||||
surface_count++
|
||||
else if(value < deep_val)
|
||||
rare_count++
|
||||
else
|
||||
deep_count++
|
||||
// Sanity check.
|
||||
if(surface_count < MIN_SURFACE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(rare_count < MIN_RARE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(deep_count < MIN_DEEP_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
//Halfassed diamond-square algorithm with some fuckery since it's a single dimension array.
|
||||
/datum/random_map/ore/seed_map()
|
||||
|
||||
// Instantiate the grid.
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
map[get_map_cell(x,y)] = 0
|
||||
|
||||
// Now dump in the actual random data.
|
||||
map[get_map_cell(1,1)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(1,real_size)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(real_size,real_size)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(real_size,1)] = cell_base+rand(initial_cell_range)
|
||||
iterate(1,1,1,(real_size-1)) // Start the recursion here.
|
||||
|
||||
/datum/random_map/ore/display_map(atom/user)
|
||||
|
||||
if(!user)
|
||||
user = world
|
||||
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
var/line = ""
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(within_bounds(current_cell) && map[current_cell])
|
||||
if(map[current_cell] < rare_val)
|
||||
line += "S"
|
||||
else if(map[current_cell] < deep_val)
|
||||
line += "R"
|
||||
else
|
||||
line += "D"
|
||||
else
|
||||
line += "X"
|
||||
user << line
|
||||
|
||||
/datum/random_map/ore/iterate(var/iteration,var/x,var/y,var/input_size)
|
||||
|
||||
// Infinite loop check!
|
||||
if(iteration>=iterate_before_fail)
|
||||
admin_notice("<span class='danger'>Iteration count exceeded, aborting.</span>", R_DEBUG)
|
||||
return
|
||||
|
||||
var/isize = input_size
|
||||
var/hsize = round(input_size/2)
|
||||
|
||||
/*
|
||||
(x,y+isize)----(x+hsize,y+isize)----(x+size,y+isize)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y+hsize)----(x+hsize,y+hsize)----(x+isize,y)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y)----------(x+hsize,y)----------(x+isize,y)
|
||||
*/
|
||||
// Central edge values become average of corners.
|
||||
map[get_map_cell(x+hsize,y+isize)] = round((\
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y+isize)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+hsize,y)] = round(( \
|
||||
map[get_map_cell(x,y)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x,y+hsize)] = round(( \
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+isize,y+hsize)] = round(( \
|
||||
map[get_map_cell(x+isize,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
// Centre value becomes the average of all other values + possible random variance.
|
||||
var/current_cell = get_map_cell(x+hsize,y+hsize)
|
||||
map[current_cell] = round((map[get_map_cell(x+hsize,y+isize)]+map[get_map_cell(x+hsize,y)]+map[get_map_cell(x,y+hsize)]+map[get_map_cell(x+isize,y)])/4)
|
||||
|
||||
if(prob(random_variance_chance))
|
||||
map[current_cell] *= (rand(1,2)==1 ? (1.0-random_element) : (1.0+random_element))
|
||||
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
||||
|
||||
// Recurse until size is too small to subdivide.
|
||||
if(isize>3)
|
||||
sleep(-1)
|
||||
iteration++
|
||||
iterate(iteration, x, y, hsize)
|
||||
iterate(iteration, x+hsize, y, hsize)
|
||||
iterate(iteration, x, y+hsize, hsize)
|
||||
iterate(iteration, x+hsize, y+hsize, hsize)
|
||||
|
||||
/datum/random_map/ore/apply_to_map()
|
||||
for(var/x = 0, x < real_size, x++)
|
||||
if((origin_x + x) > limit_x) continue
|
||||
for(var/y = 0, y < real_size, y++)
|
||||
if((origin_y + y) > limit_y) continue
|
||||
sleep(-1)
|
||||
apply_to_turf(x,y)
|
||||
|
||||
/datum/random_map/ore/apply_to_turf(var/x,var/y)
|
||||
|
||||
var/tx = origin_x+((x-1)*chunk_size)
|
||||
var/ty = origin_y+((y-1)*chunk_size)
|
||||
|
||||
for(var/i=0,i<chunk_size,i++)
|
||||
if(ty+i>limit_y)
|
||||
continue
|
||||
for(var/j=0,j<chunk_size,j++)
|
||||
if(tx+j>limit_x)
|
||||
continue
|
||||
|
||||
var/turf/T = locate(tx+j, ty+i, origin_z)
|
||||
if(!T || !T.has_resources)
|
||||
continue
|
||||
|
||||
sleep(-1)
|
||||
|
||||
T.resources = list()
|
||||
T.resources["silicates"] = rand(3,5)
|
||||
T.resources["carbonaceous rock"] = rand(3,5)
|
||||
|
||||
var/current_cell = map[get_map_cell(x,y)]
|
||||
if(current_cell < rare_val) // Surface metals.
|
||||
T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["phoron"] = 0
|
||||
T.resources["osmium"] = 0
|
||||
T.resources["hydrogen"] = 0
|
||||
else if(current_cell < deep_val) // Rare metals.
|
||||
T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["hydrogen"] = 0
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["iron"] = 0
|
||||
else // Deep metals.
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["iron"] = 0
|
||||
T.resources["gold"] = 0
|
||||
T.resources["silver"] = 0
|
||||
|
||||
return
|
||||
|
||||
/datum/random_map/ore/cleanup()
|
||||
return 1
|
||||
|
||||
#undef MIN_SURFACE_COUNT
|
||||
#undef MIN_RARE_COUNT
|
||||
#undef MIN_DEEP_COUNT
|
||||
#undef RESOURCE_HIGH_MAX
|
||||
#undef RESOURCE_HIGH_MIN
|
||||
#undef RESOURCE_MID_MAX
|
||||
#undef RESOURCE_MID_MIN
|
||||
#undef RESOURCE_LOW_MAX
|
||||
#undef RESOURCE_LOW_MIN
|
||||
@@ -0,0 +1,40 @@
|
||||
/datum/random_map/noise/desert
|
||||
descriptor = "desert"
|
||||
smoothing_iterations = 3
|
||||
|
||||
/datum/random_map/noise/desert/replace_space
|
||||
descriptor = "desert (replacement)"
|
||||
target_turf_type = /turf/space
|
||||
|
||||
/datum/random_map/noise/desert/get_map_char(var/value)
|
||||
return "<font color='#[value][value][value][value][value][value]'>[pick(list(",",".","'","`"))]</font>"
|
||||
|
||||
/datum/random_map/noise/desert/get_appropriate_path(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(0 to 1)
|
||||
return /turf/simulated/floor/beach/water
|
||||
else
|
||||
return /turf/simulated/floor/beach/sand/desert
|
||||
|
||||
/datum/random_map/noise/desert/get_additional_spawns(var/value, var/turf/T)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(2 to 3)
|
||||
if(prob(60))
|
||||
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
|
||||
new grass_path(T)
|
||||
if(prob(5))
|
||||
var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse))
|
||||
new mob_type(T)
|
||||
if(5 to 6)
|
||||
if(prob(20))
|
||||
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
|
||||
new grass_path(T)
|
||||
if(7 to 9)
|
||||
if(prob(60))
|
||||
new /obj/structure/flora/bush(T)
|
||||
else if(prob(20))
|
||||
new /obj/structure/flora/tree/dead(T)
|
||||
@@ -0,0 +1,44 @@
|
||||
// This is basically filler at this point. Subsidence and all kinds of fun
|
||||
// hazards will be included when it is done.
|
||||
/datum/random_map/noise/volcanism
|
||||
descriptor = "volcanism"
|
||||
smoothing_iterations = 6
|
||||
target_turf_type = /turf/simulated
|
||||
|
||||
// Get rid of those dumb little single-tile volcanic areas.
|
||||
/datum/random_map/noise/volcanism/cleanup()
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(map[current_cell] < 178)
|
||||
continue
|
||||
var/count
|
||||
var/tmp_cell = get_map_cell(x+1,y+1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x-1,y-1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x+1,y-1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x-1,y+1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x-1,y)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x,y-1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x+1,y)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x,y+1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
if(!count)
|
||||
map[current_cell] = 177
|
||||
|
||||
/datum/random_map/noise/volcanism/get_appropriate_path(var/value)
|
||||
return
|
||||
|
||||
/datum/random_map/noise/volcanism/get_additional_spawns(var/value, var/turf/T)
|
||||
if(value>=178)
|
||||
if(istype(T,/turf/simulated/floor/plating/airless/asteroid))
|
||||
T.ChangeTurf(/turf/simulated/floor/airless/lava)
|
||||
else if(istype(T,/turf/simulated/mineral))
|
||||
var/turf/simulated/mineral/M = T
|
||||
M.mined_turf = /turf/simulated/floor/airless/lava
|
||||
@@ -0,0 +1,168 @@
|
||||
// NOTE: Maps generated with this datum as the base are not DIRECTLY compatible with maps generated from
|
||||
// the automata, building or maze datums, as the noise generator uses 0-255 instead of WALL_CHAR/FLOOR_CHAR.
|
||||
// TODO: Consider writing a conversion proc for noise-to-regular maps.
|
||||
/datum/random_map/noise
|
||||
descriptor = "distribution map"
|
||||
var/cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
|
||||
var/cell_smooth_amt = 5
|
||||
var/random_variance_chance = 25 // % chance of applying random_element.
|
||||
var/random_element = 0.5 // Determines the variance when smoothing out cell values.
|
||||
var/cell_base // Set in New()
|
||||
var/initial_cell_range // Set in New()
|
||||
var/smoothing_iterations = 0
|
||||
|
||||
/datum/random_map/noise/New()
|
||||
initial_cell_range = cell_range/5
|
||||
cell_base = cell_range/2
|
||||
..()
|
||||
|
||||
/datum/random_map/noise/set_map_size()
|
||||
// Make sure the grid is a square with limits that are
|
||||
// (n^2)+1, otherwise diamond-square won't work.
|
||||
if(!IsPowerOfTwo((limit_x-1)))
|
||||
limit_x = RoundUpToPowerOfTwo(limit_x) + 1
|
||||
if(!IsPowerOfTwo((limit_y-1)))
|
||||
limit_y = RoundUpToPowerOfTwo(limit_y) + 1
|
||||
// Sides must be identical lengths.
|
||||
if(limit_x > limit_y)
|
||||
limit_y = limit_x
|
||||
else if(limit_y > limit_x)
|
||||
limit_x = limit_y
|
||||
..()
|
||||
|
||||
// Diamond-square algorithm.
|
||||
/datum/random_map/noise/seed_map()
|
||||
// Instantiate the grid.
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
map[get_map_cell(x,y)] = 0
|
||||
|
||||
// Now dump in the actual random data.
|
||||
map[get_map_cell(1,1)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(1,limit_y)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(limit_x,limit_y)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(limit_x,1)] = cell_base+rand(initial_cell_range)
|
||||
|
||||
/datum/random_map/noise/generate_map()
|
||||
// Begin recursion.
|
||||
subdivide(1,1,1,(limit_y-1))
|
||||
|
||||
/datum/random_map/noise/get_map_char(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
return "[val]"
|
||||
|
||||
/datum/random_map/noise/proc/subdivide(var/iteration,var/x,var/y,var/input_size)
|
||||
|
||||
var/isize = input_size
|
||||
var/hsize = round(input_size/2)
|
||||
|
||||
/*
|
||||
(x,y+isize)----(x+hsize,y+isize)----(x+size,y+isize)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y+hsize)----(x+hsize,y+hsize)----(x+isize,y)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y)----------(x+hsize,y)----------(x+isize,y)
|
||||
*/
|
||||
// Central edge values become average of corners.
|
||||
map[get_map_cell(x+hsize,y+isize)] = round((\
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y+isize)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+hsize,y)] = round(( \
|
||||
map[get_map_cell(x,y)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x,y+hsize)] = round(( \
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+isize,y+hsize)] = round(( \
|
||||
map[get_map_cell(x+isize,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
// Centre value becomes the average of all other values + possible random variance.
|
||||
var/current_cell = get_map_cell(x+hsize,y+hsize)
|
||||
map[current_cell] = round(( \
|
||||
map[get_map_cell(x+hsize,y+isize)] + \
|
||||
map[get_map_cell(x+hsize,y)] + \
|
||||
map[get_map_cell(x,y+hsize)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/4)
|
||||
|
||||
if(prob(random_variance_chance))
|
||||
map[current_cell] *= (rand(1,2)==1 ? (1.0-random_element) : (1.0+random_element))
|
||||
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
||||
|
||||
// Recurse until size is too small to subdivide.
|
||||
if(isize>3)
|
||||
if(!priority_process) sleep(-1)
|
||||
iteration++
|
||||
subdivide(iteration, x, y, hsize)
|
||||
subdivide(iteration, x+hsize, y, hsize)
|
||||
subdivide(iteration, x, y+hsize, hsize)
|
||||
subdivide(iteration, x+hsize, y+hsize, hsize)
|
||||
|
||||
/datum/random_map/noise/cleanup()
|
||||
|
||||
for(var/i = 1;i<=smoothing_iterations;i++)
|
||||
var/list/next_map[limit_x*limit_y]
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
next_map[current_cell] = map[current_cell]
|
||||
var/val_count = 0
|
||||
var/total = 0
|
||||
|
||||
// Get the average neighboring value.
|
||||
var/tmp_cell = get_map_cell(x+1,y+1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x-1,y-1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x+1,y-1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x-1,y+1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x-1,y)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x,y-1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x+1,y)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x,y+1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
total = round(total/val_count)
|
||||
|
||||
if(abs(map[current_cell]-total) <= cell_smooth_amt)
|
||||
map[current_cell] = total
|
||||
else if(map[current_cell] < total)
|
||||
map[current_cell]+=cell_smooth_amt
|
||||
else if(map[current_cell] < total)
|
||||
map[current_cell]-=cell_smooth_amt
|
||||
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
||||
map = next_map
|
||||
@@ -0,0 +1,90 @@
|
||||
/datum/random_map/noise/ore
|
||||
descriptor = "ore distribution map"
|
||||
var/deep_val = 0.8 // Threshold for deep metals, set in new as percentage of cell_range.
|
||||
var/rare_val = 0.7 // Threshold for rare metal, set in new as percentage of cell_range.
|
||||
var/chunk_size = 4 // Size each cell represents on map
|
||||
|
||||
/datum/random_map/noise/ore/New()
|
||||
rare_val = cell_range * rare_val
|
||||
deep_val = cell_range * deep_val
|
||||
..()
|
||||
|
||||
/datum/random_map/noise/ore/check_map_sanity()
|
||||
|
||||
var/rare_count = 0
|
||||
var/surface_count = 0
|
||||
var/deep_count = 0
|
||||
|
||||
// Increment map sanity counters.
|
||||
for(var/value in map)
|
||||
if(value < rare_val)
|
||||
surface_count++
|
||||
else if(value < deep_val)
|
||||
rare_count++
|
||||
else
|
||||
deep_count++
|
||||
// Sanity check.
|
||||
if(surface_count < MIN_SURFACE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(rare_count < MIN_RARE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(deep_count < MIN_DEEP_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/datum/random_map/noise/ore/apply_to_turf(var/x,var/y)
|
||||
|
||||
var/tx = (origin_x+(x-1))*chunk_size
|
||||
var/ty = (origin_y+(y-1))*chunk_size
|
||||
|
||||
for(var/i=0,i<chunk_size,i++)
|
||||
for(var/j=0,j<chunk_size,j++)
|
||||
var/turf/simulated/T = locate(tx+j, ty+i, origin_z)
|
||||
if(!istype(T) || !T.has_resources)
|
||||
continue
|
||||
if(!priority_process) sleep(-1)
|
||||
T.resources = list()
|
||||
T.resources["silicates"] = rand(3,5)
|
||||
T.resources["carbonaceous rock"] = rand(3,5)
|
||||
|
||||
var/current_cell = map[get_map_cell(x,y)]
|
||||
if(current_cell < rare_val) // Surface metals.
|
||||
T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["phoron"] = 0
|
||||
T.resources["osmium"] = 0
|
||||
T.resources["hydrogen"] = 0
|
||||
else if(current_cell < deep_val) // Rare metals.
|
||||
T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["hydrogen"] = 0
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["iron"] = 0
|
||||
else // Deep metals.
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["iron"] = 0
|
||||
T.resources["gold"] = 0
|
||||
T.resources["silver"] = 0
|
||||
return
|
||||
|
||||
/datum/random_map/noise/ore/get_map_char(var/value)
|
||||
if(value < rare_val)
|
||||
return "S"
|
||||
else if(value < deep_val)
|
||||
return "R"
|
||||
else
|
||||
return "D"
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/random_map/noise/tundra
|
||||
descriptor = "tundra"
|
||||
smoothing_iterations = 1
|
||||
|
||||
/datum/random_map/noise/tundra/replace_space
|
||||
descriptor = "tundra (replacement)"
|
||||
target_turf_type = /turf/space
|
||||
|
||||
/datum/random_map/noise/tundra/get_map_char(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(0)
|
||||
return "<font color='#000099'>~</font>"
|
||||
if(1)
|
||||
return "<font color='#0000BB'>~</font>"
|
||||
if(2)
|
||||
return "<font color='#0000DD'>~</font>"
|
||||
if(3)
|
||||
return "<font color='#66AA00'>[pick(list(".",","))]</font>"
|
||||
if(4)
|
||||
return "<font color='#77CC00'>[pick(list(".",","))]</font>"
|
||||
if(5)
|
||||
return "<font color='#88DD00'>[pick(list(".",","))]</font>"
|
||||
if(6)
|
||||
return "<font color='#99EE00'>[pick(list(".",","))]</font>"
|
||||
if(7)
|
||||
return "<font color='#00BB00'>[pick(list("T","t"))]</font>"
|
||||
if(8)
|
||||
return "<font color='#00DD00'>[pick(list("T","t"))]</font>"
|
||||
if(9)
|
||||
return "<font color='#00FF00'>[pick(list("T","t"))]</font>"
|
||||
|
||||
/datum/random_map/noise/tundra/get_appropriate_path(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(0 to 4)
|
||||
return /turf/simulated/floor/beach/water/ocean
|
||||
else
|
||||
return /turf/simulated/floor/snow
|
||||
|
||||
/datum/random_map/noise/tundra/get_additional_spawns(var/value, var/turf/T)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(2)
|
||||
if(prob(5))
|
||||
new /mob/living/simple_animal/crab(T)
|
||||
if(6)
|
||||
if(prob(60))
|
||||
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
|
||||
new grass_path(T)
|
||||
if(prob(5))
|
||||
var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse))
|
||||
new mob_type(T)
|
||||
if(7)
|
||||
if(prob(60))
|
||||
new /obj/structure/flora/bush(T)
|
||||
else if(prob(30))
|
||||
new /obj/structure/flora/tree/pine(T)
|
||||
else if(prob(20))
|
||||
new /obj/structure/flora/tree/dead(T)
|
||||
if(8)
|
||||
if(prob(70))
|
||||
new /obj/structure/flora/tree/pine(T)
|
||||
else if(prob(30))
|
||||
new /obj/structure/flora/tree/dead(T)
|
||||
else
|
||||
new /obj/structure/flora/bush(T)
|
||||
if(9)
|
||||
new /obj/structure/flora/tree/pine(T)
|
||||
@@ -1,173 +1,206 @@
|
||||
#define ORE_COUNT 1000
|
||||
/*
|
||||
This module is used to generate the debris fields/distribution maps/procedural stations.
|
||||
*/
|
||||
|
||||
// Generates cave systems for the asteroid, and places ore tiles.
|
||||
var/global/list/random_maps = list()
|
||||
var/global/list/map_count = list()
|
||||
|
||||
/datum/random_map
|
||||
var/descriptor = "asteroid" // Display name.
|
||||
var/real_size = 246 // Size of each edge (must be square :().
|
||||
var/cell_range = 2 // Random range for initial cells.
|
||||
var/iterations = 5 // Number of times to apply the automata rule.
|
||||
|
||||
// Strings.
|
||||
var/name // Set in New()
|
||||
var/descriptor = "random map" // Display name.
|
||||
|
||||
// Locator/value vars.
|
||||
var/initial_wall_cell = 100 // % Chance that a cell will be seeded as a wall.
|
||||
var/max_attempts = 5 // Fail if a sane map isn't generated by this point.
|
||||
var/raw_map_size // Used for creating new maps each iteration. Value must be real_size^2
|
||||
var/list/map = list() // Actual map.
|
||||
var/origin_x = 1 // Origin point, left.
|
||||
var/origin_y = 1 // Origin point, bottom.
|
||||
var/origin_z = 1 // Target Z-level.
|
||||
var/limit_x = 256 // Maximum x bound.
|
||||
var/limit_y = 256 // Maximum y bound.
|
||||
var/iterate_before_fail = 120 // Infinite loop safeguard.
|
||||
var/limit_x = 128 // Default x size.
|
||||
var/limit_y = 128 // Default y size.
|
||||
var/auto_apply = 1
|
||||
|
||||
// Turf paths.
|
||||
var/wall_type = /turf/simulated/wall
|
||||
var/floor_type = /turf/simulated/floor
|
||||
var/target_turf_type
|
||||
|
||||
// Storage for the final iteration of the map.
|
||||
var/list/map = list() // Actual map.
|
||||
|
||||
// If set, all sleep(-1) calls will be skipped.
|
||||
// Test to see if rand_seed() can be used reliably.
|
||||
var/priority_process
|
||||
|
||||
/datum/random_map/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly, var/do_not_apply, var/do_not_announce)
|
||||
|
||||
// Store this for debugging.
|
||||
if(!map_count[descriptor])
|
||||
map_count[descriptor] = 1
|
||||
else
|
||||
map_count[descriptor]++
|
||||
name = "[descriptor] #[map_count[descriptor]]"
|
||||
random_maps[name] = src
|
||||
|
||||
// Get origins for applying the map later.
|
||||
origin_x = (!isnull(tx) ? tx : 1)
|
||||
origin_y = (!isnull(ty) ? ty : 1)
|
||||
origin_z = (!isnull(tz) ? tz : 1)
|
||||
if(tlx) limit_x = tlx
|
||||
if(tly) limit_y = tly
|
||||
|
||||
if(do_not_apply)
|
||||
auto_apply = null
|
||||
|
||||
// Initialize map.
|
||||
set_map_size()
|
||||
|
||||
var/start_time = world.timeofday
|
||||
if(!do_not_announce) admin_notice("<span class='danger'>Generating [name].</span>", R_DEBUG)
|
||||
sleep(-1)
|
||||
|
||||
// Testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic
|
||||
if(seed)
|
||||
rand_seed(seed)
|
||||
priority_process = 1
|
||||
|
||||
for(var/i = 0;i<max_attempts;i++)
|
||||
if(generate())
|
||||
if(!do_not_announce) admin_notice("<span class='danger'>[capitalize(name)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>", R_DEBUG)
|
||||
return
|
||||
if(!do_not_announce) admin_notice("<span class='danger'>[capitalize(name)] failed to generate ([round(0.1*(world.timeofday-start_time),0.1)] seconds): could not produce sane map.</span>", R_DEBUG)
|
||||
|
||||
/datum/random_map/proc/get_map_cell(var/x,var/y)
|
||||
return ((y-1)*real_size)+x
|
||||
var/cell = ((y-1)*limit_x)+x
|
||||
if((cell < 1) || (cell > map.len))
|
||||
return null
|
||||
else
|
||||
return cell
|
||||
|
||||
/datum/random_map/proc/get_map_char(var/value)
|
||||
switch(value)
|
||||
if(WALL_CHAR)
|
||||
return "#"
|
||||
if(FLOOR_CHAR)
|
||||
return "."
|
||||
if(DOOR_CHAR)
|
||||
return "D"
|
||||
if(ROOM_TEMP_CHAR)
|
||||
return "+"
|
||||
if(MONSTER_CHAR)
|
||||
return "M"
|
||||
if(ARTIFACT_TURF_CHAR)
|
||||
return "_"
|
||||
if(ARTIFACT_CHAR)
|
||||
return "A"
|
||||
else
|
||||
return " "
|
||||
|
||||
/datum/random_map/proc/display_map(atom/user)
|
||||
|
||||
if(!user)
|
||||
user = world
|
||||
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
var/line = ""
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
var/dat = "<code>+------+<br>"
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(within_bounds(current_cell))
|
||||
if(map[current_cell] == 2)
|
||||
line += "#"
|
||||
else
|
||||
line += "."
|
||||
user << line
|
||||
|
||||
/datum/random_map/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly)
|
||||
|
||||
// Store this for debugging.
|
||||
random_maps |= src
|
||||
|
||||
// Initialize map.
|
||||
set_map_size()
|
||||
|
||||
// Get origins for applying the map later.
|
||||
if(tx) origin_x = tx
|
||||
if(ty) origin_y = ty
|
||||
if(tz) origin_z = tz
|
||||
if(tlx) limit_x = tlx
|
||||
if(tly) limit_y = tly
|
||||
|
||||
// testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic
|
||||
if(seed) rand_seed(seed)
|
||||
|
||||
var/start_time = world.timeofday
|
||||
admin_notice("<span class='danger'>Generating [descriptor].</span>", R_DEBUG)
|
||||
for(var/i = 0;i<max_attempts;i++)
|
||||
if(generate())
|
||||
admin_notice("<span class='danger'>[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>", R_DEBUG)
|
||||
return
|
||||
admin_notice("<span class='danger'>[capitalize(descriptor)] generation failed in [round(0.1*(world.timeofday-start_time),0.1)] seconds: could not produce sane map.</span>", R_DEBUG)
|
||||
dat += get_map_char(map[current_cell])
|
||||
dat += "<br>"
|
||||
user << "[dat]+------+</code>"
|
||||
|
||||
/datum/random_map/proc/within_bounds(var/val)
|
||||
return (val>0) && (val<=raw_map_size)
|
||||
if(!islist(map))
|
||||
set_map_size()
|
||||
return (val>0) && (val<=map.len)
|
||||
|
||||
/datum/random_map/proc/set_map_size(var/raw_size)
|
||||
if(!raw_size)
|
||||
raw_size = real_size * real_size
|
||||
raw_map_size = raw_size
|
||||
map.len = raw_map_size
|
||||
/datum/random_map/proc/set_map_size()
|
||||
map = list()
|
||||
map.len = limit_x * limit_y
|
||||
|
||||
/datum/random_map/proc/seed_map()
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(prob(55))
|
||||
map[current_cell] = 2
|
||||
if(prob(initial_wall_cell))
|
||||
map[current_cell] = WALL_CHAR
|
||||
else
|
||||
map[current_cell] = 1
|
||||
map[current_cell] = FLOOR_CHAR
|
||||
|
||||
/datum/random_map/proc/clear_map()
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
map[get_map_cell(x,y)] = 0
|
||||
|
||||
/datum/random_map/proc/generate()
|
||||
seed_map()
|
||||
for(var/i=1;i<=iterations;i++)
|
||||
iterate(i)
|
||||
generate_map()
|
||||
if(check_map_sanity())
|
||||
cleanup()
|
||||
apply_to_map()
|
||||
if(auto_apply)
|
||||
apply_to_map()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/random_map/proc/iterate(var/iteration)
|
||||
var/list/next_map[raw_map_size]
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
// Sanity check.
|
||||
if(!within_bounds(current_cell))
|
||||
continue
|
||||
// Copy over original value.
|
||||
next_map[current_cell] = map[current_cell]
|
||||
// Check all neighbors.
|
||||
var/count = 0
|
||||
for(var/cell in list(current_cell,get_map_cell(x+1,y+1),get_map_cell(x-1,y-1),get_map_cell(x+1,y-1),get_map_cell(x-1,y+1),get_map_cell(x-1,y),get_map_cell(x,y-1),get_map_cell(x+1,y),get_map_cell(x,y+1)))
|
||||
if(within_bounds(cell) && map[cell] == 2)
|
||||
count++
|
||||
if(count>=5)
|
||||
next_map[current_cell] = 2 // becomes a wall
|
||||
else
|
||||
next_map[current_cell] = 1 // becomes a floor
|
||||
map = next_map
|
||||
// Unused for basic map.
|
||||
/datum/random_map/proc/generate_map()
|
||||
return 1
|
||||
|
||||
/datum/random_map/proc/check_map_sanity()
|
||||
return 1
|
||||
|
||||
/datum/random_map/proc/apply_to_map()
|
||||
for(var/x = 0, x < real_size, x++)
|
||||
if((origin_x + x) > limit_x) continue
|
||||
for(var/y = 0, y < real_size, y++)
|
||||
if((origin_y + y) > limit_y) continue
|
||||
sleep(-1)
|
||||
apply_to_turf(origin_x+x,origin_y+y)
|
||||
/datum/random_map/proc/apply_to_map(var/tx, var/ty, var/tz)
|
||||
if(!tx) tx = isnull(origin_x) ? 1 : origin_x
|
||||
if(!ty) ty = isnull(origin_y) ? 1 : origin_y
|
||||
if(!tz) tz = isnull(origin_z) ? 1 : origin_z
|
||||
|
||||
/datum/random_map/proc/apply_to_turf(var/x,var/y)
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
if(!priority_process) sleep(-1)
|
||||
apply_to_turf((tx-1)+x,(ty-1)+y,tz)
|
||||
|
||||
/datum/random_map/proc/apply_to_turf(var/x,var/y,var/z)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!within_bounds(current_cell))
|
||||
return
|
||||
var/turf/T = locate(x,y,origin_z)
|
||||
if(!T || !istype(T,/turf/unsimulated/mask))
|
||||
return
|
||||
switch(map[current_cell])
|
||||
if(1)
|
||||
T.ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
|
||||
if(2)
|
||||
T.ChangeTurf(/turf/simulated/mineral)
|
||||
if(3)
|
||||
T.ChangeTurf(/turf/simulated/mineral/random)
|
||||
if(4)
|
||||
T.ChangeTurf(/turf/simulated/mineral/random/high_chance)
|
||||
return 0
|
||||
var/turf/T = locate(x,y,z)
|
||||
if(!T || (target_turf_type && !istype(T,target_turf_type)))
|
||||
return 0
|
||||
var/newpath = get_appropriate_path(map[current_cell])
|
||||
if(newpath)
|
||||
T.ChangeTurf(newpath)
|
||||
get_additional_spawns(map[current_cell],T)
|
||||
return T
|
||||
|
||||
/datum/random_map/proc/get_appropriate_path(var/value)
|
||||
switch(value)
|
||||
if(FLOOR_CHAR)
|
||||
return floor_type
|
||||
if(WALL_CHAR)
|
||||
return wall_type
|
||||
|
||||
/datum/random_map/proc/get_additional_spawns(var/value, var/turf/T)
|
||||
if(value == DOOR_CHAR)
|
||||
new /obj/machinery/door/airlock(T)
|
||||
|
||||
/datum/random_map/proc/cleanup()
|
||||
return
|
||||
|
||||
sleep(-1)
|
||||
// Create ore.
|
||||
var/ore_count = ORE_COUNT
|
||||
while(ore_count)
|
||||
var/check_cell = get_map_cell(rand(1,real_size),rand(1,real_size))
|
||||
if(!(within_bounds(check_cell)) || map[check_cell] != 2)
|
||||
continue
|
||||
if(prob(25))
|
||||
map[check_cell] = 4
|
||||
else
|
||||
map[check_cell] = 3
|
||||
ore_count--
|
||||
/datum/random_map/proc/overlay_with(var/datum/random_map/target_map, var/tx, var/ty)
|
||||
if(!map.len || !istype(target_map))
|
||||
return
|
||||
tx-- // Update origin so that x/y index
|
||||
ty-- // doesn't push it off-kilter by one.
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!within_bounds(current_cell))
|
||||
continue
|
||||
if(tx+x > target_map.limit_x)
|
||||
continue
|
||||
if(ty+y > target_map.limit_y)
|
||||
continue
|
||||
target_map.map[target_map.get_map_cell(tx+x,ty+y)] = map[current_cell]
|
||||
handle_post_overlay_on(target_map,tx,ty)
|
||||
|
||||
sleep(-1)
|
||||
|
||||
// Place random asteroid rooms.
|
||||
var/rooms_placed = 0
|
||||
for(var/i = 0, i < max_secret_rooms, i++)
|
||||
if(make_mining_asteroid_secret())
|
||||
rooms_placed++
|
||||
admin_notice("<span class='danger'>Placed [rooms_placed] secrets.</span>", R_DEBUG)
|
||||
return 1
|
||||
/datum/random_map/proc/handle_post_overlay_on(var/datum/random_map/target_map, var/tx, var/ty)
|
||||
return
|
||||
@@ -0,0 +1,107 @@
|
||||
/client/proc/print_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Display Random Map"
|
||||
set desc = "Show the contents of a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map to display.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/M = random_maps[choice]
|
||||
if(istype(M))
|
||||
M.display_map(usr)
|
||||
|
||||
/client/proc/delete_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Delete Random Map"
|
||||
set desc = "Delete a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map to delete.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/M = random_maps[choice]
|
||||
random_maps[choice] = null
|
||||
if(istype(M))
|
||||
message_admins("[key_name_admin(usr)] has deleted [M.name].")
|
||||
log_admin("[key_name(usr)] has deleted [M.name].")
|
||||
qdel(M)
|
||||
|
||||
/client/proc/create_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Create Random Map"
|
||||
set desc = "Create a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/map_datum = input("Choose a map to create.") as null|anything in typesof(/datum/random_map)-/datum/random_map
|
||||
if(!map_datum)
|
||||
return
|
||||
|
||||
var/datum/random_map/M
|
||||
if(alert("Do you wish to customise the map?",,"Yes","No") == "Yes")
|
||||
var/seed = input("Seed? (blank for none)") as text|null
|
||||
var/lx = input("X-size? (blank for default)") as num|null
|
||||
var/ly = input("Y-size? (blank for default)") as num|null
|
||||
M = new map_datum(seed,null,null,null,lx,ly,1)
|
||||
else
|
||||
M = new map_datum(null,null,null,null,null,null,1)
|
||||
|
||||
if(M)
|
||||
message_admins("[key_name_admin(usr)] has created [M.name].")
|
||||
log_admin("[key_name(usr)] has created [M.name].")
|
||||
|
||||
/client/proc/apply_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Apply Random Map"
|
||||
set desc = "Apply a map to the game world."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map to apply.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/M = random_maps[choice]
|
||||
if(istype(M))
|
||||
var/tx = input("X? (default to current turf)") as num|null
|
||||
var/ty = input("Y? (default to current turf)") as num|null
|
||||
var/tz = input("Z? (default to current turf)") as num|null
|
||||
if(isnull(tx) || isnull(ty) || isnull(tz))
|
||||
var/turf/T = get_turf(usr)
|
||||
tx = !isnull(tx) ? tx : T.x
|
||||
ty = !isnull(ty) ? ty : T.y
|
||||
tz = !isnull(tz) ? tz : T.z
|
||||
message_admins("[key_name_admin(usr)] has applied [M.name] at x[tx],y[ty],z[tz].")
|
||||
log_admin("[key_name(usr)] has applied [M.name] at x[tx],y[ty],z[tz].")
|
||||
M.apply_to_map(tx,ty,tz)
|
||||
|
||||
/client/proc/overlay_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Overlay Random Map"
|
||||
set desc = "Apply a map to another map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map as base.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/base_map = random_maps[choice]
|
||||
|
||||
choice = null
|
||||
choice = input("Choose a map to overlay.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
var/datum/random_map/overlay_map = random_maps[choice]
|
||||
|
||||
if(istype(base_map) && istype(overlay_map))
|
||||
var/tx = input("X? (default to 1)") as num|null
|
||||
var/ty = input("Y? (default to 1)") as num|null
|
||||
if(!tx) tx = 1
|
||||
if(!ty) ty = 1
|
||||
message_admins("[key_name_admin(usr)] has applied [overlay_map.name] to [base_map.name] at x[tx],y[ty].")
|
||||
log_admin("[key_name(usr)] has applied [overlay_map.name] to [base_map.name] at x[tx],y[ty].")
|
||||
overlay_map.overlay_with(base_map,tx,ty)
|
||||
base_map.display_map(usr)
|
||||
@@ -108,6 +108,34 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
|
||||
/obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
|
||||
rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
|
||||
var/authmsg = "[message]<br>"
|
||||
if (id_auth)
|
||||
authmsg += "[id_auth]<br>"
|
||||
if (stamp)
|
||||
authmsg += "[stamp]<br>"
|
||||
for (var/obj/machinery/requests_console/Console in allConsoles)
|
||||
if (ckey(Console.department) == ckey(recipient))
|
||||
if(Console.newmessagepriority < priority)
|
||||
Console.newmessagepriority = priority
|
||||
Console.icon_state = "req_comp[priority]"
|
||||
switch(priority)
|
||||
if(2)
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.messages += "<B><FONT color='red'>High Priority message from <A href='?src=\ref[Console];write=[ckey(sender)]'>[sender]</A></FONT></B><BR>[authmsg]"
|
||||
if(3)
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 70, 1)
|
||||
Console.audible_message(text("\icon[Console] *The Requests Console yells: 'EXTREME PRIORITY alert in [sender]'"),,7)
|
||||
Console.messages += "<B><FONT color='red'>Extreme Priority message from <A href='?src=\ref[Console];write=[ckey(sender)]'>[sender]</A></FONT></B><BR>[authmsg]"
|
||||
else
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("\icon[Console] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.messages += "<B>Message from <A href='?src=\ref[Console];write=[ckey(sender)]'>[sender]</A></B><BR>[authmsg]"
|
||||
Console.set_light(2)
|
||||
|
||||
|
||||
/obj/machinery/message_server/attack_hand(user as mob)
|
||||
// user << "\blue There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentCom delays."
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
playsound(src.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3)
|
||||
nearby_mobs.Add(M)
|
||||
|
||||
var/target = pick("chest","groin","head","l_arm","r_arm","r_leg","l_leg","l_hand","r_hand","l_foot","r_foot")
|
||||
var/target = pick(M.organs_by_name)
|
||||
M.apply_damage(rand(5, 10), BRUTE, target)
|
||||
M << "\red The skin on your [parse_zone(target)] feels like it's ripping apart, and a stream of blood flies out."
|
||||
var/obj/effect/decal/cleanable/blood/splatter/animated/B = new(M.loc)
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
/obj/item/weapon/spellbook/attack_self(mob/user = usr)
|
||||
if(!user)
|
||||
return
|
||||
if((user.mind && !wizards.is_antagonist(user.mind)))
|
||||
usr << "<span class='warning'>You stare at the book but cannot make sense of the markings!</span>"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(temp)
|
||||
|
||||
+13
-2
@@ -72,9 +72,20 @@ var/global/datum/global_init/init = new ()
|
||||
// This is kinda important. Set up details of what the hell things are made of.
|
||||
populate_material_list()
|
||||
|
||||
//Create the asteroid Z-level.
|
||||
if(config.generate_asteroid)
|
||||
new /datum/random_map(null,13,32,5,217,223)
|
||||
// These values determine the specific area that the map is applied to.
|
||||
// If you do not use the official Baycode moonbase map, you will need to change them.
|
||||
//Create the mining Z-level.
|
||||
new /datum/random_map/automata/cave_system(null,1,1,5,255,255)
|
||||
//new /datum/random_map/noise/volcanism(null,1,1,5,255,255) // Not done yet! Pretty, though.
|
||||
// Create the mining ore distribution map.
|
||||
new /datum/random_map/noise/ore(null, 1, 1, 5, 64, 64)
|
||||
// Update all turfs to ensure everything looks good post-generation. Yes,
|
||||
// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
|
||||
for(var/turf/simulated/mineral/M in world) // Ugh.
|
||||
M.updateMineralOverlays()
|
||||
for(var/turf/simulated/floor/plating/airless/asteroid/M in world) // Uuuuuugh.
|
||||
M.updateMineralOverlays()
|
||||
|
||||
// Create autolathe recipes, as above.
|
||||
populate_lathe_recipes()
|
||||
|
||||
+16
-2
@@ -56,7 +56,21 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">01 June 2015</h2>
|
||||
<h2 class="date">04 June 2015</h2>
|
||||
<h3 class="author">PsiOmegaDelta updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">AI eyes can now be found in the observer follow list.</li>
|
||||
<li class="rscadd">Synths can now review all law modules that can be found on the station from their law manager.</li>
|
||||
<li class="rscadd">Synths can state these laws if desired, however this is strongly discouraged unless subverted/malfunctioning.</li>
|
||||
<li class="bugfix">Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives.</li>
|
||||
</ul>
|
||||
<h3 class="author">Techhead updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Prison break event has been expanded to include Virology or Xenobiology</li>
|
||||
<li class="rscadd">Prison break event will warn Enginering and the AI beforehand so they can take preventive measures.</li>
|
||||
<li class="bugfix">Disabling area power will now prevent doors from opening during the event</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 June 2015</h2>
|
||||
<h3 class="author">Techhead updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -97,7 +111,7 @@
|
||||
<h3 class="author">Atlantis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">NanoUI for Robotics Control Console</li>
|
||||
<li class="rscdel">NanoUI for Supermatter Crystal - AI/Robot only, purely informational</li>
|
||||
<li class="rscadd">NanoUI for Supermatter Crystal - AI/Robot only, purely informational</li>
|
||||
</ul>
|
||||
<h3 class="author">Chinsky updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -1851,7 +1851,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
2015-05-26:
|
||||
Atlantis:
|
||||
- rscadd: NanoUI for Robotics Control Console
|
||||
- rscdel: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
|
||||
- rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
|
||||
Chinsky:
|
||||
- rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat
|
||||
to finalize it.
|
||||
@@ -1930,9 +1930,20 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
PsiOmegaDelta:
|
||||
- rscadd: You can now review the server revision date and hash by using the 'Show
|
||||
Server Revision' verb in the OOC category.
|
||||
2015-06-01:
|
||||
Techhead:
|
||||
- rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
|
||||
2015-06-02:
|
||||
Techhead:
|
||||
- rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
|
||||
2015-06-04:
|
||||
PsiOmegaDelta:
|
||||
- rscadd: AI eyes can now be found in the observer follow list.
|
||||
- rscadd: Synths can now review all law modules that can be found on the station
|
||||
from their law manager.
|
||||
- rscadd: Synths can state these laws if desired, however this is strongly discouraged
|
||||
unless subverted/malfunctioning.
|
||||
- bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn
|
||||
as something else while their body lives.
|
||||
Techhead:
|
||||
- rscadd: Prison break event has been expanded to include Virology or Xenobiology
|
||||
- rscadd: Prison break event will warn Enginering and the AI beforehand so they
|
||||
can take preventive measures.
|
||||
- bugfix: Disabling area power will now prevent doors from opening during the event
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
author: PsiOmegaDelta
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Blobs and simple mobs now attack all external organs instead of a subset. The overall damage remains the same but the number of fractures caused will, in general, be fewer."
|
||||
@@ -0,0 +1,5 @@
|
||||
author: Yoshax
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Makes the special wizard projectile staffs, Animate, Change, Focus and any future ones only usable by wizards. Also makes it so only wizards can use spellbooks and teleportation scrolls."
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 25 KiB |
+3
-3
@@ -6059,7 +6059,7 @@
|
||||
"cmA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/construction)
|
||||
"cmB" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; req_access = list(10)},/obj/structure/table/standard,/obj/item/weapon/book/manual/supermatter_engine,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_airlock)
|
||||
"cmC" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/engineering/foyer)
|
||||
"cmD" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer)
|
||||
"cmD" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 3; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer)
|
||||
"cmE" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/computer/guestpass{pixel_y = -28},/turf/simulated/floor,/area/engineering/foyer)
|
||||
"cmF" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor,/area/engineering/foyer)
|
||||
"cmG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora)
|
||||
@@ -6127,7 +6127,7 @@
|
||||
"cnQ" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room)
|
||||
"cnR" = (/turf/simulated/wall/r_wall,/area/engineering/locker_room)
|
||||
"cnS" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/engineering)
|
||||
"cnT" = (/obj/structure/table/standard,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/engineering/atmos)
|
||||
"cnT" = (/obj/structure/table/standard,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 3; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/engineering/atmos)
|
||||
"cnU" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/sign/deathsposal{pixel_x = 32},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator)
|
||||
"cnV" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/syringes,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
|
||||
"cnW" = (/obj/machinery/computer/med_data,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
|
||||
@@ -6711,7 +6711,7 @@
|
||||
"czc" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
|
||||
"czd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology)
|
||||
"cze" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room)
|
||||
"czf" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop)
|
||||
"czf" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 3; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop)
|
||||
"czg" = (/obj/structure/closet/emcloset,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
|
||||
"czh" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
|
||||
"czi" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user