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Added banging against windows with harm intent
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@@ -119,13 +119,17 @@
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if(reinf) new /obj/item/stack/rods( src.loc)
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if(reinf) new /obj/item/stack/rods( src.loc)
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src.density = 0
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src.density = 0
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del(src)
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del(src)
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return
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else if (usr.a_intent == "hurt")
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playsound(src.loc, 'Glassknock.ogg', 80, 1)
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usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
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"\red You bang against the [src.name]!", \
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"You hear a banging sound.")
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else
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else
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playsound(src.loc, 'Glassknock.ogg', 80, 1)
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playsound(src.loc, 'Glassknock.ogg', 80, 1)
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usr.visible_message("[usr.name] knocks on the [src.name].", \
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usr.visible_message("[usr.name] knocks on the [src.name].", \
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"You knock on the [src.name].", \
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"You knock on the [src.name].", \
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"You hear a knocking sound.")
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"You hear a knocking sound.")
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return
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return
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/obj/structure/window/attack_paw()
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/obj/structure/window/attack_paw()
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if ((HULK in usr.mutations))
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if ((HULK in usr.mutations))
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