This commit is contained in:
Chinsky
2012-11-09 20:13:09 +04:00
5 changed files with 8749 additions and 8698 deletions

View File

@@ -436,7 +436,7 @@ Code:
menu += "No bots found.<BR>"
else
for(var/obj/machinery/bot/secbot/B in SC.botlist)
for(var/obj/machinery/bot/B in SC.botlist)
if (B)
menu += "<A href='byond://?src=\ref[SC];op=control;bot=\ref[B]'>[B] at [B.loc.loc]</A><BR>"

View File

@@ -246,12 +246,6 @@ ZIPPO
icon_state = "cigarbutt"
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/match))
..()
else
user << "<span class='notice'>\The [src] straight out REFUSES to be lit by such uncivilized means.</span>"
/////////////////
//SMOKING PIPES//
/////////////////
@@ -305,12 +299,6 @@ ZIPPO
smoketime = initial(smoketime)
return
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/match))
..()
else
user << "<span class='notice'>\The [src] straight out REFUSES to be lit by such means.</span>"
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."

View File

@@ -104,7 +104,7 @@
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
storage_slots = 4
storage_slots = 7
can_hold = list(
"/obj/item/weapon/grenade/flashbang",
"/obj/item/weapon/reagent_containers/spray/pepper",
@@ -114,7 +114,9 @@
"/obj/item/ammo_casing/shotgun",
"/obj/item/ammo_magazine",
"/obj/item/weapon/reagent_containers/food/snacks/donut/normal",
"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly"
"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly",
"/obj/item/weapon/melee/baton",
"/obj/item/weapon/gun/energy/taser"
)
/obj/item/weapon/storage/belt/soulstone

View File

@@ -2,5 +2,5 @@
..()
if(!key && mind) //key and mind have become seperated.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
if(!immune_to_ssd && sleeping < 2)
sleeping = 2
if(!immune_to_ssd && sleeping < 2 && mind.active)
sleeping = 2

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