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Moved some gimmick clothes to a different object path. Upgraded the chameleon jumpsuit to be actually useful. Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@246 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -188,14 +188,14 @@
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icon_state = "monocle"
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item_state = "headset" // lol
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/obj/item/clothing/under/rank/captain/suit
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/obj/item/clothing/under/gimmick/rank/captain/suit
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name = "Captain's Suit"
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desc = "A green suit and yellow necktie. Exemplifies authority."
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icon_state = "green_suit"
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item_state = "dg_suit"
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color = "green_suit"
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/obj/item/clothing/under/rank/head_of_personnel/suit
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
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name = "Head of Personnel's Suit"
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desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
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icon_state = "teal_suit"
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@@ -216,7 +216,7 @@
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item_state = "r_suit"
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color = "red_suit"
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/obj/item/clothing/under/rank/police
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/obj/item/clothing/under/gimmick/rank/police
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name = "Police Uniform"
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desc = "Move along, nothing to see here."
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icon_state = "police"
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@@ -194,6 +194,17 @@ DEATH COMMANDO GAS MASK
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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for(var/U in typesof(/obj/item/clothing/under/rank)-(/obj/item/clothing/under/rank))
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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src.clothing_choices += new /obj/item/clothing/under/bartender
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src.clothing_choices += new /obj/item/clothing/under/cargo
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src.clothing_choices += new /obj/item/clothing/under/chef
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src.clothing_choices += new /obj/item/clothing/under/clown
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src.clothing_choices += new /obj/item/clothing/under/det
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src.clothing_choices += new /obj/item/clothing/under/librarian
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return
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@@ -41,6 +41,27 @@
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<strong>Thanks to:</strong> CDK Station devs, GoonStation devs and original SpaceStation developers
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<h4>Changelog</h4>
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<h5>Tuesday, October 5, 01:41</h5>
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<ul>
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<li>Fixes to various nonworking cocktails.</li>
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<li>More map and runtime error fixes.</li>
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<li>Nuke operative headsets should be on an unreachable frequency like department headsets.</li>
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<li>Another AI Malfunction change: Now once the AI thinks enough APCs have been hacked, it must press a button to start the timer, which alerts the station to its treachery.</li>
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<li>Blob reskinned to magma and increased in power.</li>
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<li>The HoS now has an armored greatcoat instead of a regular armor vest.</li>
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<li>Admin logs now show who killswitched a cyborg.</li>
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<li>The roboticist terminal now lets you see which AI a cyborg is linked to.</li>
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<li>Malf AIs are no longer treated as inactive for the purpose of law updates and cyborg sync while hacking APCs.</li>
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<li>Traitor AIs are now affected by Reset/Purge/Asimov modules, except law 0.</li>
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<li>AI core construction sprites updated.</li>
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<li>Securitrons removed from the Thunderdome.</li>
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<li>An APC now supplies power to the bomb testing area, and has external cabling to supply it in turn.</li>
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<li>A new variant freeform module has been added to the AI Upload room.</li>
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<li>The changeling's neurotoxic dart has been made more powerful - this will likely be an optional upgrade from a set of choices, akin to wizard spells.</li>
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<li>Some gimmick clothes moved to a different object path.</li>
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<li><B>The chameleon jumpsuit should now be more useful - it includes job-specific jumpsuits as well as flat colours.</B></li>
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</ul>
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<h5>Wednesday, September 29, 15:40</h5>
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<ul>
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<li><B>Bartender update!</b> Bartender now has a Booze-O-Mat vending machine dispensing spirits and glasses, which he can use to mix cocktails. Recipes for cocktails are available on the wiki.</li>
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