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Fixes deadringer decloaking
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@@ -19,13 +19,13 @@
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START_PROCESSING(SSobj, src)
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/obj/item/weapon/deadringer/Destroy() //just in case some smartass tries to stay invisible by destroying the watch
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uncloak()
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reveal()
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STOP_PROCESSING(SSobj, src)
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..()
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/obj/item/weapon/deadringer/dropped()
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if(timer > 20)
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uncloak()
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reveal()
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watchowner = null
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return
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