Merge pull request #8693 from MistakeNot4892/doggo

Even more drake stuff.
This commit is contained in:
Spookerton
2022-09-01 12:37:58 +01:00
committed by GitHub
29 changed files with 556 additions and 234 deletions
+10 -1
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@@ -61,7 +61,16 @@ HALOGEN COUNTER - Radcount on mobs
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation on a succesful scan
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>","<span class='notice'>You have analyzed [M]'s vitals.</span>")
if (!ishuman(M) || M.isSynthetic())
// Give a very simple bit of feedback for aminals.
if(isanimal(M))
dat += "<span class='notice'>Analyzing Results for \the [M]:<br>"
dat += "\tKey: <font color='cyan'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font><br>"
dat += "\tDamage Specifics: <font color='cyan'>[M.getOxyLoss()]</font> - <font color='green'>[M.getToxLoss()]</font> - <font color='#FFA500'>[M.getFireLoss()]</font> - <font color='red'>[M.getBruteLoss()]</font><br>"
dat += "Body temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)</span><br>"
user.show_message(dat, 1)
return
else if (!ishuman(M) || M.isSynthetic())
//these sensors are designed for organic life
dat += "<span class='notice'>Analyzing Results for ERROR:\n\tOverall Status: ERROR<br>"
dat += "\tKey: <font color='cyan'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font><br>"
@@ -5,6 +5,7 @@
desc = "A rough-walled, shallow den dug into the earth."
density = FALSE
opacity = FALSE
layer = ABOVE_TURF_LAYER
/obj/structure/animal_den/Initialize()
icon_state = "den[rand(1,3)]"
+4 -3
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@@ -4,7 +4,7 @@
var/hostile = FALSE // Do we try to hurt others?
var/retaliate = FALSE // Attacks whatever struck it first. Mobs will still attack back if this is false but hostile is true.
var/mauling = FALSE // Attacks unconscious mobs
var/ignore_incapacitated = FALSE // If it's interested in attacking targets that are STUNNED.
var/ignore_incapacitated = FALSE // If it's interested in attacking targets that are STUNNED.
var/handle_corpse = FALSE // Allows AI to acknowledge corpses (e.g. nurse spiders)
var/atom/movable/target = null // The thing (mob or object) we're trying to kill.
@@ -132,7 +132,7 @@
return FALSE
if(L.incapacitated(INCAPACITATION_STUNNED)) // Are they stunned and do we care?
if(ignore_incapacitated)
return FALSE
return FALSE
if(holder.IIsAlly(L))
return FALSE
return TRUE
@@ -166,7 +166,7 @@
ai_log("lose_target() : Entering.", AI_LOG_TRACE)
if(target)
ai_log("lose_target() : Had a target, checking if still valid.", AI_LOG_DEBUG)
if(!can_attack(target, FALSE)) /// If it's not valid to chase, don't keep looking.
if(!can_attack(target, FALSE)) /// If it's not valid to chase, don't keep looking.
remove_target()
return find_target()
ai_log("lose_target() : Had a target, setting to null and LTT.", AI_LOG_DEBUG)
@@ -251,6 +251,7 @@
if(holder.IIsAlly(attacker)) // I'll overlook it THIS time...
ai_log("react_to_attack() : Was attacked by [attacker], but they were an ally.", AI_LOG_TRACE)
return FALSE
holder.IWasAttackedBy(attacker)
if(target) // Already fighting someone. Switching every time we get hit would impact our combat performance.
if(!retaliate) // If we don't get to fight back, we don't fight back...
ai_log("react_to_attack() : Was attacked by [attacker], but we already have a target.", AI_LOG_TRACE)
@@ -28,9 +28,17 @@
/decl/emote/audible/whistle/summon
key = "swhistle"
emote_message_1p = "You whistle a tune."
emote_message_3p = "whistles a tune."
emote_message_1p = "You give an ear-piercing whistle."
emote_message_3p = "gives an ear-piercing whistle."
emote_sound = 'sound/voice/summon_whistle.ogg'
emote_message_synthetic_1p = "You whistle a robotic tune."
emote_message_synthetic_3p = "whistles a robotic tune."
emote_message_synthetic_1p = "You synthesise an ear-piercing whistle."
emote_message_synthetic_3p = "synthesises an ear-piercing whistle."
emote_sound_synthetic = 'sound/voice/summon_whistle_robot.ogg'
broadcast_sound = 'sound/voice/summon_whistle.ogg'
broadcast_sound_synthetic = 'sound/voice/summon_whistle_robot.ogg'
emote_cooldown = 20 SECONDS
broadcast_distance = 65
/decl/emote/audible/whistle/summon/broadcast_emote_to(var/send_sound, var/mob/target, var/direction)
if((. = ..()))
to_chat(target, SPAN_NOTICE("You hear a piercing whistle from somewhere to the [dir2text(direction)]."))
+83 -12
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@@ -37,12 +37,20 @@ var/global/list/emotes_by_key
var/emote_volume_synthetic = 50 // As above, but used when check_synthetic() is true.
var/emote_delay = 0 // Time in ds that this emote will block further emote use (spam prevention).
var/broadcast_sound // This sound will be passed to the entire connected z-chunk if set.
var/broadcast_sound_synthetic // As above but for synthetics.
var/broadcast_volume = 15 // Volume for broadcast sound.
var/broadcast_distance // How far does the sound broadcast.
var/message_type = VISIBLE_MESSAGE // Audible/visual flag
var/check_restraints // Can this emote be used while restrained?
var/check_range // falsy, or a range outside which the emote will not work
var/conscious = TRUE // Do we need to be awake to emote this?
var/emote_range = 0 // If >0, restricts emote visibility to viewers within range.
var/emote_cooldown // How long will we be on cooldown for this emote.
var/list/emote_cooldowns = list() // Assoc list of weakref to mob to next emote.
/decl/emote/Initialize()
. = ..()
if(key)
@@ -67,24 +75,41 @@ var/global/list/emotes_by_key
return emote_message_3p
/decl/emote/proc/get_emote_sound(var/atom/user)
if(check_synthetic(user) && emote_sound_synthetic)
return list(
var/synth = check_synthetic(user)
if(synth && emote_sound_synthetic)
. = list(
"sound" = emote_sound_synthetic,
"vol" = emote_volume_synthetic
)
if(emote_sound)
return list(
else if(emote_sound)
. = list(
"sound" = emote_sound,
"vol" = emote_volume
)
if(synth && broadcast_sound_synthetic)
LAZYINITLIST(.)
.["broadcast"] = broadcast_sound_synthetic
else if(broadcast_sound)
LAZYINITLIST(.)
.["broadcast"] = broadcast_sound
/decl/emote/proc/do_emote(var/atom/user, var/extra_params)
if(ismob(user) && check_restraints)
var/mob/M = user
if(M.restrained())
to_chat(user, SPAN_WARNING("You are restrained and cannot do that."))
return FALSE
if(emote_cooldown)
var/user_ref = "\ref[user]"
var/next_emote = emote_cooldowns[user_ref]
if(world.time < next_emote)
to_chat(user, SPAN_WARNING("You cannot use this emote again for another [round((next_emote - world.time)/(1 SECOND))] second\s."))
return FALSE
emote_cooldowns[user_ref] = (world.time + emote_cooldown)
var/atom/target
if(can_target() && extra_params)
var/target_dist
@@ -173,19 +198,65 @@ var/global/list/emotes_by_key
return
/decl/emote/proc/do_sound(var/atom/user)
var/turf/user_turf = get_turf(user)
if(!istype(user_turf))
return
var/list/use_sound = get_emote_sound(user)
if(!islist(use_sound) || length(use_sound) < 2)
return
var/sound_to_play = use_sound["sound"]
if(!sound_to_play)
return
if(islist(sound_to_play))
if(sound_to_play[user.gender])
sound_to_play = sound_to_play[user.gender]
if(islist(sound_to_play) && length(sound_to_play))
sound_to_play = pick(sound_to_play)
if(sound_to_play)
playsound(user.loc, sound_to_play, use_sound["vol"], 0)
if(islist(sound_to_play))
if(sound_to_play[user.gender])
sound_to_play = sound_to_play[user.gender]
if(islist(sound_to_play) && length(sound_to_play))
sound_to_play = pick(sound_to_play)
if(sound_to_play)
playsound(user.loc, sound_to_play, use_sound["vol"], 0)
var/sound_to_broadcast = use_sound["broadcast"]
if(!sound_to_broadcast)
return
// We can't always use GetConnectedZlevels() here because it includes horizontally connected z-levels, which don't work well with our distance checking.
var/list/affected_levels
if(isnull(broadcast_distance))
affected_levels = GetConnectedZlevels(user_turf.z)
else
affected_levels = list(user_turf.z)
// Climb to the top of the stack.
var/turf/checking = user_turf
while(checking && HasAbove(checking.z))
checking = GetAbove(checking)
affected_levels += checking.z
// Fall to the bottom of the stack.
checking = user_turf
while(checking && HasBelow(checking.z))
checking = GetBelow(checking)
affected_levels += checking.z
var/list/close_listeners = hearers(world.view, user_turf)
for(var/listener in player_list)
var/turf/T = get_turf(listener)
if(!istype(T) || !(T.z in affected_levels) || (listener in close_listeners))
continue
var/turf/reference_point = locate(T.x, T.y, user_turf.z)
if(!reference_point)
continue
var/direction = get_dir(reference_point, user_turf)
if(!direction)
continue
if(!isnull(broadcast_distance) && get_dist(reference_point, user_turf) > broadcast_distance)
continue
broadcast_emote_to(sound_to_broadcast, listener, direction)
/decl/emote/proc/broadcast_emote_to(var/send_sound, var/mob/target, var/direction)
var/turf/sound_origin = get_turf(target)
target.playsound_local(get_step(sound_origin, direction) || sound_origin, send_sound, broadcast_volume)
return TRUE
/decl/emote/proc/mob_can_use(var/mob/user)
return istype(user) && user.stat != DEAD && (type in user.get_available_emotes())
+9 -1
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@@ -552,4 +552,12 @@
else
if(src.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
if(src.wear_mask.clean_blood())
src.update_inv_wear_mask(0)
src.update_inv_wear_mask(0)
/mob/living/carbon/handle_reagent_transfer(var/datum/reagents/holder, var/amount = 1, var/chem_type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0)
if(chem_type == CHEM_BLOOD)
return holder.trans_to_holder(reagents, amount, multiplier, copy)
if(chem_type == CHEM_INGEST)
return ingest(holder, ingested, amount, multiplier, copy)
if(chem_type == CHEM_TOUCH)
return holder.trans_to_holder(touching, amount, multiplier, copy)
+3
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@@ -1184,3 +1184,6 @@
/mob/living/proc/get_snow_footprint_state()
if(!hovering) // Flying things shouldn't make footprints.
return "snow_footprints"
/mob/living/proc/IWasAttackedBy(var/mob/living/attacker)
return
@@ -5,8 +5,6 @@
// if(!P.SA_vulnerability || P.SA_vulnerability == intelligence_level)
if(P.SA_vulnerability & mob_class)
P.damage += P.SA_bonus_damage
if(P.firer)
IWasAttackedBy(P.firer)
. = ..()
@@ -49,10 +47,6 @@
apply_damage(damage = harm_intent_damage, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
L.visible_message(SPAN_WARNING("\The [L] [response_harm] \the [src]!"))
L.do_attack_animation(src)
IWasAttackedBy(L)
/mob/living/simple_mob/proc/IWasAttackedBy(var/mob/living/attacker)
return
// When somoene clicks us with an item in hand
/mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user)
@@ -120,8 +114,6 @@
if(supernatural && istype(O,/obj/item/nullrod))
effective_force *= 2
purge = 3
if(user)
IWasAttackedBy(user)
if(O.force <= resistance)
to_chat(user, SPAN_WARNING("This weapon is ineffective, it does no damage."))
return 2 //???
@@ -53,6 +53,12 @@
/mob/living/simple_mob/animal/proc/has_appetite()
return TRUE
/mob/living/simple_mob/animal/proc/add_nutrition(var/amt)
nutrition = clamp(nutrition + amt, 0, max_nutrition)
/mob/living/simple_mob/animal/proc/remove_nutrition(var/amt)
nutrition = clamp(nutrition - amt, 0, max_nutrition)
/mob/living/simple_mob/animal/get_snow_footprint_state()
if(!hovering)
return "snow_animalprints"
@@ -123,3 +129,6 @@
snack.dropInto(loc)
else
snack.animal_consumed(src)
/mob/living/simple_mob/animal/proc/get_dietary_food_modifier(var/datum/reagent/nutriment/food)
return 1
@@ -8,7 +8,7 @@
/datum/modifier/sifsap_salve/tick()
if(holder.stat == DEAD)
if(holder.stat == DEAD || holder.isSynthetic())
expire()
if(istype(holder, /mob/living/simple_mob/animal/sif))
@@ -76,38 +76,17 @@ Field studies suggest analytical abilities on par with some species of cepholapo
"tail"
)
var/global/list/last_drake_howl = list()
/decl/emote/audible/drake_howl
key = "dhowl"
emote_message_3p = "lifts USER_THEIR head up and gives an eerie howl."
emote_sound = 'sound/effects/drakehowl_close.ogg'
var/cooldown = 20 SECONDS
broadcast_sound ='sound/effects/drakehowl_far.ogg'
emote_cooldown = 20 SECONDS
broadcast_distance = 90
/decl/emote/audible/drake_howl/do_emote(var/atom/user, var/extra_params)
if(world.time < last_drake_howl["\ref[user]"])
to_chat(user, SPAN_WARNING("You cannot howl again so soon."))
return FALSE
. = ..()
if(.)
last_drake_howl["\ref[user]"] = world.time + cooldown
/decl/emote/audible/drake_howl/do_sound(var/atom/user)
..()
var/turf/user_turf = get_turf(user)
if(!istype(user_turf))
return
var/list/affected_levels = GetConnectedZlevels(user_turf.z)
var/list/close_listeners = hearers(world.view * 3, user_turf)
for(var/mob/M in player_list)
var/turf/T = get_turf(M)
if(!istype(T) || istype(T,/turf/space) || M.ear_deaf > 0 || (M in close_listeners) || !(T.z in affected_levels))
continue
var/turf/reference_point = locate(T.x, T.y, user_turf.z)
if(reference_point)
var/direction = get_dir(reference_point, user_turf)
if(direction)
to_chat(M, SPAN_NOTICE("You hear an eerie howl from somewhere to the [dir2text(direction)]"))
M << 'sound/effects/drakehowl_far.ogg'
/decl/emote/audible/drake_howl/broadcast_emote_to(var/send_sound, var/mob/target, var/direction)
if((. = ..()))
to_chat(target, SPAN_NOTICE("You hear an eerie howl from somewhere to the [dir2text(direction)]."))
/mob/living/simple_mob/animal/sif/grafadreka/get_available_emotes()
if(!is_baby)
@@ -224,27 +203,44 @@ var/global/list/last_drake_howl = list()
var/sitting = FALSE
var/next_spit = 0
var/spit_cooldown = 8 SECONDS
var/next_alpha_check = 0
var/dominance = 0 // A score used to determine pack leader.
var/next_leader_check = 0
var/charisma = 0 // A score used to determine pack leader.
var/stored_sap = 0
var/max_stored_sap = 60
var/attacked_by_human = FALSE
var/attacked_by_neutral = FALSE
var/list/original_armor
var/global/list/wounds_being_tended_by_drakes = list()
/mob/living/simple_mob/animal/sif/grafadreka/proc/can_tend_wounds(var/mob/living/friend)
// We can't heal robots.
if(friend.isSynthetic())
return FALSE
// Check if someone else is looking after them already.
if(global.wounds_being_tended_by_drakes["\ref[friend]"] > world.time)
return FALSE
// Humans need to have a bleeding external organ to qualify.
if(ishuman(friend))
var/mob/living/carbon/human/H = friend
for(var/obj/item/organ/external/E in H.bad_external_organs)
if(E.status & ORGAN_BLEEDING)
return TRUE
return FALSE
// Sif animals need to be able to regenerate past their current HP value.
if(istype(friend, /mob/living/simple_mob/animal/sif))
var/mob/living/simple_mob/animal/sif/critter = friend
return critter.health < (critter.getMaxHealth() * critter.sap_heal_threshold)
// Other animals just need to be injured.
return (friend.health < friend.maxHealth)
/mob/living/simple_mob/animal/sif/grafadreka/Initialize()
dominance = rand(5, 15)
charisma = rand(5, 15)
stored_sap = rand(20, 30)
nutrition = rand(400,500)
@@ -257,6 +253,7 @@ var/global/list/last_drake_howl = list()
. = ..()
original_armor = armor
update_icon()
/mob/living/simple_mob/animal/sif/grafadreka/examine(var/mob/living/user)
@@ -288,28 +285,34 @@ var/global/list/last_drake_howl = list()
setMoveCooldown(1 SECOND)
spend_sap(2)
/mob/living/simple_mob/animal/sif/grafadreka/get_dietary_food_modifier(var/datum/reagent/nutriment/food)
if(food.allergen_type & ALLERGEN_MEAT)
return ..()
return 0.25 // Quarter nutrition from non-meat.
/mob/living/simple_mob/animal/sif/grafadreka/handle_reagent_transfer(var/datum/reagents/holder, var/amount = 1, var/chem_type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0)
return holder.trans_to_holder(reagents, amount, multiplier, copy)
/mob/living/simple_mob/animal/sif/grafadreka/Life()
. = ..()
if(stat == CONSCIOUS)
// Don't make clientless drakes lose nutrition or they'll all go feral.
if(!resting && client)
remove_nutrition(0.3)
// Very slowly regenerate enough sap to defend ourselves. spit is 2 sap,
// spit cooldown is 8s, life is 2s, so this is one free spit per 12 seconds.
if(stored_sap < 10)
add_sap(0.35)
// Process food and sap chems.
if(stat == CONSCIOUS && client) // Hibernating drakes don't get hungy.
// by default we lose nutrition. Hungry hungry drakes.
var/food_val = (resting || !client) ? 0 : -0.3 // Don't make clientless drakes lose nutrition or they'll all go feral.
// Very basic metabolism.
if(reagents?.total_volume)
for(var/datum/reagent/chem in reagents.reagent_list)
var/removing = min(REM, chem.volume)
if(istype(chem, /datum/reagent/nutriment))
var/datum/reagent/nutriment/food = chem
food_val += (food.nutriment_factor * removing) * ((food.allergen_type & ALLERGEN_MEAT) ? 0.3 : 0.1)
else if(istype(chem, /datum/reagent/toxin/sifslurry))
add_sap(removing * 3)
reagents.remove_reagent(chem.id, removing)
if(food_val != 0)
nutrition = clamp(nutrition + food_val, 0, max_nutrition)
if(reagents?.total_volume)
for(var/datum/reagent/chem in reagents.reagent_list)
var/removed = min(REM, min(chem.ingest_met, chem.volume))
chem.affect_animal(src, removed)
reagents.remove_reagent(chem.id, removed)
/mob/living/simple_mob/animal/sif/grafadreka/proc/has_sap(var/amt)
return stored_sap >= amt
@@ -409,14 +412,13 @@ var/global/list/last_drake_howl = list()
/mob/living/simple_mob/animal/sif/grafadreka/do_tame(var/obj/O, var/mob/user)
. = ..()
if(attacked_by_human && ishuman(user) && ((user in tamers) || (user in friends)))
attacked_by_human = FALSE
attacked_by_neutral = FALSE
/mob/living/simple_mob/animal/sif/grafadreka/handle_special()
..()
if(client || world.time >= next_alpha_check)
next_alpha_check = world.time + (60 SECONDS)
check_alpha_status()
if(client || world.time >= next_leader_check)
next_leader_check = world.time + (60 SECONDS)
check_leader_status()
/mob/living/simple_mob/animal/sif/grafadreka/do_help_interaction(atom/A)
@@ -460,12 +462,19 @@ var/global/list/last_drake_howl = list()
visible_message(SPAN_NOTICE("\The [src] begins to drool a blue-glowing liquid, which they start slathering over their wounds."))
else
visible_message(SPAN_NOTICE("\The [src] begins to drool a blue-glowing liquid, which they start slathering over \the [friend]'s wounds."))
playsound(src, 'sound/effects/ointment.ogg', 25)
var/friend_ref = "\ref[friend]"
global.wounds_being_tended_by_drakes[friend_ref] = world.time + (8 SECONDS)
set_AI_busy(TRUE)
if(!do_after(src, 8 SECONDS, friend) || QDELETED(friend) || friend.has_modifier_of_type(/datum/modifier/sifsap_salve) || incapacitated() || !spend_sap(10))
global.wounds_being_tended_by_drakes -= friend_ref
set_AI_busy(FALSE)
return TRUE
global.wounds_being_tended_by_drakes -= friend_ref
set_AI_busy(FALSE)
if(friend == src)
@@ -495,23 +504,23 @@ var/global/list/last_drake_howl = list()
return ..()
/mob/living/simple_mob/animal/sif/grafadreka/proc/get_local_alpha()
/mob/living/simple_mob/animal/sif/grafadreka/proc/get_pack_leader()
var/pack = FALSE
var/mob/living/simple_mob/animal/sif/grafadreka/alpha
var/mob/living/simple_mob/animal/sif/grafadreka/leader
if(!is_baby)
alpha = src
for(var/mob/living/simple_mob/animal/sif/grafadreka/beta in hearers(7, loc))
if(beta == src || beta.is_baby || beta.stat == DEAD)
leader = src
for(var/mob/living/simple_mob/animal/sif/grafadreka/follower in hearers(7, loc))
if(follower == src || follower.is_baby || follower.stat == DEAD || follower.faction != faction)
continue
pack = TRUE
if(beta.dominance > alpha.dominance)
alpha = beta
if(!leader || follower.charisma > leader.charisma)
leader = follower
if(pack)
return alpha
return leader
/mob/living/simple_mob/animal/sif/grafadreka/proc/check_alpha_status()
var/mob/living/simple_mob/animal/sif/grafadreka/alpha = get_local_alpha()
if(src == alpha)
/mob/living/simple_mob/animal/sif/grafadreka/proc/check_leader_status()
var/mob/living/simple_mob/animal/sif/grafadreka/leader = get_pack_leader()
if(src == leader)
add_modifier(/datum/modifier/ace, 60 SECONDS)
else
remove_modifiers_of_type(/datum/modifier/ace)
@@ -522,14 +531,13 @@ var/global/list/last_drake_howl = list()
stat("Nutrition:", "[nutrition]/[max_nutrition]")
stat("Stored sap:", "[stored_sap]/[max_stored_sap]")
/mob/living/simple_mob/animal/sif/grafadreka/proc/can_bite(var/mob/living/M)
return istype(M) && (M.lying || M.confused || M.incapacitated())
/mob/living/simple_mob/animal/sif/grafadreka/apply_bonus_melee_damage(atom/A, damage_amount)
// Melee attack on incapacitated or prone enemies bites instead of slashing
var/last_attack_was_claws = attacking_with_claws
attacking_with_claws = TRUE
if(isliving(A))
var/mob/living/M = A
if(M.lying || M.incapacitated())
attacking_with_claws = FALSE
attacking_with_claws = !can_bite(A)
if(last_attack_was_claws != attacking_with_claws)
if(attacking_with_claws) // Use claws.
@@ -576,15 +584,12 @@ var/global/list/last_drake_howl = list()
/mob/living/simple_mob/animal/sif/grafadreka/Login()
. = ..()
if(client && !is_baby)
dominance = INFINITY // Let players lead by default.
else // But not if they are a baby.
dominance = 0
charisma = (client && !is_baby) ? INFINITY : 0
/mob/living/simple_mob/animal/sif/grafadreka/Logout()
. = ..()
if(!client)
dominance = rand(5, 15)
charisma = rand(5, 15)
/datum/say_list/grafadreka
speak = list("Chff!","Skhh.", "Rrrss...")
@@ -626,77 +631,3 @@ var/global/list/last_drake_howl = list()
projectiletype = /obj/item/projectile/drake_spit/weak
maxHealth = 60
health = 60
/mob/living/simple_mob/animal/sif/grafadreka/trained
desc = "A large, sleek snow drake with heavy claws, powerful jaws and many pale spines along its body. This one is wearing some kind of vest with a pannier; maybe it belongs to someone."
player_msg = "You are a large Sivian pack predator in symbiosis with the local bioluminescent bacteria. You can eat glowing \
tree fruit to fuel your <b>ranged spitting attack</b> and <b>poisonous bite</b> (on <span class = 'danger'>harm intent</span>), as well as <b>healing saliva</b> \
(on <b><font color = '#009900'>help intent</font></b>).<br>Unlike your wild kin, you are <b>trained</b> and work happily with your two-legged packmates."
faction = "station"
ai_holder_type = null // These guys should not exist without players.
gender = PLURAL // Will take gender from prefs = set to non-NEUTER here to avoid randomizing in Initialize().
var/obj/item/storage/internal/pannier = /obj/item/storage/internal/drake_pannier
// It's just a backpack.
/obj/item/storage/internal/drake_pannier
color = COLOR_BEASTY_BROWN
max_w_class = ITEMSIZE_LARGE
max_storage_space = INVENTORY_STANDARD_SPACE
/obj/item/storage/internal/drake_pannier/Initialize()
. = ..() // Name is set lower in Initialize() so we set it again here.
name = "drake's pannier"
/mob/living/simple_mob/animal/sif/grafadreka/trained/attackby(obj/item/O, mob/user)
if(user.a_intent == I_HURT || (istype(O, /obj/item/stack/medical) && user.a_intent == I_HELP))
return ..()
if(pannier)
return pannier.attackby(O, user)
return ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/add_glow()
. = ..()
if(. && pannier)
var/image/I = .
I.icon_state = "[I.icon_state]-pannier"
/mob/living/simple_mob/animal/sif/grafadreka/trained/Logout()
..()
if(stat != DEAD)
lying = TRUE
resting = TRUE
sitting = FALSE
Sleeping(2)
update_icon()
/mob/living/simple_mob/animal/sif/grafadreka/trained/Login()
..()
SetSleeping(0)
update_icon()
/mob/living/simple_mob/animal/sif/grafadreka/trained/attack_hand(mob/living/L)
// Permit headpats/smacks
if(!pannier || L.a_intent == I_HURT || (L.a_intent == I_HELP && L.zone_sel?.selecting == BP_HEAD))
return ..()
return pannier.handle_attack_hand(L)
/mob/living/simple_mob/animal/sif/grafadreka/trained/Initialize()
if(ispath(pannier))
pannier = new pannier(src)
. = ..()
// universal_understand is buggy and produces double lines, so we'll just do this hack instead.
/mob/living/simple_mob/animal/sif/grafadreka/trained/say_understands(var/mob/other, var/datum/language/speaking = null)
if(!speaking || speaking.name == LANGUAGE_GALCOM)
return TRUE
return ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/update_icon()
. = ..()
if(pannier)
var/image/I = image(icon, "[current_icon_state]-pannier")
I.color = pannier.color
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE|KEEP_APART)
if(offset_compiled_icon)
I.pixel_x = offset_compiled_icon
add_overlay(I)
@@ -12,7 +12,7 @@
if(.)
var/mob/living/M = A
if(M.lying || M.incapacitated())
if(M.lying || M.confused || M.incapacitated())
return FALSE // They're already stunned, go bite their nipples off.
for(var/mobtype in stun_immune_types)
@@ -21,21 +21,35 @@
/mob/living/simple_mob/animal/sif/grafadreka/IIsAlly(mob/living/L)
. = ..()
// Avoid humans unless we're very hungry, very angry, or they are small).
if(!. && ishuman(L) && !attacked_by_human)
. = !issmall(L) && (nutrition > max_nutrition * 0.15)
// If we're starving or we've been attacked by a neutral party, all bets are off.
if(!. && (nutrition > max_nutrition * 0.15) && !attacked_by_neutral)
// Robots aren't every tasty.
if(isrobot(L))
return TRUE
// We don't normally target anything bigger than us.
if(L.mob_size > mob_size)
return TRUE
// Leave humans alone generally, unless they look like a snack.
if(ishuman(L) && !issmall(L))
return TRUE
// Avoid cannibalism.
if(istype(L, /mob/living/simple_mob/animal/sif/grafadreka))
return TRUE
/mob/living/simple_mob/animal/sif/grafadreka/proc/IDoInteraction(var/obj/item/target)
set waitfor = FALSE
face_atom(target)
do_interaction(target)
/mob/living/simple_mob/animal/sif/grafadreka/proc/is_supposedly_neutral(var/mob/living/person)
return istype(person) && (ishuman(person) || isrobot(person) || person.faction == "station")
// If we get attacked by a nominally neutral mob, set us to angery mode.
/mob/living/simple_mob/animal/sif/grafadreka/IWasAttackedBy(var/mob/living/attacker)
if(ishuman(attacker))
attacked_by_human = TRUE
if(istype(ai_holder, /datum/ai_holder/simple_mob/intentional/grafadreka))
var/datum/ai_holder/simple_mob/intentional/grafadreka/drake_brain = ai_holder
drake_brain.hostile = TRUE
. = ..()
if(is_supposedly_neutral(attacker))
attacked_by_neutral = TRUE
ai_holder.hostile = TRUE
/datum/ai_holder/simple_mob/intentional/grafadreka
hostile = TRUE
@@ -50,11 +64,11 @@
/datum/ai_holder/simple_mob/intentional/grafadreka/should_flee(force)
. = ..()
if(!. && ismob(target))
if(!. && isliving(target))
var/mob/living/prey = target
var/mob/living/simple_mob/animal/sif/grafadreka/drake = holder
// If they're incapacitated, don't need to spit on them again.
if(!istype(drake) || prey.lying || prey.incapacitated())
if(!istype(drake) || drake.can_bite(prey))
return FALSE
// We can spit at them - disengage so you can pew pew.
if(get_dist(target, holder) <= 1 && drake.has_sap(2) && (world.time >= drake.next_spit))
@@ -84,7 +98,7 @@
if(!leader)
var/mob/living/simple_mob/animal/sif/grafadreka/drake = holder
if(istype(drake))
set_follow(drake.get_local_alpha())
set_follow(drake.get_pack_leader())
return ..()
/datum/ai_holder/simple_mob/intentional/grafadreka/handle_stance_strategical()
@@ -172,7 +186,7 @@
/mob/living/simple_mob/animal/sif/grafadreka/hatchling/IWasAttackedBy(var/mob/living/attacker)
. = ..()
if(attacked_by_human)
if(is_supposedly_neutral(attacker))
for(var/mob/living/simple_mob/animal/sif/grafadreka/friend in viewers(world.view, src))
if(friend == src || !IIsAlly(friend))
continue
@@ -0,0 +1,132 @@
// It's just a backpack.
/obj/item/storage/internal/animal_harness
color = COLOR_BEASTY_BROWN
max_w_class = ITEMSIZE_LARGE
max_storage_space = INVENTORY_STANDARD_SPACE
var/obj/item/gps/attached_gps
var/obj/item/clothing/accessory/attached_plate
var/obj/item/radio/attached_radio
/obj/item/storage/internal/animal_harness/Initialize()
// Spawn some useful items. We can't use them, but anyone we find can.
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
var/ration_type = pick(list(
/obj/item/storage/mre,
/obj/item/storage/mre/menu2,
/obj/item/storage/mre/menu3,
/obj/item/storage/mre/menu4,
/obj/item/storage/mre/menu5,
/obj/item/storage/mre/menu6,
/obj/item/storage/mre/menu7,
/obj/item/storage/mre/menu8,
/obj/item/storage/mre/menu9,
/obj/item/storage/mre/menu10
))
new ration_type(src)
. = ..() // Name is set lower in Initialize() so we set it again here.
name = "animal harness"
/obj/item/storage/internal/animal_harness/Destroy()
var/mob/living/simple_mob/animal/sif/grafadreka/trained/drake = loc
if(istype(drake) && drake.harness == src)
drake.harness = null
drake.armor = drake.original_armor
QDEL_NULL(attached_radio)
QDEL_NULL(attached_gps)
QDEL_NULL(attached_plate)
. = ..()
/obj/item/storage/internal/animal_harness/attackby(obj/item/W, mob/user)
// Sanity check for some stuff below.
if(!istype(loc, /mob/living/simple_mob/animal/sif/grafadreka/trained))
return ..()
// Attach a tracker.
if(istype(W, /obj/item/gps))
if(attached_gps)
to_chat(user, SPAN_WARNING("There is already \a [attached_gps] attached to \the [loc]'s harness."))
else if(user.unEquip(W))
W.forceMove(loc)
user.visible_message(SPAN_NOTICE("\The [user] attaches \the [W] to \the [loc]'s harness."))
attached_gps = W
return TRUE
// Attach a radio.
if(istype(W, /obj/item/radio))
if(attached_radio)
to_chat(user, SPAN_WARNING("There is already \a [attached_radio] attached to \the [loc]'s harness."))
else if(user.unEquip(W))
W.forceMove(loc)
user.visible_message(SPAN_NOTICE("\The [user] attaches \the [W] to \the [loc]'s harness."))
attached_radio = W
return TRUE
// Attach an armor plate.
if(istype(W, /obj/item/clothing/accessory/armor) || istype(W, /obj/item/clothing/accessory/material/makeshift))
if(attached_plate)
to_chat(user, SPAN_WARNING("There is already \a [attached_plate] inside \the [loc]'s harness."))
else if(user.unEquip(W))
W.forceMove(loc)
user.visible_message(SPAN_NOTICE("\The [user] secures \the [W] inside \the [loc]'s harness."))
attached_plate = W
var/mob/living/simple_mob/animal/sif/grafadreka/trained/drake = loc
drake.recalculate_armor()
return TRUE
. = ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/recalculate_armor()
armor = list()
if(harness?.attached_plate)
for(var/armor_key in harness.attached_plate.armor)
armor[armor_key] = max(original_armor[armor_key], harness.attached_plate.armor[armor_key])
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_plate()
set name = "Remove Attached Plate"
set category = "IC"
set src in view(1)
if(harness?.attached_plate)
harness.attached_plate.dropInto(get_turf(src))
if(usr == src)
var/datum/gender/G = gender_datums[get_visible_gender()]
visible_message("\The [src] awkwardly pulls \the [harness.attached_plate] out of [G.his] harness and drops it.")
else
visible_message("\The [usr] removes \the [harness.attached_plate] from \the [src]'s harness.")
usr.put_in_hands(harness.attached_plate)
harness.attached_plate = null
armor = original_armor
verbs -= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_plate
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_gps()
set name = "Remove Attached GPS"
set category = "IC"
set src in view(1)
if(harness?.attached_gps)
harness.attached_gps.dropInto(get_turf(src))
if(usr == src)
var/datum/gender/G = gender_datums[get_visible_gender()]
visible_message("\The [src] awkwardly pulls \the [harness.attached_gps] off [G.his] harness and drops it.")
else
visible_message("\The [usr] detaches \the [harness.attached_gps] from \the [src]'s harness.")
usr.put_in_hands(harness.attached_gps)
harness.attached_gps = null
verbs -= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_gps
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_radio()
set name = "Remove Attached Radio"
set category = "IC"
set src in view(1)
if(harness?.attached_radio)
harness.attached_radio.dropInto(get_turf(src))
if(usr == src)
var/datum/gender/G = gender_datums[get_visible_gender()]
visible_message("\The [src] awkwardly pulls \the [harness.attached_radio] off [G.his] harness and drops it.")
else
visible_message("\The [usr] detaches \the [harness.attached_radio] from \the [src]'s harness.")
usr.put_in_hands(harness.attached_radio)
harness.attached_radio = null
verbs -= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_radio
@@ -0,0 +1,118 @@
/mob/living/simple_mob/animal/sif/grafadreka/trained
desc = "A large, sleek snow drake with heavy claws, powerful jaws and many pale spines along its body. This one is wearing some kind of harness; maybe it belongs to someone."
player_msg = "You are a large Sivian pack predator in symbiosis with the local bioluminescent bacteria. You can eat glowing \
tree fruit to fuel your <b>ranged spitting attack</b> and <b>poisonous bite</b> (on <span class = 'danger'>harm intent</span>), as well as <b>healing saliva</b> \
(on <b><font color = '#009900'>help intent</font></b>).<br>Unlike your wild kin, you are <b>trained</b> and work happily with your two-legged packmates."
faction = "station"
ai_holder_type = null // These guys should not exist without players.
gender = PLURAL // Will take gender from prefs = set to non-NEUTER here to avoid randomizing in Initialize().
var/obj/item/storage/internal/animal_harness/harness = /obj/item/storage/internal/animal_harness
/mob/living/simple_mob/animal/sif/grafadreka/trained/Initialize()
if(ispath(harness))
harness = new harness(src)
harness.attached_radio = new /obj/item/radio(src)
regenerate_harness_verbs()
. = ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/Destroy()
if(istype(harness))
QDEL_NULL(harness)
return ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/examine(mob/living/user)
. = ..()
if(harness)
. += "\The [src] is wearing \a [harness]."
for(var/obj/item/thing in list(harness.attached_gps, harness.attached_plate, harness.attached_radio))
. += "There is \a [thing] attached."
/mob/living/simple_mob/animal/sif/grafadreka/trained/add_glow()
. = ..()
if(. && harness)
var/image/I = .
I.icon_state = "[I.icon_state]-pannier"
/mob/living/simple_mob/animal/sif/grafadreka/trained/Logout()
..()
if(stat != DEAD)
lying = TRUE
resting = TRUE
sitting = FALSE
Sleeping(2)
update_icon()
/mob/living/simple_mob/animal/sif/grafadreka/trained/Login()
..()
SetSleeping(0)
update_icon()
/mob/living/simple_mob/animal/sif/grafadreka/trained/attack_hand(mob/living/L)
// Permit headpats/smacks
if(!harness || L.a_intent == I_HURT || (L.a_intent == I_HELP && L.zone_sel?.selecting == BP_HEAD))
return ..()
return harness.handle_attack_hand(L)
// universal_understand is buggy and produces double lines, so we'll just do this hack instead.
/mob/living/simple_mob/animal/sif/grafadreka/trained/say_understands(var/mob/other, var/datum/language/speaking = null)
if(!speaking || speaking.name == LANGUAGE_GALCOM)
return TRUE
return ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/update_icon()
. = ..()
if(harness)
var/image/I = image(icon, "[current_icon_state]-pannier")
I.color = harness.color
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE|KEEP_APART)
if(offset_compiled_icon)
I.pixel_x = offset_compiled_icon
add_overlay(I)
/mob/living/simple_mob/animal/sif/grafadreka/trained/attackby(obj/item/O, mob/user)
// bonk
if(user.a_intent == I_HURT)
return ..()
// Pass some items down to heal or run injection etc.
var/static/list/allow_type_to_pass = list(
/obj/item/healthanalyzer,
/obj/item/stack/medical,
/obj/item/reagent_containers/syringe
)
if(user.a_intent == I_HELP)
for(var/pass_type in allow_type_to_pass)
if(istype(O, pass_type))
return ..()
// Open our storage, if we have it.
if(harness?.attackby(O, user))
regenerate_harness_verbs()
return TRUE
return ..()
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/regenerate_harness_verbs()
if(!harness)
verbs -= list(
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_gps,
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_plate,
/mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_radio
)
return
if(harness.attached_gps)
verbs |= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_gps
else
verbs -= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_gps
if(harness.attached_plate)
verbs |= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_plate
else
verbs -= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_plate
if(harness.attached_radio)
verbs |= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_radio
else
verbs -= /mob/living/simple_mob/animal/sif/grafadreka/trained/proc/remove_attached_radio
+6 -1
View File
@@ -1187,4 +1187,9 @@
return mind.grab_ghost(force = force)
/mob/proc/get_sound_volume_multiplier()
return !ear_deaf
return !ear_deaf
/mob/proc/handle_reagent_transfer(var/datum/reagents/holder, var/amount = 1, var/chem_type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0)
var/datum/reagents/R = new /datum/reagents(amount)
. = holder.trans_to_holder(R, amount, multiplier, copy)
R.touch_mob(src)
+4 -19
View File
@@ -413,24 +413,9 @@
perm = L.reagent_permeability()
return trans_to_mob(target, amount, CHEM_TOUCH, perm, copy)
/datum/reagents/proc/trans_to_mob(var/mob/target, var/amount = 1, var/type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0) // Transfer after checking into which holder...
if(!target || !istype(target))
return
if(iscarbon(target))
var/mob/living/carbon/C = target
if(type == CHEM_BLOOD)
var/datum/reagents/R = C.reagents
return trans_to_holder(R, amount, multiplier, copy)
if(type == CHEM_INGEST)
var/datum/reagents/R = C.ingested
return C.ingest(src, R, amount, multiplier, copy)
if(type == CHEM_TOUCH)
var/datum/reagents/R = C.touching
return trans_to_holder(R, amount, multiplier, copy)
else
var/datum/reagents/R = new /datum/reagents(amount)
. = trans_to_holder(R, amount, multiplier, copy)
R.touch_mob(target)
/datum/reagents/proc/trans_to_mob(var/mob/target, var/amount = 1, var/chem_type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0) // Transfer after checking into which holder...
if(istype(target))
return target.handle_reagent_transfer(src, amount, chem_type, multiplier, copy)
/datum/reagents/proc/trans_to_turf(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0) // Turfs don't have any reagents (at least, for now). Just touch it.
if(!target)
@@ -517,7 +502,7 @@
trans_to(T, total_volume, multiplier, copy)
if (total_volume <= 0)
qdel(src)
/**
* Calls [/datum/reagent/proc/on_update] on every reagent in this holder
*
+2 -2
View File
@@ -118,7 +118,7 @@ About the Holder:
Checks mob's clothing if [clothes] is 1 and transfers [amount] reagents to mob's skin.
Don't call this directly. Call apply_to() instead.
trans_to_mob(var/mob/target, var/amount = 1, var/type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0)
trans_to_mob(var/mob/target, var/amount = 1, var/chem_type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0)
Transfers [amount] reagents to the mob's appropriate holder, depending on [type]. Ignores protection.
trans_to_turf(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0)
@@ -302,4 +302,4 @@ About the Tools:
transfer code since you will not be able to use the standard
tools to manipulate it.
*/
*/
@@ -219,7 +219,7 @@
update_icon()
if(trans)
to_chat(user, "<span class='notice'>You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.</span>")
to_chat(user, SPAN_NOTICE("You inject [trans] unit\s of the solution. The syringe now contains [src.reagents.total_volume] unit\s."))
if(ismob(target))
add_attack_logs(user,target,"Injected with [src.name] containing [contained], trasferred [trans] units")
else
@@ -170,6 +170,9 @@
remove_self(removed)
return
/datum/reagent/proc/affect_animal(var/mob/living/simple_mob/animal/M, var/removed)
return
/datum/reagent/proc/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
return
+12 -3
View File
@@ -36,6 +36,12 @@
if(data[taste]/totalFlavor < 0.1)
data -= taste
#define ANIMAL_NUTRITION_MULTIPLIER 0.5
/datum/reagent/nutriment/affect_animal(var/mob/living/simple_mob/animal/M, var/removed)
M.add_nutrition(nutriment_factor * removed * M.get_dietary_food_modifier(src) * ANIMAL_NUTRITION_MULTIPLIER)
return ..()
#undef ANIMAL_NUTRITION_MULTIPLIER
/datum/reagent/nutriment/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(!injectable && alien != IS_SLIME)
M.adjustToxLoss(0.1 * removed)
@@ -45,9 +51,12 @@
/datum/reagent/nutriment/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
switch(alien)
if(IS_DIONA) return
if(IS_UNATHI) removed *= 0.5
if(issmall(M)) removed *= 2 // Small bodymass, more effect from lower volume.
if(IS_DIONA)
return
if(IS_UNATHI)
removed *= 0.5
if(issmall(M))
removed *= 2 // Small bodymass, more effect from lower volume.
if(!(M.species.allergens & allergen_type)) //assuming it doesn't cause a horrible reaction, we'll be ok!
M.heal_organ_damage(0.5 * removed, 0)
M.adjust_nutrition(nutriment_factor * removed)
@@ -52,6 +52,13 @@
overdose_mod = 0.25
scannable = 1
/datum/reagent/bicaridine/affect_animal(var/mob/living/simple_mob/animal/M, var/removed)
if(istype(M, /mob/living/simple_mob/animal/sif/grafadreka))
var/mob/living/simple_mob/animal/sif/grafadreka/drake = M
drake.sap_heal_threshold = clamp(drake.sap_heal_threshold + (0.1 * removed), 0, 1)
M.heal_organ_damage(6 * removed, 0)
return ..()
/datum/reagent/bicaridine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
var/chem_effective = 1 * M.species.chem_strength_heal
if(alien == IS_SLIME)
+9 -2
View File
@@ -442,15 +442,22 @@
color = "#C6E2FF"
strength = 2
overdose = 20
ingest_met = REM
var/sap_regen_power = 7
/datum/reagent/toxin/sifslurry/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA) // Symbiotic bacteria.
M.adjust_nutrition(strength * removed)
return
else
M.add_modifier(/datum/modifier/slow_pulse, 30 SECONDS)
M.add_modifier(/datum/modifier/slow_pulse, 30 SECONDS)
..()
/datum/reagent/toxin/sifslurry/affect_animal(var/mob/living/simple_mob/animal/M, var/removed)
if(istype(M, /mob/living/simple_mob/animal/sif/grafadreka))
var/mob/living/simple_mob/animal/sif/grafadreka/drake = M
drake.add_sap(removed * sap_regen_power)
return ..()
/datum/reagent/toxin/sifslurry/overdose(var/mob/living/carbon/M, var/alien, var/removed) // Overdose effect.
if(alien == IS_DIONA)
return
+3 -3
View File
@@ -13343,7 +13343,7 @@
/area/surface/station/security/lockerroom)
"gdi" = (
/obj/structure/table/sifwoodentable,
/obj/item/storage/firstaid,
/obj/item/storage/firstaid/regular,
/turf/simulated/floor/wood/sif,
/area/surface/outpost/checkpoint)
"gdn" = (
@@ -15529,7 +15529,7 @@
/area/surface/station/hallway/primary/groundfloor/west/elevator)
"hbD" = (
/obj/structure/table/reinforced,
/obj/item/storage/firstaid,
/obj/item/storage/firstaid/regular,
/obj/item/glass_jar{
pixel_x = 2;
pixel_y = 2
@@ -38701,7 +38701,7 @@
pixel_y = 32
},
/obj/item/storage/pill_bottle/spaceacillin,
/obj/item/storage/firstaid,
/obj/item/storage/firstaid/regular,
/obj/item/roller,
/obj/item/bodybag/cryobag,
/turf/simulated/floor/tiled,
+1 -1
View File
@@ -23941,7 +23941,7 @@
},
/obj/item/roller,
/obj/item/bodybag/cryobag,
/obj/item/storage/firstaid,
/obj/item/storage/firstaid/regular,
/obj/item/storage/pill_bottle/spaceacillin,
/turf/simulated/floor/tiled,
/area/surface/station/hallway/secondary/secondfloor/civilian)
+1 -1
View File
@@ -38,7 +38,7 @@
/area/surface/outside/wilderness/mountains)
"fP" = (
/obj/structure/table/sifwoodentable,
/obj/item/storage/firstaid,
/obj/item/storage/firstaid/regular,
/obj/item/stack/medical/splint,
/turf/simulated/floor/wood/sif,
/area/surface/wilderness/shack)
+13 -5
View File
@@ -1,5 +1,5 @@
#define CRASH_SURVIVOR_TITLE "Crash Survivor"
#define DRAKE_SURVIVOR_TITLE "Working Drake"
#define DRAKE_SURVIVOR_TITLE "Tamed Drake"
// Pilots
@@ -215,14 +215,22 @@ var/global/const/access_explorer = 43
var/mob/living/simple_mob/animal/sif/grafadreka/trained/doggo = new(player.loc)
// Copy over some prefs.
if(player.client && player.client.prefs)
var/datum/preferences/P = player.client.prefs
doggo.gender = P.identifying_gender
doggo.flavor_text = LAZYACCESS(P.flavor_texts, "general")
doggo.eye_colour = rgb(P.r_eyes, P.g_eyes, P.b_eyes)
doggo.fur_colour = rgb(P.r_facial, P.g_facial, P.b_facial)
doggo.base_colour = rgb(P.r_hair, P.g_hair, P.b_hair)
// Protect against unset defaults creating a drake-shaped void.
var/col = rgb(P.r_eyes, P.g_eyes, P.b_eyes)
if(col != COLOR_BLACK)
doggo.eye_colour = col
col = rgb(P.r_facial, P.g_facial, P.b_facial)
if(col != COLOR_BLACK)
doggo.fur_colour = col
col = rgb(P.r_hair, P.g_hair, P.b_hair)
if(col != COLOR_BLACK)
doggo.base_colour = col
doggo.update_icon()
// Transfer over key.
+1 -2
View File
@@ -323,7 +323,7 @@
"gk" = (/obj/structure/table/reinforced,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning,/obj/machinery/button/remote/blast_door{id = "xenobio2"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/tiled/white,/area/outpost/research/xenobiology)
"gl" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/tiled/white,/area/outpost/research/xenobiology)
"gm" = (/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenobiology Fore Starboard"; dir = 2},/obj/machinery/light{dir = 1},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/outpost/research/xenobiology)
"gn" = (/obj/structure/table/standard,/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/item/storage/firstaid,/turf/simulated/floor/tiled/dark,/area/outpost/research/xenobiology)
"gn" = (/obj/structure/table/standard,/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/item/storage/firstaid/regular,/turf/simulated/floor/tiled/dark,/area/outpost/research/xenobiology)
"go" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless,/area/mine/explored)
"gp" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled,/area/outpost/research/hallway/catwalk)
"gq" = (/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/outpost/research/hallway/catwalk)
@@ -2170,4 +2170,3 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
"}
+1 -1
View File
@@ -223,7 +223,7 @@
"eo" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Cargo Hold APC"},/turf/simulated/floor{ icon_state = "bot"; dir = 2},/area/ship/scrap/cargo)
"ep" = (/obj/structure/table/standard,/obj/item/storage/pill_bottle/kelotane,/obj/item/storage/box/syringes,/obj/structure/cable,/obj/machinery/power/apc{name = "Medical Bay APC"},/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{icon_state = "white"},/area/ship/scrap/crew/medbay)
"eq" = (/obj/structure/table/standard,/obj/item/storage/pill_bottle/antitox,/obj/item/storage/pill_bottle/kelotane,/obj/item/clothing/tie/stethoscope,/turf/simulated/floor{icon_state = "white"},/area/ship/scrap/crew/medbay)
"er" = (/obj/structure/table/standard,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/turf/simulated/floor{icon_state = "white"},/area/ship/scrap/crew/medbay)
"er" = (/obj/structure/table/standard,/obj/item/storage/firstaid/regular,/obj/item/healthanalyzer,/turf/simulated/floor{icon_state = "white"},/area/ship/scrap/crew/medbay)
"es" = (/obj/item/radio,/turf/simulated/floor/plating,/area)
"et" = (/obj/machinery/light/small{ icon_state = "bulb1"; dir = 1},/obj/item/coin/gold,/obj/item/coin/silver,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/ship/scrap/maintenance/engine)
"eu" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/ship/scrap/maintenance/engine)
@@ -1,5 +1,5 @@
"ai" = (/obj/random/trash,/turf/simulated/floor/carpet/purcarpet,/area/submap/oldhotel)
"aJ" = (/obj/item/towel/random,/obj/item/towel/random,/obj/structure/table/standard,/obj/item/storage/firstaid,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/oldhotel)
"aJ" = (/obj/item/towel/random,/obj/item/towel/random,/obj/structure/table/standard,/obj/item/storage/firstaid/regular,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/oldhotel)
"bb" = (/obj/machinery/light/small{dir = 4},/obj/item/multitool,/turf/simulated/floor/wood,/area/submap/oldhotel)
"bQ" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/oldhotel)
"bW" = (/obj/item/material/shard,/turf/template_noop,/area/submap/oldhotel)
+2
View File
@@ -2481,6 +2481,8 @@
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\glitterfly.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\grafadreka.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\grafadreka_ai.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\grafadreka_harness.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\grafadreka_trained.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\hare.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\hooligan_crab.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\kururak.dm"