Tweaks the message given when a weapon dulls

This commit is contained in:
Anewbe
2017-04-12 16:22:17 -05:00
parent 21d833746d
commit 95aff3ae40

View File

@@ -107,7 +107,7 @@
/obj/item/weapon/material/proc/dull()
var/turf/T = get_turf(src)
T.visible_message("<span class='danger'>\The [src] [material.destruction_desc]!</span>")
T.visible_message("<span class='danger'>\The [src] goes dull!</span>")
playsound(src, "shatter", 70, 1)
dulled = 1
if(is_sharp() || has_edge())