mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-07-18 03:32:56 +01:00
Added random map generation to Southern Cross.
This commit is contained in:
@@ -20,6 +20,10 @@ SUBSYSTEM_DEF(mapping)
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maploader = new()
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load_map_templates()
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#if UNIT_TEST
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config.generate_map = TRUE
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#endif
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if(config.generate_map)
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// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
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using_map.perform_map_generation()
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@@ -1,7 +1,3 @@
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var/list/grass_types = list(
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)
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/turf/simulated/floor/outdoors/grass
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name = "grass"
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icon_state = "grass0"
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@@ -11,20 +7,22 @@ var/list/grass_types = list(
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turf_layers = list(
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/turf/simulated/floor/outdoors/rocks,
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/turf/simulated/floor/outdoors/dirt
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)
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var/grass_chance = 20
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/*
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var/animal_chance = 1
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// Weighted spawn list.
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var/list/animal_types = list(
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/mob/living/simple_mob/animal/passive/tindalos = 1
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)
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*/
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)
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var/grass_chance = 0
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var/tree_chance = 0
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var/list/grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/ausbushes/fullgrass
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)
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)
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/turf/simulated/floor/outdoors/grass/Initialize()
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if(!check_density())
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if(tree_chance && prob(tree_chance))
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new /obj/structure/flora/tree/sif(src)
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else if(grass_chance && prob(grass_chance))
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var/grass_type = pickweight(grass_types)
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new grass_type(src)
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. = ..()
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/datum/category_item/catalogue/flora/sif_grass
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name = "Sivian Flora - Moss"
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@@ -39,47 +37,12 @@ var/list/grass_types = list(
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icon_state = "grass_sif0"
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initial_flooring = /decl/flooring/grass/sif
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edge_blending_priority = 4
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grass_chance = 5
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var/tree_chance = 2
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/*
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animal_chance = 0.5
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animal_types = list(
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/mob/living/simple_mob/animal/sif/diyaab = 10,
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/mob/living/simple_mob/animal/sif/glitterfly = 2,
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/mob/living/simple_mob/animal/sif/duck = 2,
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/mob/living/simple_mob/animal/sif/shantak/retaliate = 2,
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/obj/random/mob/multiple/sifmobs = 1
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)
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*/
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grass_types = list(
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/obj/structure/flora/sif/eyes = 1,
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/obj/structure/flora/sif/tendrils = 10
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)
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catalogue_data = list(/datum/category_item/catalogue/flora/sif_grass)
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catalogue_delay = 2 SECONDS
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/turf/simulated/floor/outdoors/grass/sif/Initialize()
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if(tree_chance && prob(tree_chance) && !check_density())
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new /obj/structure/flora/tree/sif(src)
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. = ..()
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/turf/simulated/floor/outdoors/grass/Initialize()
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if(grass_chance && prob(grass_chance) && !check_density())
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var/grass_type = pickweight(grass_types)
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new grass_type(src)
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/*
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if(animal_chance && prob(animal_chance) && !check_density())
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var/animal_type = pickweight(animal_types)
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new animal_type(src)
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*/
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. = ..()
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/turf/simulated/floor/outdoors/grass/forest
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name = "thick grass"
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icon_state = "grass-dark0"
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grass_chance = 80
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//tree_chance = 20
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edge_blending_priority = 5
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/turf/simulated/floor/outdoors/grass/sif/forest
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@@ -87,11 +50,3 @@ var/list/grass_types = list(
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icon_state = "grass_sif_dark0"
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initial_flooring = /decl/flooring/grass/sif/forest
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edge_blending_priority = 5
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tree_chance = 10
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grass_chance = 1
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grass_types = list(
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/obj/structure/flora/sif/frostbelle = 1,
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/obj/structure/flora/sif/eyes = 5,
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/obj/structure/flora/sif/tendrils = 30
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)
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@@ -0,0 +1,26 @@
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/turf/simulated/floor/outdoors/grass/sif/random
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grass_chance = 5
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grass_types = list(
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/obj/structure/flora/sif/eyes = 1,
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/obj/structure/flora/sif/tendrils = 10
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)
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tree_chance = 2
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/turf/simulated/floor/outdoors/grass/forest/random
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grass_chance = 80
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/turf/simulated/floor/outdoors/grass/sif/forest/random
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tree_chance = 10
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grass_chance = 1
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grass_types = list(
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/obj/structure/flora/sif/frostbelle = 1,
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/obj/structure/flora/sif/eyes = 5,
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/obj/structure/flora/sif/tendrils = 30
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)
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/turf/simulated/floor/outdoors/grass/random
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grass_chance = 5
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grass_types = list(
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/obj/structure/flora/sif/eyes = 1,
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/obj/structure/flora/sif/tendrils = 10
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)
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@@ -0,0 +1,142 @@
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/turf/simulated/floor/outdoors/mask // Used solely as a placeholder to avoid changeturf.
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/datum/random_map/noise/sif
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descriptor = "Sif plains (roundstart)"
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smoothing_iterations = 3
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target_turf_type = /turf/simulated/floor/outdoors/mask
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smooth_single_tiles = TRUE
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var/refresh_icons_post_apply = TRUE
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/datum/random_map/noise/sif/cleanup()
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..()
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// Round down to 1-9.
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/current_cell = get_map_cell(x,y)
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var/current_val = map[current_cell]
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map[current_cell] = min(9,max(0,round((current_val/cell_range)*10)))
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/datum/random_map/noise/sif/apply_to_map()
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..()
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if(refresh_icons_post_apply)
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/turf/simulated/floor/outdoors/T = locate((origin_x-1)+x,(origin_y-1)+y,origin_z)
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if(istype(T))
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T.update_icon()
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/datum/random_map/noise/sif/get_appropriate_path(var/value)
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switch(value)
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if(0)
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return /turf/simulated/floor/outdoors/mud/sif/planetuse
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if(1 to 2)
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return /turf/simulated/floor/outdoors/dirt/sif/planetuse
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if(3 to 5)
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return /turf/simulated/floor/outdoors/grass/sif/planetuse
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if(6 to 8)
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return /turf/simulated/floor/outdoors/grass/sif/forest/planetuse
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if(9)
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return /turf/simulated/floor/outdoors/snow/sif/planetuse
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/datum/random_map/noise/sif/get_additional_spawns(var/value, var/turf/T)
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if(prob(60))
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return
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switch(value)
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if(1 to 2)
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if(prob(1))
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new /obj/structure/flora/sif/eyes(T)
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else if(prob(1))
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new /obj/structure/flora/mushroom(T)
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if(3 to 4)
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if(prob(1))
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new /obj/structure/flora/sif/eyes(T)
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else if(prob(1))
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new /obj/structure/flora/sif/tendrils(T)
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else if(prob(1))
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new /obj/structure/flora/mushroom(T)
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if(5 to 6)
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if(prob(1))
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new /obj/structure/flora/sif/tendrils(T)
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else if(prob(1))
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new /obj/structure/flora/sif/frostbelle(T)
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else if (prob(1))
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new /obj/structure/flora/sif/eyes(T)
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if(7 to 8)
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if(prob(5))
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new /obj/structure/flora/tree/sif(T)
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else if(prob(1))
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new /obj/structure/flora/sif/frostbelle(T)
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else if(prob(1))
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new /obj/structure/flora/sif/eyes(T)
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else if(prob(1))
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new /obj/structure/flora/sif/tendrils(T)
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/datum/random_map/noise/sif/forest
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descriptor = "Sif forest (roundstart)"
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/datum/random_map/noise/sif/forest/get_appropriate_path(var/value)
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switch(value)
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if(0 to 3)
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return /turf/simulated/floor/outdoors/grass/sif/planetuse
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if(4 to 6)
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return /turf/simulated/floor/outdoors/grass/sif/forest/planetuse
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if(7 to 9)
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return /turf/simulated/floor/outdoors/snow/sif/planetuse
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/datum/random_map/noise/sif/forest/get_additional_spawns(var/value, var/turf/T)
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if(prob(25))
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return
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switch(value)
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if(0 to 5)
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if(value >= 3 && prob(5))
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new /obj/structure/flora/tree/sif(T)
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return
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if(prob(1))
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new /obj/structure/flora/sif/eyes(T)
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else if(prob(1))
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new /obj/structure/flora/sif/tendrils(T)
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else if(prob(1))
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new /obj/structure/flora/mushroom(T)
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if(6 to 9)
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if(prob((value <= 7) ? 15 : 35))
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new /obj/structure/flora/tree/sif(T)
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return
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if(prob(1))
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new /obj/structure/flora/sif/frostbelle(T)
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else if(prob(1))
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new /obj/structure/flora/sif/eyes(T)
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else if(prob(1))
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new /obj/structure/flora/sif/tendrils(T)
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/datum/random_map/noise/sif/underground
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descriptor = "Sif underground (roundstart)"
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target_turf_type = /turf/simulated/mineral/sif
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skip_dense = TRUE
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keep_outside = TRUE
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refresh_icons_post_apply = FALSE
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/datum/random_map/noise/sif/underground/get_appropriate_path(var/value)
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switch(value)
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if(0 to 2)
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return /turf/simulated/floor/outdoors/mud/sif/planetuse
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if(3 to 4)
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return /turf/simulated/floor/outdoors/dirt/sif/planetuse
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/datum/random_map/noise/sif/underground/get_additional_spawns(var/value, var/turf/T)
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if(value <= 1 && prob(30)) // Mud is very fun-gy.
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new /obj/structure/flora/mushroom(T)
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else if(!prob(30))
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var/mushroom_prob = 0
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switch(value)
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if(2)
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mushroom_prob = 8
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if(3)
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mushroom_prob = 4
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if(4 to 6)
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mushroom_prob = 2
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if(7)
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mushroom_prob = 1
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if(mushroom_prob && prob(mushroom_prob))
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new /obj/structure/flora/mushroom(T)
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else if(prob(0.1))
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new /obj/structure/flora/sif/subterranean(T)
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@@ -9593,7 +9593,7 @@
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/turf/simulated/floor/tiled/steel/sif/planetuse,
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/area/surface/outside/path/plains)
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"uy" = (
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/turf/simulated/floor/outdoors/grass/sif/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/outpost)
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"uz" = (
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/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
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@@ -9923,7 +9923,7 @@
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/turf/simulated/mineral/sif,
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/area/surface/outside/plains/normal)
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"vp" = (
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/turf/simulated/floor/outdoors/grass/sif/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/normal)
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"vq" = (
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/turf/simulated/floor/outdoors/rocks/sif/planetuse,
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@@ -10126,7 +10126,7 @@
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/area/surface/outpost/research/xenoresearch)
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"vL" = (
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/obj/effect/zone_divider,
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/turf/simulated/floor/outdoors/grass/sif/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/outpost)
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"vM" = (
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/turf/simulated/floor/outdoors/dirt/sif/planetuse,
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@@ -13589,7 +13589,7 @@
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/area/surface/outpost/research/xenoresearch/xenobiology)
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"Dk" = (
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/obj/effect/zone_divider,
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/turf/simulated/floor/outdoors/grass/sif/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/normal)
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"Dl" = (
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/obj/effect/zone_divider,
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@@ -13615,7 +13615,7 @@
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"Dq" = (
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/obj/effect/step_trigger/teleporter/bridge/north_to_south,
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/obj/structure/railing,
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/turf/simulated/floor/outdoors/grass/sif/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/normal)
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"Dr" = (
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/obj/machinery/atmospherics/pipe/simple/visible{
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@@ -13635,7 +13635,7 @@
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/obj/structure/railing{
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dir = 1
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},
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/turf/simulated/floor/outdoors/grass/sif/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/normal)
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"Du" = (
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/obj/effect/step_trigger/teleporter/bridge/south_to_north,
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@@ -13667,7 +13667,7 @@
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/turf/simulated/floor/outdoors/dirt/sif/planetuse,
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/area/syndicate_station/planet)
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"DA" = (
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/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/normal)
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"DB" = (
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/turf/simulated/floor/plating/sif/planetuse,
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@@ -13688,7 +13688,7 @@
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/area/surface/outside/river/faxalven)
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"DE" = (
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/obj/effect/zone_divider,
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/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,
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/turf/simulated/floor/outdoors/mask,
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/area/surface/outside/plains/normal)
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"DF" = (
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/obj/effect/zone_divider,
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@@ -2,13 +2,13 @@
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"ab" = (/turf/unsimulated/wall/planetary/sif{icon_state = "rock-dark"},/area/surface/outside/wilderness/mountains)
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"ac" = (/turf/simulated/mineral/sif,/area/surface/outside/wilderness/mountains)
|
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"ad" = (/obj/effect/zone_divider,/turf/simulated/mineral/sif,/area/surface/outside/wilderness/mountains)
|
||||
"ae" = (/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,/area/surface/outside/wilderness/deep)
|
||||
"af" = (/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,/area/surface/outpost/wall)
|
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"ag" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,/area/surface/outside/wilderness/deep)
|
||||
"ae" = (/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/deep)
|
||||
"af" = (/turf/simulated/floor/outdoors/mask,/area/surface/outpost/wall)
|
||||
"ag" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/deep)
|
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"ah" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/surface/outside/wilderness/deep)
|
||||
"ai" = (/turf/simulated/floor/outdoors/dirt,/area/surface/outside/wilderness/deep)
|
||||
"aj" = (/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/wilderness/deep)
|
||||
"ak" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/wilderness/deep)
|
||||
"aj" = (/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/deep)
|
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"ak" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/deep)
|
||||
"al" = (/turf/unsimulated/wall/planetary/sif,/area/surface/outside/river/svartan)
|
||||
"am" = (/turf/simulated/floor/water,/area/surface/outside/river/svartan)
|
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"an" = (/turf/simulated/floor/water/deep,/area/surface/outside/river/svartan)
|
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@@ -17,7 +17,7 @@
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"aq" = (/turf/simulated/floor/plating/sif/planetuse,/area/surface/outside/path/wilderness)
|
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"ar" = (/turf/simulated/floor/wood,/area/surface/outside/path/wilderness)
|
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"as" = (/turf/simulated/wall/wood,/area/surface/outside/path/wilderness)
|
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"at" = (/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,/area/surface/outside/wilderness/normal)
|
||||
"at" = (/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/normal)
|
||||
"au" = (/obj/effect/step_trigger/teleporter/bridge/west_to_east,/obj/structure/railing{dir = 4},/turf/simulated/floor/water,/area/surface/outside/river/svartan)
|
||||
"av" = (/obj/effect/step_trigger/teleporter/bridge/east_to_west,/obj/structure/railing{dir = 8},/turf/simulated/floor/water,/area/surface/outside/river/svartan)
|
||||
"aw" = (/obj/effect/zone_divider,/turf/simulated/floor/water,/area/surface/outside/river/svartan)
|
||||
@@ -27,11 +27,11 @@
|
||||
"aA" = (/obj/effect/zone_divider,/turf/simulated/floor/water/deep,/area/surface/outside/river/svartan)
|
||||
"aB" = (/obj/effect/step_trigger/teleporter/bridge/west_to_east/small,/turf/simulated/floor/water/deep,/area/surface/outside/river/svartan)
|
||||
"aC" = (/obj/structure/showcase/sign{desc = "This appears to be a sign warning people that the other side is extremely hazardous."; icon_state = "wilderness2"; pixel_y = -5},/turf/simulated/wall/wood,/area/surface/outside/path/wilderness)
|
||||
"aD" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/grass/sif/forest/planetuse,/area/surface/outside/wilderness/normal)
|
||||
"aD" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/normal)
|
||||
"aE" = (/obj/effect/step_trigger/teleporter/bridge/west_to_east,/obj/structure/railing{dir = 4},/turf/simulated/floor/water/deep,/area/surface/outside/river/svartan)
|
||||
"aF" = (/obj/effect/step_trigger/teleporter/bridge/east_to_west,/obj/structure/railing{dir = 8},/turf/simulated/floor/water/deep,/area/surface/outside/river/svartan)
|
||||
"aG" = (/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/wilderness/normal)
|
||||
"aH" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/wilderness/normal)
|
||||
"aG" = (/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/normal)
|
||||
"aH" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/normal)
|
||||
"aI" = (/turf/simulated/floor/outdoors/dirt,/area/surface/outside/wilderness/normal)
|
||||
"aJ" = (/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/surface/outside/wilderness/deep)
|
||||
"aK" = (/turf/simulated/floor/water,/area/surface/outside/ocean)
|
||||
@@ -45,10 +45,10 @@
|
||||
"aS" = (/turf/simulated/floor/wood{outdoors = 1},/area/surface/outside/path/wilderness)
|
||||
"aT" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/shuttle/shuttle2/mining)
|
||||
"aU" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/shuttle/shuttle1/mining)
|
||||
"aV" = (/turf/simulated/floor/outdoors/grass/sif/planetuse{tree_chance = 0},/area/surface/outside/wilderness/normal)
|
||||
"aV" = (/turf/simulated/floor/outdoors/mask,/area/surface/outside/wilderness/normal)
|
||||
"aW" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/surface/outside/path/wilderness)
|
||||
"aX" = (/turf/simulated/floor/outdoors/grass/sif/planetuse{tree_chance = 0},/area/shuttle/shuttle2/mining)
|
||||
"aY" = (/turf/simulated/floor/outdoors/grass/sif/planetuse{tree_chance = 0},/area/shuttle/shuttle1/mining)
|
||||
"aX" = (/turf/simulated/floor/outdoors/mask,/area/shuttle/shuttle2/mining)
|
||||
"aY" = (/turf/simulated/floor/outdoors/mask,/area/shuttle/shuttle1/mining)
|
||||
"aZ" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/turf/simulated/floor/plating/external,/area/surface/outpost/shelter)
|
||||
"ba" = (/turf/simulated/wall/log_sif,/area/surface/outpost/shelter)
|
||||
"bb" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/surface/outside/path/wilderness)
|
||||
@@ -76,7 +76,7 @@
|
||||
"bx" = (/obj/item/weapon/banner/virgov,/turf/simulated/floor/plating/external,/area/surface/outpost/shelter)
|
||||
"by" = (/obj/machinery/space_heater,/turf/simulated/floor/plating/external,/area/surface/outpost/shelter)
|
||||
"bz" = (/obj/machinery/space_heater,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "mining_dock_2"; name = "shuttle bay controller"; pixel_x = 0; pixel_y = -26; tag_door = "mining_dock_2_door"},/turf/simulated/floor/plating/external,/area/surface/outpost/shelter)
|
||||
"bA" = (/obj/effect/shuttle_landmark{docking_controller = "mining_dock_2"; landmark_tag = "shuttle2_mining"; name = "Wilderness Landing Site"},/turf/simulated/floor/outdoors/grass/sif/planetuse{tree_chance = 0},/area/shuttle/shuttle2/mining)
|
||||
"bA" = (/obj/effect/shuttle_landmark{docking_controller = "mining_dock_2"; landmark_tag = "shuttle2_mining"; name = "Wilderness Landing Site"},/turf/simulated/floor/outdoors/mask,/area/shuttle/shuttle2/mining)
|
||||
"bB" = (/obj/effect/shuttle_landmark{docking_controller = "mining_dock_1"; landmark_tag = "shuttle1_mining"; name = "Wilderness Landing Site"},/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/shuttle/shuttle1/mining)
|
||||
"bC" = (/obj/effect/map_effect/portal/line/side_b{icon_state = "portal_line_side_b"; dir = 1},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint)
|
||||
"bD" = (/obj/effect/map_effect/portal/line/side_b{icon_state = "portal_line_side_b"; dir = 1},/turf/simulated/floor/water,/area/surface/outside/ocean)
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "loadout/loadout_uniform.dm"
|
||||
|
||||
#include "datums/supplypacks/munitions.dm"
|
||||
#include "datums/random_map.dm"
|
||||
#include "items/encryptionkey_sc.dm"
|
||||
#include "items/headset_sc.dm"
|
||||
#include "items/clothing/sc_suit.dm"
|
||||
|
||||
@@ -143,8 +143,13 @@
|
||||
|
||||
// Now for the tunnels.
|
||||
new /datum/random_map/automata/cave_system/no_cracks(null, 1, 1, Z_LEVEL_SURFACE_MINE, world.maxx, world.maxy) // Create the mining Z-level.
|
||||
new /datum/random_map/noise/sif/underground(null, 1, 1, Z_LEVEL_SURFACE_MINE, world.maxx, world.maxy)
|
||||
new /datum/random_map/noise/ore(null, 1, 1, Z_LEVEL_SURFACE_MINE, 64, 64) // Create the mining ore distribution map.
|
||||
// Todo: Forest generation.
|
||||
|
||||
// Forest/wilderness generation.
|
||||
new /datum/random_map/noise/sif( null, 1, 1, Z_LEVEL_SURFACE, world.maxx, world.maxy)
|
||||
new /datum/random_map/noise/sif/forest(null, 1, 1, Z_LEVEL_SURFACE_WILD, world.maxx, world.maxy)
|
||||
|
||||
return 1
|
||||
|
||||
// Skybox Settings
|
||||
|
||||
@@ -1337,6 +1337,7 @@
|
||||
#include "code\game\turfs\simulated\dungeon\wall.dm"
|
||||
#include "code\game\turfs\simulated\outdoors\dirt.dm"
|
||||
#include "code\game\turfs\simulated\outdoors\grass.dm"
|
||||
#include "code\game\turfs\simulated\outdoors\grass_random.dm"
|
||||
#include "code\game\turfs\simulated\outdoors\outdoors.dm"
|
||||
#include "code\game\turfs\simulated\outdoors\outdoors_attackby.dm"
|
||||
#include "code\game\turfs\simulated\outdoors\sidewalk.dm"
|
||||
|
||||
Reference in New Issue
Block a user