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@@ -70,6 +70,7 @@ var/datum/antagonist/raider/raiders
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/obj/item/weapon/gun/energy/mindflayer,
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/obj/item/weapon/gun/energy/toxgun,
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/obj/item/weapon/gun/energy/stunrevolver,
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/obj/item/weapon/gun/energy/stunrevolver/vintage,
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/obj/item/weapon/gun/energy/ionrifle,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/gun/energy/crossbow/largecrossbow,
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@@ -163,6 +163,7 @@
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/gun/energy/stunrevolver,
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/obj/item/weapon/gun/energy/stunrevolver/vintage,
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/obj/item/weapon/gun/magnetic/railgun/heater/pistol,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/flame/lighter,
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@@ -31,6 +31,7 @@
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prob(4);/obj/item/weapon/gun/energy/taser,
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prob(2);/obj/item/weapon/gun/energy/crossbow/largecrossbow,
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prob(4);/obj/item/weapon/gun/energy/stunrevolver,
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prob(2);/obj/item/weapon/gun/energy/stunrevolver/vintage,
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prob(3);/obj/item/weapon/gun/energy/gun/compact)
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/obj/random/energy/sec
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@@ -228,6 +228,7 @@
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/obj/item/clothing/accessory/badge/holo/detective,
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/obj/item/clothing/gloves/black,
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/obj/item/gunbox,
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/obj/item/weapon/gun/energy/stunrevolver/vintage,
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/obj/item/weapon/storage/belt/detective,
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/obj/item/weapon/storage/box/evidence,
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/obj/item/device/radio/headset/headset_sec,
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@@ -30,17 +30,6 @@
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charge_cost = 800
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recharge_time = 0.5 SECONDS
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade."
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description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
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The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, and the company has been particularly litigious towards any attempted imitators."
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icon_state = "stunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode/strong
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charge_cost = 300
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/obj/item/weapon/gun/energy/crossbow
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name = "mini energy-crossbow"
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desc = "A weapon favored by many mercenary stealth specialists."
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@@ -80,4 +69,32 @@
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
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fire_delay = 20
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charge_cost = 600
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projectile_type = /obj/item/projectile/energy/plasmastun
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projectile_type = /obj/item/projectile/energy/plasmastun
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//Stun Revolvers
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, \
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several TSCs have been trying to get a hold of the blueprints for half a decade."
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description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, \
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often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
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The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, \
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and the company has been particularly litigious towards any attempted imitators."
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icon_state = "stunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode/strong
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charge_cost = 300
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/obj/item/weapon/gun/energy/stunrevolver/vintage
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name = "vintage stun revolver"
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desc = "An older model stun revolver that is still in service across the frontier."
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description_fluff = "The LTX1020 Bolter, a Firefly Co. staple from when the company was in its hayday. \
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While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \
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across the frontier as anything from collectors items to surplus equipment. The LTX1020 falls under \
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the latter category. Several companies have been known to use the base tech within the Bolter to create \
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their own variants of the Stun Revolver."
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icon_state = "vinstunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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@@ -70,6 +70,13 @@
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build_path = /obj/item/weapon/gun/energy/floragun
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sort_string = "MAAAG"
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/datum/design/item/weapon/energy/vinstunrevolver
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id = "vinstunrevolver"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(MAT_STEEL = 4000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver/vintage
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sort_string = "MAAAH"
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// Ballistic weapons
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/datum/design/item/weapon/ballistic/AssembleDesignName()
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