Alter playsound paradigm

This commit is contained in:
Aronai Sieyes
2020-05-19 11:03:23 -04:00
parent 7d5042cacd
commit ad75bb86bd
347 changed files with 1541 additions and 1543 deletions

View File

@@ -120,7 +120,7 @@
// step_towards(M, src)
. = buckle_mob(M, forced)
playsound(src.loc, 'sound/effects/seatbelt.ogg', 50, 1)
playsound(src, 'sound/effects/seatbelt.ogg', 50, 1)
if(.)
if(!silent)
if(M == user)
@@ -136,7 +136,7 @@
/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
var/mob/living/M = unbuckle_mob(buckled_mob)
playsound(src.loc, 'sound/effects/seatbelt.ogg', 50, 1)
playsound(src, 'sound/effects/seatbelt.ogg', 50, 1)
if(M)
if(M != user)
M.visible_message(\

View File

@@ -66,7 +66,7 @@
/obj/effect/alien/resin/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
user.do_attack_animation(src)
health -= damage
healthcheck()
@@ -100,7 +100,7 @@
tforce = 10
else
tforce = AM:throwforce
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
health = max(0, health - tforce)
healthcheck()
..()
@@ -137,7 +137,7 @@
user.setClickCooldown(user.get_attack_speed(W))
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
healthcheck()
..()
return
@@ -328,7 +328,7 @@
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
@@ -532,7 +532,7 @@
if(WT.remove_fuel(0, user))
damage = 15
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
src.health -= damage
src.healthcheck()

View File

@@ -146,7 +146,7 @@
/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_wirecutter())
playsound(src.loc, W.usesound, 100, 1)
playsound(src, W.usesound, 100, 1)
if(ruined)
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
qdel(src)
@@ -166,7 +166,7 @@
return
visible_message("<span class='warning'>[user] rips [src] in a single, decisive motion!</span>" )
playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
playsound(src, 'sound/items/poster_ripped.ogg', 100, 1)
ruined = 1
icon_state = "poster_ripped"
name = "ripped poster"

View File

@@ -98,7 +98,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/sparks/New()
..()
playsound(src.loc, "sparks", 100, 1)
playsound(src, "sparks", 100, 1)
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(1000,100)

View File

@@ -61,7 +61,7 @@
panel_open = !panel_open
user.visible_message("<span class='warning'>[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].</span>",
"<span class='notice'>You very carefully screw the mine's panel [panel_open ? "open" : "closed"].</span>")
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
else if((W.is_wirecutter() || istype(W, /obj/item/device/multitool)) && panel_open)
interact(user)
@@ -224,7 +224,7 @@
msg_admin_attack("[key_name_admin(user)] primed \a [src]")
user.visible_message("[user] starts priming \the [src.name].", "You start priming \the [src.name]. Hold still!")
if(do_after(user, 10 SECONDS))
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
prime(user)
else
visible_message("[user] triggers \the [src.name]!", "You accidentally trigger \the [src.name]!")

View File

@@ -506,7 +506,7 @@ var/list/global/slot_flags_enumeration = list(
var/hit_zone = get_zone_with_miss_chance(U.zone_sel.selecting, M, U.get_accuracy_penalty(U))
if(!hit_zone)
U.do_attack_animation(M)
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
//visible_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
for(var/mob/V in viewers(M))
V.show_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")

View File

@@ -19,7 +19,7 @@
/obj/item/weapon/deskbell/attack(mob/target as mob, mob/living/user as mob)
if(!broken)
playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
playsound(src, 'sound/effects/deskbell.ogg', 50, 1)
..()
/obj/item/weapon/deskbell/attack_hand(mob/user)
@@ -61,12 +61,12 @@
/obj/item/weapon/deskbell/proc/ring(mob/user)
if(user.a_intent == "harm")
playsound(user.loc, 'sound/effects/deskbell_rude.ogg', 50, 1)
playsound(src, 'sound/effects/deskbell_rude.ogg', 50, 1)
to_chat(user,"<span class='notice'>You hammer [src] rudely!</span>")
if (prob(2))
break_bell(user)
else
playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
playsound(src, 'sound/effects/deskbell.ogg', 50, 1)
to_chat(user,"<span class='notice'>You gracefully ring [src].</span>")
/obj/item/weapon/deskbell/proc/check_ability(mob/user)

View File

@@ -330,7 +330,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/ai/attack_self(mob/user as mob)
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
playsound(src, 'sound/items/bikehorn.ogg', 30, 1)
return
@@ -774,7 +774,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
scanmode = 4
if("Honk")
if ( !(last_honk && world.time < last_honk + 20) )
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
last_honk = world.time
if("Gas Scan")
if(scanmode == 5)
@@ -983,7 +983,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
playsound(src, 'sound/items/bikehorn.ogg', 30, 1)
return 1 // return 1 tells it to refresh the UI in NanoUI
@@ -1020,14 +1020,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
S.attach(P.loc)
S.set_up(P, 10, 0, P.loc)
playsound(P.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3)
S.start()
message += "Large clouds of smoke billow forth from your [P]!"
if(i>=40 && i<=45) //Bad smoke
var/datum/effect/effect/system/smoke_spread/bad/B = new /datum/effect/effect/system/smoke_spread/bad
B.attach(P.loc)
B.set_up(P, 10, 0, P.loc)
playsound(P.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3)
B.start()
message += "Large clouds of noxious smoke billow forth from your [P]!"
if(i>=65 && i<=75) //Weaken
@@ -1064,7 +1064,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/mob/M = loc
M.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
playsound(src, 'sound/machines/id_swipe.ogg', 100, 1)
else
id.loc = get_turf(src)
id = null
@@ -1151,7 +1151,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/proc/new_info(var/beep_silent, var/message_tone, var/reception_message)
if (!beep_silent)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("[bicon(src)] *[message_tone]*"))
//Search for holder of the PDA.
@@ -1280,7 +1280,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (cartridge.radio)
cartridge.radio.hostpda = null
to_chat(usr, "<span class='notice'>You remove \the [cartridge] from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
playsound(src, 'sound/machines/id_swipe.ogg', 100, 1)
cartridge = null
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.

View File

@@ -31,7 +31,7 @@
if(!proximity) return
if(!active_dummy)
if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear))
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6)
to_chat(user, "<span class='notice'>Scanned [target].</span>")
saved_item = target.type
saved_icon = target.icon
@@ -42,7 +42,7 @@
if(!can_use || !saved_item) return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
to_chat(usr, "<span class='notice'>You deactivate the [src].</span>")
@@ -51,7 +51,7 @@
flick("emppulse",T)
spawn(8) qdel(T)
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O) return
var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(usr.loc)

View File

@@ -76,7 +76,7 @@
return
if(ringer)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("[bicon(src)] *beep*"))

View File

@@ -161,7 +161,7 @@
voice_requests |= candidate
if(ringer)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("[bicon(src)] *beep*"))

View File

@@ -391,12 +391,12 @@
if(!do_after(user, 30, H))
return
user.visible_message("<span class='notice'>\The [user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
var/error = can_defib(H)
if(error)
make_announcement(error, "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
if(check_blood_level(H))
@@ -409,18 +409,18 @@
//deduct charge here, in case the base unit was EMPed or something during the delay time
if(!checked_use(chargecost))
make_announcement("buzzes, \"Insufficient charge.\"", "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
H.visible_message("<span class='warning'>\The [H]'s body convulses a bit.</span>")
playsound(get_turf(src), "bodyfall", 50, 1)
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
playsound(src, "bodyfall", 50, 1)
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
set_cooldown(cooldowntime)
error = can_revive(H)
if(error)
make_announcement(error, "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
H.apply_damage(burn_damage_amt, BURN, BP_TORSO)
@@ -434,7 +434,7 @@
H.adjustToxLoss(-H.getToxLoss())
make_announcement("pings, \"Resuscitation successful.\"", "notice")
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
make_alive(H)
@@ -455,7 +455,7 @@
to_chat(user, "<span class='warning'>You can't do that while the safety is enabled.</span>")
return
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
audible_message("<span class='warning'>\The [src] lets out a steadily rising hum...</span>")
if(!do_after(user, chargetime, H))
@@ -464,12 +464,12 @@
//deduct charge here, in case the base unit was EMPed or something during the delay time
if(!checked_use(chargecost))
make_announcement("buzzes, \"Insufficient charge.\"", "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
user.visible_message("<span class='danger'><i>\The [user] shocks [H] with \the [src]!</i></span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
playsound(loc, 'sound/weapons/Egloves.ogg', 100, 1, -1)
playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
playsound(src, 'sound/weapons/Egloves.ogg', 100, 1, -1)
set_cooldown(cooldowntime)
H.stun_effect_act(2, 120, target_zone)
@@ -543,10 +543,10 @@
safety = new_safety
if(safety)
make_announcement("beeps, \"Safety protocols enabled!\"", "notice")
playsound(get_turf(src), 'sound/machines/defib_safetyon.ogg', 50, 0)
playsound(src, 'sound/machines/defib_safetyon.ogg', 50, 0)
else
make_announcement("beeps, \"Safety protocols disabled!\"", "warning")
playsound(get_turf(src), 'sound/machines/defib_safetyoff.ogg', 50, 0)
playsound(src, 'sound/machines/defib_safetyoff.ogg', 50, 0)
update_icon()
..()

View File

@@ -48,7 +48,7 @@
user.visible_message("<span class='notice'>\The [user] successfully repairs \the [src]!</span>")
broken = FALSE
update_icon()
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
else
user.visible_message("<span class='notice'>\The [user] fails to repair \the [src].</span>")
repairing = FALSE
@@ -138,7 +138,7 @@
if(user)
update_icon()
to_chat(user, "<span class='warning'><i>click</i></span>")
playsound(src.loc, 'sound/weapons/empty.ogg', 80, 1)
playsound(src, 'sound/weapons/empty.ogg', 80, 1)
return FALSE
else if(battery && battery.checked_use(charge_cost + (round(charge_cost / 4) * max(0, times_used - max_flashes)))) // Using over your maximum flashes starts taking more charge per added flash.
times_used++
@@ -164,7 +164,7 @@
if(!check_capacitor(user))
return
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
var/flashfail = 0
if(iscarbon(M))
@@ -245,7 +245,7 @@
if(!check_capacitor(user))
return
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
flick("flash2", src)
if(user && isrobot(user))
spawn(0)

View File

@@ -26,7 +26,7 @@
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
in_hack_mode = !in_hack_mode
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
else
..()

View File

@@ -96,7 +96,7 @@
new_bulbs += AddShards(1)
qdel(L)
if(new_bulbs != 0)
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
to_chat(user, "You insert \the [L.name] into \the [src.name]. You have [uses] light\s remaining.")
return
@@ -148,7 +148,7 @@
/obj/item/device/lightreplacer/proc/Use(var/mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
add_uses(-1)
return 1
@@ -182,7 +182,7 @@
var/new_bulbs = AddShards(1)
if(new_bulbs != 0)
to_chat(U, "<span class='notice'>\The [src] has fabricated a new bulb from the broken bulbs it has stored. It now has [uses] uses.</span>")
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
target.status = LIGHT_EMPTY
target.update()
@@ -211,7 +211,7 @@
/obj/item/device/lightreplacer/emag_act(var/remaining_charges, var/mob/user)
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
playsound(src, "sparks", 100, 1)
update_icon()
return 1

View File

@@ -134,7 +134,7 @@
user.audible_message("<B>[user.GetVoice()]</B>[user.GetAltName()] broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[pick(insultmsg)]\"</FONT>")
if(broadcast_size >= 11)
var/turf/T = get_turf(user)
playsound(T, 'sound/items/AirHorn.ogg', 100, 1)
playsound(src, 'sound/items/AirHorn.ogg', 100, 1)
for(var/mob/living/carbon/M in oviewers(4, T))
if(M.get_ear_protection() >= 2)
continue

View File

@@ -47,7 +47,7 @@
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
return
playsound(src.loc, O.usesound, 100, 1)
playsound(src, O.usesound, 100, 1)
user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")

View File

@@ -50,7 +50,7 @@ effective or pretty fucking useless.
add_attack_logs(user,affected,"Used a [name]")
playsound(src.loc, 'sound/misc/interference.ogg', 50, 1)
playsound(src, 'sound/misc/interference.ogg', 50, 1)
to_chat(user, "<span class='notice'>You trigger [src].</span>")
times_used += 1
if(times_used >= max_uses)

View File

@@ -32,11 +32,11 @@
return
if(isnull(insults))
playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
playsound(src, 'sound/voice/halt.ogg', 100, 1, vary = 0)
user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
else
if(insults > 0)
playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
playsound(src, 'sound/voice/binsult.ogg', 100, 1, vary = 0)
// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
insults--

View File

@@ -16,7 +16,7 @@
/obj/item/device/kit/proc/use(var/amt, var/mob/user)
uses -= amt
playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
if(uses<1)
user.drop_item()
qdel(src)

View File

@@ -58,7 +58,7 @@ var/list/marker_beacon_colors = list(
return
if(use(1))
to_chat(user, "<span class='notice'>You activate and anchor [amount ? "a":"the"] [singular_name] in place.</span>")
playsound(user, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
transfer_fingerprints_to(M)

View File

@@ -181,7 +181,7 @@
bullets--
D.icon_state = "foamdart"
D.name = "foam dart"
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
playsound(src, 'sound/items/syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
if (D)
@@ -229,7 +229,7 @@
O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head and pulls the trigger!</span>", user, M), 1, "<span class='warning'>You hear the sound of foam against skull</span>", 2)
O.show_message(text("<span class='warning'>\The [] was hit in the head by the foam dart!</span>", M), 1)
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
playsound(src, 'sound/items/syringeproj.ogg', 50, 1)
new /obj/item/toy/ammo/crossbow(M.loc)
src.bullets--
else if (M.lying && src.bullets == 0)
@@ -278,12 +278,12 @@
src.active = !( src.active )
if (src.active)
to_chat(user, "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>")
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
src.item_state = "[icon_state]_blade"
src.w_class = ITEMSIZE_LARGE
else
to_chat(user, "<span class='notice'>You push the plastic blade back down into the handle.</span>")
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
src.item_state = "[icon_state]"
src.w_class = ITEMSIZE_SMALL
update_icon()
@@ -397,7 +397,7 @@
/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
if(cooldown < world.time - 35)
to_chat(user, "<span class='notice'>You blow on [src], creating an ear-splitting noise!</span>")
playsound(user, 'sound/misc/boatswain.ogg', 20, 1)
playsound(src, 'sound/misc/boatswain.ogg', 20, 1)
cooldown = world.time
/*
@@ -413,14 +413,14 @@
/obj/item/toy/prize/attack_self(mob/user as mob)
if(cooldown < world.time - 8)
to_chat(user, "<span class='notice'>You play with [src].</span>")
playsound(user, 'sound/mecha/mechstep.ogg', 20, 1)
playsound(src, 'sound/mecha/mechstep.ogg', 20, 1)
cooldown = world.time
/obj/item/toy/prize/attack_hand(mob/user as mob)
if(loc == user)
if(cooldown < world.time - 8)
to_chat(user, "<span class='notice'>You play with [src].</span>")
playsound(user, 'sound/mecha/mechturn.ogg', 20, 1)
playsound(src, 'sound/mecha/mechturn.ogg', 20, 1)
cooldown = world.time
return
..()
@@ -499,7 +499,7 @@
if(cooldown < world.time)
cooldown = (world.time + 30) //3 second cooldown
user.visible_message("<span class='notice'>The [src] says \"[toysay]\".</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
playsound(src, 'sound/machines/click.ogg', 20, 1)
/obj/item/toy/figure/cmo
name = "Chief Medical Officer action figure"
@@ -753,12 +753,12 @@
// Attack mob
/obj/item/toy/plushie/carp/attack(mob/M as mob, mob/user as mob)
playsound(loc, bitesound, 20, 1) // Play bite sound in local area
playsound(src, bitesound, 20, 1) // Play bite sound in local area
return ..()
// Attack self
/obj/item/toy/plushie/carp/attack_self(mob/user as mob)
playsound(src.loc, bitesound, 20, 1)
playsound(src, bitesound, 20, 1)
return ..()
@@ -1371,7 +1371,7 @@
if(!cooldown) //for the sanity of everyone
var/message = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
playsound(src, 'sound/machines/click.ogg', 20, 1)
visible_message("<span class='danger'>[message]</span>")
cooldown = 1
spawn(30) cooldown = 0
@@ -1390,7 +1390,7 @@
if(!cooldown) //for the sanity of everyone
var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
//playsound(user, 'sound/misc/hoot.ogg', 25, 1)
//playsound(src, 'sound/misc/hoot.ogg', 25, 1)
visible_message("<span class='danger'>[message]</span>")
cooldown = 1
spawn(30) cooldown = 0
@@ -1409,7 +1409,7 @@
if(!cooldown) //for the sanity of everyone
var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
//playsound(user, 'sound/misc/caw.ogg', 25, 1)
//playsound(src, 'sound/misc/caw.ogg', 25, 1)
visible_message("<span class='danger'>[message]</span>")
cooldown = 1
spawn(30) cooldown = 0

View File

@@ -57,7 +57,7 @@
stored_matter += cartridge.remaining
user.drop_from_inventory(W)
qdel(W)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units."))
return TRUE
return ..()
@@ -70,7 +70,7 @@
mode_index++
to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'."))
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
if(prob(20))
src.spark_system.start()
@@ -106,7 +106,7 @@
to_chat(user, span("warning", "\The [src] lacks the required material to start."))
return FALSE
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
var/true_delay = rcd_results[RCD_VALUE_DELAY] * toolspeed
@@ -126,7 +126,7 @@
return FALSE
if(A.rcd_act(user, src, rcd_results[RCD_VALUE_MODE]))
consume_resources(rcd_results[RCD_VALUE_COST])
playsound(get_turf(A), 'sound/items/deconstruct.ogg', 50, 1)
playsound(A, 'sound/items/deconstruct.ogg', 50, 1)
return TRUE
// If they moved, kill the beam immediately.

View File

@@ -48,7 +48,7 @@ RSF
qdel(W)
stored_matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
playsound(src, 'sound/machines/click.ogg', 10, 1)
to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")
return
@@ -64,7 +64,7 @@ RSF
glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
if (mode == 1)
mode = 2
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Container'.</span>")
@@ -101,7 +101,7 @@ RSF
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
playsound(src, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product

View File

@@ -33,7 +33,7 @@
if(concealed_blade)
user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from [T.his] [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
// Calling drop/put in hands to properly call item drop/pickup procs
playsound(user.loc, 'sound/weapons/holster/sheathout.ogg', 50, 1)
playsound(src, 'sound/weapons/holster/sheathout.ogg', 50, 1)
user.drop_from_inventory(src)
user.put_in_hands(concealed_blade)
user.put_in_hands(src)
@@ -47,7 +47,7 @@
if(!src.concealed_blade && istype(W))
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='warning'>[user] has sheathed \a [W] into [T.his] [src]!</span>", "You sheathe \the [W] into \the [src].")
playsound(user.loc, 'sound/weapons/holster/sheathin.ogg', 50, 1)
playsound(src, 'sound/weapons/holster/sheathin.ogg', 50, 1)
user.drop_from_inventory(W)
W.loc = src
src.concealed_blade = W
@@ -119,6 +119,6 @@
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
return TRUE

View File

@@ -193,7 +193,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSobj, src)
if (type_butt)
var/obj/item/butt = new type_butt(T)
@@ -215,7 +215,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/mob/living/M = loc
if (!nomessage)
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
lit = 0
icon_state = initial(icon_state)
item_state = initial(item_state)
@@ -333,7 +333,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -427,7 +427,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -552,7 +552,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src.loc, activation_sound, 75, 1)
playsound(src, activation_sound, 75, 1)
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
else
@@ -572,7 +572,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src.loc, deactivation_sound, 75, 1)
playsound(src, deactivation_sound, 75, 1)
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
else

View File

@@ -71,7 +71,7 @@
/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
if (spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
src.add_fingerprint(user)
spawn(20)
spam_flag = 0

View File

@@ -75,7 +75,7 @@
var/obj/o = target
var/amount = o.reagents.trans_to_obj(src, 50)
to_chat(user, "<span class='notice'>You fill [src] with [amount] units of the contents of [target].</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
if (!safety)
@@ -88,7 +88,7 @@
src.last_use = world.time
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
playsound(src, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(src,target)

View File

@@ -27,7 +27,7 @@
/obj/item/weapon/gift/attack_self(mob/user as mob)
user.drop_item()
playsound(src.loc, 'sound/items/package_unwrap.ogg', 50,1)
playsound(src, 'sound/items/package_unwrap.ogg', 50,1)
if(src.gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)

View File

@@ -7,7 +7,7 @@
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
/obj/item/weapon/grenade/anti_photon/detonate()
playsound(src.loc, 'sound/effects/phasein.ogg', 50, 1, 5)
playsound(src, 'sound/effects/phasein.ogg', 50, 1, 5)
set_light(10, -10, "#FFFFFF")
var/extra_delay = rand(0,90)
@@ -18,5 +18,5 @@
set_light(10, 10, "#[num2hex(rand(64,255))][num2hex(rand(64,255))][num2hex(rand(64,255))]")
spawn(210)
..()
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
playsound(src, 'sound/effects/bang.ogg', 50, 1, 5)
qdel(src)

View File

@@ -63,7 +63,7 @@
return
path = 1
to_chat(user, "<span class='notice'>You add [W] to the metal casing.</span>")
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
playsound(src, 'sound/items/Screwdriver2.ogg', 25, -3)
user.remove_from_mob(det)
det.loc = src
detonator = det
@@ -96,7 +96,7 @@
return
else
to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
playsound(src.loc, W.usesound, 50, -3)
playsound(src, W.usesound, 50, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1
@@ -154,7 +154,7 @@
active = 0
if(!has_reagents)
icon_state = initial(icon_state) +"_locked"
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(src, 'sound/items/Screwdriver2.ogg', 50, 1)
spawn(0) //Otherwise det_time is erroneously set to 0 after this
if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
var/obj/item/device/assembly/timer/T = detonator.a_left
@@ -164,7 +164,7 @@
det_time = 10*T.time
return
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
playsound(src, 'sound/effects/bamf.ogg', 50, 1)
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to_obj(src, G.reagents.total_volume)

View File

@@ -19,7 +19,7 @@
if(is_below_sound_pressure(T))
visible_message("<span class='notice'>Whump.</span>")
return
playsound(src.loc, 'sound/effects/bang.ogg', 75, 1, -3)
playsound(src, 'sound/effects/bang.ogg', 75, 1, -3)
if(istype(T))
for(var/mob/living/L in orange(T, radius))
if(ishuman(L))

View File

@@ -29,7 +29,7 @@
/obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
to_chat(M, "<span class='danger'>BANG</span>") // Called during the loop that bangs people in lockers/containers and when banging
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
playsound(src, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
// -- Polymorph
//Checking for protections
@@ -119,11 +119,11 @@
for(var/do_spawn = numspawned, do_spawn > 0, do_spawn--)
new /obj/item/weapon/grenade/flashbang/cluster(src.loc)//Launches flashbangs
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
for(var/do_again = again, do_again > 0, do_again--)
new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
qdel(src)
return

View File

@@ -33,7 +33,7 @@
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(det_time)
detonate()
return
@@ -75,7 +75,7 @@
icon_state = initial(icon_state) + "_active"
active = 1
playsound(loc, arm_sound, 75, 1, -3)
playsound(src, arm_sound, 75, 1, -3)
spawn(det_time)
detonate()
@@ -83,7 +83,7 @@
/obj/item/weapon/grenade/proc/detonate()
// playsound(loc, 'sound/items/Welder2.ogg', 25, 1)
// playsound(src, 'sound/items/Welder2.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
T.hotspot_expose(700,125)

View File

@@ -21,7 +21,7 @@
return ..()
/obj/item/weapon/grenade/smokebomb/detonate()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
spawn(0)
for(var/i = 1 to smoke_strength)

View File

@@ -15,7 +15,7 @@
if(spawner_type && deliveryamt)
// Make a quick flash
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(T, null))
if(M:eyecheck() <= 0)
M.flash_eyes()

View File

@@ -60,7 +60,7 @@
return 0
/obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
playsound(src, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
@@ -244,7 +244,7 @@ var/last_chew = 0
to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
playsound(src, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
@@ -315,7 +315,7 @@ var/last_chew = 0
qdel(src)
/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
playsound(src, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))

View File

@@ -252,7 +252,7 @@ Implant Specifics:<BR>"}
if (elevel == "Localized Limb")
if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
playsound(src, 'sound/items/countdown.ogg', 75, 1, -3)
sleep(25)
if (istype(part,/obj/item/organ/external/chest) || \
istype(part,/obj/item/organ/external/groin) || \
@@ -325,7 +325,7 @@ Implant Specifics:<BR>"}
/obj/item/weapon/implant/explosive/proc/small_boom()
if (ishuman(imp_in) && part)
imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
playsound(src, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
if (ishuman(imp_in) && part)
//No tearing off these parts since it's pretty much killing

View File

@@ -53,7 +53,7 @@ obj/item/weapon/chainsaw/proc/turnOff(mob/user as mob)
if(!on) return
to_chat(user, "You switch the gas nozzle on the chainsaw, turning it off.")
attack_verb = list("bluntly hit", "beat", "knocked")
playsound(user, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
force = inactive_force
edge = 0
sharp = 0
@@ -93,7 +93,7 @@ obj/item/weapon/chainsaw/afterattack(atom/A as mob|obj|turf|area, mob/user as mo
to_chat(user, "<span class='notice'>You begin filling the tank on the chainsaw.</span>")
if(do_after(usr, 15))
A.reagents.trans_to_obj(src, max_fuel)
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
to_chat(user, "<span class='notice'>Chainsaw succesfully refueled.</span>")
else
to_chat(user, "<span class='notice'>Don't move while you're refilling the chainsaw.</span>")

View File

@@ -46,7 +46,7 @@
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
return
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
playsound(src,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
else

View File

@@ -46,7 +46,7 @@
active = !active
if(active)
to_chat(user, "<span class='notice'>You flip out \the [src].</span>")
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
playsound(src, 'sound/weapons/flipblade.ogg', 15, 1)
else
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
update_force()

View File

@@ -125,7 +125,7 @@ Protectiveness | Armor %
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/effects/teleport.ogg', 50, 1)
playsound(src, 'sound/effects/teleport.ogg', 50, 1)
user.loc = picked
return PROJECTILE_FORCE_MISS

View File

@@ -102,7 +102,7 @@
if(will_break && src.loc == user) // If it's not in our hand anymore
user.visible_message("<span class='danger'>[user] hit \the [target] with \the [src], shattering it!</span>", "<span class='warning'>You shatter \the [src] in your hand!</span>")
playsound(user, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
playsound(src, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
qdel(src)
return
@@ -116,7 +116,7 @@
if(M.buckled) //wheelchairs, office chairs, rollerbeds
return
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
playsound(src, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M

View File

@@ -14,7 +14,7 @@
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0

View File

@@ -61,7 +61,7 @@
/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(wielded && default_parry_check(user, attacker, damage_source) && prob(15))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0

View File

@@ -159,18 +159,8 @@
if(istype(A,/obj/structure/window))
var/obj/structure/window/W = A
W.shatter()
<<<<<<< HEAD:code/game/objects/items/weapons/material/twohanded.dm
/*
=======
else if(istype(A,/obj/structure/grille))
qdel(A)
else if(istype(A,/obj/effect/plant))
var/obj/effect/plant/P = A
P.die_off()
qdel(A)
>>>>>>> 284d1cc1f5c67503fe0da89ce01985d73bb02038:code/game/objects/items/weapons/twohanded.dm
/*
* Double-Bladed Energy Swords - Cheridan
*/

View File

@@ -57,14 +57,14 @@
sharp = 1
edge = 1
w_class = active_w_class
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
update_icon()
set_light(lrange, lpower, lcolor)
/obj/item/weapon/melee/energy/proc/deactivate(mob/living/user)
if(!active)
return
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
item_state = "[icon_state]"
active = 0
embed_chance = initial(embed_chance)
@@ -310,7 +310,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
if(active && unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
@@ -318,7 +318,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0
@@ -370,7 +370,7 @@
// EMP stuff.
var/obj/O = AM
O.emp_act(3) // A weaker severity is used because this has infinite uses.
playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
playsound(O, 'sound/effects/EMPulse.ogg', 100, 1)
user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay.
return ..()
@@ -379,9 +379,9 @@
if(target.isSynthetic() && active)
// Do some extra damage. Not a whole lot more since emp_act() is pretty nasty on FBPs already.
target.emp_act(3) // A weaker severity is used because this has infinite uses.
playsound(get_turf(target), 'sound/effects/EMPulse.ogg', 100, 1)
playsound(target, 'sound/effects/EMPulse.ogg', 100, 1)
target.adjustFireLoss(force * 3) // 15 Burn, for 20 total.
playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1)
playsound(target, 'sound/weapons/blade1.ogg', 100, 1)
// Make lesser robots really mad at us.
if(target.mob_class & MOB_CLASS_SYNTHETIC)
@@ -481,7 +481,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
if(unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
@@ -489,7 +489,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0
@@ -547,6 +547,6 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0

View File

@@ -69,7 +69,7 @@
/obj/item/weapon/melee/cursedblade/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(default_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0

View File

@@ -1,7 +1,7 @@
/obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M as obj, mob/user as mob)
if(istype(M, /obj/machinery/door) || istype(M, /obj/machinery/camera))
user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.")
playsound(user, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
user.drop_item()
src.loc = M
src.machine = M

View File

@@ -94,7 +94,7 @@
return 0
//Otherwise, if we're here, we're gonna stop the attack entirely.
user.visible_message("<span class='danger'>\The [user] blocks [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
return 1
return 0
@@ -102,7 +102,7 @@
if(istype(W, /obj/item/weapon/melee/baton))
if(cooldown < world.time - 25)
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else
..()
@@ -144,7 +144,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
/obj/item/weapon/shield/energy/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
@@ -163,7 +163,7 @@
update_icon()
w_class = ITEMSIZE_LARGE
slot_flags = null
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
to_chat(user, "<span class='notice'>\The [src] is now active.</span>")
else
@@ -171,7 +171,7 @@
update_icon()
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
@@ -240,7 +240,7 @@
/obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
active = !active
icon_state = "teleriot[active]"
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
if(active)
force = 8

View File

@@ -21,13 +21,13 @@
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
if (slot == slot_back && src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
playsound(src, src.use_sound, 50, 1, -5)
..(user, slot)
/*
/obj/item/weapon/storage/backpack/dropped(mob/user as mob)
if (loc == user && src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
playsound(src, src.use_sound, 50, 1, -5)
..(user)
*/

View File

@@ -35,5 +35,5 @@
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
playsound(src, src.use_sound, 50, 1, -5)
..()

View File

@@ -52,7 +52,7 @@
return
// Now make the cardboard
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
playsound(src.loc, 'sound/items/storage/boxfold.ogg', 30, 1)
playsound(src, 'sound/items/storage/boxfold.ogg', 30, 1)
new foldable(get_turf(src))
qdel(src)

View File

@@ -40,8 +40,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
if(!locked)
..()
else

View File

@@ -39,8 +39,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
return
if (W.is_screwdriver())

View File

@@ -142,7 +142,7 @@
/obj/item/weapon/storage/proc/open(mob/user as mob)
if (use_sound)
playsound(src.loc, src.use_sound, 50, 0, -5)
playsound(src, src.use_sound, 50, 0, -5)
orient2hud(user)
if (user.s_active)

View File

@@ -148,7 +148,7 @@
if(bcell && bcell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
playsound(src, "sparks", 75, 1, -1)
update_icon()
else
status = 0
@@ -193,7 +193,7 @@
target.visible_message("<span class='danger'>[target] has been prodded in the [affecting.name] with [src] by [user]!</span>")
else
target.visible_message("<span class='danger'>[target] has been prodded with [src] by [user]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
//stun effects
if(status)

View File

@@ -77,7 +77,7 @@
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any
@@ -104,7 +104,7 @@
user.take_organ_damage(2*force)
return
if(..())
//playsound(src.loc, "swing_hit", 50, 1, -1)
//playsound(src, "swing_hit", 50, 1, -1)
return
else
return ..()

View File

@@ -48,7 +48,7 @@
/obj/item/weapon/syndie/c4explosive/proc/detonate()
icon_state = "c-4[size]_1"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1)
for(var/mob/O in hearers(src, null))
O.show_message("[bicon(src)] <span class = 'warning'> The [src.name] beeps! </span>")
sleep(50)

View File

@@ -31,7 +31,7 @@
. = ..()
if(air_contents.total_moles < 5)
. += "<span class='danger'>The meter on \the [src] indicates you are almost out of gas!</span>"
playsound(user, 'sound/effects/alert.ogg', 50, 1)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
/obj/item/weapon/tank/jetpack/verb/toggle_rockets()
set name = "Toggle Jetpack Stabilization"

View File

@@ -466,7 +466,7 @@ var/list/global/tank_gauge_cache = list()
if(!T)
return
T.assume_air(air_contents)
playsound(get_turf(src), 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
visible_message("[bicon(src)] <span class='danger'>\The [src] flies apart!</span>", "<span class='warning'>You hear a bang!</span>")
T.hotspot_expose(air_contents.temperature, 70, 1)
@@ -513,7 +513,7 @@ var/list/global/tank_gauge_cache = list()
T.assume_air(leaked_gas)
if(!leaking)
visible_message("[bicon(src)] <span class='warning'>\The [src] relief valve flips open with a hiss!</span>", "You hear hissing.")
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
playsound(src, 'sound/effects/spray.ogg', 10, 1, -3)
leaking = 1
#ifdef FIREDBG
log_debug("<span class='warning'>[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]</span>")

View File

@@ -102,7 +102,7 @@
return ..()
/obj/item/weapon/tool/crowbar/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -154,7 +154,7 @@
return ..()
/obj/item/weapon/tool/screwdriver/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
playsound(src,'sound/items/change_drill.ogg',50,1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -146,7 +146,7 @@
if(!welding && max_fuel)
O.reagents.trans_to_obj(src, max_fuel)
to_chat(user, "<span class='notice'>Welder refueled</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if(!welding)
to_chat(user, "<span class='notice'>[src] doesn't use fuel.</span>")
@@ -273,7 +273,7 @@
to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
else if(T)
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
playsound(loc, acti_sound, 50, 1)
playsound(src, acti_sound, 50, 1)
src.force = 15
src.damtype = "fire"
src.w_class = ITEMSIZE_LARGE
@@ -295,7 +295,7 @@
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
else if(T)
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
playsound(loc, deac_sound, 50, 1)
playsound(src, deac_sound, 50, 1)
src.force = 3
src.damtype = "brute"
src.w_class = initial(src.w_class)

View File

@@ -121,7 +121,7 @@
return ..()
/obj/item/weapon/tool/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -103,7 +103,7 @@
return ..()
/obj/item/weapon/tool/wrench/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
playsound(src,'sound/items/change_drill.ogg',50,1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -12,7 +12,7 @@
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
playsound(user, 'sound/weapons/towelwipe.ogg', 25, 1)
playsound(src, 'sound/weapons/towelwipe.ogg', 25, 1)
if(user.fire_stacks > 0)
user.fire_stacks = (max(0, user.fire_stacks - 1.5))
else if(user.fire_stacks < 0)

View File

@@ -39,7 +39,7 @@
"<span class='danger'>You have deployed \the [src]!</span>",
"You hear a latch click loudly."
)
playsound(src.loc, 'sound/machines/click.ogg',70, 1)
playsound(src, 'sound/machines/click.ogg',70, 1)
deployed = 1
user.drop_from_inventory(src)
@@ -64,7 +64,7 @@
"<span class='notice'>You begin disarming \the [src]!</span>",
"You hear a latch click followed by the slow creaking of a spring."
)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 60))
user.visible_message(

View File

@@ -36,10 +36,10 @@
M.Weaken(1)
user.take_organ_damage(2)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
return
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
@@ -60,12 +60,12 @@
else
M.take_organ_damage(5)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
return
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
return
@@ -93,11 +93,11 @@
location.add_blood(H)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
if(prob(10))
@@ -117,11 +117,11 @@
location.add_blood(H)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] in the face with the tray!</span>", user, M), 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] in the face with the tray!</span>", user, M), 1)
if(prob(30))
@@ -141,7 +141,7 @@
if(istype(W, /obj/item/weapon/material/kitchen/rollingpin))
if(cooldown < world.time - 25)
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else
..()

View File

@@ -68,7 +68,7 @@
to_chat(user, "<span class='danger'>That was close!</span>")
src.reagents.trans_to_obj(W, T.max_fuel)
to_chat(user, "<span class='notice'>Welder refilled!</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if(nozzle)
if(nozzle == W)
@@ -105,7 +105,7 @@
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
O.reagents.trans_to_obj(src, max_fuel)
to_chat(user, "<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
to_chat(user, "<span class='warning'>The pack is already full!</span>")

View File

@@ -116,7 +116,7 @@
health -= amount
if(health <= 0)
visible_message("<span class='warning'>\The [src] breaks down!</span>")
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
new /obj/item/stack/rods(get_turf(src))
Destroy()

View File

@@ -122,7 +122,7 @@
src.icon_state = src.icon_opened
src.opened = 1
playsound(src.loc, open_sound, 15, 1, -3)
playsound(src, open_sound, 15, 1, -3)
if(initial(density))
density = !density
return 1
@@ -147,7 +147,7 @@
src.icon_state = src.icon_closed
src.opened = 0
playsound(src.loc, close_sound, 15, 1, -3)
playsound(src, close_sound, 15, 1, -3)
if(initial(density))
density = !density
return 1
@@ -427,7 +427,16 @@
breakout = 0
return
playsound(src.loc, breakout_sound, 100, 1)
playsound(src, breakout_sound, 100, 1)
animate_shake()
add_fingerprint(escapee)
//Well then break it!
breakout = 0
to_chat(escapee, "<span class='warning'>You successfully break out!</span>")
visible_message("<span class='danger'>\The [escapee] successfully broke out of \the [src]!</span>")
playsound(src, breakout_sound, 100, 1)
break_open()
animate_shake()
add_fingerprint(escapee)

View File

@@ -78,8 +78,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
else
to_chat(user, "<span class='warning'>Access Denied</span>")
return

View File

@@ -56,7 +56,7 @@
return
if(src.allowed(user))
src.locked = !src.locked
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.blinded )))
to_chat(O, "<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>")
@@ -86,8 +86,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
else if(W.is_wrench())
if(sealed)
if(anchored)

View File

@@ -34,7 +34,7 @@
if(usr.stunned)
return 2
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
for(var/obj/O in src)
O.forceMove(get_turf(src))
icon_state = icon_opened
@@ -50,7 +50,7 @@
if(!src.can_close())
return 0
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
var/itemcount = 0
for(var/obj/O in get_turf(src))
if(itemcount >= storage_capacity)
@@ -97,7 +97,7 @@
else if(W.is_wirecutter())
if(rigged)
to_chat(user , "<span class='notice'>You cut away the wiring.</span>")
playsound(src.loc, W.usesound, 100, 1)
playsound(src, W.usesound, 100, 1)
rigged = 0
return
else return attack_hand(user)
@@ -206,7 +206,7 @@
overlays += emag
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, "sparks", 60, 1)
playsound(src, "sparks", 60, 1)
src.locked = 0
src.broken = 1
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
@@ -225,7 +225,7 @@
overlays += emag
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
playsound(src, 'sound/effects/sparks4.ogg', 75, 1)
src.locked = 0
if(!opened && prob(20/severity))
if(!locked)

View File

@@ -32,11 +32,11 @@
if(!T)
to_chat(user, "<span class='notice'>You can't open this here!</span>")
if(W.is_wrench() && do_after(user, 60 * W.toolspeed, src))
playsound(loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
disassemble(W, user)
user.visible_message("<span class='notice'>[user] begins loosening \the [src]'s bolts.</span>")
if(W.is_wirecutter() && do_after(user, 70 * W.toolspeed, src))
playsound(loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
disassemble(W, user)
user.visible_message("<span class='notice'>[user] begins cutting \the [src]'s bolts.</span>")
else

View File

@@ -22,7 +22,7 @@
..(P, def_zone)
/obj/structure/curtain/attack_hand(mob/user)
playsound(get_turf(loc), "rustle", 15, 1, -5)
playsound(src, "rustle", 15, 1, -5)
toggle()
..()

View File

@@ -43,7 +43,7 @@
playsound(src, "shatter", 70, 1)
update_icon()
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src, 'sound/effects/Glasshit.ogg', 75, 1)
return
/obj/structure/displaycase/update_icon()
@@ -57,7 +57,7 @@
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(user.get_attack_speed(W))
user.do_attack_animation(src)
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
playsound(src, 'sound/effects/Glasshit.ogg', 50, 1)
src.health -= W.force
src.healthcheck()
..()

View File

@@ -268,7 +268,7 @@
if (S)
if (S.get_amount() >= 1)
if(material_name == "rglass")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 40) && !glass)
if (S.use(1))
@@ -280,7 +280,7 @@
to_chat(user, "You cannot make an airlock out of that material.")
return
if(S.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 40) && !glass)
if (S.use(2))

View File

@@ -38,7 +38,7 @@
if(O.is_wrench())
if(!has_extinguisher)
to_chat(user, "<span class='notice'>You start to unwrench the extinguisher cabinet.</span>")
playsound(src.loc, O.usesound, 50, 1)
playsound(src, O.usesound, 50, 1)
if(do_after(user, 15 * O.toolspeed))
to_chat(user, "<span class='notice'>You unwrench the extinguisher cabinet.</span>")
new /obj/item/frame/extinguisher_cabinet( src.loc )

View File

@@ -31,7 +31,7 @@
if (isrobot(user) || locked)
if(istype(O, /obj/item/device/multitool))
to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
playsound(src, 'sound/machines/lockreset.ogg', 50, 1)
if(do_after(user, 20 * O.toolspeed))
locked = 0
to_chat(user, "<span class = 'caution'> You disable the locking modules.</span>")
@@ -44,13 +44,13 @@
toggle_close_open()
return
else
playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
playsound(src, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
if(W.force < 15)
to_chat(user, "<span class='notice'>The cabinet's protective glass glances off the hit.</span>")
else
hitstaken++
if(hitstaken == 4)
playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
playsound(src, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
smashed = 1
locked = 0
open= 1
@@ -82,7 +82,7 @@
return
else
to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
playsound(src, 'sound/machines/lockenable.ogg', 50, 1)
if(do_after(user,20 * O.toolspeed))
locked = 1
to_chat(user, "<span class = 'caution'> You re-enable the locking modules.</span>")

View File

@@ -20,7 +20,7 @@
if(user.a_intent == I_HURT)
user.setClickCooldown(user.get_attack_speed())
flick("[icon_state]_hit", src)
playsound(src.loc, 'sound/effects/woodhit.ogg', 25, 1, -1)
playsound(src, 'sound/effects/woodhit.ogg', 25, 1, -1)
user.do_attack_animation(src)
user.nutrition = user.nutrition - 5
to_chat(user, "<span class='warning'>You [pick(hit_message)] \the [src].</span>")
@@ -34,7 +34,7 @@
/obj/structure/fitness/weightlifter/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_wrench())
playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1)
playsound(src, 'sound/items/Deconstruct.ogg', 75, 1)
weight = ((weight) % qualifiers.len) + 1
to_chat(user, "You set the machine's weight level to [weight].")
@@ -52,12 +52,12 @@
return
else
being_used = 1
playsound(src.loc, 'sound/effects/weightlifter.ogg', 50, 1)
playsound(src, 'sound/effects/weightlifter.ogg', 50, 1)
user.set_dir(SOUTH)
flick("[icon_state]_[weight]", src)
if(do_after(user, 20 + (weight * 10)))
playsound(src.loc, 'sound/effects/weightdrop.ogg', 25, 1)
user.nutrition -= weight * 10
playsound(src, 'sound/effects/weightdrop.ogg', 25, 1)
user.adjust_nutrition(weight * -10)
to_chat(user, "<span class='notice'>You lift the weights [qualifiers[weight]].</span>")
being_used = 0
else

View File

@@ -58,9 +58,9 @@
damage_to_do = round(damage_to_do / 4)
if(damage_to_do > 0)
if(W.sharp && W.edge)
playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1)
playsound(src, 'sound/effects/woodcutting.ogg', 50, 1)
else
playsound(get_turf(src), W.hitsound, 50, 1)
playsound(src, W.hitsound, 50, 1)
if(damage_to_do > 5 && !indestructable)
adjust_health(-damage_to_do)
else

View File

@@ -27,7 +27,7 @@
/obj/structure/grille/attack_hand(mob/user as mob)
user.setClickCooldown(user.get_attack_speed())
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
playsound(src, 'sound/effects/grillehit.ogg', 80, 1)
user.do_attack_animation(src)
var/damage_dealt = 1
@@ -153,7 +153,7 @@
else if((W.flags & NOCONDUCT) || !shock(user, 70))
user.setClickCooldown(user.get_attack_speed(W))
user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
playsound(src, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
health -= W.force

View File

@@ -86,7 +86,7 @@
/obj/structure/inflatable/proc/hit(var/damage, var/sound_effect = 1)
health = max(0, health - damage)
if(sound_effect)
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src, 'sound/effects/Glasshit.ogg', 75, 1)
if(health <= 0)
puncture()
@@ -102,7 +102,7 @@
qdel(src)
/obj/structure/inflatable/proc/deflate()
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
playsound(src, 'sound/machines/hiss.ogg', 75, 1)
//to_chat(user, "<span class='notice'>You slowly deflate the inflatable wall.</span>")
visible_message("[src] slowly deflates.")
spawn(50)
@@ -111,7 +111,7 @@
qdel(src)
/obj/structure/inflatable/proc/puncture()
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
playsound(src, 'sound/machines/hiss.ogg', 75, 1)
visible_message("[src] rapidly deflates!")
var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc)
src.transfer_fingerprints_to(R)
@@ -227,7 +227,7 @@
icon_state = "door_closed"
/obj/structure/inflatable/door/deflate()
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
playsound(src, 'sound/machines/hiss.ogg', 75, 1)
visible_message("[src] slowly deflates.")
spawn(50)
var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
@@ -235,7 +235,7 @@
qdel(src)
/obj/structure/inflatable/door/puncture()
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
playsound(src, 'sound/machines/hiss.ogg', 75, 1)
visible_message("[src] rapidly deflates!")
var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
src.transfer_fingerprints_to(R)

View File

@@ -197,7 +197,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
if(reagents.total_volume > 1)
reagents.trans_to_obj(I, 2)
to_chat(user, "<span class='notice'>You wet [I] in the [callme].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
else
to_chat(user, "<span class='notice'>This [callme] is out of water!</span>")
else if(istype(I, /obj/item/key))

View File

@@ -51,7 +51,7 @@
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_wrench())
if(!glass)
playsound(src.loc, I.usesound, 50, 1)
playsound(src, I.usesound, 50, 1)
if(do_after(user, 20 * I.toolspeed))
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
new /obj/item/frame/mirror( src.loc )
@@ -65,7 +65,7 @@
new /obj/item/weapon/material/shard( src.loc )
return
if(!shattered && glass)
playsound(src.loc, I.usesound, 50, 1)
playsound(src, I.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the glass.</span>")
glass = !glass
icon_state = "mirror_frame"
@@ -88,7 +88,7 @@
return
if(shattered && glass)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(I.force * 2))
@@ -97,13 +97,13 @@
shatter()
else
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
playsound(src, 'sound/effects/Glasshit.ogg', 70, 1)
/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
user.do_attack_animation(src)
if(shattered && glass)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return 0
if(damage)

View File

@@ -28,4 +28,4 @@ GLOBAL_LIST_BOILERPLATE(all_mopbuckets, /obj/structure/mopbucket)
else
reagents.trans_to_obj(I, 5)
to_chat(user, "<span class='notice'>You wet \the [I] in \the [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
playsound(src, 'sound/effects/slosh.ogg', 25, 1)

View File

@@ -95,13 +95,13 @@
for(var/atom/movable/A as mob|obj in src.connected.loc)
if (!( A.anchored ))
A.forceMove(src)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
qdel(src.connected)
src.connected = null
/obj/structure/morgue/proc/open()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
src.connected = new /obj/structure/m_tray( src.loc )
step(src.connected, src.dir)
src.connected.layer = OBJ_LAYER
@@ -225,11 +225,11 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
for(var/atom/movable/A as mob|obj in src.connected.loc)
if (!( A.anchored ))
A.forceMove(src)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
//src.connected = null
qdel(src.connected)
else if (src.locked == 0)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
src.connected = new /obj/structure/m_tray/c_tray( src.loc )
step(src.connected, EAST)
src.connected.layer = OBJ_LAYER
@@ -319,7 +319,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
sleep(30)
cremating = 0
locked = 0
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
return

View File

@@ -345,7 +345,7 @@
/obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob)
if(O.is_wrench())
if(anchored)
playsound(src.loc, O.usesound, 50, 1)
playsound(src, O.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to loosen \the [src]'s casters...</span>")
if (do_after(user, 40 * O.toolspeed))
user.visible_message( \
@@ -354,7 +354,7 @@
"You hear ratchet.")
src.anchored = 0
else
playsound(src.loc, O.usesound, 50, 1)
playsound(src, O.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to tighten \the [src] to the floor...</span>")
if (do_after(user, 20 * O.toolspeed))
user.visible_message( \

View File

@@ -43,7 +43,7 @@
to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
if(O.is_wrench())
to_chat(user, "<span class='notice'>You start to unwrench the noticeboard.</span>")
playsound(src.loc, O.usesound, 50, 1)
playsound(src, O.usesound, 50, 1)
if(do_after(user, 15 * O.toolspeed))
to_chat(user, "<span class='notice'>You unwrench the noticeboard.</span>")
new /obj/item/frame/noticeboard( src.loc )

View File

@@ -37,7 +37,7 @@
if(prob(1 + damage * 3))
visible_message("<span class='danger'>[shatter_message]</span>")
STOP_PROCESSING(SSobj, src)
playsound(get_turf(src),shatter_sound, 75, 1)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
density = 0
icon_state = "[initial(icon_state)]-broken"
@@ -53,21 +53,21 @@
)
STOP_PROCESSING(SSobj, src)
user.do_attack_animation(src)
playsound(get_turf(src),shatter_sound, 75, 1)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
density = 0
icon_state = "[initial(icon_state)]-broken"
set_light(0)
else
to_chat(user, "You hit \the [src]!")
playsound(get_turf(src),impact_sound, 75, 1)
playsound(src,impact_sound, 75, 1)
else
if(prob(damage * 2))
to_chat(user, "You pulverize what was left of \the [src]!")
qdel(src)
else
to_chat(user, "You hit \the [src]!")
playsound(get_turf(src),impact_sound, 75, 1)
playsound(src,impact_sound, 75, 1)
/obj/structure/cult/pylon/swarm/pylon_unique()
. = ..()
@@ -117,7 +117,7 @@
if(prob(1 + damage * 3) && round(damage * 0.8) >= 30)
visible_message("<span class='danger'>[shatter_message]</span>")
STOP_PROCESSING(SSobj, src)
playsound(get_turf(src),shatter_sound, 75, 1)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
density = 0
icon_state = "[initial(icon_state)]-broken"
@@ -133,18 +133,18 @@
)
STOP_PROCESSING(SSobj, src)
user.do_attack_animation(src)
playsound(get_turf(src),shatter_sound, 75, 1)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
density = 0
icon_state = "[initial(icon_state)]-broken"
set_light(0)
else
to_chat(user, "You hit \the [src]!")
playsound(get_turf(src),impact_sound, 75, 1)
playsound(src,impact_sound, 75, 1)
else
if(prob(damage * 2))
to_chat(user, "You pulverize what was left of \the [src]!")
qdel(src)
else
to_chat(user, "You hit \the [src]!")
playsound(get_turf(src),impact_sound, 75, 1)
playsound(src,impact_sound, 75, 1)

View File

@@ -56,7 +56,7 @@
health -= amount
if(health <= 0)
visible_message("<span class='warning'>\The [src] breaks down!</span>")
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
new /obj/item/stack/rods(get_turf(src))
qdel(src)
@@ -196,7 +196,7 @@
/obj/structure/railing/attackby(obj/item/W as obj, mob/user as mob)
// Dismantle
if(W.is_wrench() && !anchored)
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
if(do_after(user, 20, src))
user.visible_message("<span class='notice'>\The [user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
new /obj/item/stack/material/steel(get_turf(usr), 2)
@@ -207,7 +207,7 @@
if(health < maxhealth && istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/F = W
if(F.welding)
playsound(src.loc, F.usesound, 50, 1)
playsound(src, F.usesound, 50, 1)
if(do_after(user, 20, src))
user.visible_message("<span class='notice'>\The [user] repairs some damage to \the [src].</span>", "<span class='notice'>You repair some damage to \the [src].</span>")
health = min(health+(maxhealth/5), maxhealth) // 20% repair per application
@@ -216,7 +216,7 @@
// Install
if(W.is_screwdriver())
user.visible_message(anchored ? "<span class='notice'>\The [user] begins unscrewing \the [src].</span>" : "<span class='notice'>\The [user] begins fasten \the [src].</span>" )
playsound(loc, W.usesound, 75, 1)
playsound(src, W.usesound, 75, 1)
if(do_after(user, 10, src))
to_chat(user, (anchored ? "<span class='notice'>You have unfastened \the [src] from the floor.</span>" : "<span class='notice'>You have fastened \the [src] to the floor.</span>"))
anchored = !anchored
@@ -238,7 +238,7 @@
M.apply_damage(8,def_zone = "head")
take_damage(8)
visible_message("<span class='danger'>[G.assailant] slams [G.affecting]'s face against \the [src]!</span>")
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
else
to_chat(user, "<span class='danger'>You need a better grip to do that!</span>")
return
@@ -253,7 +253,7 @@
return
else
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
take_damage(W.force)
user.setClickCooldown(user.get_attack_speed(W))

View File

@@ -114,7 +114,7 @@ FLOOR SAFES
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
to_chat(user, "<span class='notice'>You hear a [pick("click", "chink", "clink")] from \the [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
playsound(src, 'sound/machines/click.ogg', 20, 1)
check_unlocked(user, canhear)
updateUsrDialog()
@@ -130,7 +130,7 @@ FLOOR SAFES
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
to_chat(user, "<span class='notice'>You hear a [pick("click", "chink", "clink")] from \the [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
playsound(src, 'sound/machines/click.ogg', 20, 1)
check_unlocked(user, canhear)
updateUsrDialog()
return

View File

@@ -15,7 +15,7 @@
/obj/structure/salvageable/attackby(obj/item/I, mob/user)
if(I.is_crowbar())
playsound(loc, I.usesound, 50, 1)
playsound(src, I.usesound, 50, 1)
var/actual_time = I.toolspeed * 170
user.visible_message( \
"<span class='notice'>\The [user] begins salvaging from \the [src].</span>", \
@@ -240,7 +240,7 @@ obj/structure/salvageable/bliss/Initialize()
/obj/structure/salvageable/bliss/attackby(obj/item/I, mob/user)
if((. = ..()))
playsound(user, 'sound/machines/shutdown.ogg', 60, 1)
playsound(src, 'sound/machines/shutdown.ogg', 60, 1)
//////////////////
//// ONE STAR ////

View File

@@ -95,7 +95,7 @@
/obj/structure/simple_door/proc/Open()
isSwitchingStates = 1
playsound(loc, material.dooropen_noise, 100, 1)
playsound(src, material.dooropen_noise, 100, 1)
flick("[material.door_icon_base]opening",src)
sleep(10)
density = 0
@@ -107,7 +107,7 @@
/obj/structure/simple_door/proc/Close()
isSwitchingStates = 1
playsound(loc, material.dooropen_noise, 100, 1)
playsound(src, material.dooropen_noise, 100, 1)
flick("[material.door_icon_base]closing",src)
sleep(10)
density = 1
@@ -135,9 +135,9 @@
hardness -= W.force/10
visible_message("<span class='danger'>[user] hits [src] with [W]!</span>")
if(material == get_material_by_name("resin"))
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD)))
playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1)
playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
else
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
CheckHardness()
@@ -160,9 +160,9 @@
/obj/structure/simple_door/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
if(material == get_material_by_name("resin"))
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD)))
playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1)
playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
else
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
user.do_attack_animation(src)

View File

@@ -73,7 +73,7 @@
/obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
for(var/mob/M in viewers(src, 7))
M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
healthcheck()

View File

@@ -124,7 +124,7 @@
to_chat(user, "\The [src] has no padding to remove.")
return
to_chat(user, "You remove the padding from \the [src].")
playsound(src.loc, W.usesound, 100, 1)
playsound(src, W.usesound, 100, 1)
remove_padding()
else if(istype(W, /obj/item/weapon/grab))

View File

@@ -21,7 +21,7 @@
return
user.drop_item()
var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
E.set_dir(dir)
E.part = SK
SK.loc = E
@@ -188,7 +188,7 @@
occupant.apply_effect(6, WEAKEN, blocked)
occupant.apply_effect(6, STUTTER, blocked)
occupant.apply_damage(10, BRUTE, def_zone, blocked, soaked)
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
playsound(src, 'sound/weapons/punch1.ogg', 50, 1, -1)
if(istype(A, /mob/living))
var/mob/living/victim = A
def_zone = ran_zone()

View File

@@ -145,7 +145,7 @@ var/global/list/stool_cache = list() //haha stool
to_chat(user, "\The [src] has no padding to remove.")
return
to_chat(user, "You remove the padding from \the [src].")
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
remove_padding()
else
..()

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