mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-30 16:47:34 +01:00
Alter playsound paradigm
This commit is contained in:
@@ -57,7 +57,7 @@
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stored_matter += cartridge.remaining
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user.drop_from_inventory(W)
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qdel(W)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units."))
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return TRUE
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return ..()
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@@ -70,7 +70,7 @@
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mode_index++
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to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'."))
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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playsound(src, 'sound/effects/pop.ogg', 50, 0)
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if(prob(20))
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src.spark_system.start()
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@@ -106,7 +106,7 @@
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to_chat(user, span("warning", "\The [src] lacks the required material to start."))
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return FALSE
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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var/true_delay = rcd_results[RCD_VALUE_DELAY] * toolspeed
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@@ -126,7 +126,7 @@
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return FALSE
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if(A.rcd_act(user, src, rcd_results[RCD_VALUE_MODE]))
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consume_resources(rcd_results[RCD_VALUE_COST])
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playsound(get_turf(A), 'sound/items/deconstruct.ogg', 50, 1)
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playsound(A, 'sound/items/deconstruct.ogg', 50, 1)
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return TRUE
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// If they moved, kill the beam immediately.
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@@ -48,7 +48,7 @@ RSF
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qdel(W)
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stored_matter += 10
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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playsound(src, 'sound/machines/click.ogg', 10, 1)
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to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")
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return
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@@ -64,7 +64,7 @@ RSF
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glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
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/obj/item/weapon/rsf/attack_self(mob/user as mob)
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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playsound(src, 'sound/effects/pop.ogg', 50, 0)
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if (mode == 1)
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mode = 2
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to_chat(user,"<span class='notice'>Changed dispensing mode to 'Container'.</span>")
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@@ -101,7 +101,7 @@ RSF
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if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
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return
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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playsound(src, 'sound/machines/click.ogg', 10, 1)
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var/used_energy = 0
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var/obj/product
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@@ -33,7 +33,7 @@
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if(concealed_blade)
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user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from [T.his] [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
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// Calling drop/put in hands to properly call item drop/pickup procs
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playsound(user.loc, 'sound/weapons/holster/sheathout.ogg', 50, 1)
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playsound(src, 'sound/weapons/holster/sheathout.ogg', 50, 1)
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user.drop_from_inventory(src)
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user.put_in_hands(concealed_blade)
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user.put_in_hands(src)
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@@ -47,7 +47,7 @@
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if(!src.concealed_blade && istype(W))
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var/datum/gender/T = gender_datums[user.get_visible_gender()]
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user.visible_message("<span class='warning'>[user] has sheathed \a [W] into [T.his] [src]!</span>", "You sheathe \the [W] into \the [src].")
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playsound(user.loc, 'sound/weapons/holster/sheathin.ogg', 50, 1)
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playsound(src, 'sound/weapons/holster/sheathin.ogg', 50, 1)
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user.drop_from_inventory(W)
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W.loc = src
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src.concealed_blade = W
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@@ -119,6 +119,6 @@
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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return TRUE
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@@ -193,7 +193,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
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var/turf/T = get_turf(src)
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set_light(0)
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playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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STOP_PROCESSING(SSobj, src)
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if (type_butt)
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var/obj/item/butt = new type_butt(T)
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@@ -215,7 +215,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/mob/living/M = loc
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if (!nomessage)
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to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
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playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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lit = 0
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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@@ -333,7 +333,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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if(lit == 1)
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if(user.a_intent == I_HURT)
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user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
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playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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die(1)
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else
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user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
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@@ -427,7 +427,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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if(lit == 1)
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if(user.a_intent == I_HURT)
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user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
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playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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die(1)
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else
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user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
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@@ -552,7 +552,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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lit = 1
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icon_state = "[base_state]on"
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item_state = "[base_state]on"
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playsound(src.loc, activation_sound, 75, 1)
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playsound(src, activation_sound, 75, 1)
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if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
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user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
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else
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@@ -572,7 +572,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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lit = 0
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icon_state = "[base_state]"
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item_state = "[base_state]"
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playsound(src.loc, deactivation_sound, 75, 1)
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playsound(src, deactivation_sound, 75, 1)
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if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
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user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
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else
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@@ -71,7 +71,7 @@
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/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
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if (spam_flag == 0)
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spam_flag = 1
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
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src.add_fingerprint(user)
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spawn(20)
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spam_flag = 0
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@@ -75,7 +75,7 @@
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var/obj/o = target
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var/amount = o.reagents.trans_to_obj(src, 50)
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to_chat(user, "<span class='notice'>You fill [src] with [amount] units of the contents of [target].</span>")
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
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return
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if (!safety)
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@@ -88,7 +88,7 @@
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src.last_use = world.time
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playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
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playsound(src, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(src,target)
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@@ -27,7 +27,7 @@
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/obj/item/weapon/gift/attack_self(mob/user as mob)
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user.drop_item()
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playsound(src.loc, 'sound/items/package_unwrap.ogg', 50,1)
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playsound(src, 'sound/items/package_unwrap.ogg', 50,1)
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if(src.gift)
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user.put_in_active_hand(gift)
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src.gift.add_fingerprint(user)
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@@ -7,7 +7,7 @@
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origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
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/obj/item/weapon/grenade/anti_photon/detonate()
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playsound(src.loc, 'sound/effects/phasein.ogg', 50, 1, 5)
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playsound(src, 'sound/effects/phasein.ogg', 50, 1, 5)
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set_light(10, -10, "#FFFFFF")
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var/extra_delay = rand(0,90)
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@@ -18,5 +18,5 @@
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set_light(10, 10, "#[num2hex(rand(64,255))][num2hex(rand(64,255))][num2hex(rand(64,255))]")
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spawn(210)
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..()
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playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
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playsound(src, 'sound/effects/bang.ogg', 50, 1, 5)
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qdel(src)
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@@ -63,7 +63,7 @@
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return
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path = 1
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to_chat(user, "<span class='notice'>You add [W] to the metal casing.</span>")
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playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
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playsound(src, 'sound/items/Screwdriver2.ogg', 25, -3)
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user.remove_from_mob(det)
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det.loc = src
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detonator = det
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@@ -96,7 +96,7 @@
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return
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else
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to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
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playsound(src.loc, W.usesound, 50, -3)
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playsound(src, W.usesound, 50, -3)
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name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
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icon_state = initial(icon_state) + (detonator?"_ass":"")
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stage = 1
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@@ -154,7 +154,7 @@
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active = 0
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if(!has_reagents)
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icon_state = initial(icon_state) +"_locked"
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playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
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playsound(src, 'sound/items/Screwdriver2.ogg', 50, 1)
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spawn(0) //Otherwise det_time is erroneously set to 0 after this
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if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
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var/obj/item/device/assembly/timer/T = detonator.a_left
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@@ -164,7 +164,7 @@
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det_time = 10*T.time
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return
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playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
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playsound(src, 'sound/effects/bamf.ogg', 50, 1)
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for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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G.reagents.trans_to_obj(src, G.reagents.total_volume)
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@@ -19,7 +19,7 @@
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if(is_below_sound_pressure(T))
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visible_message("<span class='notice'>Whump.</span>")
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return
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playsound(src.loc, 'sound/effects/bang.ogg', 75, 1, -3)
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playsound(src, 'sound/effects/bang.ogg', 75, 1, -3)
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if(istype(T))
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for(var/mob/living/L in orange(T, radius))
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if(ishuman(L))
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@@ -29,7 +29,7 @@
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/obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
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to_chat(M, "<span class='danger'>BANG</span>") // Called during the loop that bangs people in lockers/containers and when banging
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playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
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playsound(src, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
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// -- Polymorph
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//Checking for protections
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@@ -119,11 +119,11 @@
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for(var/do_spawn = numspawned, do_spawn > 0, do_spawn--)
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new /obj/item/weapon/grenade/flashbang/cluster(src.loc)//Launches flashbangs
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playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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for(var/do_again = again, do_again > 0, do_again--)
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new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs
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playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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qdel(src)
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return
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@@ -33,7 +33,7 @@
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
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active = 1
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icon_state = initial(icon_state) + "_active"
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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spawn(det_time)
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detonate()
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return
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@@ -75,7 +75,7 @@
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icon_state = initial(icon_state) + "_active"
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active = 1
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playsound(loc, arm_sound, 75, 1, -3)
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playsound(src, arm_sound, 75, 1, -3)
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spawn(det_time)
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detonate()
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@@ -83,7 +83,7 @@
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/obj/item/weapon/grenade/proc/detonate()
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// playsound(loc, 'sound/items/Welder2.ogg', 25, 1)
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// playsound(src, 'sound/items/Welder2.ogg', 25, 1)
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var/turf/T = get_turf(src)
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if(T)
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T.hotspot_expose(700,125)
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@@ -21,7 +21,7 @@
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return ..()
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/obj/item/weapon/grenade/smokebomb/detonate()
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playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3)
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src.smoke.set_up(10, 0, usr.loc)
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spawn(0)
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for(var/i = 1 to smoke_strength)
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@@ -15,7 +15,7 @@
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/T = get_turf(src)
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playsound(T, 'sound/effects/phasein.ogg', 100, 1)
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playsound(src, 'sound/effects/phasein.ogg', 100, 1)
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for(var/mob/living/carbon/human/M in viewers(T, null))
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if(M:eyecheck() <= 0)
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M.flash_eyes()
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@@ -60,7 +60,7 @@
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return 0
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/obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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playsound(src, cuff_sound, 30, 1, -2)
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var/mob/living/carbon/human/H = target
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if(!istype(H))
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@@ -244,7 +244,7 @@ var/last_chew = 0
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to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
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/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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playsound(src, cuff_sound, 30, 1, -2)
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var/mob/living/carbon/human/H = target
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if(!istype(H))
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@@ -315,7 +315,7 @@ var/last_chew = 0
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qdel(src)
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/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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playsound(src, cuff_sound, 30, 1, -2)
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var/mob/living/carbon/human/H = target
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if(!istype(H))
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@@ -252,7 +252,7 @@ Implant Specifics:<BR>"}
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if (elevel == "Localized Limb")
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if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
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imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
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playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
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playsound(src, 'sound/items/countdown.ogg', 75, 1, -3)
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sleep(25)
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if (istype(part,/obj/item/organ/external/chest) || \
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istype(part,/obj/item/organ/external/groin) || \
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@@ -325,7 +325,7 @@ Implant Specifics:<BR>"}
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/obj/item/weapon/implant/explosive/proc/small_boom()
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if (ishuman(imp_in) && part)
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imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
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playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
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playsound(src, 'sound/items/countdown.ogg', 75, 1, -3)
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||||
spawn(25)
|
||||
if (ishuman(imp_in) && part)
|
||||
//No tearing off these parts since it's pretty much killing
|
||||
|
||||
@@ -53,7 +53,7 @@ obj/item/weapon/chainsaw/proc/turnOff(mob/user as mob)
|
||||
if(!on) return
|
||||
to_chat(user, "You switch the gas nozzle on the chainsaw, turning it off.")
|
||||
attack_verb = list("bluntly hit", "beat", "knocked")
|
||||
playsound(user, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
|
||||
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
|
||||
force = inactive_force
|
||||
edge = 0
|
||||
sharp = 0
|
||||
@@ -93,7 +93,7 @@ obj/item/weapon/chainsaw/afterattack(atom/A as mob|obj|turf|area, mob/user as mo
|
||||
to_chat(user, "<span class='notice'>You begin filling the tank on the chainsaw.</span>")
|
||||
if(do_after(usr, 15))
|
||||
A.reagents.trans_to_obj(src, max_fuel)
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
to_chat(user, "<span class='notice'>Chainsaw succesfully refueled.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Don't move while you're refilling the chainsaw.</span>")
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
|
||||
return
|
||||
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
playsound(src,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
active = !active
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>You flip out \the [src].</span>")
|
||||
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
|
||||
playsound(src, 'sound/weapons/flipblade.ogg', 15, 1)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
|
||||
update_force()
|
||||
|
||||
@@ -125,7 +125,7 @@ Protectiveness | Armor %
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/effects/teleport.ogg', 50, 1)
|
||||
playsound(src, 'sound/effects/teleport.ogg', 50, 1)
|
||||
|
||||
user.loc = picked
|
||||
return PROJECTILE_FORCE_MISS
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
|
||||
if(will_break && src.loc == user) // If it's not in our hand anymore
|
||||
user.visible_message("<span class='danger'>[user] hit \the [target] with \the [src], shattering it!</span>", "<span class='warning'>You shatter \the [src] in your hand!</span>")
|
||||
playsound(user, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
|
||||
playsound(src, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(M.buckled) //wheelchairs, office chairs, rollerbeds
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
playsound(src, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(unique_parry_check(user, attacker, damage_source) && prob(50))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(wielded && default_parry_check(user, attacker, damage_source) && prob(15))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -159,18 +159,8 @@
|
||||
if(istype(A,/obj/structure/window))
|
||||
var/obj/structure/window/W = A
|
||||
W.shatter()
|
||||
<<<<<<< HEAD:code/game/objects/items/weapons/material/twohanded.dm
|
||||
|
||||
/*
|
||||
=======
|
||||
else if(istype(A,/obj/structure/grille))
|
||||
qdel(A)
|
||||
else if(istype(A,/obj/effect/plant))
|
||||
var/obj/effect/plant/P = A
|
||||
P.die_off()
|
||||
|
||||
qdel(A)
|
||||
>>>>>>> 284d1cc1f5c67503fe0da89ce01985d73bb02038:code/game/objects/items/weapons/twohanded.dm
|
||||
/*
|
||||
* Double-Bladed Energy Swords - Cheridan
|
||||
*/
|
||||
|
||||
@@ -57,14 +57,14 @@
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = active_w_class
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
update_icon()
|
||||
set_light(lrange, lpower, lcolor)
|
||||
|
||||
/obj/item/weapon/melee/energy/proc/deactivate(mob/living/user)
|
||||
if(!active)
|
||||
return
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
item_state = "[icon_state]"
|
||||
active = 0
|
||||
embed_chance = initial(embed_chance)
|
||||
@@ -310,7 +310,7 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
return 1
|
||||
if(active && unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
|
||||
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
|
||||
@@ -318,7 +318,7 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -370,7 +370,7 @@
|
||||
// EMP stuff.
|
||||
var/obj/O = AM
|
||||
O.emp_act(3) // A weaker severity is used because this has infinite uses.
|
||||
playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
playsound(O, 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay.
|
||||
return ..()
|
||||
|
||||
@@ -379,9 +379,9 @@
|
||||
if(target.isSynthetic() && active)
|
||||
// Do some extra damage. Not a whole lot more since emp_act() is pretty nasty on FBPs already.
|
||||
target.emp_act(3) // A weaker severity is used because this has infinite uses.
|
||||
playsound(get_turf(target), 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
playsound(target, 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
target.adjustFireLoss(force * 3) // 15 Burn, for 20 total.
|
||||
playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1)
|
||||
playsound(target, 'sound/weapons/blade1.ogg', 100, 1)
|
||||
|
||||
// Make lesser robots really mad at us.
|
||||
if(target.mob_class & MOB_CLASS_SYNTHETIC)
|
||||
@@ -481,7 +481,7 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
return 1
|
||||
if(unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
|
||||
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
|
||||
@@ -489,7 +489,7 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -547,6 +547,6 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
/obj/item/weapon/melee/cursedblade/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(default_parry_check(user, attacker, damage_source) && prob(50))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M as obj, mob/user as mob)
|
||||
if(istype(M, /obj/machinery/door) || istype(M, /obj/machinery/camera))
|
||||
user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.")
|
||||
playsound(user, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
user.drop_item()
|
||||
src.loc = M
|
||||
src.machine = M
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
return 0
|
||||
//Otherwise, if we're here, we're gonna stop the attack entirely.
|
||||
user.visible_message("<span class='danger'>\The [user] blocks [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
if(istype(W, /obj/item/weapon/melee/baton))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
@@ -144,7 +144,7 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, user.loc)
|
||||
spark_system.start()
|
||||
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
/obj/item/weapon/shield/energy/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
|
||||
if(istype(damage_source, /obj/item/projectile))
|
||||
@@ -163,7 +163,7 @@
|
||||
update_icon()
|
||||
w_class = ITEMSIZE_LARGE
|
||||
slot_flags = null
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>\The [src] is now active.</span>")
|
||||
|
||||
else
|
||||
@@ -171,7 +171,7 @@
|
||||
update_icon()
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_EARS
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
@@ -240,7 +240,7 @@
|
||||
/obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
icon_state = "teleriot[active]"
|
||||
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
|
||||
|
||||
if(active)
|
||||
force = 8
|
||||
|
||||
@@ -21,13 +21,13 @@
|
||||
|
||||
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
|
||||
if (slot == slot_back && src.use_sound)
|
||||
playsound(src.loc, src.use_sound, 50, 1, -5)
|
||||
playsound(src, src.use_sound, 50, 1, -5)
|
||||
..(user, slot)
|
||||
|
||||
/*
|
||||
/obj/item/weapon/storage/backpack/dropped(mob/user as mob)
|
||||
if (loc == user && src.use_sound)
|
||||
playsound(src.loc, src.use_sound, 50, 1, -5)
|
||||
playsound(src, src.use_sound, 50, 1, -5)
|
||||
..(user)
|
||||
*/
|
||||
|
||||
|
||||
@@ -35,5 +35,5 @@
|
||||
|
||||
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (src.use_sound)
|
||||
playsound(src.loc, src.use_sound, 50, 1, -5)
|
||||
playsound(src, src.use_sound, 50, 1, -5)
|
||||
..()
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
return
|
||||
// Now make the cardboard
|
||||
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
|
||||
playsound(src.loc, 'sound/items/storage/boxfold.ogg', 30, 1)
|
||||
playsound(src, 'sound/items/storage/boxfold.ogg', 30, 1)
|
||||
new foldable(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
if(!locked)
|
||||
..()
|
||||
else
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
return
|
||||
|
||||
if (W.is_screwdriver())
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
|
||||
/obj/item/weapon/storage/proc/open(mob/user as mob)
|
||||
if (use_sound)
|
||||
playsound(src.loc, src.use_sound, 50, 0, -5)
|
||||
playsound(src, src.use_sound, 50, 0, -5)
|
||||
|
||||
orient2hud(user)
|
||||
if (user.s_active)
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
if(bcell && bcell.charge > hitcost)
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
playsound(src, "sparks", 75, 1, -1)
|
||||
update_icon()
|
||||
else
|
||||
status = 0
|
||||
@@ -193,7 +193,7 @@
|
||||
target.visible_message("<span class='danger'>[target] has been prodded in the [affecting.name] with [src] by [user]!</span>")
|
||||
else
|
||||
target.visible_message("<span class='danger'>[target] has been prodded with [src] by [user]!</span>")
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
|
||||
//stun effects
|
||||
if(status)
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any
|
||||
@@ -104,7 +104,7 @@
|
||||
user.take_organ_damage(2*force)
|
||||
return
|
||||
if(..())
|
||||
//playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
//playsound(src, "swing_hit", 50, 1, -1)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/proc/detonate()
|
||||
icon_state = "c-4[size]_1"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1)
|
||||
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("[bicon(src)] <span class = 'warning'> The [src.name] beeps! </span>")
|
||||
sleep(50)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
. = ..()
|
||||
if(air_contents.total_moles < 5)
|
||||
. += "<span class='danger'>The meter on \the [src] indicates you are almost out of gas!</span>"
|
||||
playsound(user, 'sound/effects/alert.ogg', 50, 1)
|
||||
playsound(src, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
/obj/item/weapon/tank/jetpack/verb/toggle_rockets()
|
||||
set name = "Toggle Jetpack Stabilization"
|
||||
|
||||
@@ -466,7 +466,7 @@ var/list/global/tank_gauge_cache = list()
|
||||
if(!T)
|
||||
return
|
||||
T.assume_air(air_contents)
|
||||
playsound(get_turf(src), 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
|
||||
playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
|
||||
visible_message("[bicon(src)] <span class='danger'>\The [src] flies apart!</span>", "<span class='warning'>You hear a bang!</span>")
|
||||
T.hotspot_expose(air_contents.temperature, 70, 1)
|
||||
|
||||
@@ -513,7 +513,7 @@ var/list/global/tank_gauge_cache = list()
|
||||
T.assume_air(leaked_gas)
|
||||
if(!leaking)
|
||||
visible_message("[bicon(src)] <span class='warning'>\The [src] relief valve flips open with a hiss!</span>", "You hear hissing.")
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
playsound(src, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
leaking = 1
|
||||
#ifdef FIREDBG
|
||||
log_debug("<span class='warning'>[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]</span>")
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/crowbar/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
src.forceMove(counterpart)
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/screwdriver/power/attack_self(mob/user)
|
||||
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
|
||||
playsound(src,'sound/items/change_drill.ogg',50,1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
src.forceMove(counterpart)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
if(!welding && max_fuel)
|
||||
O.reagents.trans_to_obj(src, max_fuel)
|
||||
to_chat(user, "<span class='notice'>Welder refueled</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if(!welding)
|
||||
to_chat(user, "<span class='notice'>[src] doesn't use fuel.</span>")
|
||||
@@ -273,7 +273,7 @@
|
||||
to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
playsound(src, acti_sound, 50, 1)
|
||||
src.force = 15
|
||||
src.damtype = "fire"
|
||||
src.w_class = ITEMSIZE_LARGE
|
||||
@@ -295,7 +295,7 @@
|
||||
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
playsound(src, deac_sound, 50, 1)
|
||||
src.force = 3
|
||||
src.damtype = "brute"
|
||||
src.w_class = initial(src.w_class)
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
src.forceMove(counterpart)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/wrench/power/attack_self(mob/user)
|
||||
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
|
||||
playsound(src,'sound/items/change_drill.ogg',50,1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
src.forceMove(counterpart)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
|
||||
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
|
||||
playsound(user, 'sound/weapons/towelwipe.ogg', 25, 1)
|
||||
playsound(src, 'sound/weapons/towelwipe.ogg', 25, 1)
|
||||
if(user.fire_stacks > 0)
|
||||
user.fire_stacks = (max(0, user.fire_stacks - 1.5))
|
||||
else if(user.fire_stacks < 0)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
"<span class='danger'>You have deployed \the [src]!</span>",
|
||||
"You hear a latch click loudly."
|
||||
)
|
||||
playsound(src.loc, 'sound/machines/click.ogg',70, 1)
|
||||
playsound(src, 'sound/machines/click.ogg',70, 1)
|
||||
|
||||
deployed = 1
|
||||
user.drop_from_inventory(src)
|
||||
@@ -64,7 +64,7 @@
|
||||
"<span class='notice'>You begin disarming \the [src]!</span>",
|
||||
"You hear a latch click followed by the slow creaking of a spring."
|
||||
)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, 60))
|
||||
user.visible_message(
|
||||
|
||||
@@ -36,10 +36,10 @@
|
||||
M.Weaken(1)
|
||||
user.take_organ_damage(2)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
@@ -60,12 +60,12 @@
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
||||
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
|
||||
return
|
||||
@@ -93,11 +93,11 @@
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
|
||||
if(prob(10))
|
||||
@@ -117,11 +117,11 @@
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("<span class='danger'>[] slams [] in the face with the tray!</span>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
|
||||
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("<span class='danger'>[] slams [] in the face with the tray!</span>", user, M), 1)
|
||||
if(prob(30))
|
||||
@@ -141,7 +141,7 @@
|
||||
if(istype(W, /obj/item/weapon/material/kitchen/rollingpin))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
to_chat(user, "<span class='danger'>That was close!</span>")
|
||||
src.reagents.trans_to_obj(W, T.max_fuel)
|
||||
to_chat(user, "<span class='notice'>Welder refilled!</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if(nozzle)
|
||||
if(nozzle == W)
|
||||
@@ -105,7 +105,7 @@
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
|
||||
O.reagents.trans_to_obj(src, max_fuel)
|
||||
to_chat(user, "<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
|
||||
to_chat(user, "<span class='warning'>The pack is already full!</span>")
|
||||
|
||||
Reference in New Issue
Block a user