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Alter playsound paradigm
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@@ -56,7 +56,7 @@
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health -= amount
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if(health <= 0)
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visible_message("<span class='warning'>\The [src] breaks down!</span>")
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playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
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playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
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new /obj/item/stack/rods(get_turf(src))
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qdel(src)
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@@ -196,7 +196,7 @@
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/obj/structure/railing/attackby(obj/item/W as obj, mob/user as mob)
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// Dismantle
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if(W.is_wrench() && !anchored)
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playsound(src.loc, W.usesound, 50, 1)
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playsound(src, W.usesound, 50, 1)
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if(do_after(user, 20, src))
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user.visible_message("<span class='notice'>\The [user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
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new /obj/item/stack/material/steel(get_turf(usr), 2)
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@@ -207,7 +207,7 @@
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if(health < maxhealth && istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/F = W
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if(F.welding)
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playsound(src.loc, F.usesound, 50, 1)
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playsound(src, F.usesound, 50, 1)
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if(do_after(user, 20, src))
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user.visible_message("<span class='notice'>\The [user] repairs some damage to \the [src].</span>", "<span class='notice'>You repair some damage to \the [src].</span>")
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health = min(health+(maxhealth/5), maxhealth) // 20% repair per application
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@@ -216,7 +216,7 @@
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// Install
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if(W.is_screwdriver())
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user.visible_message(anchored ? "<span class='notice'>\The [user] begins unscrewing \the [src].</span>" : "<span class='notice'>\The [user] begins fasten \the [src].</span>" )
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playsound(loc, W.usesound, 75, 1)
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playsound(src, W.usesound, 75, 1)
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if(do_after(user, 10, src))
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to_chat(user, (anchored ? "<span class='notice'>You have unfastened \the [src] from the floor.</span>" : "<span class='notice'>You have fastened \the [src] to the floor.</span>"))
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anchored = !anchored
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@@ -238,7 +238,7 @@
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M.apply_damage(8,def_zone = "head")
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take_damage(8)
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visible_message("<span class='danger'>[G.assailant] slams [G.affecting]'s face against \the [src]!</span>")
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playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
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playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
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else
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to_chat(user, "<span class='danger'>You need a better grip to do that!</span>")
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return
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@@ -253,7 +253,7 @@
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return
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else
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playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
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playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
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take_damage(W.force)
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user.setClickCooldown(user.get_attack_speed(W))
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