Alter playsound paradigm

This commit is contained in:
Aronai Sieyes
2020-05-19 11:03:23 -04:00
parent 7d5042cacd
commit ad75bb86bd
347 changed files with 1541 additions and 1543 deletions

View File

@@ -160,11 +160,11 @@
if(W.is_crowbar())
if(opened)
to_chat(user, "<spawn class='notice'>You tightly shut \the [src] door.")
playsound(src.loc, 'sound/effects/locker_close.ogg', 25, 0, -3)
playsound(src, 'sound/effects/locker_close.ogg', 25, 0, -3)
opened = 0
else
to_chat(user, "<spawn class='notice'>You open up \the [src] door.")
playsound(src.loc, 'sound/effects/locker_open.ogg', 15, 1, -3)
playsound(src, 'sound/effects/locker_open.ogg', 15, 1, -3)
opened = 1
else if(istype(W,/obj/item/weapon/tank))
if(!opened)