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Alter playsound paradigm
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@@ -48,7 +48,7 @@
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src.health -= aforce
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//Play a fitting sound
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 75, 1)
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playsound(src, 'sound/effects/EMPulse.ogg', 75, 1)
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check_failure()
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set_opacity(1)
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@@ -105,7 +105,7 @@
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src.health -= tforce
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//This seemed to be the best sound for hitting a force field.
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1)
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playsound(src, 'sound/effects/EMPulse.ogg', 100, 1)
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check_failure()
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