Lasers can ignite thermite

This commit is contained in:
Anewbe
2016-12-31 22:33:17 -06:00
parent dc89eb5700
commit ae0d017763
2 changed files with 40 additions and 0 deletions

View File

@@ -59,6 +59,10 @@
//cap the amount of damage, so that things like emitters can't destroy walls in one hit.
var/damage = min(proj_damage, 100)
if(Proj.damage_type == BURN && damage > 0)
if(thermite)
thermitemelt()
if(istype(Proj,/obj/item/projectile/beam))
if(material && material.reflectivity >= 0.5) // Time to reflect lasers.
var/new_damage = damage * material.reflectivity

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@@ -0,0 +1,36 @@
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- rscadd: "Lasers can now ignite thermite on walls."