can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D

This commit is contained in:
Tastyfish
2011-12-26 05:11:28 -05:00
parent 77d28802fe
commit b0478cde29
3 changed files with 203 additions and 87 deletions

View File

@@ -10,6 +10,7 @@
required_enemies = 1
var
changeling_amount
const
prob_int_murder_target = 50 // intercept names the assassination target half the time
prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
@@ -31,7 +32,8 @@
waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
const/changeling_amount = 4
changeling_min = 2 //lower bound on number of traitors, assuming there are this many players
changeling_max = 3 //upper bound on number of traitors
/datum/game_mode/changeling/announce()
world << "<B>The current game mode is - Changeling!</B>"
@@ -40,6 +42,8 @@
/datum/game_mode/changeling/pre_setup()
var/list/datum/mind/possible_changelings = get_players_for_role(BE_CHANGELING)
changeling_amount = rand(changeling_min, changeling_max)
for(var/datum/mind/player in possible_changelings)
for(var/job in restricted_jobs)//Removing robots from the list
if(player.assigned_role == job)

View File

@@ -1,7 +1,8 @@
/datum/song
var
name = "Untitled"
lines[] = list()
list/lines = new()
tempo = 5
/obj/structure/device/piano
name = "space piano"
@@ -12,10 +13,12 @@
var
datum/song/song
playing = 0
tempo = 5
help = 0
edit = 1
proc
playnote(var/note as text)
//world << "Note: [note]"
var/soundfile
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
@@ -361,90 +364,168 @@
else
return
for(var/mob/M in range(15, src))
for(var/mob/M in hearers(15, src))
M << sound(soundfile)
playsong()
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = "3"
cur_acc[i] = "n"
for(var/line in song.lines)
for(var/i = 1, i <= length(line), i+=4)//i starts as 1, or beggining of list. Goes up by 4, skipping every fourth character.
if(!playing)//If the piano is playing and you don't want it playing, this will stop the proc.
return
var/currentnote = copytext(line, i, i+3)
playnote(currentnote)
sleep(tempo)
//world << line
for(var/beat in dd_text2list(lowertext(line), ","))
//world << "beat: [beat]"
var/list/notes = dd_text2list(beat, "/")
for(var/note in dd_text2list(notes[1], "-"))
//world << "note: [note]"
if(!playing)//If the piano is playing and you don't want it playing, this will stop the proc.
return
if(lentext(note) == 0)
continue
//world << "Parse: [copytext(note,1,2)]"
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to lentext(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = ni
playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(song.tempo / text2num(notes[2]))
else
sleep(song.tempo)
playing = 0
attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>\n <META HTTP-EQUIV='Refresh' CONTENT='10'>"
var/calctempo = (10/tempo)*60
dat += "Tempo : [calctempo] BPM (<A href='?src=\ref[src];choice=lowertempo'>-</A>/<A href='?src=\ref[src];choice=raisetempo'>+</A>)"
dat += "<A href='?src=\ref[src];choice=newsong'>(Start a New Song)</A><br>"
var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>"
if(song)
var/linecount = 0
for(var/line in song.lines)
linecount += 1
dat += "Bar [linecount]: [line]<br>"//<A href='?src=\ref[src];deletebar=[linecount]'>(Delete bar)</A><br>" // TODO: Replace delimeters with spaces, clean up display
dat += "<A href='?src=\ref[src];choice=newbar'>(Write a new bar)</A><br>"
if(song.lines.len > 0 && !(playing))
dat += "<A href='?src=\ref[src];choice=play'>(Play song)</A><br>"
dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
if(playing)
dat += "<A href='?src=\ref[src];choice=stop'>(Stop playing)</A><br>"
dat += {"
<br><br>
Bars are a series of notes separated by asterisks (*) or anything else you want to put there.<br>
Just know that every fourth character will act as a stop, delaying the next note by tempo.<br>
<br>
Notes are played by the names of the note, the accidental, then the octave number.<br>
Example: <i>An3*Bn3*Cn3*Dn3*En3*Fn3*Gn3</i> will play a scale.<br>
Chords can be played simply by listing more than one note before a pause: <i>AB*CD*EF*GA</i><br>
<br>
Bars may be up to 30 characters (including pauses).<br>
A song may only contain up to 10 bars.<br>
"}
user << browse(dat, "window=piano")
dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR><BR>"
if(!edit)
dat += "<A href='?src=\ref[src];edit=2'>Show Editer</A><BR><BR>"
else
dat += "<A href='?src=\ref[src];edit=1'>Hide Editer</A><BR>"
dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
if(song)
var/calctempo = (10/song.tempo)*60
dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
var/linecount = 0
for(var/line in song.lines)
linecount += 1
dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
if(help)
dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
dat += {"
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
Every note in a chord will play together, with chord timed by the tempo.<br>
<br>
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
To make a chord be a different time, end it with /x, where the chord length will be length<br>
defined by tempo / x: <i>C,G/2,E/4</i><br>
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
<br>
Lines may be up to 50 characters.<br>
A song may only contain up to 50 lines.<br>
"}
else
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
dat += "</BODY></HTML>"
user << browse(dat, "window=piano;size=700x300")
onclose(user, "piano")
Topic(href, href_list)
//You need some safety checks here. Where is the person located, etc.
switch(href_list["choice"])
if("lowertempo")
tempo += 1
if(tempo < 1)
tempo = 1
if("raisetempo")
tempo -= 1
if(tempo < 1)
tempo = 1
if("play")
if(in_range(src, usr) && !issilicon(usr))
if(href_list["tempo"])
song.tempo += text2num(href_list["tempo"])
if(song.tempo < 1)
song.tempo = 1
if(href_list["play"])
if(song)
playing = 1
spawn() playsong()
if("newsong")
song = new /datum/song
if("newbar")
var/newbar = input("Enter your bar: ") as text|null
if(!newbar)
if(href_list["newsong"])
song = new()
if(href_list["newline"])
var/newline = input("Enter your line: ", "Piano") as text|null
if(!newline)
return
if(song.lines.len >= 10)
if(song.lines.len > 50)
return
if(lentext(newbar) > 30)
newbar = copytext(newbar, 1, 30)
song.lines.Add(newbar)
if("deletebar")
var/num = href_list["deletebar"]
num -= 1
var/line = song.lines[num]
usr << "Line found is [line]"
song.lines.Remove(line)
if("stop")
if(lentext(newline) > 50)
newline = copytext(newline, 1, 50)
song.lines.Add(newline)
if(href_list["deleteline"])
var/num = text2num(href_list["deleteline"])
song.lines.Cut(num, num+1)
if(href_list["modifyline"])
var/num = text2num(href_list["modifyline"])
var/content = input("Enter your line: ", "Piano", song.lines[num]) as text|null
if(!content)
return
if(lentext(content) > 50)
content = copytext(content, 1, 50)
song.lines[num] = content
if(href_list["stop"])
playing = 0
if(href_list["help"])
help = text2num(href_list["help"]) - 1
if(href_list["edit"])
edit = text2num(href_list["edit"]) - 1
if(href_list["import"])
var/t = ""
do
t = input(usr, "Please paste the entire song, formated:", text("[]", src.name), t) as message
if (!in_range(src, usr))
return
if(lentext(t) >= MAX_PAPER_MESSAGE_LEN)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(lentext(t) > MAX_PAPER_MESSAGE_LEN)
//split into lines
spawn()
var/list/lines = dd_text2list(t, "\n")
var/tempo = 5
if(copytext(lines[1],1,6) == "BPM: ")
tempo = 600 / text2num(copytext(lines[1],6))
lines.Cut(1,2)
if(lines.len > 50)
usr << "Too many lines!"
lines.Cut(51)
var/linenum = 1
for(var/l in lines)
if(lentext(l) > 50)
usr << "Line [linenum] too long!"
lines.Remove(l)
else
linenum++
song = new()
song.lines = lines
song.tempo = tempo
updateUsrDialog()
add_fingerprint(usr)
updateUsrDialog()
return
/* playing = 1
var/datum/song/S = new /datum/song
S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G")
S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G")
song = S*/

View File

@@ -24,12 +24,6 @@
user.client.screen += src.boxes
user.client.screen += src.closer
user.client.screen += src.contents
var/xs = 7
var/ys = 7
for(var/obj/O in src.contents)
O.screen_loc = "[xs],[ys]"
O.layer = 20
xs++
/obj/item/clothing/suit/storage/proc/close(mob/user as mob)
if(!user)
@@ -42,6 +36,7 @@
/obj/item/clothing/suit/storage/MouseDrop(atom/A)
if(istype(A,/mob/living/carbon))
src.view_inv(A)
src.orient_objs(7,7,9,7)
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.w_class > 2 || src.loc == W )
@@ -56,7 +51,56 @@
else if(user.s_active == src)
close(user)
view_inv(user)
orient2hud(user)
W.dropped(user)
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
return attack_hand(user)
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
if (src.loc == user)
if (user.s_active)
user.s_active.close(user)
view_inv(user)
orient2hud(user)
else
..()
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
src.add_fingerprint(user)
return
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
if (src == user.l_hand)
src.orient_objs(3, 11, 3, 9)
else if (src == user.r_hand)
src.orient_objs(1, 11, 1, 9)
else if (istype(user,/mob/living/carbon/human) && src == user:wear_suit)
src.orient_objs(1, 11, 3, 11)
else
src.orient_objs(4, 10, 4, 8)
return
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
var/cx = tx
var/cy = ty
src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
for(var/obj/O in src.contents)
O.screen_loc = text("[],[]", cx, cy)
O.layer = 20
cx++
if (cx > mx)
cx = tx
cy--
//Foreach goto(56)
src.closer.screen_loc = text("[],[]", mx, my)
return
/*/obj/item/clothing/suit/storage/New()
src.boxes = new /obj/screen/storage( )
@@ -199,17 +243,4 @@
//Foreach goto(56)
src.closer.screen_loc = text("[],[]", mx, my)
return
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
if (src == user.l_hand)
src.orient_objs(3, 11, 3, 4)
else
if (src == user.r_hand)
src.orient_objs(1, 11, 1, 4)
else
if (src == user.back)
src.orient_objs(4, 10, 4, 3)
else
src.orient_objs(4, 10, 4, 3)
return*/
*/