mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-05 23:12:26 +00:00
can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D
This commit is contained in:
@@ -10,6 +10,7 @@
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required_enemies = 1
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var
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changeling_amount
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const
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prob_int_murder_target = 50 // intercept names the assassination target half the time
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prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
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@@ -31,7 +32,8 @@
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waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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const/changeling_amount = 4
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changeling_min = 2 //lower bound on number of traitors, assuming there are this many players
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changeling_max = 3 //upper bound on number of traitors
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/datum/game_mode/changeling/announce()
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world << "<B>The current game mode is - Changeling!</B>"
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@@ -40,6 +42,8 @@
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/datum/game_mode/changeling/pre_setup()
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var/list/datum/mind/possible_changelings = get_players_for_role(BE_CHANGELING)
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changeling_amount = rand(changeling_min, changeling_max)
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for(var/datum/mind/player in possible_changelings)
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for(var/job in restricted_jobs)//Removing robots from the list
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if(player.assigned_role == job)
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@@ -1,7 +1,8 @@
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/datum/song
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var
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name = "Untitled"
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lines[] = list()
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list/lines = new()
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tempo = 5
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/obj/structure/device/piano
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name = "space piano"
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@@ -12,10 +13,12 @@
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var
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datum/song/song
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playing = 0
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tempo = 5
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help = 0
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edit = 1
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proc
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playnote(var/note as text)
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//world << "Note: [note]"
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var/soundfile
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/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
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Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
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@@ -361,90 +364,168 @@
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else
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return
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for(var/mob/M in range(15, src))
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for(var/mob/M in hearers(15, src))
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M << sound(soundfile)
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playsong()
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var/cur_oct[7]
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var/cur_acc[7]
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for(var/i = 1 to 7)
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cur_oct[i] = "3"
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cur_acc[i] = "n"
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for(var/line in song.lines)
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for(var/i = 1, i <= length(line), i+=4)//i starts as 1, or beggining of list. Goes up by 4, skipping every fourth character.
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if(!playing)//If the piano is playing and you don't want it playing, this will stop the proc.
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return
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var/currentnote = copytext(line, i, i+3)
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playnote(currentnote)
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sleep(tempo)
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//world << line
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for(var/beat in dd_text2list(lowertext(line), ","))
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//world << "beat: [beat]"
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var/list/notes = dd_text2list(beat, "/")
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for(var/note in dd_text2list(notes[1], "-"))
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//world << "note: [note]"
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if(!playing)//If the piano is playing and you don't want it playing, this will stop the proc.
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return
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if(lentext(note) == 0)
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continue
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//world << "Parse: [copytext(note,1,2)]"
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var/cur_note = text2ascii(note) - 96
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if(cur_note < 1 || cur_note > 7)
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continue
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for(var/i=2 to lentext(note))
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var/ni = copytext(note,i,i+1)
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if(!text2num(ni))
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if(ni == "#" || ni == "b")
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cur_acc[cur_note] = ni
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else if(ni == "s")
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cur_acc[cur_note] = "#" // so shift is never required
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else
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cur_oct[cur_note] = ni
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playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
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if(notes.len >= 2 && text2num(notes[2]))
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sleep(song.tempo / text2num(notes[2]))
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else
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sleep(song.tempo)
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playing = 0
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attack_hand(var/mob/user as mob)
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usr.machine = src
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var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>\n <META HTTP-EQUIV='Refresh' CONTENT='10'>"
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var/calctempo = (10/tempo)*60
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dat += "Tempo : [calctempo] BPM (<A href='?src=\ref[src];choice=lowertempo'>-</A>/<A href='?src=\ref[src];choice=raisetempo'>+</A>)"
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dat += "<A href='?src=\ref[src];choice=newsong'>(Start a New Song)</A><br>"
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var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>"
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if(song)
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var/linecount = 0
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for(var/line in song.lines)
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linecount += 1
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dat += "Bar [linecount]: [line]<br>"//<A href='?src=\ref[src];deletebar=[linecount]'>(Delete bar)</A><br>" // TODO: Replace delimeters with spaces, clean up display
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dat += "<A href='?src=\ref[src];choice=newbar'>(Write a new bar)</A><br>"
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if(song.lines.len > 0 && !(playing))
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dat += "<A href='?src=\ref[src];choice=play'>(Play song)</A><br>"
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dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
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if(playing)
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dat += "<A href='?src=\ref[src];choice=stop'>(Stop playing)</A><br>"
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dat += {"
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<br><br>
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Bars are a series of notes separated by asterisks (*) or anything else you want to put there.<br>
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Just know that every fourth character will act as a stop, delaying the next note by tempo.<br>
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<br>
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Notes are played by the names of the note, the accidental, then the octave number.<br>
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Example: <i>An3*Bn3*Cn3*Dn3*En3*Fn3*Gn3</i> will play a scale.<br>
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Chords can be played simply by listing more than one note before a pause: <i>AB*CD*EF*GA</i><br>
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<br>
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Bars may be up to 30 characters (including pauses).<br>
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A song may only contain up to 10 bars.<br>
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"}
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user << browse(dat, "window=piano")
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dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR><BR>"
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if(!edit)
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dat += "<A href='?src=\ref[src];edit=2'>Show Editer</A><BR><BR>"
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else
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dat += "<A href='?src=\ref[src];edit=1'>Hide Editer</A><BR>"
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dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
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dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
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if(song)
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var/calctempo = (10/song.tempo)*60
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dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
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var/linecount = 0
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for(var/line in song.lines)
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linecount += 1
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dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
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dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
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if(help)
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dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
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dat += {"
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Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
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Every note in a chord will play together, with chord timed by the tempo.<br>
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<br>
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Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
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By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
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Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
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After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
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Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
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A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
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To make a chord be a different time, end it with /x, where the chord length will be length<br>
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defined by tempo / x: <i>C,G/2,E/4</i><br>
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Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
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<br>
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Lines may be up to 50 characters.<br>
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A song may only contain up to 50 lines.<br>
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"}
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else
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dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
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dat += "</BODY></HTML>"
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user << browse(dat, "window=piano;size=700x300")
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onclose(user, "piano")
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Topic(href, href_list)
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//You need some safety checks here. Where is the person located, etc.
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switch(href_list["choice"])
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if("lowertempo")
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tempo += 1
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if(tempo < 1)
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tempo = 1
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if("raisetempo")
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tempo -= 1
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if(tempo < 1)
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tempo = 1
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if("play")
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if(in_range(src, usr) && !issilicon(usr))
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if(href_list["tempo"])
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song.tempo += text2num(href_list["tempo"])
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if(song.tempo < 1)
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song.tempo = 1
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if(href_list["play"])
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if(song)
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playing = 1
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spawn() playsong()
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if("newsong")
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song = new /datum/song
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if("newbar")
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var/newbar = input("Enter your bar: ") as text|null
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if(!newbar)
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if(href_list["newsong"])
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song = new()
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if(href_list["newline"])
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var/newline = input("Enter your line: ", "Piano") as text|null
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if(!newline)
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return
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if(song.lines.len >= 10)
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if(song.lines.len > 50)
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return
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if(lentext(newbar) > 30)
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newbar = copytext(newbar, 1, 30)
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song.lines.Add(newbar)
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if("deletebar")
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var/num = href_list["deletebar"]
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num -= 1
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var/line = song.lines[num]
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usr << "Line found is [line]"
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song.lines.Remove(line)
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if("stop")
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if(lentext(newline) > 50)
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newline = copytext(newline, 1, 50)
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song.lines.Add(newline)
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if(href_list["deleteline"])
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var/num = text2num(href_list["deleteline"])
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song.lines.Cut(num, num+1)
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if(href_list["modifyline"])
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var/num = text2num(href_list["modifyline"])
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var/content = input("Enter your line: ", "Piano", song.lines[num]) as text|null
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if(!content)
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return
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if(lentext(content) > 50)
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content = copytext(content, 1, 50)
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song.lines[num] = content
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if(href_list["stop"])
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playing = 0
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if(href_list["help"])
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help = text2num(href_list["help"]) - 1
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if(href_list["edit"])
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edit = text2num(href_list["edit"]) - 1
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if(href_list["import"])
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var/t = ""
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do
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t = input(usr, "Please paste the entire song, formated:", text("[]", src.name), t) as message
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if (!in_range(src, usr))
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return
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if(lentext(t) >= MAX_PAPER_MESSAGE_LEN)
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var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
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if(cont == "no")
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break
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while(lentext(t) > MAX_PAPER_MESSAGE_LEN)
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//split into lines
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spawn()
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var/list/lines = dd_text2list(t, "\n")
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var/tempo = 5
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if(copytext(lines[1],1,6) == "BPM: ")
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tempo = 600 / text2num(copytext(lines[1],6))
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lines.Cut(1,2)
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if(lines.len > 50)
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usr << "Too many lines!"
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lines.Cut(51)
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var/linenum = 1
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for(var/l in lines)
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if(lentext(l) > 50)
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usr << "Line [linenum] too long!"
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lines.Remove(l)
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else
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linenum++
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song = new()
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song.lines = lines
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song.tempo = tempo
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updateUsrDialog()
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add_fingerprint(usr)
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updateUsrDialog()
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return
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/* playing = 1
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var/datum/song/S = new /datum/song
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S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G")
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S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G")
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song = S*/
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@@ -24,12 +24,6 @@
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user.client.screen += src.boxes
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user.client.screen += src.closer
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user.client.screen += src.contents
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var/xs = 7
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var/ys = 7
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for(var/obj/O in src.contents)
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O.screen_loc = "[xs],[ys]"
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O.layer = 20
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xs++
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/obj/item/clothing/suit/storage/proc/close(mob/user as mob)
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if(!user)
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@@ -42,6 +36,7 @@
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/obj/item/clothing/suit/storage/MouseDrop(atom/A)
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if(istype(A,/mob/living/carbon))
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src.view_inv(A)
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src.orient_objs(7,7,9,7)
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/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.w_class > 2 || src.loc == W )
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@@ -56,7 +51,56 @@
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else if(user.s_active == src)
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close(user)
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view_inv(user)
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orient2hud(user)
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W.dropped(user)
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/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
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playsound(src.loc, "rustle", 50, 1, -5)
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return attack_hand(user)
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/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
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playsound(src.loc, "rustle", 50, 1, -5)
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if (src.loc == user)
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if (user.s_active)
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user.s_active.close(user)
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view_inv(user)
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orient2hud(user)
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else
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..()
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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src.add_fingerprint(user)
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return
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/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
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if (src == user.l_hand)
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src.orient_objs(3, 11, 3, 9)
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else if (src == user.r_hand)
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src.orient_objs(1, 11, 1, 9)
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else if (istype(user,/mob/living/carbon/human) && src == user:wear_suit)
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src.orient_objs(1, 11, 3, 11)
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else
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src.orient_objs(4, 10, 4, 8)
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return
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/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
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var/cx = tx
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var/cy = ty
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src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
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for(var/obj/O in src.contents)
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O.screen_loc = text("[],[]", cx, cy)
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O.layer = 20
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cx++
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if (cx > mx)
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cx = tx
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cy--
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//Foreach goto(56)
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src.closer.screen_loc = text("[],[]", mx, my)
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return
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/*/obj/item/clothing/suit/storage/New()
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src.boxes = new /obj/screen/storage( )
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@@ -199,17 +243,4 @@
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//Foreach goto(56)
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src.closer.screen_loc = text("[],[]", mx, my)
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return
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/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
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if (src == user.l_hand)
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src.orient_objs(3, 11, 3, 4)
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else
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if (src == user.r_hand)
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src.orient_objs(1, 11, 1, 4)
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else
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if (src == user.back)
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src.orient_objs(4, 10, 4, 3)
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else
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src.orient_objs(4, 10, 4, 3)
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return*/
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*/
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