Ports 4 Zaddat suits from Citadel (#8436)

* Ports Zaddat suits

From https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/2228

* Item name and spacing fixes
This commit is contained in:
listerla
2022-03-20 15:11:01 -04:00
committed by GitHub
parent 3ba7a55ae2
commit b13c31da3f
5 changed files with 48 additions and 4 deletions

View File

@@ -38,7 +38,7 @@
to_chat(M, "This Shroud has already been customized!")
return 0
suit_style = input(M, "Which suit style would you like?") in list("Engineer", "Spacer", "Knight", "Fashion", "Bishop", "Hegemony", "Rugged", "Soft")
suit_style = input(M, "Which suit style would you like?") in list("Engineer", "Spacer", "Knight", "Fashion", "Bishop", "Hegemony", "Rugged", "Soft", "Ancient", "Healer", "Clockwork", "Retro")
switch(suit_style)
if("Engineer")
name = "\improper Engineer's Guild Shroud"
@@ -107,16 +107,60 @@
helmet.icon_state = "zaddat_rugged"
helmet.item_state = "zaddat_rugged"
if("Soft")
name = "\improper soft Shroud"
base_name = "\improper soft Shroud"
name = "soft Shroud"
base_name = "soft Shroud"
desc = "Material and design is chosen for practical reasons, making it take as little space as possible when stowed whilst also providing reasonable comfort when worn for long periods."
icon_state = "zaddat_soft"
item_state = "zaddat_soft"
if(helmet)
helmet.name = "\improper soft Shroud hood"
helmet.name = "soft Shroud hood"
helmet.desc = "Not as solid as a proper helmet, but works nonetheless."
helmet.icon_state = "zaddat_soft"
helmet.item_state = "zaddat_soft"
if("Ancient")
name = "ancient Shroud"
base_name = "ancient Shroud"
desc = "Often seen among the guildless or dishonored, this is an extremely old design of Shroud and has clearly seen its years."
icon_state = "zaddat_ancient"
item_state = "zaddat_ancient"
if(helmet)
helmet.name = "ancient Shroud helmet"
helmet.desc = "A crack in the visor allows some light through, though it maintains its seal."
helmet.icon_state = "zaddat_ancient"
helmet.item_state = "zaddat_ancient"
if("Healer")
name = "healer Shroud"
base_name = "healer Shroud"
desc = "A shroud designed for those working within medicine, a common pursuit for Zaddat. it is clearly marked with the standard cross and colors."
icon_state = "zaddat_healer"
item_state = "zaddat_healer"
if(helmet)
helmet.name = "healer Shroud helmet"
helmet.desc = "A helmet designed to signal the wearer as a healer."
helmet.icon_state = "zaddat_healer"
helmet.item_state = "zaddat_healer"
if("Clockwork")
name = "clockword Shroud"
base_name = "clockword Shroud"
desc = "Inspired by clockwork designs seen in some ancient human technologies and subcultures, this suit was popularized through osmosis with those subcultures."
icon_state = "zaddat_clockwork"
item_state = "zaddat_clockwork"
if(helmet)
helmet.name = "clockword Shroud helmet"
helmet.desc = "Plated in brass."
helmet.icon_state = "zaddat_clockwork"
helmet.item_state = "zaddat_clockwork"
if("Retro")
name = "retro Shroud"
base_name = "retro Shroud"
desc = "This suit is derivative of some seen in ancient human media, long before voidsuits were commonplace. Such media has found a resurgence in popularity among some Zaddat."
icon_state = "zaddat_retro"
item_state = "zaddat_retro"
if(helmet)
helmet.name = "retro Shroud helmet"
helmet.desc = "A classic design for the modern age."
helmet.icon_state = "zaddat_retro"
helmet.item_state = "zaddat_retro"
to_chat(M, "You finish customizing your Shroud. Looking good!")
has_been_customized = TRUE

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