Added unique CE space suit to engineering. Added notice boards to many areas. Adds patient gowns to patient's closets. Fixes to chef's apron and suit names.

This commit is contained in:
Ren Erthilo
2012-04-01 07:30:33 +01:00
parent 09d3c4c2ad
commit b9e03234ea
11 changed files with 8759 additions and 8727 deletions

View File

@@ -16,6 +16,7 @@
..()
contents = list()
spawn(4)
new /obj/item/clothing/suit/patientgown( src )
new /obj/item/clothing/under/color/white( src )
new /obj/item/clothing/shoes/white( src )
return

View File

@@ -419,3 +419,24 @@ THERMAL GLASSES
icon_state = "engspace_helmet_clear"
usr << "You toggle the reflective tint off."
usr.update_clothing()
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/attack_self()
toggle()
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/verb/toggle()
set category = "Object"
set name = "Toggle Helmet Visor"
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
icon_state = "cespace_helmet"
usr << "You toggle the reflective tint on."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
icon_state = "cespace_helmet_clear"
usr << "You toggle the reflective tint off."
usr.update_clothing()

View File

@@ -22,6 +22,14 @@
see_face = 0.0
var/up = 0
/obj/item/clothing/head/helmet/space/rig/cespace_helmet
name = "chief engineer's space helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off."
icon_state = "cespace_helmet"
item_state = "cespace_helmet"
see_face = 0.0
var/up = 0
/obj/item/clothing/head/helmet/space/rig/security
name = "security RIG helmet"
icon_state = "rig-security"
@@ -29,7 +37,7 @@
/obj/item/clothing/suit/space/rig
name = "engineer RIG suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding and Chief Engineer colours."
icon_state = "rig-engineering"
item_state = "rig_suit"
protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno
@@ -48,10 +56,16 @@
/obj/item/clothing/suit/space/rig/engspace_suit
name = "engineering space suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "engspace_suit"
item_state = "engspace_suit"
/obj/item/clothing/suit/space/rig/cespace_suit
name = "chief engineer's space suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation and fire shielding and Chief Engineer colours."
icon_state = "cespace_suit"
item_state = "cespace_suit"
protective_temperature = 10000
/obj/item/clothing/suit/space/rig/security
name = "security RIG suit"
desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"

View File

@@ -6,7 +6,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/storage/wcoat
name = "waistcoat"
desc = "The height of class."
@@ -14,7 +13,6 @@
item_state = "wcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/apron
name = "apron"
desc = "A basic blue apron. It has a large pocket you can store things in."
@@ -23,9 +21,8 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
/obj/item/clothing/suit/storage/chef
name = "Chef's apron"
name = "chef's apron"
desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
icon_state = "chef"
item_state = "chef"
@@ -36,29 +33,25 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
/obj/item/clothing/suit/storage/chef/classic
name = "A classic chef's apron."
name = "classic chef's apron"
desc = "A basic, dull, white chef's apron."
icon_state = "apronchef"
item_state = "apronchef"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/hazardvest
name = "hazard vest"
desc = "A high-visibility vest used in work zones."
icon_state = "hazard"
item_state = "hazard"
/obj/item/clothing/suit/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play."
icon = 'belts.dmi'
icon_state = "suspenders"
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
icon_state = "syndicate"
@@ -69,7 +62,6 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/storage/captunic
name = "captain's parade tunic"
desc = "Worn by a Captain to show their class."
@@ -78,7 +70,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/nun
name = "nun robe"
desc = "Maximum piety in this star system."
@@ -101,49 +92,49 @@
item_state = "chaplain_hoodie"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/hastur
name = "Hastur's Robes"
name = "Hastur's robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "hastur"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/imperium_monk
name = "Imperium monk"
name = "imperium monk robes"
desc = "A set of strange robes."
icon_state = "imperium_monk"
item_state = "imperium_monk"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/chickensuit
name = "Chicken Suit"
name = "chicken suit"
desc = "Bwak!"
icon_state = "chickensuit"
item_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
name = "monkey suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/holidaypriest
name = "Holiday Priest"
name = "holiday priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "holidaypriest"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/patientgown
name = "patient gown"
desc = "A sterile gown for patient wear."
icon_state = "patientgown"
item_state = "patientgown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS

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